Jump to content

Strike Fighters by Thirdwire


Sub Category  

All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

SUBCATEGORIES
    1. Southwest United States for SF2

      *******************************************************************************
      ********************** Southwest United States Terrain ************************
      *******************************************************************************
       
      This is a remake of Dave's & Deuces SCal terrain, as included in the TopGun
      campaign from 2003.
       
      The following are the biggies:
      - Previous target areas moved to their correct locations
      - Several new target areas added
      - The HeightMap has been regenerated as previous was 3x reality
      - Completely retiled with 1024x1024 tiles, via gerwin's TFDTool
      - Custom Nellis AFB and Edwards AFB layouts
      - Bombing/Gunnery range just east of China Lake
       
      Yuma and Tonopah are hostile airfields.
       
      Currently, the enemy is set to be the Soviets. This is temporary, as I am
      currently working several TopGun campaigns and updated, Hi-Res skins, for the
      A-4 aggressors. You can change this if you like, in the SWUS_NATIONS.INI file.
       
      After the campaigns are complete, I plan to work to add city tiles and trees.
       
      *******************************************************************************
      *********************** INSTALLATION INSTRUCTIONS *****************************
      *******************************************************************************
       
      1. Copy the SWUS folder into "ModFolder"/Terrains/
       
      2. Edit "ModFolder"/Terrains/SWUS.ini to point to a stock terrain.cat file that
      you have installed:
       
      CatFile=Desert.cat
       
      3. (Optional) Edit "ModFolder"/Terrains/SWUS.ini to point to an
      EnvironmentSystem.INI file of your choosing:
       
      EnvironmentFile=SWUS_ENVSYS_STOCK.INI
      ;EnvironmentFile=SWUS_ENVSYS_SARCASM_14.INI
      ;EnvironmentFile=SWUS_ENVSYS_SARCASM_15.INI
       
      I needed to raise the altitude of the clouds, to prevent them from colliding
      with the high mountains of the terrain. Included are three Environment
      files whose only edits are the cloud height. If you are using one of
      Stary's SARCASM mods (recommended), comment out the stock file, and
      uncomment out the file for the version of SARCSM you're running. Files for
      versions 1.4 & 1.5 are included.
       
      *******************************************************************************
      ********************************* CREDITS *************************************
      *******************************************************************************
       
      Original SCAL terrain....................Dave & Deuces
      Static SU-9 Model........................russouk2004
      Hangars "str_han"........................Stary
      Hangars "halle"..........................Mitch
      TowerComplex & FireExtinguisher..........Amokfloo
      FloodLight, SunShelter & HeliPad.........Pureblue
      RAF_Cart & PT_Y..........................Sundowner
      Fire Trucks..............................Ravenclaw
      Runways & Taxiways.......................Gepard & Sundowner
      Camp.....................................FirstFlight
      D-20.....................................Pasko
      Radars r4 & r5...........................Polak
      Barbwire.................................Monty CZ
      Nellis AFB object layout.................Hurc
       
      Special thanks to gerwin, for without his TFDTool, I would not have been able
      to make this.
       
      If I left anyone out, it was unintentional. Please let me know and I will
      update the README.
       
      *******************************************************************************
      ******************************* LEGAL STUFF ***********************************
      *******************************************************************************
       
      Since this is still a work in progress for me, I request that you don't upload
      modifications to this terrain. I would like the chance to finish it first.
       
      Feel free to reuse the tiles for anything that is FREEWARE, but be aware, I did
      not make all possible transition tiles, just the ones I needed for this
      terrain.
       
      Do not include any of this in PAYWARE.

      2,048 downloads

         (13 reviews)

      9 comments

      Updated

    2. Hawker Hunter FGA.9 'Belize'

      Hawker Hunter FGA.9  'Belize' - Royal Air Force for STRIKE FIGHTERS 1
      This is a very simple mod of the sublime Third Wire Hunter FGA.9 to enable you to fly a 1960's era Hunter with either No.1417 Flight based in Belize or No.1435 Flight based on the Falkland Islands. Both are very famous flights in the RAF but such deployments are, of course, fictional. For gameplay reasons, No.1417 Flight are squadron strength whilst No.1435 Flight are just a four-ship with Faith, Hope, Charity and Desperation tail codes!
      This will only work in 'Wings Over Europe' but you can, of course, also make it work in the other Third Wire Series One games by extracting and exporting all of the relevant files.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the HunterFGA9b folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the HunterFGA9b into your Decals folder.
      Your stock Hunter FGA.9 will not be affected by this mod.

      CREDITS
      Thanks to TK for a great little game/sim.
      And thanks to everyone in the wider Third Wire community.
      Regards
      Spinners
      Version 2 - 13/04/18
      Version 1 - 02/01/09

      117 downloads

         (1 review)

      0 comments

      Updated

    3. RF-101 Camo

      2 Skins for Erikgen's Superb RF-101 Voodoo.
       
      Please read the readme.

      103 downloads

         (1 review)

      1 comment

      Submitted

    4. Fairey Vanquish B2

      "What if" Britains 4th V Bomber.

      285 downloads

         (4 reviews)

