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Showing most liked content on 01/12/2020 in Posts

  1. 9 points
    F-5B Demonstration team for RCAF in 1968
  2. 7 points
  3. 6 points
    Spitting Venom! (PauloPanz repainted skin.) Natural Metal / Aluminium. WIP repainted lines, rivets, template, etc.
  4. 5 points
  5. 4 points
    As new to world of helo models...few Q`s When assigning the VTol RCS components how crucial is placement...also how do you go about deciding where to place them.? looked at some helo data,s and models in mues lod viewer....(btw...in mues viewer some reason seakings dont show a lod...though it thinks its there) I know how to fake ailerons etc and dummy items...just the VTOL commands (RCS) has me stumped... TIA.. Before anyone gets too excited lol....this IS an FSX model,one I had bought ages ago...I hoped it was in the Aphasim freeware bundle ,but after I started to convert it,discovered it isnt.......so,Ive contacted Virtavia,who ARE more or less Alphasim....to get permission to convert it to a freeware model....I informed them it would be in SF2 LOD format and probably not so easy to pirate lol... anyways,if they refuse...I will "clone it"....as ive already replaced some parts anyways..some new parts,some texture work,new Spec and Bumps etc......about 10%.....I am hopeful they will agree,dont see why not as its now an old model...if they refuse I might suggest I charge for it...$2.00 lol...and give them half....anyways...we`ll see what happens...no matter what,we will still get a version....Ive probably put in 6 hours work on it...all need now is the data..doing...(will use the one from the KA-29 one we have at CA....all points etc (co-ords,coll points etc) Hopefully the green light will be good as ive a few items in pipeline...
  6. 3 points
    FW-187 Falke. Close escort for Do-17 over Kent.
  7. 3 points
  8. 2 points
    View File NID-52 Skin pack pack of skins for the nid-52 are from the republican side and from the national side the decals represent the 11th to 26th republican groups Submitter loborojo Submitted 01/12/2020 Category First Eagles - Golden Era - Allied Skins  
  9. 2 points
    It was a series of small magazines calles ''Avions de Guerre''
  10. 2 points
  11. 2 points
  12. 2 points
    To be more precise, the issue is due to the Effects setting. Effects should be set to High, everything else can be set to Unlimited, AFAIK. As I stated countless times, with Effects set to Unlimited, the game uses specific DirectX 10 calls which have been implemented poorly, I guess.
  13. 2 points
    Well since FastCargo was a Dyess guy there never were enough Ellsworth skins!
  14. 2 points
    Luftstreitkräfte MiG-23 'Fishstick-A' Great work Logan4!
  15. 2 points
  16. 1 point
    View File Jet Hangars Hello and thank you for downloading my work. https://gkabs.net What's included: Collection of 2 hangars with 12 skins one with open doors and the other closed. For SF2 only All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. Installation: Copy the files to Objects folder and the falowing to _TYPES.ini file [TargetTypeXXX] Name=GK-CHangar1 FullName=GK-CHangar1 ModelName=GK-CHanger1.LOD <---- change the number for the skin name you need TargetType=HANGAR ActiveYear=0 TargetValue=50 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=Shelter_Hardened1_col.LOD DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel= SecondaryChance=100 SecondaryEffect=LargeFire If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 01/12/2020 Category Structures  
  17. 1 point
    So, anyone know If there were any Harrier unit involved in the 1983 invasion of Grenada? If yes, which unit, Harrier variant and camo? If not, in 1983 the USMc was still using the Old AV-8C? with the green/grey camo? Anyone have info for that operation?
  18. 1 point
    Will post the last image later
  19. 1 point
    Best to install anti-missile defense systems, like the Israeli passenger jets have!
  20. 1 point
    Well, i will resume from what i have :) No harrier were used by the USMC, only helo's. The marines used CH-46E from HMM-261 along with some AH-1T. The Navy provided the air cover with the Air Wing Six - USS Independence : A-7E (VA-15 and VA-87), F-14 (VF14 and VF-32), A-6E (VA-176), EA-6B (VAQ-131) and S-3A (VS-28). The Navy used also some C-9B from both reserve unit for SEAL transport and evacuation duty. The Army used also some helo (OH-58C, OH-6A and 500MD). USAF used C-130E, C-130H, C-141B and C-5A, AC-130H, EC-130E, MC-130E, KC-10A Hope that will help!
  21. 1 point
    i'm puting rcs roll and pitch somewhere on end of cross created by wings disc and COG. on height of wing discus also.
  22. 1 point
    The only major problem I've had running SF2 in Win 10 has been with my Nvidia graphics card drivers. Updated drivers cause the game to go black when starting a mission if the game's graphics settings are set to 'unlimited.' It works fine on 'high' graphic setting. The 'fix' for me has been to keep an old set of drivers installed so I can run the game on 'unlimited' setting. If you don't use a Nvidia graphics card you might not have this problem.
  23. 1 point
    Hi Stratos, Even if it will be in French, I have something on this with an operation map if i remember well. Will check later today!
