Strike Fighters 2 Series by Thirdwire
Sub Category
All SF2 Series Simulation Modifications and Add-Ons
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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Baltic Terrain (Ostseeausgang) Tweeks Pak
By Wrench
Baltic Terrain Tweeks, for "Ostseeausgang" Terran by Gepard
= For SF2, Any and All =
(can also more than likely be used in 1st Gens as well, you just don't use the water.bmp)
Just a little, quick and dirty tweeks pak, that adds new planning maps (all 3) and a modified Pit1.ini that removes the shadow 'tractor beam issue'. Also included, for SF2 usage, is a new _water.bmp (called Baltic_Water.bmp)
The terrain is available here:
http://combatace.com/files/file/13009-baltic-entrance-ostseeausgang/
Super easy, simple install instructions are below.
Happy Landings!
wrench
kevin stein
(ps: the squadron take-off mod Gepard did is excpetionally cool!!)
421 downloads
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Persian Gulf Terrain - For SF2
By Wrench
Persian Gulf Terrain for SF2 (Original Beta by Gepard)
== For SF2, Any/All -Full 4/5 Merged, @ May 2012 Patch Level ==
*Note: should be usable at April 2012 level, but will have issues with Primary Targets for Anti-ship, CAS and Armed Recon. The May 2012 patch fixes this*
This is a finalized, completed version of Gepard's Persian Gulf terrain. It replaces the Beta in it's entirety.
A companion terrain for the Iran/Iraq2003 Op Darius terrain, or a 'stands by itself' terrain. This terrain covers the eastern end of the Persian Gulf; from southern Iran & the Straits of Hormuz, west to the UAE/Qatar/Bahrain and Saudi Arabia. Consult the
planning maps for a full view of the region. It should be noted that Kuwait and Iraq are unsable, due to their proximity to The Wall. There is one 'carrier station' (ie: using the SF2NA style water bmp marker) for Friendly usage.
This is a higly detailed terrain, with many new custom tiles and TODs. Due to the large number of terrain and ground objects used, you may experience long loading times. It has been fully tested in a full-5 merged SF2 install, at the May, 2012 patch level.
Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, be placed in their Real Life locations, or exist at all. Several cities and other physical features, and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, with no
strategic or tactical values. Just someplace to fly over.
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but BEFORE installing. As always, the Notes and Other Nonesense section may make for entertaining reading.
It's also VERY IMPORTANT to read the Legal Statement at the bottom, as it reflects changes in policy to ALL my terrain works (even if finishing someone elses).
Good Hunting!
Wrench
kevin stein
1,614 downloads
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India-Pakistan Terrain Tweeks Pak
By Wrench
India-Pakistan Terrain Tweeks Pak
- For SF2, Any and All -
This is a relatively small tweeks pak for the India-Pakistan terrain. It is to be applied to the original I/P terrain download available at
http://combatace.com/files/file/11805-india-pakistan-terrain/
There has been a few small changes in the 'eye candy' department, and a slight cleanup of some of the airbases. A few new terrain =AND= GroundObjects have been added, and included for ease of installation. These changes are not major and will not effect much, except adding the recently released fuel truck repaints, both the red and yellow 'followme' jeeps, and little things like that.
A new TFD and HFD are included, as some retiling had to be done. Also, a new "india1" planning map was created. It's just very basic, showing the region.
As always, fairly simple, easy to follow install instructions are included. Please read and follow them. It's pretty straight-forward (for once!)
Happy Landings!
wrench
kevin stein
628 downloads
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Central America Terrain for SF2
By Wrench
Central America Terrain for SF2
- For SF2, Any & All (Full-4/5 Merged Reccomended*)
This terrain covers the area from Belize, down to Columbia, centered on the Panama Canal. Some regions are a bit truncated (eastern El Salvador), and some areas are not targeted.