      1 comment

      Submitted

    5. SF2 F-15 Eagle Super Pack Redux 2018

      This is a full stand-alone pack, no other mod packs are required. This pack is a REPLACEMENT and NOT an upgrade for FastCargo's F-15 Super Pack. You cannot simply install and over-write Fastcargo's F-15 Super Pack with this pack. Nor, can you over-write this pack with Fastcargo's F-15 Super Pack. This pack contains higher resolution jpeg skin files, so if you over-write Fastcargo's pack with this one, you will never see the new skins. If you over-write this pack with Fastcargo's pack, you will lose all the latest data files for flight model, weapons loadout and etc. If you just want the upgraded skins, those skins are available separately in the Skins section of this site. A later versions of those skins are already in this pack, so please don't upgrade this pack with earlier version of Viper63a's skins. Please refer to the "Installation" section in the Readme file, it will explain how you can install this of both packs   - The Mudhen Team!   This pack contains all F-15A thru D Eagle variants (including Js). If you want the F-15E Strike Eagle variants (including SE), you can find them here. ------------------------------------------------------------- What's included in this mod pack?
      -------------------------------------------------------------   ** Main Package:   1) All NEW 4096x Skins in JPG format and tons of new decals (also includes optional 2048x skins).
      2) Repainted Cockpits by Viper63a and RWR list by Spudknocker.
      3) All NEW updated Data and Loadout files from Spudknocker and Fanatic Modder.
      4) All NEW 1920x1080 *Hangar.jpg, *Loading.jpg and *Loadout.tga (also includes optional 1024x768 screens).
      5) Excellent new weapons and ejection seats from Ravenclaw_007!
      6) Excellent Florian Pilot upgrades by JAT81500!
      7) Excellent Hi-Rez F-15A skins from Pappy!   * Included Jets:   F-15A/B, F-15A/B BAZ (+AUP), F-15C/D, F-15C/D Akef (+AUP), F-15C/D HAF, F-15C/D SAF, F-15DJ, F-15J JASDF including fictional HAF anf GAF Eagles.   * Included squadrons:   USAF: 1st Wing (LA/FF), 3rd Wing (AK), 18th Wing (ZZ), 32nd Wing (CR), 33rd Wing (EG), 36th Wing (BT), 48th Wing (LN), 49th Wing (HO), 85the Wing (IS), 154th ANG (HH), 325th Wing (TY and 318th Star), 366th Wing (MO) and the 405th Wing (LA). All or some of the squadrons from these Wings are represented in this pack. 
      IDF: Two variations of the Israeli 133rd (Twin Tail) and 106th (Spearhead) Squadrons.
      JASDF: 201st, 203rd, 204th, 303rd, 304th, 305th, 306th, and Aggressors Squadrons.
      SAF: 5th and 13th Squadrons.
      HAF: Fictional 338th (Ares) and 339th (Ajax) Squadrons.
      GAF: Fictional Jg71N90J, Jg72N90J, Jg73N90J and Jg74N90J Squadrons.   ** The same squadrons may be represented in many different folders (81, 85...etc), but the planes gets dirtier with age and the decals changes, and weapon capabilities and loadout changes with the years.   ** Optional Package: (You're on your own here...for advanced players...)   Please refer to the Readme in the "Optional" folder to...
      1) Install Additional/Alternate 1024x768 and 1920x1080 Hangar and Loading screens.
      2) Install 1024x768 Hangar and Loading screens. This pack has 1920x1080 screens by default.
      3) Downgrade the default 4096x to 2048x skins if you have performance issues with the larger skins.   -------------------------------------------------------------
      Installation:
      ------------------------------------------------------------- >> WARNING! Read Carefully if you have or plan to install Fastcargo's F-15 Super Pack...   !! First and always - BACKUP! Make of copy of the F-15* folders in your Mod folders...Objects\Aircraft and Decals folders...   ** Option 1) If you already have Fastcargo's F-15 Super Pack or a previous version of this pack installed...      a) Backup and delete the following folders (if you have them) in <Your mod folder locations>\Objects\Aircraft\...   !! DO NOT DELETE the stock TW "F-15A_Baz" folder! This pack DOES NOT REPLACE stock TW "F-15A_Baz"!   F-15A
      F-15A_76
      F-15A_82
      F-15A_85
      F-15A_Baz_76
      F-15A_Baz_91
      F-15A_Baz_AUP
      F-15B_76
      F-15B_82
      F-15B_85
      F-15B_Baz_78
      F-15B_Baz_91
      F-15B_Baz_AUP
      F-15C
      F-15C_02
      F-15C_10
      F-15C_82
      F-15C_85
      F-15C_91
      F-15C_AGRS
      F-15C_AGRS_AI
      F-15C_Akef
      F-15C_Akef_85
      F-15C_AUP
      F-15C_GAF
      F-15C_HAF_89
      F-15C_SAF
      F-15C_SAF_90
      F-15C_SAF_91
      F-15D
      F-15DJ
      F-15DJ_03
      F-15DJ_87
      F-15DJ_97
      F-15D_02
      F-15D_82
      F-15D_85
      F-15D_91
      F-15D_Akef
      F-15D_Akef_85
      F-15D_AUP
      F-15D_HAF_89
      F-15D_SAF
      F-15D_SAF_90
      F-15D_SAF_91
      F-15J
      F-15J_03
      F-15J_87
      F-15J_97      *) Note: You can combine all the "To_Mod_Folder" folders and then copy the content to your Saved Game mod folder if you like.      b) Copy the contents of the uncompressed "To_Mod_Folder" folder from the ACF15AB pack into your Saved Game mod folder. Overwrite any conflicts.
         c) Copy the contents of the uncompressed "To_Mod_Folder" folder from the ACF15CD pack into your Saved Game mod folder. Overwrite any conflicts.
         d) Copy the contents of the uncompressed "To_Mod_Folder" folder from the ACF15DJ pack into your Saved Game mod folder. Overwrite any conflicts.
         e) Copy the contents of the uncompressed "To_Mod_Folder" folder from the F15_ETC pack into your Saved Game mod folder. Overwrite any conflicts.
        
      ** Option 2) If you installed this mod and want to install Fastcargo's F-15 Super Pack...      a) Install Fastcargo's F-15 Super Pack and overwrite...
         b) Go back to install option 1)...   ** Option 3) If you don't have Fastcargo's F-15 Super Pack already install...      *) Note: You can combine all the "To_Mod_Folder" folders and then copy the content to your Saved Game mod folder if you like.      a) Copy the contents of the uncompressed "To_Mod_Folder" folder from the ACF15AB pack into your Saved Game mod folder. Overwrite any conflicts.
         b) Copy the contents of the uncompressed "To_Mod_Folder" folder from the ACF15CD pack into your Saved Game mod folder. Overwrite any conflicts.
         c) Copy the contents of the uncompressed "To_Mod_Folder" folder from the ACF15DJ pack into your Saved Game mod folder. Overwrite any conflicts.
         d) Copy the contents of the uncompressed "To_Mod_Folder" folder from the F15_ETC pack into your Saved Game mod folder. Overwrite any conflicts.   -------------------------------------------------------------
      Add F15 SoundList
      -------------------------------------------------------------   Lastly, but highly recommended. Read the "Add F15 SoundList.txt" readme file on adding the F-15 sound files included in this pack to your "Flight\SoundList.ini" file.   -------------------------------------------------------------   Thats it - Enjoy!   -------------------------------------------------------------
      -------------------------------------------------------------
      Credits:
      -------------------------------------------------------------
      -------------------------------------------------------------
      The Mudhen Maintenance Team 2016
      -------------------------------------------------------------
      Viper63a - Upgraded Skins, Decals, Cockpit and Menu Screens.
      Spudknocker - Upgraded Flight Model and Weapons Loadout.
      Fanatic Modder - Upgraded Flight Model and Engine Emitters.
      Crusader - Upgraded and added 2012 FM and Cockpits to pack!
      RavenClaw_007 - Freaking insane Weapons and Ejection Seats!
      JAT81500 - For the excellent Florian Pilot upgrades!
      Hi Ho Silvers - AfterBurner Mod.
      Nengajyou Aki -JASDF Serial Decals.
      Stick - Beta testing and assistance with FM - THANK YOU! April 2016   -------------------------------------------------------------
      Salute to the 2010 F-15 Super Pack Team for the original
      F-15 Super Pack!
      -------------------------------------------------------------
      TK - For the ThirdWire series of sims.
      The Mirage Factory - For the nice F-15D MSIP aircraft...in particular Flying Toaster, wpnssgt, and Dave for making the F-15 MAX files available for me to play with.
      Kei Nagase - For the awesome skins for the F-15 ACTIVE.
      AleDucat - For the nice ACES II ejection seat models.
      Deuces - For the F-15 Afterburner and weapon effects.
      Diego - For the Modern USAF Pilot skins.
      Fubar512 - For the FM work.
      JimmyBib - For the F-15C cockpit flight control textures.
      MoonJumper - Avionics work.
      Sundowner - Textures.
      USAFMTL/Dave - Decals.
      Wpnssgt - Models, Textures.
      Kesselburt - Original F-15C cockpit.
      Kout - Loading and Hanger Screens.
      Kct - Textures and decals for the F-15SG.
      Brain32 - Improved/new textures for F-15C cockpit.
      Mago - F-15E Cockpit.
      331KillerBee - SF2 Weapons Pack (basis for some of the weapons included).
      Lexx Luthor - Siberian Sky Experimental 3-D Rocket Exhaust
      JAT81500 - F-15E Cockpit avionics and HUD work.
      To my fellows at Combatace for helping me beta test and work out bugs.
      Any errors or mistakes are entirely mine. FastCargo
      12 Jan 10

      5,130 downloads

         (13 reviews)

