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Showing most liked content on 08/25/2023 in all areas
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10 points
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5 pointsOne thing, which i had forgotten, when i released Battle of Britain 2 Operation Sealion terrain some years ago, was to make correct TOD files for some farm tiles. That caused trees and buildings at the wrong position. Now i made new TOD files for that farm files and it looks better now. I think i should release a small patch for BoB2 terrain.
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4 pointsYak-15 'Pero' - Soviet Air Force, 1946 The daring theft of a pre-production Jumo 004B axial flow turbojet engine from the Messerschmitt test facility at Leipeim airfield by Soviet spies in June 1943 enabled the Soviet Union to quickly catch-up with this new technology and before the year was out a team at 26 GAZ, headed by Klimov, were producing copies of the Jumo 004B as the RD-10 for a variety of planned Soviet tactical aircraft including a new single-seat jet fighter designed by the Yakovlev OKB. To save time, Yakovlev based the new design on their successful Yak-3 piston-engined fighter with the RD-10 jet engine mounted underneath the forward fuselage with the jet exhaust exiting underneath the centre fuselage protected by a steel heatshield. The wings and tail were largely unchanged and a useful armanent of two 23mm Nudelman-Suranov NS-23 cannon was added to the new nose section. Designated as the Yak-15 the new aircraft made a successful first flight in April 1944. However, the successful repelling of the Allied invasion by German forces in June 1944 allowed Germany to bolster their eastern front and slow down the Soviet advance to a crawl and especially during the harsh winter of 1944-45. This delay allowed Germany to deploy more and more advanced weapons and whilst the Me-262's remained largely in the west the radical Blohm & Voss P.170 three-engined 'Schnellbomber' was particularly effective on the eastern front. In February, 1945 the Yak-15 entered service with the 437th Fighter Aviation Regiment at Vodogon in the Novgorod Oblast and finally gave the Soviet Air Force the ability to intercept the P.170 nuisance raiders.
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3 points
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2 pointsAlso, to be blunt, NOBODY is building anything for SF1 anymore. We've all moved on to SF2, 10-12 years ago.
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2 pointsExactly. With Arma 3 you can do a lot with the game code and make a plethora of mods, just by looking at it and figuring out what to do. I can say that the devs are more friendly though, and of course encourage a lot of modders to make stuff for the game. Of course, you get those who come up with some bizarre requests and you're stuck with "I can't do that because the game simply won't allow it."
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2 pointsI have never understood why Germany has not bought the F-18 Hornet. It's such a beautiful plane!
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2 pointsmy friend...... you dont remember 2012-2013 in TW land TK would release patches. lets say at noon on a monday by 8pm, CA would be full o posts breaking down whats in the new patch and singing songs of praise. by 8am the next morning those songs of praise would turn to screams of anguish as somebody discovered that this mod was porked. or that feature disappeared. or something that was ridicously hard was now ridicously easy. and so on my recurring joke is funny because its true. we've seen us do it...........
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2 points
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2 points
Version 1.0.0
46 downloads
Soviet Spitfires x 2 for STRIKE FIGHTERS 2 This is a simple mod of the stock Spitfire IXc and clipped-wing Spitfire IXe to create flyable Spits in service with the Soviet Air Force in the 1943-1945 timeline. I've chosen to put these into the 'what-if' hangar due to the very generic nature of the 'winter' schemes and markings but please note that both of the 'summer' schemes are based on real aircraft and include Spitfires flown by the famous pilots Juan Lario Sanchez (Yellow 3) and Alexander Karpov (White 32). INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the Spitfire9c_Sov and Spitfire9e_Sov folders into your Aircraft folder. 2. From the DECALS folder drag and drop the Spitfire9c_Sov and Spitfire9e_Sov folders into your Decals folder. That's it! Please note that you will need a suitable 'prop' pilot. Please also note that you should really create a new nation for a WW2 Soviet Union. Experienced WW2 players will probably already have one but check your nation name as it might be different from my preferred nation name of 'SovietWW2'. CREDITS As always, thanks to Third Wire for a great little game/sim. Extra special thanks to Starfighter2 for the Spitfire cockpit. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 1 - August 23rd, 2023 -
1 pointand the originally works just fine on around 99% of said systems hell, he probably coulda made a good chunk of change making pits for the non player flyables. especially if he released the way he did for all the other DLCs....... (cough cough A-6)
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1 pointIf he would have offered more than an old, but now Win10 compatible game, the result would have been different. A fistfull new planes and anew war theater ... Perhaps Korea War. And he would had a lot if people which would be interested in.
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1 pointThere are plenty of mods that can still be done for DCS, like infantry that attack enemy planes and helos, simulating helo gunners with fixed gun positions controlled by the player, adding roads and paths to the terrains so they look more realistic... TK will never return to the series, he tried and didn't got the money he expected, and that was for Win10, now we're on Win11.