This terrain does =NOT= have the SF2NA "NavalMap" statement activated in any inis. It is designed =ONLY= for ground-based air forces. It is highly suggested it remain as such. However, the _water.bmp does have 2 "Blue Side" coded carrier stations, one in the Pacific and one in the Caribean. Again, its not reccomended for CV usage; as once the "NavalMap=TRUE" is activated, all USMC carrier-capable aircraft will now ONLY fly from The Boat.
The LimitedNations statement is set to TRUE, allowing only for 'regional powers' (with a few exceptions).
Many of the included GroundObjects you may already have -- install them anyway. A majority of them have had the "issuing" user nations corrected, and the appropriate UserList created. The included Ships have also been updated as per SF2NA.
Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, or be placed in their Real Life locations. Several cities and other physical features may also fall into that classification.
However, 2 Easter Eggs are emplaced on the map. You should be able to guess where, and what they are.
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but before installing. As always, the Notes and Other Nonesense section may make for entertaining reading. Please also read the New Standard discalimer, as it's been changed slightly.
Happy Sightseeing!
wrench
kevin stein
*Full-5 reccomended if one activates the Carrier Zones - NOT reccomended*
921 downloads
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SF2 Korea Terrain (V3)
By Wrench
Korea Terrain (V3) for SF2
== For SF2, Full 5 Merged, @ July 2012 Patch Level, -ONLY- ==
* Note: while this terrain references the GermanyCE.cat for terrain objects, it =MUST= be used in the SF2NA (or Full-5 Merged) environment. Use in any other type of install is at the End Users risk, as carrier operations have some 'oddities withou the necessary SF2NA coding. No support is/will be available for those End Users withOUT SF2NA. It it also supremly reccomended (read: required!) that you have SF2I's Expansion Pak 1, as several of the aircraft (soon to be) supplied WILL be needed for historik 1950s usage. SF2V is also required for it's Skyraider. If you do NOT meet these requirements, you download this at your own risk. It is also probable, that without heavy editing, this terrain MAY NOT WORK in 1stGen SF/Wo* game installs. *
This is a higly detailed terrain, with many new custom tiles and TODs. Due to the large number of terrain and ground objects used, you may experience exceptionaly long loading times. It has been fully tested in a Full-5 merged SF2 install, at the July, 2012 patch level (meaning: both a stand-alone KAW-centric game install, and with the terrain in SF2NA).
This is the terrain you've all been waiting for --
This is the KAW "Korea" terrain. It replaces any and ALL other versions of this part of the world you may have; this is likely the most accurate terrain EVER released for the Third Wire series.
While designed with the Korean War in particular mind, like all my other terrain mods, it has a full 100 Year Operations Span , allowing for use well into Modern Times. This is a Full 4-Season terrain, with all the various tiles and terrain objects requred.
However, it IS HIGHLY suggested you create a seperate KAW mods folder built from the SF2NA exe, as this terrain makes use of NA specific coding for carrier operations via the water bmp. There are 2 "CV Zones" on the map, in their semi-historic locations; Yellow Sea and Sea of Japan. This terrain also makes use of the LimitedNations=TRUE statement, locking in regional participants. And yes, as expected, there ARE Easter Eggs.
When building you KAW Mods Folder, you are advised to leave all the stock items intact, due to the Year Spread, and when the other 1950s KAW Parts are released, simply add them. It is vitally important to use ONLY the era-specific ground objects I'll be supplying!! Of course, adding SAMs the NK's have and their associated radars, and HAWK units is also important! So, feel free to add those AD or Ground units that fit this particular region.