      47 comments

      Updated

    6. Su-32 34 Skin Packs

      This is a set of Camouflages for Su-34
      THIS IS ONLY TEXTURE SET and decals, There are no other files in this pack. This set is for persons who have this aircraft. I know that it is difficult to find this model last times. Do not ask me how to get it cuz I do not know. I got this aircraft many years ago and do not know its fate and why it is not available.
      I tried to make the skins as accurate as possible. But some details missed because of the limitations of the model, some details i was too lazy to tune. As all old aircrafts, it has ugly UV map which is hard to use for texturing. Some early cammuflages can be not accurate too much to real aircraft for some details. There is a long "antiblick" strip over white nose on one photo, and the same aircraft has short strip before gray nose at another photo, one aircraft has "no step" dashes, anothe haven't it etc. Сoloration is often very different from year to year and sometimes from an aircraft to an aircraft from the same serie.
      If you ask me why there is a chaos in a decal folder, the answer is that there is a chaos only for a first look ;) I used decals from NATO fighters pack and all decals on places which in that pack. I do not like doubles and i do like in my Mod folder. That is why decals not in one folder.
      Skins was drawn based on outlines by Mariusz Wojciechowski and real photos.
      http://www.mariwoj.pl/

      NEW SKINS:
      Prototype Su-32 1993
      Prototype Su-32 1995
      Le Bourget 1997
      Russia_1 - Standard modern colors
      Russia_2 - Standard modern colors with "No Step" marks
      Serial Su-34 2006
      OLD SKINS
      Aubergine 2011 - old gray skin from pack below looks too black in game. i tuned it and made some decals.
      Aubergine 2012 - same with color tunes and some different decals for 2012 with "No Step" marks
      ===========
      BACK UP you original Su-34  folder first.
      installation: unpack and copy to your installed Su-34 folder. Be sure to overwrite the decals folder. It is very important! There is a fix for the  UV grid of the original model, cause of which the tail had a reflection of the another. All other decals like numbers are not changed and ruins nothing if you overwrite. If you didnt changed them youself.
      ===========

      I used these files:
      Decals:
      NATO Fighters 4+
      https://combatace.com/files/file/12230-nato-fighters-4-part-5/
      By Dave (approved by Dave, January 20, 2016)

      I took some skin details like engines, nozzles, marks, from this skin:
      Su-34 Skins
      https://combatace.com/files/file/14713-su-34-skins/
      By WINGSOVERISRAEL (approved by Dave, April 5, 2014)

      ===========
      All the best, bazillius
      other skins by other users are here:
      https://combatace.com/files/category/565-su-34/
       
       

      147 downloads

         (1 review)

      2 comments

      Updated

    7. Mirage IIIO SEA Camouflage

      Overview
      TW's Mirage IIIO DLC with a SEA camouflage scheme based on the scheme used by the Mirage 5BAs of the Belgian Air Force. I did it because I never found the European camouflage on the Mirages to be all that sensible for Australia, the SEA scheme looks like a better fit. 
      The skins are entirely generic, just the camouflage scheme, so it can fit any nation. No markings are provided, only decals are used. You must have the Mirage IIIO DLC for the RAAF decals. All the decal inis are taken straight from the Mirage IIIO DLC. 
      The skins should work for any Mirage IIIE derivative. There were some changes to panel lines and lights for the Mirage IIIO, so the texture for the nose does not precisely fit the Mirage IIIC. That said, I can make a nose texture for the M3C if asked. Simple enough. The template used was Ludo's Mirage IIIC DLC template. 
      Provided
      SEA Skins for Mirage IIIO(A), IIIO(F), and IIIO(F/A) Installation
      Copy contents of the "To Mod Folder" folder into your mod folder.  Credits
      Ludo: Templates TW: Mirage IIIO DLC, Mirage 5BA DLC Notes
      Screenshots contain weapons from ravenclaw007.

      82 downloads

      2 comments

      Submitted

    8. SF2 ODS Aircraft and Screen Upgrade Pack 2018

      This pack updates, upgrades and\or fixes(?) some the Forces configuration in the original release of Operation Dessert Storm (ODS) by eburger68. If you don't already have eburger68's excellent Operation Desert Storm Pack - I highly recommend it!   ------------------------------------------------------------- What's included in this mod pack?
      ------------------------------------------------------------- I upgraded some of the planes from the ODS pack with some of the planes from the following packs. Also fixed some issues with the F-15C squadron configuration in the Campaign INI files.  Added my 1920x1080 Menu and Campaign screens...   * F-15C\D from "SF2 F-15 Eagle Super Pack Redux 2018 Version 1.1 - The Mudhen Team" https://combatace.com/files/file/16186-sf2-f-15-eagle-super-pack-redux-2018/   * F-15E from "SF2 F-15 Strike Eagle Super Pack Redux 2018 Version 1.1 - The Mudhen Team"
      https://combatace.com/files/file/16161-sf2-f-15-strike-eagle-super-pack-redux-2018/   * E\F-111A\E\F from "SF2 E\F-111\A\D\E\F USAF Combat Lancers\Aardvarks\Ravens Redux 2016 - Viper63a, dtmdragon, Lel, Fanatic Modder!"
      https://combatace.com/files/file/15561-sf2-ef-111adef-usaf-combat-lancersaardvarksravens-redux-2016/   * F-117A from "Lockheed F-117A Nighthawk for SF2 1.0 - By Dels"
      http://combatace.com/files/file/14233-lockheed-f-117a-nighthawk-for-sf2/   * C-130E\H from "C-130E/H USAF pack (originally by Dels) by Daddyairplanes" * RavenClaw_007 - Freaking insane Weapons and Ejection Seats!
      * JAT81500 - Excellent Florian Pilot upgrades!
      * Hi Ho Silvers - AfterBurner Mod.   * Also included is my ODS 1920x1080 Menus...from here... StrikeFighters2 Desert Storm Hi-Res 1920x1080 Menu Screens Version 1.1 https://combatace.com/files/file/16487-strikefighters2-desert-storm-hi-res-1920x1080-menu-screens/   -------------------------------------------------------------
      Installation:
      ------------------------------------------------------------- !! First and always - BACKUP! Don't chance it!   * 1) You MUST delete the these Aircraft folders or the install or some of the planes WILL NOT WORK. BACKUP and delete the following Aircraft folders...   AC-130U
      C-130E
      C-130H
      EC-130H
      EF-111A
      F-15C
      F-15C_RSAF
      F-15D
      F-15E
      F-16C_B40_RBAF
      F-111E
      F-111F
      F-117A   * 2) Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts.
      * 3) Read the Readme.txt file in the "Additional_Setup" folder...   Thats it - Enjoy!   -------------------------------------------------------------
      -------------------------------------------------------------
      Credits:
      -------------------------------------------------------------
      -------------------------------------------------------------
      The Mudhen Maintenance Team 2016
      -------------------------------------------------------------
      Viper63a - Upgraded Skins, Decals, Cockpit and Menu Screens.
      Spudknocker - Upgraded Flight Model and Weapons Loadout.
      Fanatic Modder - Upgraded Flight Model and Engine Emitters.
      Crusader - Upgraded and added 2012 FM and Cockpits to pack!
      RavenClaw_007 - Freaking insane Weapons and Ejection Seats!
      JAT81500 - For the excellent Florian Pilot upgrades!
      Hi Ho Silvers - AfterBurner Mod.
      Nengajyou Aki -JASDF Serial Decals.
      Stick - Beta testing and assistance with FM - THANK YOU! April 2016 -------------------------------------------------------------
      Salute to the 2010 F-15 Super Pack Team for the original
      F-15 Super Pack!
      -------------------------------------------------------------
      TK - For the ThirdWire series of sims.
      The Mirage Factory - For the nice F-15D MSIP aircraft...in particular Flying Toaster, wpnssgt, and Dave for making the F-15 MAX files available for me to play with.
      Kei Nagase - For the awesome skins for the F-15 ACTIVE.
      AleDucat - For the nice ACES II ejection seat models.
      Deuces - For the F-15 Afterburner and weapon effects.
      Diego - For the Modern USAF Pilot skins.
      Fubar512 - For the FM work.
      JimmyBib - For the F-15C cockpit flight control textures.
      MoonJumper - Avionics work.
      Sundowner - Textures.
      USAFMTL/Dave - Decals.
      Wpnssgt - Models, Textures.
      Kesselburt - Original F-15C cockpit.   -------------------------------------------------------------
      SF2 USAF E\F-111\A\D\E\F Combat Lancers\Aardvarks\Ravens
      ------------------------------------------------------------- * FastCargo's Super Vark package 2.4 (SF2)
      * Slick Cowboy's F-111_improvedskinpack 2.0 (SF2)
      * Dave's EF-111A Version 2.0 (SF1)
      * LeL's F-111 TAC Pack (SF1)
      * Spinners [Fictional] General Dynamics F-111A 'Early TAC' Version 1
      * Hi Ho Silver - The Afterburner Mod v.1 (SF1/SF2)
      * Florian - "AmokFloo" - Western Style Pilot Models (SF1/SF2)   Kout - Loading and Hanger Screens. Kct - Textures and decals for the F-15SG.
      Brain32 - Improved/new textures for F-15C cockpit.
      Mago - F-15E Cockpit.
      331KillerBee - SF2 Weapons Pack (basis for some of the weapons included).
      Lexx Luthor - Siberian Sky Experimental 3-D Rocket Exhaust
      JAT81500 - F-15E Cockpit avionics and HUD work.
      To my fellows at Combatace for helping me beta test and work out bugs.
      Any errors or mistakes are entirely mine. FastCargo
      12 Jan 10   -------------------------------------------------------------
      LOCKHEED F-117A NIGHTHAWK Ver 1.1
      ------------------------------------------------------------- Aircraft, Cockpit, Skins, Decals and .ini work - Me FM - Fubar512 (with some modifications by me) ACESII Ejection seat - ravenclaw Pilot skin - Old Diego Testing - The ODS team THANKS
      ------
      A MASSIVE thanks to Crusader for all his very useful
      reference material and support without which this package
      could not exist! Thanks to all on the forum for their continuing and always
      useful support. Hope you enjoy it as much as I have had making it. Dels
      -------------------------------------------------------------

