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Showing most liked content on 02/11/2023 in all areas
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4 points
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4 pointsNew version is uploaded. Contains now a green and a brown tileset for seasoned terrain, three new argentinian airbases and the port of Mar del Plata. Hope you enjoy it. Ideas for further improvements: Placing more argentinian towns at the map Adding some industrial areas, ports and naval bases for Argentina Making Urugay to friendly nation and bring one more urugayan airbase on the map.
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4 pointsSitRep: Isla Martin Garcia and the small airport there are finished. Next step will be to finish the port and the Naval Base of Mar del Plata.
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3 pointsPort and naval base of Mar del Plata. Some warehouses, some other buildings, 3 cargo ships, e destroyers, some patrolboats and some Flak.
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2 pointsOnly an idea. Could you make a group of ground crew technicians, for populating airfields?
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2 pointsThe problem is fixed, we will hold the upload of the update until we get more feedback if there aren't any within 4 days then we will upload the update. In the meanwhile, you can apply this fix for now: Su-35_Data.ini [FlightControl] StallSpeed=56.59 CruiseSpeed=361.11 ClimbSpeed=270.564 CornerSpeed=188.9 //LandingSpeed=72.22 MaxG=9.0 MaxSpeedSL=416.3 MachLimit=2.35 PitchDamper=0.85 RollDamper=0.25 YawDamper=0.29 GunBoresightAngle=-2 RocketBoresightAngle=-5 Big thanks to Coupi for the fast fix.
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2 pointsNord Aviation HC-127B Noratlas - United States Coast Guard, 1960 Template Credit: Wrench
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2 pointsThanks guys. I'll release it 'as is' with just a short serial range to cover four aircraft but with a new hangar screen, loadout image and loading screen.
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2 points
Version 1.0.0
37 downloads
Nord Aviation HC-127B Noratlas for STRIKE FIGHTERS 2 This is a simple mod of the Nord 2501 Noratlas transport aircraft (originally released by Coyote Aerospace in 2021) to create a fictional HC-127B in service with the US Coast Guard in the 1960-1990 timeline. I made this for my own use but a few people were interested in it so I'm releasing it 'as is' and with just a small serial number range. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the HC-127B folder into your AIRCRAFT folder. 2. From the DECALS folder drag and drop the HC-127B folder into your DECALS folder. 3. From the SOUNDS folder drag and drop the 'Hercules' file into your SOUNDS folder. That's it! Please note that the aircraft is listed as a HC-127B in 'Player Aircraft Type' and instead of creating the USCG as a new nation I have just allocated it to the USN. CREDITS As always, thanks to Third Wire for a great little game/sim. Huge thanks to Coyote Aerospace for bringing us the Noratlas (the original read me is included to give credit to those who participated). And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 1 - Feb 11th, 2023 -
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2 pointsNice! hoping you can releae. We do need coast guard in this sim represented
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1 pointFascinating thread on the most wanted new aircraft. Since I spend most of my time in the cockpit, I thought I'd steal the idea and talk about wanted cockpits. For instance, the B-2 has a place-holder in the form of the B-1B, so it would be nice to see a dedicated B-2 cockpit. I know the idea of an F-14D cockpit has also been thrown around and not yet stuck to the drawing board. I'm currently flying guuru's Tornado at the moment. It has a back seat! Wow, what a superb feature. So since the technology and know-how is there, wouldn't it be nice to have a back seat for the talking baggage in some other such tandem aircraft. F-14, F-4, Gloster Javelin for starters. And a side seat in the A-6, B-52, Vulcan etc. Another sadly-lacking feature is the drogue chute. We can emulate the effect of a drogue chute with the appropriate code in the datafile, but it would be nice to see the drogue chute showing in the mirrors. Could these not be retro-fitted? The SF2 F-117 has one, so someone knows how to do it.
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1 pointdrag chute must be part of the model properly linked in a hierarchy and be part of the visible component in data.ini. the new cockpit is not a problem - usually, the time needed to build one is. Generally, building a cockpit is much easier than an aircraft model - it just takes much more time. Same thing about double cockpits. Either it is a backseater, side-seater, or even can have three positions. The thing is you need time to build one.