GroundObjects included in this pak are very limited; in fact, some you may have already. The full KAW GO, Weapons, Pilots and other items will be released as soon as possible. With the exception of some aircraft; they'll be along as soon as they're done. In the meantime, there ARE plenty era-specific aircraft downloads at CA to keep you happy for a short while
Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, be placed in their Real Life locations, or exist at all. Several cities and other physical features, including target areas, will also fall into that classification. Some target areas (cities, etc) exist only as named places, with no strategic or tactical values. Just someplace to fly over. Also, the targeting in Japan is exceptionally minimal -- this was done purposfully to reduce the chance of Enemy Aircraft showing up far beyond their operational ranges over the Home Islands. If necessary for 'later year' useage, this can be expanded as needed (what with all those superdetailed F-104J and F-4EJs available, to say nothing of JASDF Sabres in the download section).
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but BEFORE installing. As always, the Notes and Other Nonesense section may make for entertaining reading.
It's also VERY IMPORTANT to read the Legal Statement at the bottom, as it reflects changes in policy to ALL my terrain works.
Happy Landings, and Good Hunting!
wrench
kevin stein
-for the KAW Team
4,105 downloads
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SF2NA WW2 Okinawa/Japan Terrain Update
By Wrench
SF2NA WW2 Okinawa/Japan Terrain Update
-- Something for the PTO players --
= For SF2, Full-5 Merged (ONLY) =
*This mod will absolutely =NOT= work in SF/Wo* 1stGen game installs; it is designed for use =ONLY= in a WW2 PTO-centric mods folder that is built off the SF2:NA exe.*
A very quick and dirty mod for the WW2 Okinawa/Japan terrain that adds the required NA "coding" and _water.bmp with carrier stations.
This is =NOT= a full terrain: just inis & a _water.bmp. It is to be applied to the modified version of the terrain I (re)relased in 2009, avaliable at this URL:
http://combatace.com/files/file/9767-okinawajapan-version-3-ww2/
New main, data, targets, nations, types inis and a new HFD, along with (excessively) modified desert airfield inis, allow for a 'drag-drop' update to SF2NA. A new SF2NA style water bmp with 3 carrier 'zones' was created and included.
LimitedNations is set to TRUE; make sure you have the latest version of the WW2 Nations ini, as 'IJN' is most definatly one of the nations needed.
As always, fairly easy to follow, yet detailed install instructions are included. So, PLEASE read them for necessary instructions. Also, give the "Notes" section a read too.
REMINDER: if you're downloading the original terrain listed above for the first time, DO NOT USE the enclclosed Ship GroundObjects (perhaps, excepting the LCM and _T taged ships and the 2 Forts/Gun Emplacements); they are NOT at SF2 levels. Use only those ships from the SF2 WW2 Naval Units Pak.
Happy Landings!
wrench
kevin stein
ps to WBS: Nagoya IS on this map!!
417 downloads
0 comments
Updated
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National counters & revised OB (ground battle) for ODS
This mod provides you with a batch of colorful, reduced-size counters, devoted to each of the nationalities present during Operation Desert Storm, 1991. Besides having a more attractive map and less confused stacks, you can also find more easily the units you're after. As a rule, the counters with rectangular national flags and brigade/division/corps devices show the ground units, while the counters with roundels concern the air units.
Also, I propose here a improved order of battle concerning the ground units only, that I feel closer to the actual strengths and positions of both belligerents' units at the time of the launching of Operation Desert Sabre – even if still imperfect. Active nations of the Joint Muslim Forces, that were absent in the original version, can now take their part of the job on the Allied right wing.
The disposition of the strategic nodes has been revised as well to include the added positions of ground troops, and also to re-enact at best the actual swift “left-hook” Allied offensive. On first move, Allied mobile units have opportunities to bypass the Iraqi first lines, and stacked units have several possible axes of attack. Through testing, it seems to work quite efficiently, with a quick collapse of the Iraqi right wing during fixing battles against the tougher, denser and deeper left wing in Kuwait.