      820 downloads

         (8 reviews)

      7 comments

      Updated

    9. CH-22B Osprey

      CH-22B Osprey is a what if aircraft with 2 Sartechs (Search & Rescue Technician)  Thanks Zurawski for a great model!
       

      108 downloads

         (0 reviews)

      0 comments

      Submitted

    10. Eagle F.1 RAF Binbrook

      McDonnell Douglas Eagle F.1 for STRIKE FIGHTERS 1
      This is a simple mod of the stock F-15A Eagle to give a 'what if' Eagle F.1 interceptor fighter with markings for No.5 and No.11 squadrons of No.11 Group of the RAF as they might have appeared in the late 1970's.
      This mod will only work with 'Wings Over Europe'. If you have 'Wings Over Israel' then it can be hacked into shape by a little bit of editing to point to the appropriate stock 'Baz' LOD's and files and also swapping the Skyflash missiles for Sparrows in the loadout.ini.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the EagleF1 folder into your Aircraft folder.
      That's it!

      CREDITS
      Thanks to TK for a great little game/sim.
      And thanks to everyone in the wider Third Wire community.
      Regards
      Spinners
      Version 2 - 08/04/18
      Version 1 - 22/06/09

      282 downloads

         (0 reviews)

      1 comment

      Updated

    11. Dhimari Hunter FGA. Mark 61 (FGA.9) for SF1

      Hawker Hunter FGA.61 for STRIKE FIGHTERS 1
      This is a simple mod of the stock Hunter FGA.9 to give a 'what if' Hunter FGA.61 fighter with markings for No.1 and No.3 squadrons of the Dhimari Air Force.
      Please note that this mod is optimised for use in 'Wings Over Israel' and it will NOT work in 'Strike Fighters Gold' or 'Wings Over Vietnam' as neither game has the Hunter FGA.9 LOD's. It will work in 'Wings Over Europe' but you will not have the stock Arabic serial numbers appearing.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the HunterFGA61 folder into your Aircraft folder.
      That's it!

      CREDITS
      Thanks to TK for a great little game/sim.
      And thanks to everyone in the wider Third Wire community.
      Regards
      Spinners
      Version 2 - 07/04/18
      Version 1 - 26/03/09

      212 downloads

         (0 reviews)

      0 comments

      Updated

    12. Euro/Med Buildings V3

      Hello to all and here is my Euro/Med buildings mod V3 this updates the buildings in WOE and others .The updated buildings are based on real buildings in Germany and adds a more modern feel . I have also add Mediterranean buildings too . Just unzip and drop them in the CEGermany/Anatolia  terrain folders and go fly..
      Buildings V3.zip

      583 downloads

         (1 review)

      0 comments

      Updated

    13. [Fictional] Dhimari F-4D Phantom

      McDonnell Douglas F-4D Phantom for STRIKE FIGHTERS 1
      This is a simple mod of the stock F-4D to give a Dhimari Phantom with markings for;
      No.1 Squadron - 'The Panthers'
      No.11 Squadron - 'The Antelopes'

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the F-4Dh folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the F-4Dh folder into your Decals folder.

      CREDITS
      Thanks to TK for a great little game/sim.
      And thanks to everyone in the wider Third Wire community.
      Regards
      Spinners
      Version 2 - 04/04/18
      Version 1 - 06/12/09

      154 downloads

         (0 reviews)

      0 comments

      Updated

    14. MiG-29AC_Set_of_2_Ukrainian_SKINS_Digital_and_Postsoviet.7z

      This is a set of Camouflages for Mirage Factory Mig-29A and C. Firstest in Ukraine ever and lastest but not least.
      History:
      At the beginning of 1991 it became clear that Soviet Russia would not be able to retain Ukraine under the occupation more. The grip of the communist beast has dramatically weakened.
      Patriotic-minded technician crews began to paint over the red stars with a green colour and atop of it the blue Ukrainian Shield with Trident.  First MiGs which changed the aggressor's stars to Ukrainian marks was at Crimea Belbek. It was yellow trident in a blue circle and  blue circles and a big yellow dot in it at wings.
      August 24, 1991 was proclaimed the independence of Ukraine. Soon, officially, new insignia, a square shield with a trident and yellow circles with blue big dot in them were approved. All MiGs  got new identification marks and shields for the tails. Soon they got new camouflages and was recolored in gray-blue scheme and gray-grean Ukrainian scheme.
      ====================
      In 2011,  MiG-29Cs were upgraded to the MU1 version. The main task of the upgrade was giving the aircraft ability to load and use Kh-29 missile. MiG-29MU1s  got new avionics, new weapons and new Digital Camouflage. At 2012 the Ukrainian air force received this aircrafts.
      ====================
      Installation:
      1. Unpack files to your mod folder as you do usual with mods. You need installed Mirage Factory Fulcrums. CHECK YOUR FOLDERS! It can be different then mine.
      I done skin with "official" tail Shield for MiG-29A and  with "non ufficial" rounded shield for MiG-29C to both aircraft appear in game with different shields, cuz in real, some times both variants was at Ukrainian Sky.
      2. You need to correct start year in your NATIONS.INI if you have it in mod folder:
      [NationXXX]
      Name=Ukraine
      DisplayName=Ukrainian Air Force
      Alignment=FRIENDLY
      ...
      StartDate=1991
      3. Add in your MiG-29A_USERLIST.INI if you have n't it yet
      [Ukraine]
      ServiceStartYear=1991
      ServiceEndYear=2000
      Availability=RARE
      and in your MiG-29C_USERLIST.INI
      [Ukraine]
      ServiceStartYear=1991
      ServiceEndYear=2040
      Availability=COMMON