  24. 1 point
    that will be fixed soon, at least through the early 90s woulda had alot of progress this week but hip and leg threw me under the bus (and into a pothole, and off the cliff) will have decal templates for those that wanna carry it on past the mid 90s
  25. 1 point
    actions being illegal have never deterred Iran before....
  26. 1 point
    Ladies and Gentlemen, on behalf of the entire BMS development team, I am happy to announce that the latest iteration of the Billion Soft Falcon 4.0 total conversion modification - Benchmark Sims 4.34 U2 - is available for you to enjoy as of RIGHT NOW! BMS 4.34 U2 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message. U2 is an incremental update on top of 4.34 base + U1, so you need to have the BMS 4.34 Full Installer package and Update 1 available on your PC. You can both update your existing 4.34 base + U1 installation as well as perform a fresh 4.34 base + U1 + U2 installation from scratch, as you like. See the installation instructions below for details. This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Billion Soft (Hong Kong) Limited and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you. NOTES: — The build number string in the Falcon UI will read "4.34.2 (x64) Build 20805" after the update. — The shortcuts in the start menu and on your desktop will NOT be renamed to U2, they will still read "Falcon BMS 4.34" after the update. — If you have any questions or found bugs regarding the change log items please always! reference the revision number, e.g. "(r12345)". — The 4.34.0 manuals remain valid. — None of the .ini or .cfg files will be changed. U2 FIXES & IMPROVEMENTS: — CTD safeguard in case of bad PT crossing definition in DB. (r20778) — CTD fix for a CTD during BMS exit. (r20771) — CTD fix on Choongwoon. (r11869) — Fixed BMS Editor messing up data when exporting / importing objective data. (r20767) — TvT: Set "Lock Client MP" flag for all ground units, relocated Awacs, Tanker and Jstar squadrons, VALIDAC.ACT file adjusted accordingly. (r11887) — All Airbases: Checked and fixed lettering & crossing. (r11869) — Fixed F-16 RSAF cockpit RWR issue. (r11868) — Corrected stations+ils.dat file due to wrong ILS frequency for Taegu airbase. (r11867) — Fix for cloud restriction being incorrectly applied in deterministic / probabilistic weather. (r20779) — Fix for g_nFairCloudRestriction and g_nPoorInclCloudRestriction not reducing the number of cells displayed. (r20779) - Fixed interpolation issues with fog and skyfog. (r20801) — Fix Power Engine P1 vs RPM Idle interpolation chart. (r20780) * This bug was responsible of a wrong deceleration of our current model vs HFFM in the high supersonic region for GE engines. — Fixed an error at manual flight fragging in campaign due to bad team assignation. (r20781) — Fix flights being automatically started in flight if the Take off Time or TOT was moved 1H backward in the package page. (r20781) — Fix error of "no Slots available" when moving Take off Time or TOT despite slots being obviously available. (r20781)
  27. 1 point
  28. 1 point
    Here's another looker I've been tweaking the FM for - will include this one also with an update to the early WW2 SF2 FM package. An "early" Tony - Ki-60 and/or very early Ki-61 - model is by A-team and it took a while to rework the FM but I like the results - top speed about 560 kph @ 4500 m alt. Best climb around 350 kph, 13 m/s or so. Ailerons are okay above about 300 kph but horribly ineffective below 250 kph. Rudder is ok. Also avoid loops if your speed is less than about 300 kph, tends to spin out. Other peculiarities on the type - tends to "sink" if flying too slowly - rather than entering a typical stall. No wonder pilots didn't really like the Ki-60 prototypes and early Ki-61 batch, compared to the more pleasant Ki-43 ("Army Zero"). Having said that, it's a fast type for the early war and works just fine if you avoid tight dogfights with it. Good for slash-and-dash attacks. Von S
  29. 1 point
  30. 1 point
    Aeritalia G.91Y - No.42 squadron, Belgian Air Force, 1972
  31. 1 point
  32. 1 point
  33. 1 point
    The latest iteration of the Billion Soft Falcon 4.0 total conversion modification - Benchmark Sims 4.34 U1 - is available for you to enjoy as of RIGHT NOW! BMS 4.34 U1 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message. U1 is an incremental update on top of 4.34 base, so you need to have the BMS 4.34 Full Installer package available on your PC. You can both update your existing 4.34 base installation as well as perform a fresh 4.34 base + U1 installation from scratch, as you like. See the installation instructions below for details. For those of you who are still in need of a legit Falcon 4.0 version, note that Retroism currently has a holiday sale (lasting until Jan 3rd 2020), you can grab the whole Falcon Collection there with a hefty 60% discount: https://retroism.com/falcon-collection/ This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Billion Soft (Hong Kong) Limited and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you.
  34. 1 point
    Su-30SMs starting a Second Russo-Japanese War... Clearly not a rogue act by a Flanker Wing Commander as per the below screenshot of mission 02 of Nihon Hitori 2020:


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