299 downloads
0 comments
Updated
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F-4J Linebacker MiG Killers
By DaniloE31
Three skins for ThirdWire's original F-4J from SF2V, showing them as they were painted during the SEA Linebacker campaign in 1972. These are:
VF-31 Tomcatters
VF-92 Silverkings
VF-114 Aardvarks
Original real life Bu. No. from that cruise are included. The MiG Killers among them are:
BuNo 7249 NH206, VF-114, crew Robert Hughes and Adolph Cruz
BuNo 7245 NH201, VF-114, crew Kenneth Pettigrew and Michael McCabe
BuNo 7269 NG211, VF-92, crew Curtis Dose and James McDevitt
BuNo 7307 AC106, VF-31, crew Samuel Flynn and William John
These skins are heavily based on those Ravenclaw_007 did for WoV, e.g.
http://forum.combatace.com/files/file/8226-f-4j-vf-33-tarsiers/
which were again based on Sundowner's famous hi-res template, e.g.
http://www.column5.us/phantoms.htm
Thus big kudos to them!
I just took pieces from both, cleaned them up and made my own templates, modified them and added all bits to fit the mapping of the new meshes from SF2V. Made new decals… et voilà.
Textures are 1024*1024 size.
Installation instructions:
For WinXP users unzip the files to:
C:\Documents and settings\"My name"\My documents\Thirdwire\StrikeFighters2 Vietnam\Objects\
For Win7 users unzip the files to:
C:\Documents and settings\"My name"\Saved Games\Thirdwire\StrikeFighters2 Vietnam\Objects\
Danilo
534 downloads
0 comments
Updated
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Iceland02 Full-scale Terrain v1.0
By Baltika
***********************************
Iceland 02 Full-Scale Terrain v1.0
by Baltika
***********************************
Thanks to:-
Gepard for his terrain tutorials, which started this adventure off all those years ago. Also for his new WoE runways which are included here.
JSFAggie for his Highway runway Mod, which has been altered and modded for use as glacier-based FARPs.
Brain32 for sound advice on creating terrain tiles. Cheers mate;-) Your hi-res lava tile has not been used here, but may see the light of day if I ever manage a hi-res set for this little terrain.
Wrench, Dave & all the gang at CA for invaluable advice on how to make things work, garnered over the years and hopefully put to good effect here.
MajorLee, Deuces, Edward and anyone else who made a terrain mod and posted about how to do it. Thanks!
TK for making the whole bag of bolts hang together.
***********************************
Installation instructions:-
Unzip and drop the "ICELAND02" folder into your Saved GamesThirdwireStrikeFighters2Terrains folder.
If there is no terrains folder in your mod folder, create one and drop the ICELAND02 folder into it.
That's it! Go fly, and fight for the liberation of Iceland.
This terrain has been completed using SF2 June 2010 patch. It is not supported on WoX series or earlier patch levels. But, if you really must try, use the ICELAND02_DATA.INI file included in the "Use_in_WoX" folder for SF1 series. Your mileage may vary.
***********************************
This terrain features a completely new Iceland map, scaled up to full size and with a completely new tileset. All mission types are flyable for Red and Blue force. It has taken a number of years and several false starts to get to this point. Like gepard said about his Israel terrain, I feel the journey may never be finished, so if you spot any oddities or bugs, drop me a line at CombatAce and I'll try to fix it.
I will post targetisation updates as and when these are completed. For now, kick back, enjoy the Arctic scenery and have a blast.
Slainthe!
Baltika
27 October 2010
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1,147 downloads
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Iceland Terrain v1.02 Update
By Baltika
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Iceland Full-Scale Terrain
v1.02 Update
by Baltika
19 December 2010
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This update will bring any previous version of my Iceland terrain up to v1.02.
Changelog:-
v1.02
-Added Iceland02_Water.bmp and revised ICELAND02.INI file to enable full water functionality for SF2 EP2 Mission Editor users. Thanks to tn_prvteye for creating the water.bmp file included here.
-Added full city tile .tod files for buildings in Reykjavik.
-Added 40+ additional targets to Reykjavik. AAA defence much stronger now!