      In reality, more common aircraft for Ukrainian Air forces is MiG-29C type 9-13 (Hunchbacked). MiG-29A type 9-12 is very rare. If you fly Baltica's "Orange Revolution 2004" i recommend to change some MiG-29As to C in his company files.
      White numbers of Digital Camo is not correct to real aircrafts. Must be white numbers and blue outline and white numbers and yellow outline. If you have anough health to outline all needed decals do not stop youself. I haven't. Please  make this work if you want and share it. You can fix skins, improve, redraw and use in your packs.
      ====================

      Skins was drawn based on outlines by Mariusz Wojciechowski (http://www.mariwoj.pl/) and real photos on a MiG-29 Template from CombatACE site.
      Mig29 Templates
      https://combatace.com/files/file/8423-mig29-templates/
      By Sundowner (approved by SayWhatt, March 9, 2009)
      Decals:
      NATO Fighters 4+
      https://combatace.com/files/file/12230-nato-fighters-4-part-5/
      By Dave (approved by Dave, January 20, 2016)

      Best regards, bazillius

      263 downloads

         (1 review)

      2 comments

      Updated

    15. Mikoyan-Gurevich MiG-15bis - RJAF

      Mikoyan-Gurevich MiG-15bis - Royal Jordanian Air Force
      This is a simple mod of the stock Third Wire MiG-15bis from the 'Wings Over Israel Add-On' to give a flyable Mig-15bis of the Royal Jordanian Air Force.
      Please do not download this mod if you don't have 'Wings Over Israel Add-On' from Series One.

      BACKSTORY
      Despite Jordan gaining independence in 1946 it wasn't until 1950 that Jordan began to establish an embryonic air force with the assistance of the Royal Air Force. When Hussein bin Talal became King of Jordan (following the abdication of his father in August 1952) he was keen to see Jordan develop a more modern air force and looked to create a balance in his relationship with the West and the Soviet Union by ordering military equipment from both. The already obsolete de Havilland Vampire and Gloster Meteor were selected for ground-attack whilst the MiG-15bis was selected for interception duties with the first examples arriving in September 1955 to equip No.1 Squadron of the newly formed Royal Jordanian Air Force.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the MiG-15bisRJAF folder into your Aircraft folder.

      CREDITS
      Thanks to TK for a great little game/sim.
      Thanks to Ordway for the MiG-15 cockpit.
      And thanks to everyone in the wider Third Wire community.
      Regards
      Spinners
      Version 1 - 02/04/18
       

      61 downloads

         (0 reviews)

      0 comments

      Submitted

    16. RAF Phantom FG.2 (No.38 Group)

      McDonnell Douglas Phantom FG.2 for STRIKE FIGHTERS 1
      This is a simple mod of the stock Phantom F-4B to give a 'what if' J79 powered Phantom FG.2 tactical fighter with markings for No.6, No.41 and No.54 squadrons of No.38 Group of RAF Strike Command as they might have appeared in the late 1960's but I've also included some two-colour B-type markings for you to play around with.
      In theory, this should work in any 'first generation' game that has the standard F-4B LOD's. As SFG and WOV does not have the RAF Letter codes I've made some of my own in yellow and white and included them here to help avoid bare fins although there's plenty going on in fin land.

      BACKSTORY
      The successful first flight of the McDonnell XF4H-1 (Phantom II) on May 27th, 1958 certainly piqued the interest of both the RAF and the Royal Navy and by 1959 both were granted official 'observer status' on the project. The realisation that only two of the Royal Navy's five aircraft carriers could operate an aircraft of the XF4H-1's size (and that only after extensive modernisation) soon cooled the interest of the Senior Service but the RAF could see a promising aircraft of obvious potential across many roles and not just in their search for a Hunter replacement. By 1960 McDonnell were scheming various tactical fighter versions of the F4H-1 Phantom II with J79 engines including a minimum change version of the baseline USN F-4B to replace the Hunter and Javelin in RAF service and supplement the Lightning.
      The RAF had already bore the brunt of the 1957 Defence White Paper and had then suffered the ignominy of losing the UK's nuclear deterent in the planned switch from V-Force to Polaris. Following this heavy perceived loss of status the Air Staff were so determined to get the TSR.2 that in March 1961 they volunteered to forsake the supersonic V/STOL P.1154 strike fighter and STOL AW.681 tactical transport and replace both with off the shelf purchases of American aircraft. Both projects were declared as "too technically challenging to succeed in the current fiscal situation" but the early cashing-in of both projects did ultimately save the TSR.2 which went on to survive the 1964 Budget Review and enter RAF service at the end of the 1960's.
      Meanwhile, back in August 1961 the UK Government became the first export customer for McDonnell's XF4H-1 with an order for 350 aircraft consisting of 150 interceptor-fighters for RAF Fighter Command and 200 tactical fighters for RAF Germany and No.38 Group. Designated by McDonnell as the F-4K and by the RAF as Phantom F.1 and Phantom FGA.2 the first F-4K rolled off the St. Louis production line in February 1963 with a ceremonial first flight on April 1st, 1963 to coincide with the RAF's 45th birthday celebrations. These early RAF Phantoms retained the AAA-4 infrared search and tracking sensor fitted to a prominent bulge underneath the radome housing the powerful AN/APQ-72 radar and were powered by two General Electric J79-GE-8A engines each rated at 10,000lbs dry thrust and 17,000 lbs thrust with afterburner.
      The Phantom FG.2 entered service with No.41 squadron at Coningsby in January 1966 and eventually equipped no less than ten RAF squadrons at home and abroad.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the PhantomFG2 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the PhantomFG2 into your Decals folder.

      CREDITS
      Thanks to TK for a great little game/sim.
      And thanks to everyone in the wider Third Wire community.
      Regards
      Spinners
      Version 2 - 01/04/18
      Version 1 - 26/02/09
       

      284 downloads

         (0 reviews)

      0 comments

      Updated

    17. 9A34M Strela-10 /SA-13 Gopher. SF2

      9A34M Strela-10 known as SA-13 Gopher
      Pack contains new ground objects for SF2 game and new weapon.
      Basic modding skills are required to run this mod.  (copy/paste, modd folder structure etc.) 
      All ini files are beta....which mean  it's there, it works but it is not final - I'm not much of ini editor...so enjoy
      I'm hoping someone will do correct ini edits. Only if there are still some modders around here.....
      So do not complain if something is not working- just edit your way. You have working lod and skins...
       
      Ground objects are:  9A34M and bonus 9S80 PPRU-1 Dog Ear radar - which is just eye candy....and workis as ew_radar.
      Three basic skins included for each vehicle.
      Weapons: new model for 9M37 Strela-10 missile.
      If you don't want launching containers to be open - delete lines in data ini file DeployAnimationID= for each missile.
       