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1 pointIt's coming but I need to complete the Su-35 and the MQ-9 and I think I have one ground model listed before I can start working on it. But it's coming.
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1 point@GKABS I was wondering if an updated MIM-72/M48 Chaparral system could be made to compliment your updated VADS. I recently edited the data existing mod for it but it could use an updated model. I have manuals for it as well.
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1 pointObflugm Edward Reimann MFFA II Nieuwmunster 2 confirmed victories 3rd February to 9th February 1917 The weather thankfully eased for a few days and Edward, together with his faithful beobachter Hasse, were kept busy. This was a good thing, as Edward had had some trouble putting the near miss in his previous mission out of his mind. Hasse, who had a habit of dwelling on the morbidity of war, had spent the previous evening getting very intoxicated. Leutnant Wald, who was normally strict with the alcohol intake of his pilots and observers, allowed it on this occasion as he could clearly see how it had affected Hasse. Edward, made of sterner stuff, enjoyed a drink but left it there. Ebersbach had commented that it was all another sure sign of Leutnant Wald's 'softening' since the birth of his child. Edward simply thought it was the sign of a good and empathetic C.O. The sorties over the next few days varied, from bombing raids on the front lines to note taking and photographic reconnaissance of various points along the front from Nieuwpoort to Ypres. On the 5th, Edward was flying towards Menen when he spotted flak bursts over the German side and then spotted a trio of enemy two-seaters crossing his path. For a split second there was hesitancy. Edward searched the sky several times. Then he came to his senses, reproaching himself as he turned to head after the now departing BE2's. He quickly closed the gap and picked a target as the trio of enemy aircraft split up. He went after the leftmost aircraft and blasted the enemy with several good bursts. The BE tried to evade but Edward swung around with him and continued firing into the cockpit. Finally he saw the pilot slump forward and the BE nosed down. It continued down into the ground. As Edward took stock he noticed he had crossed the lines a little and hastily crossed back and returned to his planned mission. Although the claim was inevitably denied (Edward and Hasse were alone and the enemy had fallen over the lines), Leutnant Wald congratulated the pair. The 6th and 7th were washed-out by the weather but on the 9th, Edward was again heading to the Ypres salient. He spotted a lone aircraft ahead. Edward checked his gaze, it couldn't be! Could it? It was! It was a single enemy BE2, well over German lines. Edward couldn't believe his luck, but something bothered him....where was the flak? He scoured the skies but saw nothing, although heavy clouds made it difficult to be thorough. He decided to press home his attack on the enemy aircraft. He came around behind the BE, who had now realised his predicament and tried to run away. Edward fired long and hard into the enemy and another burst was accurate and went straight into the cockpit and slayed the pilot. The BE2 went into a death dive which only ended when it smashed into the ground near Menen. At that moment, Edward saw more aircraft coming out of a nearby cloud. It was a kette of Albatros scouts and Edward breathed a sigh of relief and realised why there had been no flak. The lead Albatros waggled his wings and the pilot waved towards Edward. The trio of Albatros took up position above and behind Edward and escorted him on the rest of his mission. As he landed at Nieuwmunster, Edward rolled up behind the now stationary Albatrix. Climbing down he made his way towards the friendly scouts. The Albatrix pilots met Edward half-way. The leader introduced himself, Oberleutnant Gotthard Sachsenberg. Saschenberg was the newly oppointed C.O. of Marine Feld Jasta I. He congratulated Edward on his victory over the BE2 which he was happy to confirm. He explained his kette had been stalking the enemy aircraft but had lost him in the clouds. Leutnant Wald came over and joined the conversation, he had clearly met Saschenberg before. When Saschenberg explained what had occurred and Leutnant Wald confirmed that Edward now had 3 confirmed victories, he (half) jokingly invited Edward to join him at MFJI. Edward, blushing brightly, thanked the Oberleutnant. Leutnant Wald interjected that Edward was very much needed at MFFA II for the foreseeable. The MFJ pilots stayed long enough to enjoy an evening in the kasino together with Edward, Wald et al.