-Revised ICELAND02_NATIONS.INI file for extra sea locations and accurate representation of Iceland Defence Force.
v1.01
-Corrected overlapping ground units in Red and Blue Force Air Defence Sites.
-Corrected overlapping ground units in Red and Blue Force Army Bases.
-Added Iceland02_DOGFIGHT.INI file.
-Added USN and USMC to Limited Nations List in terrain NATIONS.INI file.
-The revised NATIONS.INI has cured the hard lockup bug for CAS/Anti-Ship/Armed Recon missions in SFP1/WoX builds.
***********************************
INSTALLATION
You must first have installed Iceland Full-Scale terrain v1.0.
This pack will update both v1.0 and v1.01 to v1.02.
Simply unzip and drop the various new files into your \Terrains\ICELAND02 folder, making sure to over-write the previous versions.
This update is good for SF2 and SFP1/WoX installs.
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750 downloads
0 comments
Updated
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SF2 Series J-10A Vigorous Dragon PLAAF Green Camo
By SidDogg
ChengDu J-10A Vigorous Dragon PLAAF Green Camo for SF2/V/E/I
By SidDogg
===============================================================
This is the PLAAF Green Camo livery set for the
ChengDu J-10A FINAL By Erwin_Hans.
A BIG thanks to InSky and all involved for this aircraft,
as well as the skin template used to make this skin.
Installation
--------------
Install the SF1 J-10A FINAL, using the SF2 method described in the
SF2 knowledge base.
Simply unzip the skin into your SF2 Series Mod directory
Enjoy!
SidDogg
345 downloads
0 comments
Updated
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[Fictional] Eurofighter EF-2000AR Tifón (Typhoon)
By ValAstur
This is a mod of the EF-2000 Typhoon from Bongodriver to make it look like fighterplane for the argentine air force & naval air arm
INSTALLATION:
Simply drop the Folders into your Strike Fighters Mods Folder.
CREDITS:
Thanks to Brain32 for adapting the plane to SF2-Standards and to Bongodriver for creating this bird!
ORIGINAL CREDITS:
A BIG BIG thanks to
USAFMTL (and various partners in crime) for his help and guidance and support.
Jimmybib and Sundowner for initial consultation on skinning and all credit to Sundowner for producing the final skins which are superb.
Moonjumper for his advice on some avionics matters
All of you for you encouragement and kind words through it's development
My Producers....etc...etc :) Oh god I'm going to cry..
Anyway I decided to release slightly early because I'd like some of you to enjoy tweaking this thing, theres alot of talent out there who can make this thing great.
Absolutely no part of this is to be used in payware but moddify the model any way you wish and re distribute in your own freeware mods as you wish with no permission required from me, just give me the relevant credit.
Enjoy...
NazGhul
229 downloads
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Orange Revolution: 2004
By Baltika
// Orange Revolution: 2004 Campaign
// By Baltika
// For Black Sea 2.0 Terrain
// By Pfunk
// ------------------------------------
// This campaign mod would not be possible without
// lots of hard work by many talented individuals.
// Credit where it's due:-
// Pfunk for Black Sea 2.0 Terrain
// C5, Dave, eburger, et al for NF4+ pack.
// ErikJ for MiG-29A Ukrainian Early Camo
// ErikJ for Su-27 Ukrainian Splinter Camo
// Gramps for Russian Speech Pack
// --------------------------------------
// Installation Instructions
// Install SF2: Europe
// Patch up to Nov '11 Level
// Install Nato Fighters 4+ from CombatAce
// Install all NF4+ update packs
// Install Pfunk's Black Sea 2.0 terrain from SimHQ
// Install Pfunk's Objects/GroundObject files from Black Sea 2.0 download
// Unzip UkraineCampaignMod files to your desktop or wherever. Drag & drop the unzipped file folders to your NF4+ mod folder, over-writing when required. I have set it up so it should be obvious where everything has to go.