      All skins are in 2048x2048 format.
      So play with it, and hope someone will do better ini for this.
      credits:
      model, ini edits ,skins - me  - JH.
      templates available upon request.
      regards.
      Jarek Hereda

      311 downloads

         (1 review)

      0 comments

      Updated

    18. M551 AR/AAV Sheridan V.1

      M551 Sheridan.
      Pack contains new ground object for SF2 game.
      Basic modding skills are required to run this mod.  (copy/paste, modd folder structure etc.) 
      All ini files are beta....which mean  it's there, it works but it is not final.
      I'm hoping someone will do correct ini edits. So do not complain if something is not working- just edit your way.
      also included is weapon file - cargo for C-130 with additional lines for Dels's C-130. So easy to play with. And also wreck objects is there. Just copy wreck lod and also lines for wreckobject .ini.
      all skins are in 2048x2048 format.
      So play with it, and hope someone will do better ini for this vehicle.
       
      credits:
      model, ini edits skins - me  - JH.
      skin based on the Trooper work.. ive updated his skin. 
      If someone wants psd templates let me know.
       
      regards.
      Jarek Hereda

      243 downloads

         (0 reviews)

      0 comments

      Submitted

    19. RAF Phantom F.1 for Strike Fighters 1

      McDonnell Douglas Phantom F.1 for STRIKE FIGHTERS 1
      This is a simple mod of the stock Phantom F-4B to give a 'what if' Phantom F.1 interceptor-fighter with markings for No.19 and No.92 squadrons of RAF Germany as they might have appeared in the 1960's. Also included is a No.43 squadron skin.
      In theory, this should work in any 'first generation' game that has the standard F-4B LOD's.

      BACKSTORY
      The successful first flight of the McDonnell XF4H-1 (Phantom II) on May 27th, 1958 certainly piqued the interest of both the RAF and the Royal Navy and by 1959 both were granted official 'observer status' on the project. The realisation that only two of the Royal Navy's five aircraft carriers could operate an aircraft of the XF4H-1's size (and that only after extensive modernisation) soon cooled the interest of the Senior Service but the RAF could see a promising aircraft of obvious potential across many roles and not just in their search for a Hunter replacement. By 1960 McDonnell were scheming various tactical fighter versions of the F4H-1 Phantom II with J79 engines including a minimum change version of the baseline USN F-4B to replace the Hunter and Javelin in RAF service and supplement the Lightning.
      The RAF had already bore the brunt of the 1957 Defence White Paper and had then suffered the ignominy of losing the UK's nuclear deterent in the planned switch from V-Force to Polaris. Following this heavy perceived loss of status the Air Staff were so determined to get the TSR.2 that in March 1961 they volunteered to forsake the supersonic V/STOL P.1154 strike fighter and STOL AW.681 tactical transport and replace both with off the shelf purchases of American aircraft. Both projects were declared as "too technically challenging to succeed in the current fiscal situation" but the early cashing-in of both projects did ultimately save the TSR.2 which went on to survive the 1964 Budget Review and enter RAF service at the end of the 1960's.
      Meanwhile, back in August 1961 the UK Government became the first export customer for McDonnell's XF4H-1 with an order for 350 aircraft consisting of 150 interceptor-fighters for RAF Fighter Command and 200 tactical fighters for RAF Germany and No.38 Group. Designated by McDonnell as the F-4K and by the RAF as Phantom F.1 and Phantom FGA.2 the first F-4K rolled off the St. Louis production line in February 1963 with a ceremonial first flight on April 1st, 1963 to coincide with the RAF's 45th birthday celebrations. These early RAF Phantoms retained the AAA-4 infrared search and tracking sensor fitted to a prominent bulge underneath the radome housing the powerful AN/APQ-72 radar and were powered by two General Electric J79-GE-8A engines each rated at 10,000lbs dry thrust and 17,000 lbs thrust with afterburner.
      The Phantom F.1 entered service with No.19 squadron at Leconfield in March 1964 and eventually equipped no less than ten RAF squadrons at home and abroad with the last squadron (an expanded No. 1435 Flight) disbanding at RAF Mount Pleasant, Falkland Isles in 1992.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the PhantomF1 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the PhantomF1 into your Decals folder.

      CREDITS
      Thanks to TK for a great little game/sim.
      And thanks to everyone in the wider Third Wire community.
      Regards
      Spinners
      Version 2 - 31/03/18
      Version 1 - 19/02/09

      204 downloads

         (1 review)

      0 comments

      Updated

    20. F-101 Voodoo Escort Fighter, as it was meant to be.

      F-101 Voodoo Escort Fighter, as it was meant to be.
      Before the F-101 Voodoo suffered from 'mission creep and bloat' turning it into a (failed) nuclear strike fighter it was meant to purely be an escort fighter to protect Strategic Air Command's bombers. Before the name change to F-101 it was designated the F-88K Voodoo. Those original F-88K specifications made no mention of any air-to-ground role ("not a pound for air-to-ground!") and included an armament of three AIM-4 Falcon air-to-air missiles employed by the MA-7 fire control system with APG-37 air-to air-radar, full 7.3 G capability and K-19 gunsight (as on the F-105).
      Features:
      F-101A Voodoo Escort Fighter:
      - Full 7.33 G.
      - Reduced the effect/ impact of  the stall/ spin when you pull up suddenly in the FM.
      - MA-7 FCS with AN/APG-37 Radar, 30nm range.
      - LABS/ bombing control system removed from cockpit and replaced with MA-7/ Missile control system.
      - K-19 Gunsight system (as on F-105).
      - 3x Semi-recessed AIM-4 Falcon Missile stations.
      - “Not a pound for air-to-ground!”
      - 1957 Service entry.
      F-101C Voodoo Escort Fighter:
      - As above plus:
      - Upgraded Pratt & Whitney J57-P-413 engines delivering 11,628 lb dry and 17,100 lb afterburning.
      - Upgraded AN/APG-125 Radar, 60nm range
      - (X)AIM-4H Falcon missiles with proximity fuse and enhanced manoeuvrability (1971).
      - 1966 Service entry.
      The stock TW AIM-4D Falcon has had its performance data dumbed down in order (I presume) to represent its poor performance when used by the F-4D Phantom in the game. However the reason the Falcon missile performed so badly when used by the F-4D was more to do with it being used outside its engagement parameters and the complex/ lengthy manual firing process the F-4D could only used. When used as designed by the fire control computer (FCS) of the F-102A/ F-106A and fired within its parameters (the FCS  assisted the pilot with this) the Falcon was as effective as any other missile system of the era. In fact the IR seeker of the AIM-4D/ AIM-4G was the best on any IR missile until the AIM-9L was developed. As such I have corrected the data for all the Falcon missiles. 
      F-4E (75) SAC SIOP skin for ravenclaw_007’s USAF F-4E (75)
      Instillation:
      1, Install the F-101 Mega Pack Version 2.0 https://combatace.com/files/file/12117-f-101-mega-pack-version-20/
      2, Install the F-4E USAF pack vers.1.2 https://combatace.com/files/file/13932-f-4e-usaf-pack/
      3, Unpack this mod and drop the objects folder into you SF2 mods folder.
      Credits:
      Ravenclaw_007
      Dave
      Enrico "ErikGen" Gennari
      Spillone104
      Column5

      287 downloads

         (0 reviews)

      4 comments

      Submitted

    21. Phantom FGR.5 - RAF Near East Air Force

      McDonnell Douglas Phantom FGR.5 - Royal Air Force Near East Air Force STRIKE FIGHTERS 1
      Two simple modded skins for you to add to my McDonnell Douglas Phantom FGR.5 to place it in service with RAF Near East Command in the 1970's.
      This should work in all of Third Wire Series One games as it uses the ubiquitous F-4E.

      INSTRUCTIONS
      1. Drag and drop the skin folders into your Phantom FGR.5 folder.
      The decals are contained within the skin folder but it is essential that you have my FGR.5 installed to get the common decals (national markings and serial numbers).

