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Showing most liked content on 01/26/2025 in all areas
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8 pointsthe early F-4D/E did not have any option for the ripple Quantity , even the late F-4D´s do not have any switch in the cockpit for the Ripple quantity but i set them on the F-4D_78 to 1,2,18 cockpits are still BETA and i do have to make some more changes and fix some issues this is the F-4D_78 cockpit , i made a lot of changes on this one , the weapon selector is now working with EOGB and dispensers like CBU-2 (picture on the bottom ) had to make some work around to get it done the SRI indicator ( slanted range indicator ) is only showing the distance to the next way point , unfortunatley no other options in SF2 the LOS indicator ( line of sight for laser targeting pods ) is not working , i try that but i dont get i done the way it should be , so it is just a eye candy for now , maybe in the future i will find a way here is the new F-4D_78cockpit F-4D_78.7z pictures from the cockpit CBU-2 dispenser selected
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6 pointsU.S. ARMY OH-13 Sioux, 9th Cav Regt. 1st Squadron, South Vietnam1966
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3 points@ravenclaw_007 in F-4D_67_DATA.ini in the [DetectSystem] section, I found that HasRWR=FALSE must be setting on TRUE. Now it works. I found the same in F-4D_71_DATA.ini so I checked the stock [...]_DATA.ini and it's set on TRUE.
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3 points
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3 pointsEasteregg in my Rio de la Plata terrain. The Llama is a little bit to big, but who cares.
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2 pointspppuuhhh..... i´m happy that the problem was found , Thank you so much will change it right away on my aircraft
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2 pointsyap , i have to make some changes to it , will take some time to do it because i have some doctor apointments in the next days
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2 pointsA-4 Skyhawk have working new gunsight: Eagle114th
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2 pointsA pair of Me-109E Emil over an british airfield during Battle of Britain. And yes, it's a Me-109, the official designation Bf-109 nobody was using in the Luftwaffe.
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2 points
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1 pointi had a good day today and i got the early version of the F-4D cockpit done , it is still a BETA version but for everybody who likes to test it here it is PLEASE backup your ini files before overwriting it with this new ones PLEASE let me know if you have any problem with FPS drop or any other problems and on what terrain F-4D.7z the following ini files are changed and needed to get the cockpit working F-4D_Data.ini F-4D_Cockpit.ini F-4D_Loadout.ini F-4D_Avionics.ini on the right side panel you will find the DSU-94/A nuke control panel , if you load a nuke and this panel is not working check if the weapon you loaded is listed on the bottom of the Cockpit.ini and if it is not listed just add it to the list , after that the DSU-94/A panel should work if you find any problems or errors please let me know , this is still a BETA have fun , ravenclaw_007
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1 pointBit of a treat today! Polovski himself descended from the heavens to hold court and talk about all things WOFF and flight sims and even a bit about old brown dogs! So pull up a stool, grab a pint and have a listen! I think it would be great if they did this more often, I learned a lot!
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1 point
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1 pointStill working on the ADC Variations....I think they're looking better! 184th TFG ADC Variation 1: 184th TFG ADC Variation 2:
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1 pointWeapons manual shows ripple quantities of single, pairs and full ripple: From T.O. 1F-4C-34-1-1 "Weapon Selector Knob The weapon selector knob, placarded WPN SEL, is a rotary type switch with eight positions; only seven positions are used. This switch is used to select the type of munitions and method of release. The switch positions are BOMBS-SINGLE, BOMBS-PAIRS, BOMBS-RIPPLE, RKTS & DISP-SINGLE, RKTS & DISP-PAIRS, GAM-83 (AGM-12), and AGM-45. Note..... ....The only automatic mode of intervalometer operation is BOMBS-RIPPLE. In the automatic mode, the bomb button is depressed and held until the bomb release sequence is complete. The manual mode requires that the bomb button be actuated for each release." Interesting the picture in the manual shows bombs: single, triple and ripple not bombs: single, pairs and ripple like in the text of the manual. This could all be after a modification from the early F-4D/E with no ripple selection like you were talking about?
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1 point
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1 pointthe F-4D_78 uses Type=TEWS for the RWR and the F-4D_67 uses Type=VECTOR so i looks like as i f you have aproblem with the Type=VECTOR , the entry is the same as the original TW so i dont know what to do
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1 pointHahaha, ok if I go around 60k for my pits i believe i will be sort of safe. You are still one of my role models hahahaha
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1 pointThanks will check it , but the entrys are more or less the same as the standard ones except for the radar size will see what i can do
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1 pointOkay my question is if some people are not seeing radars (like me and citizen67) it really shouldn't matter what install you have, it should pickup everything regardless of what's installed. I'm sorry there does seem to be something going on if some people are getting radar designations, while some aren't. Might be some people are using stock items (which would probably show), while some people apparently (like me perhaps) are. So maybe it's that the settings are different and that's causing this disconnect with players. That's all I can think of at the moment, but I think I'll wait for the final to see if it was something else.
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1 pointMany random factors, mission type, area, etc... Germany CE Stock, Potsdam area, F-4D_67, 1970. The signal is on the right and the SAM launch is visible.
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1 point
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1 point@ravenclaw_007 great work mate! I have picked up that the missile selected lights for Falcon stations are not lighting up when the falcon missile is selected but the A/G outer and inner pylon selected and armed lights are instead. Looks like just a numbering issue for the missile selected lights but the link from the falcon stations to the A/G outer and inner pylon lights needs to be removed or the nodes made inactive. Sidewinder and Sparrow lights are all working correctly
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1 point
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1 pointIf you're in that big of a hurry, you can go first......