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1 pointThis might be of some interest .... https://www.yahoo.com/news/taliban-fighters-sick-9-5-101420096.html
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1 pointThe contrast of colors in this shot is wonderful! Such a basic shot, but open this one with your viewer, it's gorgeous! And one curly one for the distribution of parts.
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1 pointtry this.. been there before Go to your Taliban squad, Taliban DSHK, Taliban Stinger etc folder you have edit each the data ini.. Mine like: [MissionData] NationName=Afghanistan ( <---- change to taliban if you already set / create Taliban in your mod Flight folder / Nation.INI) ServiceStartYear=1980 ServiceEndYear=2020 GroundObjectRole=TANK Availability=VERY_COMMON Exported=FALSE <--- set to FALSE.. ExportStartYear= ExportAvailability= in my install, they do not appear in other map unless you put/add EnemyNation=Afghanistan in any of your terrain Mod.
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1 pointanunk's post wins The Internet!!!! ====== requried screen shot Come gather 'round people Wherever you roam ...
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1 pointRussian T-72BV, repaint of the stock T-72A Its not perfect. The curvy shape of the turret makes it difficult to paint the ERA tiles properly. Its a pity that it is not possible to remove the smoke grenade launchers and the V-shape on the hull front.
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1 pointMaaaa maaaan! You really got ahead of yourself with this one. Welcome to the world of aicraft models M ! :) A big THANK YOU for your hard work and your talent ! I'm already thinking of making a skin or two for this outstanding release. And if I put my mind to it, I think you and me, plus other CombatAce veterans, can make very nice aircraft projects in the days that will come. Let me know what you think on this one, will you ? ;)
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1 pointView File F-104JS "Super Starfighter" (what If...) by Wrench F-104JS "Super Starfighter" (what If...) by Wrench 1/10/2023 -- For SF2, Full 5 Merged REQUIRED -- *** Please note: your game's mod folder/install MUST have access to the stock 3rd Wire F-104G Starfighter to make use of the mod *** This is a modification of the stock F-104G into a "What If..." F-104Js Super Starfighter of the Japan Air Self Defense Force. The mod is supplied with 2 skins: Blue Camoflague (1982 - 1990) Air Superiority Grey (1990 - 2004) These skins represent aircraft from the 207th Hikotai, and carry it's tail badge. The SF2 date switch is active, and will change accordingly. Skins remain in bmp format. All new "accurate" decals have been created for 24 aircraft (see Notes for more info on JASDF serial numbers). All markings are decals and decal randomization is TRUE. All weapons used are stock in-game items, excepting the "F104S pylon set". This has been edited to not conflict with the AMI or Turkish F-104S series. All items have been included (cockpit, avionics displays, etc) for ease of installation. As always, =READ= the enclosed readme for full, detailed instructions. PLEASE read it!!! Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 02/03/2023 Category What If Hangar
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1 pointView File Su-35 prototype Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Su-35 prototype 901 & 902 All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please add to Soundlist (If you don't have the WAV sound added) under the Flight directory and change the XXX with the correct number [SoundList] SoundFileXXX=GSH301 [GSH301] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Model by g00r00 I would like to thank Coupi and Compufat for working with alongside me on this project. Work from 3d modeling, texture, data file, and testing. I enjoyed working with each of you on this together. YEYEYE for the Cockpit I would like to thank Coupi and Compufat this is group work from 3d modeling, texture, data file, and testing it's too hard to say how to get credit for but I tell you that everyone had a hand in this project and without them all you wouldn't have it. Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net Submitter GKABS Submitted 01/31/2023 Category Su-35
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1 pointhe's not here poaching, he just mentioning another venue. its had some pretty good posts esp for the CSF3 crowd. i suggested getting involved here to him on FB and yes folks, Zuckerburgs famous pig i mean page is still a thing.
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