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Showing most liked content on 03/26/2023 in all areas
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6 points
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4 pointsA-Team Forrestal-class carriers modified to SF2NA standards CVA-59 USS Forrestal - SF2NA North Cape CVA-60 USS Saratoga - SF2 Vietnam Linebacker I CVA-61 USS Ranger - SF2 Vietnam Linebacker II CVA-62 USS Independence - SF2 Operation Tainted Cigar
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4 pointsCAP My Fly-By request was denied, but in true form, I simply said "You're Breaking Up Sir" and blew past the deck.... And that's when I heard the voice of the CAG, explaining to me the multiple permutations of "Grounding Your DumbA$$" over a perfectly working radio.....
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4 points
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3 pointsI'm playing with bridge models. I found two on my harddrive: I placed them side by side for test reasons. From higher altitudes they are looking good. But if you flying low you see, that the ends are "hanging in the air". The bridge ends of SF2 Vietnam neighter fit nor they looks good. I would need a longer, perhaps curvy ramp, which reaches 34 meters at the end. Or i play with the tile_hm.bmp file to include such a ramp in the tile.
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3 pointsdon't forget, you can turn terrain objects on and off with the activeyear= and inactiveyear= in the targets ini, and also in the types ini. Actually, quite easy (well, ok me, as i've been doing it since dinosaurs roamed the earth -- and no Raquel Welch!) examples below: or this example from the _targets.ini Target[078].Type=AAA Target[078].Offset=541.14,537.89 Target[078].Heading=45 Target[078].ActiveYear=0 You can do that for whole target areas, too [TargetArea139] Name=NVK NARVIK FRAMNES Position=496138.00,1434012.00 Alignment=FRIENDLY Location=1 AirfieldDataFile=airfield_Büchel.ini ActiveYear=1970 InactiveYear=2017 Radius=5000 NumSquadrons=1 so, yeah, it's not too hard!!!
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3 pointsThanks to daddyairplanes he got me some Ravenclaw_007 templates, which work fine for just making a personal skin. I'd have to muck with it some more with the templates if I want to do anything more. Here's one thing I wanted to do, is have a uniform dark grey that drove me up the wall with the original skins
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2 points
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1 pointis 'parked planes and helicopters that are terrain objects. not just those generated by the game during missions, but for us terraformers to add say, parked inside a hangar, or on the ramp area. both civilian (general aviation), comerical and military. For both Red and Blue air. we have a few scavanged from various sources and so forth, and some very old ones (1stGen) that are utterly awful (missing and open meshes, unmapped meshes, etc). So, I just thought after all these years, I'd just toss that out for our 3dGurus. thanks!
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1 pointI've always wondered what an A-10 would look like in an 'Asia Minor' scheme. You know, a 'what if the Shah had bought a sh*t-ton of 'em in the mid '70s' kind of thing
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1 pointA few seconds after this shot, we Heard "Sam Launch", went evasive, and a Hawk obliterated my wingman.
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1 point
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1 point
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1 pointIt is from the "factory" package of the early SFP1 days. I dont know who made it.
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1 pointhttps://www.yahoo.com/news/alien-mothership-lurking-solar-system-100051494.html
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1 pointIt's important to know the context. Maybe the reporter asked him if he had seen the film Independence Day a 1996 science fiction film directed by Roland Emmerich and written by Emmerich and Dean Devlin. Then cut off the question and voila! stupid clickbate news article is ready
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1 point
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1 point
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1 point
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1 point
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1 point
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1 pointEnglish Electric Lightning F.Mk.51 - 119 Squadron, Israeli Air Force, 1964
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1 pointAs I see you are carrying the "heavy ordinance", we'll take care of any issues in your flight path...
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1 pointPratically a abandonware...I don´t see TW investing $$$ and time on this.
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1 pointI really wish someday, somehow, to see a 64-bit version of the SF2 series, or a open source code so we can make the game evolve. I really love SF2, playing everyday for years, but only due to the modders who maintain this game alive, and not for TW.
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1 pointThe thing that astonished me was that there are so many of these native aircraft that have the ability to display an opening/closing canopy, but are inactive. Why would they add that feature and then not use it? A bit like the fact that there is a drogue-chute key in SF1, but its use has never been implemented. Now if Wrench can't find the tutorial in the Knowledge base, then how am I supposed to? There is no Modder consensus. I complained (or whined if you prefer) about the fact that Modders used different Animation keys to activate the same features, and said it would be a good idea if everybody stuck to the same keys. Wrench replied that it was a good idea, but I might have trouble getting the modders to agree. Anyway, I convert everything to my own list 1. Canopy (including wing fold, if connected) 2.Trail Decoy (Super Hornet) 3. Air refuel probe 4. Extend antennae (F-117) 5. Slimers (Super Hornet) 6. Night Vision goggles (AV-8B plus) 7. Wing Fold (when not connected to canopy) 8. Back seat cockpit (Tornado - Tonka) All these keys are attached to switches on my Virpil panel That's the beauty of SF, you can tweak everything your own way.
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1 point
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1 point
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1 pointSF2 works perfectly on my Windows 10 1909 PC update, without any problems or bugs. Only Wings Over Europe, Israel, and Vietnan have problems with Windows 10. I think Third Wire should focus on improving cockpit (clickable), and improving flight model. SF2 is one of the best simulators, and with a few adjustments it could get even better.
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