      CREDITS
      Thanks to TK for a great little game/sim.
      And thanks to everyone in the wider Third Wire community.
      Regards
      Spinners
      Version 2 - 28/03/18
      Version 1 - 01/01/09

      119 downloads

         (0 reviews)

      0 comments

      Updated

    22. Astore - UPEO SKIN PACK FOR STRIKE FIGHTERS 2

      Hi to all, I'm Astore. Thanks for downloading my skin pack ! 
      The UPEO (Universal Peace Enforcement Organization) is a fictional faction featured in the Ace Combat game series, and the main faction of Ace Combat 3 Electrosphere. 
      The Universal Peace Enforcement Organization is an international peacekeeping organization under the Neo United Nations. UPEO maintains the SARF (Special Armed Response Force) when military intervention is required for peacekeeping duties, as well as the Euro-Asia Public Network for neutral, continent-wide broadcasting.
      Despite its aim of enforcing peace, UPEO was a puppet of General Resource Limited until the late 2030s. The organization became more independent with the rise of Neucom Incorporated and with Gabriel William Clarkson taking office as UPEO's representative.
      UPEO is the player's initial organization at the start of Ace Combat 3: Electrosphere. In the Japanese version of the game, the player can defect from UPEO to either General Resource or Neucom.
      It has shown that their equipment is of two main aircraft carriers, a Nimitz class and an Air Vector UI-4053 Sphyrna, still in construction during the early events of the game. Their main base, is a military airport at the center of Expo City, the eastern city of the USEA continent excluding Megafloat, which is a floating-island city.
      The UPEO Air Fleet is composed by future versions of actual aircraft and some fictionals since the game is set in 2040 of the Strangereal Universe, but the only fictional continent invented at the game exit was the USEA, so, since the faction seems to be universal, there could be several other planes operative in other nations, which have been introduced only in Ace Combat 5 The Unsung War (That is set in 2015).
      Main air fleet
      EF-2000 Typhoon II -Base plane, multirole fighter-
      Mig-33 Fulcrum SS -Interceptors-
      F/A-18 Hornet ADV -Multirole, got from the General Resource LDT faction
      F-16XF Gyrfalcon -Air superiority, got from the General Resource LDT faction
      R-101U Delphinus I -Base plane of the R Fleet from Neucom.Inc faction
      R-201U Asterozoa -Heavy attacker fighter, Attacker from the R Fleet of the Neucom.Inc Faction
      SU-37 SUPERFLANKER II -Multirole, mainly Air Supremacy.-
      SU-43 Berkut -Multirole, mainly Air Supremacy.-
      UI-4053 Sphyrna - Heavy Air vector with the fuction of a flying aircraft carrier with jamming capabilities and interior hangar to store at least 20 planes. 
      R-505U -Presidential plane of Rapresentative Gabriel William Clarkson
      Aces:
      [From Ace Combat 3] -2040-
      Erich Jager 
      Fiona Chris Fitzgerald
      Rena Hirose
      Nemo
      [From other continents] -...-
      Unknown
      [From original SF2 Campaigns and missions]
      Aurelia-Astore Squadron-(F-35C Lightning assignated to the CVN-56 Aircraft Carrier)-2025-
      ___________________________________________________________________________________________
      Skin Pack: 
      F-15 D ACTIVE -UPEO and GR Skins-
      F-16A_Blk1 (Stock F-16) -UPEO skin-
      FA-18a (Stock F-18) -UPEO skin- 
      FA-27C (Yukikaze Planes Addon) -UPEO and NEU Skins-
      Mig-29C_RUS -UPEO Skin-
      Su-27SKM -UPEO and Upeo Ace Rena Hirose Skins-
      SU-47 -UPEO Skin-
      Typhoon -UPEO Skin and Typhoon ace skin-
      CVN-56 / Admiral 56 (Yukikaze Aircraft Carrier Addon) -UPEO Skin-
      Installation: Open the aircraft folder from the downloaded content, and copy/move the UPEO (and variant) folders to the plane's folder in your SF2 (StrikeFighters2>Objects>Aircraft>Your plane folder. Same for the Aircraft Carrier skin: StrikeFighters2>Objects>GroundObjects>Admiral56) There's no need to overwrite on other folders, just add them in the specific folders. My skins does not requires decals, since the emblems are painted in the skin.
      If the skin doesn't work or shows leaving your aircraft black, it's possible that you are using a different version of the plane from an another addon, or that your game doesn't read the skin format. When this happen, copy the skin files to save them, then try to change their format (Like JPG). If the skin sets are the same for other models with the same skin mapping, they should work too. 
      You can make a UPEO Nation in your INI Files continuing the list of nations. Be sure that the Nation number continues the series. In my case since I already got 271 Nations in my file, I've wrote Nation272 to make it work. But you could have to change the number.
      [Nation272]
      Name=UPEO
      DisplayName=UPEO
      Alignment=FRIENDLY
      PilotNameList=NamesUSN.lst
      RankList=RanksUSAF.lst
      CallsignList=CallsignsUS.lst
      Formation.Fighter=USFighter
      Formation.Attack=USFighter
      Formation.Bomber=USBomber
      Formation.Transport=USBomber
      Formation.Tank=USTank
      Formation.MobileAD=USAD
      PilotTrainingStandard=NORMAL
      GenderRatio=0
      DebriefSuccessMusic=DebriefSuccess.wav
      DebriefFailMusic=DebriefFail.wav
      DebriefKilledMusic=DebriefKilled.wav
      SpeechFile=USAFSpeech.cat
      SpeechTextFile=USAFSpeechText.str
      Link to planes and models: 
      F-16: http://www.fxinteractive.com/it/p156/p156extras.htm
      F-18:http://www.fxinteractive.com/it/p156/p156extras.htm     OR     https://combatace.com/files/file/16682-fa-18a-made-by-tmf-themiragefactory/
      Typhoon: https://combatace.com/files/file/6398-ef-2000/
      F-15 D Active: https://combatace.com/files/file/7256-f-15-active-for-the-thirdwire-series/
      F/A-27C and CVN-56 from Yukikaze: https://combatace.com/files/file/12522-yukikaze-fa-27cadmiral56/
      SU-27 SKM: https://combatace.com/files/file/14316-su-27skm-flanker-for-sf1woe/
      SU-47: https://combatace.com/files/file/14312-su-47-berkut-for-woe-sf1/
      MIG-29C: https://combatace.com/files/file/13792-mig29c-ukrainerar/
      Most of these planes should work also on SF Gold. I've started working on the skin pack from Gold and then moved to SF2. Actually, also the F-18 has been downloaded from the FX Interactive site, but the addon from CombatAce should work too. To install manually the aircraft from that site, download them, the site will give a laucher-sort file. Ignore it, do mouse-right click and extract the files. You should obtain the aircraft folder to put in your SFG/SF2 aircraft folder, and it should work. Some of the templates for aircrafts were missing, then I had to make some new by hand, like for the F-15D Active. The older skins could be not at the same quality since I was working on SFG, but they'll be remade in future. 

      Bugs and errors: The files shouldn't damage your game, if something doesn't work just remove the folder of the skin. 
      The only bug I actually know is in the F-15 D ACTIVE canards, which couldn't be painted. It was the only Active I found, if you use it in SF2 be sure to insert also a cockpit file. 
      You can customize the skins if you want to, credit me when you post screens or other in way to allow other players to find the download. Don't forget to rate, good or bad.
      This was my first skin pack, I hope I didn't messed up and that everything works. Maybe I'll do other skins in future. Have fun !
       