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1 pointGuys in the with regard to brightness you can always change brightness, contrast, or gamma on your NVidia settings (or AMD) - or on your monitor to help.
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1 point
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1 pointHow then do open source programs work? How then does Falcon BMS exist? I'm talking about something completely different. But anyway it's too late to do something with the game. The game is very outdated. It remains only to play what is in hands but not in our dreams. In general, I didn’t expect that everyone would gather here, in this topic. I thought there would be one or two comments. Thanks to topick starter for good mood
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1 pointHello. I'm a game developer and aviation lover. I loved Strike Fighters from the first day I saw it. I would like to know how to make models of aircraft and terrain for campaigns. I have several model ideas and I wish I could make them to share with you. It's also the least I can do for you to allow you to download models and enjoy hours of fun in this realistic simulator. Also, it will help me to develop techniques to make simulators. Thanks.
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1 pointIf you read through the old TW forums archive you can see the pattern of the patch release, from the first few hours of elation from new features and "fixes" then like DA said it was all doom and despair soon after. I think TK's biggest regret was ever making the game with the intention of allowing the end user to "customise" it. He as a game developer already should have known that what ever you give the customer it would never be enough, the more folks you get screwing with stuff the more they'll want and the more they'll break.
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1 pointMe-109E-8. I dont know why it is called Bf-109 today. During wartime the pilots called it always "Me-109", never Bf-109.
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1 pointHonestly. What are you expecting? If it was me creating a game and then a bunch of players started to mess with it, trying to change everything that I achieved, trying to work around things that were not supposed to work, building new models where the polycount of one model is bigger than the whole objects pool from the original game. Building new terrains and fancy campaigns that bring too much to the game... hell screw players then. He made a game and you are screwing with it...instead playing.
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1 point"Here Daddy". there fixed it for ya
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1 point
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1 point
Version 1.0.1
867 downloads
Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Eurofighter Typhoon 2000 with 2 textures set Kuwait and Qatar. improvement on the Beta in 3ds Max by me: Pilot with BAE helmet system Refueling probe Added a drag parachute A new PIRATE system was added to the 3ds Max model Towed decoy added pilot ladder and engine cover and remove before flight tags Added miner addon to the model and fixed some model miner 3ds model imperfections Added 2 lod 001 and 002 lod All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please add to Soundlist (If you don't have the WAV sound added) under the Flight directory and change the XXX with the correct number [SoundList] SoundFileXXX=J79Burner [J79Burner] Priority=NORMAL 3DSound=FALSE FrequencyControl=TRUE NumBuffers=1 Looped=TRUE If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ Shift+1 to open canopy Shift+2 Deploy refueling probe Shift+4 Deploy the towed decoy Virgin 1.0.1 Minor fix in 3ds Max for the LOD file fixing the textures setting and changes made to the Specular/Glossiness/Reflection Big thanks to bazillius for his help understanding more things for setting up the material in 3ds Max for jets. Just download GK_KAF_QAF_Typhoon_Beta_02.zip and overnight the old files with the new one. Virgin 1.0 LICENSE: You are allowed to use this model and everything included for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Coupi for reworking the data files, fixing hitboxes, improving the RWR system, improving increased magnification of the camera, the visual of the IRST/PIRATE system, and testing. Compufat for working on the 2 textures, Decals and testing the model. Sundowner for sending me the 3ds Max file and the Photoshop files Pilots: GKABS (3D models) and Ludo.m54 (texture) Bongodriver for giving me his permission to use his beautiful Eurofighter Typhoon model and add the update/upload file to the community Original Beta credit form ace888 readme file: EF-2000 Eurofighter Typhoon "BETA" Pack "All work is done by me (ace888) with the exception of the credits given to the people below: Bongodriver - Aircraft/Seat/.LODs and most of the .INIs (with tweaks by me) ChrisBV - Pilots (I slightly modified the skin) Florian/JAT - Pilot Ravenclaw - Weapons (I modified one of the weapons to make the GBU-48B) FastCargo - Fakepilot Eagle114th - Wingtip vortex (I modified both the skakey/straight vortex effects, also can use both at the same time) Spillone104 - Engine sounds Third Wire for making this outstanding game." Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net -
1 pointFor the Battle of Britain 2 1960th terrain i will make two nations.ini. One for the usual Soviet vs NATO setting and a second one for an UK vs France and allies scenario. I love the blue vs blue or red vs red scenarios. No advantage by superior weapons, only the skill of the pilots decide the outcome of an battle. Screenshot: Dutch Hunter F.6 shot down by a british Hunter FGA.9
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1 point
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1 point
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1 point
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1 pointNice waters there luk1978! Do you mind sharing your terrain repaints? Here is my own new Sea Harrier loading screen: Happy New Year to you too!
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