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1 pointthis is the F-4D cockpit from 1967 with an early RWR display but still without the threat warning panel , its for the F-4D_67 F-4D_67.7z and here is an other update for the F-4D cockpit lod , just drop it in to the F-4D cockpit folder and let overwrite if ask to F-4D_67_Cockpit.LOD all animation should work now , canopy close / open , Hook lever and the Landing Gear lever should work if not let me know
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1 pointNight Intruder North American Mustang IB (A-36A) - No.1 Squadron, RAF Fighter Command, 1943
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1 pointNot bad...that's some real dedication. If you like to have some more realistic skins for VA-12, have a look at my Vietnam Scooters. Both of their Vietnam-deployments are already covered. Interesting thing about VA-12 was, that they went back to A-4C from A-4E on there 2nd deployment. It's one of very few of such cases. Have fun with SF2! 1st one from 1966 2nd one from 1970.
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1 pointWinter War Warrior Bristol Blenheim Mk.IF - HavLLv 11, Ilmavoimat, 1940
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1 pointTraining at Twilight Bristol Blenheim IF - No.54 Operational Training Unit, RAF Church Fenton, North Yorkshire, 1940
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Version 0.3
179 downloads
STRIKE FIGHTER 2: AVIONICS COMMUNITY PACK (SF2: ACP) v0.3 Welcome to SF2: ACP first release of alpha. Before I explain about the pack, I want to express big thank to the wonderful communities and modders of Combatace and Combat Flight Sim Tavern (Discord), including Thirdwire for the simulation. You all are the reasons why this pack exists. I want to use the passions to improve SF2 into higher levle with avionics. This requires a lot of research, reading flight manual, and tons of tweaking in avioincs and cockpit ini, along with countless of testing in-flight in SF2. The mods is not perfect, we do our best with the mods. We do it with the joys of our hobbies! This pack includes the following features: - New gunsight / optical sight - New texture for radar scope and another avionic equipment (See note #1) - Improved cockpit and radar through cockpit and avionics ini tweaks for semi-realism (See note #2) - Templates for gunsight, radar, TV, and other avionics - Improves glass texture (If possible) - Accessibility - Optional, includes the AAM firing cue on gunsight for people who can not hear the sounds of missile locking on targets. - Improved night lights inside cockpits - Tweaks to the view angle around cockpit NOTE #1: Due to the nature of lighting system inside cockpit in SF2 engine, I had to apply the darkness level on top of texture scope, in order, to prevent them from glowing. In templates, you will see "darkness" layer for this reason. NOTE #2: As mentioned in note #1, due to little resources (Information / data) on early cold war era radar, at least half or most of tweaks are based on an educated guess. For exampe, AN/APG-33 radar that is used with E-1 FCS in F-89B and C, there are some data on it, but no data on elevator nor azimuth angle limitation. ---------------------------------------------------------- ----------------------- TEMPLATES ------------------------ ---------------------------------------------------------- There are templates for gunsight, radar, RWR, and another type of avionics assets. It is there so anyone can use it to create their own avionics for any aircraft. You will see the folder: _AVIONIC TEMLPATES Please note, the standard size created for radar and gunsights; For Radar scope, it is 1024 x 1024. For gunsight, it comes in two sizes: 512 x 512 (For MIL 80 to higher MIL) 256 x 256 (For MIL 70 to lower MIL) ---------------------------------------------------------- ----------------- HISTORICAL VS FICTIONAL ---------------- ---------------------------------------------------------- Avionics overhaul for Historical vs fictional aircraft I am dong overhaul for both historical and 'what if' fictional aircraft. For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s. It also includes 'what if' JASDF F-8EJ Crusader. ---------------------------------------------------------- ---------------------- INSTALLATION ---------------------- ---------------------------------------------------------- There are readme inside each aircraft folder, please read the instruction to install the mods. ---------------------------------------------------------- ----------------------- CHANGE LOGS ---------------------- ---------------------------------------------------------- v0.01 - First release of SF2: ACP v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s v0.03 - MAJOR updates, > gunsight and radar are now in higher resolution. > Tweaked cockpit panning angles > Tweaked night lights for night mission > New texture to add 'Old CRT' effect to early cold war aircraft's DTV ---------------------------------------------------------- ----------------- CURRENT / FUTURE PLANS ----------------- ---------------------------------------------------------- I am currently workong on F-86s series before moving on the next aircraft. If you have any feedback or request for aircraft avionic overhaul, please post in CombatAce forum discussion: ---------------------------------------------------------- ------------------------ CREDITS ------------------------ ---------------------------------------------------------- I want to give big thanks to the people who have suported me, helped me with the project, shared the books, mods, information, and gave me the advice on various aircraft avionics, especially giving me the feedbck. I also want to thank to the modders for the excellent mods that makes SF2 the greater sims. I use the various mods as part of this projects too. Thank you dtmdragon, Stary, Wrench, FANATIC MODDERS, KJakker, Crusader, Gunfighter6, Nightfall, Centurian (Outlaw), USNRaptor, and the rest of awesome fellow people of Combatace and Combat flight sim tavern! I also want to credit the great works of the developer teams who develops Wing over Korea, The Mirage Factory for great quality cockpits and other files, and the great communities from Combatace and Combat flight sim tavern. Finally, Thakn you Thirdwire (TK) for the Strike fighter 2 simulation. To anyone who is missing from the credit part, please let me know ASAP. I will update the credit page. Thank you for enjoying the mods! Eagle114th / Flowing Dragon -
1 pointLast Checks.....with "You're So Vain" in my headphones..... Roll in to "All Along The Watchtower"..................... (Maybe it should have been "Burning Down The House") Cruising back with no extra ordinance...Gliding in to "A Horse With No Name"
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