      53 downloads

         (1 review)

      0 comments

      Updated

    23. Su-33_Camo_for_Su-27M_What_if_SKINS.7z

      Su-33 Camo for Su-27M (What if)
      Alternative history :
      [TRUE] The aircraft carrier Admiral Kuznetsov set sail on 15 October 2016 from the Kola Bay for takin part in Russian agression against Syria. The carrier was accompanied by an ocean-going tugboat, as a precaution due to potential propulsion failure.
      The airwing included 6-8 Su-33 fighters, 4 Mig-29K/KUBR multi-role aircraf.
      On 14 November 2016, a MiG-29K crashed into the sea after taking off from the carrier.
      On 15 November 2016, Admiral Kuznetsov, took part in bombing Syria.
      On 3 December 2016, an Su-33 crashed into the sea after attempting to land on the carrier.
      [FICTION] On 4 December early in the morning, the aircraft carrier's radar detected more than a dozen unknown air targets approaching their ship. In a panic, the Russians raised all Su-33 fighters to protect their aircraft carrier. But it was too late. In a matter of minutes all Su-33 planes were shot down. To this day it remains a mystery whether these were F-22 stelth aircraft or they were Israeli F-35 aircraft. Some person tells even it was martians.
      These cheerless news came to the Kremlin. The news of the loss of all Su-33 aircraft could not be published in the Russian mass media. Dumbfounded militarist propaganda residents, could inadequately respond to such a defeat of their troops. It was decided to hush up the news.
      Dmitry Rogozin minister of Defense Industry of Russia, suggested that all existing Su-27M to repaint in Su-33 camouflage colors.
      A few days later,  at night at  low altitude, all repainted Su-27Ms flew to Syria and start imitating the presence of the Su-33 in Syria and showed themselves in propaganda TV plots. We are waiting for the further events. BBC News, cpecial report, Syria.
      ========
      This skin match (original aircraft) https://combatace.com/files/file/15049-su-37-flanker-f/
      Or my repack  https://combatace.com/files/file/16722-su-27m-t-10m-original-su-37-repainted/
      ========
      installation: unpack and copy to your installed before Su-27M or Su-37 folder. Be sure to overwrite the decals folder. It is very important! There is a fix for the  UV grid of the original model, cause of which the second wing had a reflection of the first that the aircraft was disfiguring.
      ========
      Used Decals from:
      NATO Fighters 4+
      https://combatace.com/files/file/12230-nato-fighters-4-part-5/
      By Dave (approved by Dave, January 20, 2016)
       ===========
      Skins was drawn based on outlines by Mariusz Wojciechowski and real photos.
      http://www.mariwoj.pl/
       And Skins by me, bazillius
      If you like this skin you can copy,  paste,  remake,  redraw use in your pack. I do not care of it.
      Kisses, waves, hand shaking and best regards.
       

      92 downloads

         (1 review)

      0 comments

      Submitted

    24. Su-27M T-10M (Original Su-37 Repainted)

      I really like the Su-37 model, but I always did not like its coloring. When I studied the history of the Su-27 series, I found out that the Su-37 and Su-27M did not differ in appearance. The fuselage, wings and tail are the same for them. Different only in engines. I decided to repaint this model in the colors of Su-27M, so it was more pleasant to kill this plane.
      ============
      Installation:
      Copy the files to the appropriate locations in your mod folder as usual. Be sure to overwrite the decals folder. It is very important! There is a fix for the  UV grid of the original model, cause of which the second wing had a reflection of the first that the aircraft was disfiguring.
      It is better to overwrite weapons folder. I ve made some small changes (fixed the years of using) in inies in some of them.
      ============
      I tried to make the skins as accurate as possible. But the skin T-10M-1 is not very accurate from below because of the limitations of the model. If you want to correct this, do not stop yourself. Fix, redraw, repack, share, I will be happy with your corrections of my skins.
      NEW SKINS:
      T-10M-1 1988
      T-10M-3 BN 703 1992
      T-10M-9 BN 709 1993
      Aubergine (Modern Russian What If Skin)
      Su-27M BN 88 Serial 2000
      Su-27M BN 710 Serial 1993
      Su-27M BN 710 Serial 1993 Shabby
      Su-27M Russian Knights
      OLD SKIN
      Su-37 Terminator (original model's fix of wing)
      ===========
      Skins was drawn based on outlines by Mariusz Wojciechowski and real photoes.
      http://www.mariwoj.pl/
      ===========
      I used these files:
      Model:
      SU-37 Flanker-F
      https://combatace.com/files/file/15049-su-37-flanker-f/
      By denissoliveira (approved by Dave, October 8, 2014)
      Decals and Weapons:
      NATO Fighters 4+
      https://combatace.com/files/file/12230-nato-fighters-4-part-5/
      By Dave (approved by Dave, January 20, 2016)
      Cockpit:
      Sea flanker cockpit 1.0
      https://combatace.com/files/file/15077-sea-flanker-cockpit/
      By YEYEYE (approved by Erik, October 22, 2014)
      And Skins by me, bazillius
      Kisses, waves, hand shaking and best regards.
       

      959 downloads

         (1 review)

      5 comments

      Updated

    25. RAF Phantom FGR.5 for Strike Fighters 1

      McDonnell Douglas Phantom FGR.5 for STRIKE FIGHTERS 1
      This is a simple mod of the stock Phantom F-4E to give a 'what if' Phantom FGR.5 tactical fighter with markings for No.6 and No.41 squadrons of RAF Strike Command as they might have appeared in the mid-1970's.
      In theory, this should work in any 'first generation' game that has the standard F-4E LOD's.
       
      BACKSTORY
      The cancellation of the Hawker P.1154 in 1964 quickly led to the adoption of the LTV F-8E(RN) Crusader for the Royal Navy to replace the Scimitar and Sea Vixen and the adoption of the McDonnell Douglas Phantom for the RAF to replace the Hunter. However, anxious to improve the UK's trade balance with the US, the UK Government insisted that the RAF's Phantoms would adopt either the Rolls Royce Spey turbofan or the Anglo-French Rolls Royce/SNECMA Sequanna turbofan then under development for the proposed Mirage IVB and advanced Mirage III aircraft. The Sequanna was quickly chosen being lighter and slimmer than the Spey and fitted the F-4 like a glove whilst producing about 1,000lbs more thrust per engine than the stock J79-GE-15 turbojet but with a lower specific fuel consumption.
      First flown in 1965 and entering service with the RAF in 1966 the Phantom F.1 supplemented the Lightning interceptors of RAF Fighter Command whilst the Phantom FG.2 re-equipped many Hunter and Canberra squadrons at home and abroad. The FR.3 was a planned version of the RF-4C that failed to materialise as the RAF adopted podded recconnaisance pods but the FGR.4 was the RAF's first true multi-role version of the Phantom taking advantage of the new F-4E airframe and a more powerful Sequanna RB.390 engine developing 19,000lbs with reheat. Only 50 FGR.4's were built before production switched to the FGR.5 with Sequanna RB.392 engines, slatted wings and more advanced avionics. The FGR.5's served at home and abroad, most notably with RAF Strike Command and RAF South East Asia Command before finally being retired in 2003.
       
      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the PhantomFGR5 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the PhantomFGR5 into your Decals folder.

      CREDITS
      Thanks to TK for a great little game/sim.
      Special thanks to Mike Druzolowski (mppd) for the superb shark-mouth decal that fits the F-4E really well.
      And thanks to everyone in the wider Third Wire community.
      Regards
      Spinners
      Version 2 - 05/03/18
      Version 1 - 06/12/09

      207 downloads

         (1 review)

      1 comment

      Updated

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..