// Fire up your NF4+ install and select "040710 Orange Revolution" from the campaign menu and choose your side. Fight for the liberation/occupation of Ukraine!
// Nota Bene: If you have an existing SF2:E NF4+ install, you can add Pfunk's Black sea 2.0 terrain and object files and all the files from this campaign download into your NF4+ install and all will be fine - it's how I did it on mine, don't panic ;-)
// -----------------------------------------
// Baltika's Musings
// This is my first published campaign mod for SF2 series.
// I wish I could do more, but RL being what it is, as you guys all know round here, life, love and family take priority.
// Having said that, I hope you all enjoy this campaign mod.
// As ever, feedback, Bug Reports, and Single Malt Whisky can be sent to Baltika, c/o CombatAce.
// Slainthe!
// Baltika
// 27 February 2012
// -----------------------------------------
543 downloads
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[Fictional] McDonnell Douglas C-12C (F-4E)
By ValAstur
Simple mod the stock F-4E_78 to make it look like a fictional
fighter plane for the spanish air force.
YOU WILL NEED SF2:E AT LEAST TO GET THIS PLANE RUNNING!
BACKGROUND
The spanish air force was thinking of replacing their F-4C-Fleet
with F-4E for some considerable reasons:
- The lack of a gun in combat would often be a problem once all
missiles are fired or the enemy got to close to use them
- Using a gunpod under the fuselage would reduce either firepower
(due to the lack of one pylon for bombs etc.) or range (same, but
for fuel-tank)
Carter's administration took the F-4Cs back, converting them into
QF-4C Drones for weapon testing and delivered two entire squadrons of F-4E. The first squadron, the 121st, received their planes in 1979
displaying the SEA camo. The 122nd received their planes six
months later, in 1980, featuring the two-tone grey camo.
The planes received the designation "C-12C", while the "C" stands
for "cañon" - spanish for cannon, referring this way to the chin-mounted gun.
INSTRUCTIONS
1. Drop the folders into your Objects folder. If asked to
overwrite, click yes.
CREDITS
Thanks to Wrench and Dr.Doyo for the two-tone grey camo. And to
Stratos for the inspiration.
Big Thanks to Thirdwire for the games and the superb models they
have.
Kindest regards
NazGhul
99 downloads
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Menu X (HD)
By Brennus
This is a menu screen project for North Atlantic that replaces the default (4:3) menu screens (loading screens and icons) w/ widescreen (16:9) photographic alternatives. It's still a work in progress but I'm almost done.
The file contains a small program by the name of JSGME (JoneSoft Generic Mod Enabler) which can enable or disable the mod when used correctly. It's optional but highly recommended.
The Saved Games folder should be extracted to "C:\Users\(Your User Name)". If you don't wish to use the JSGME program simply copy the various folders from the folder "MODS" and move them to "C:\Users\(Your User Name)\Saved Games\ThirdWire\StrikeFighters2 NorthAtlantic".
Also, I've included both an alternative shortcut icon and a PNG for those that use a dock program. Both can be found in the Desktop directory.
256 downloads
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[Fictional] Thai F-4E and F-4J Phantom II
By ValAstur
Fictional mod of the stock F-4E_78 and F-4J to make them look like fictional fighter planes for both Royal Thai Air Force and Royal Thai Navy Air Arm.
YOU WILL NEED SF2:V and SF2:E AT LEAST TO GET THIS PLANE RUNNING!
BACKGROUND
During the Vietnam War, thai troops assisted the US against the Viet Cong, losing more than 1,000 men in the fights. During the many battles in Vietnam, thai soldiers experienced the tremendous power of the US Air Force and Navy aircraft.
Especially the F-4 Phantom with her J79-Engines roaring over the battlefields received a special respect from the troops.
But not only in Vietnam, also in Thailand itself, where many sorties of the US Army and special forces were initiated from, the Phantom was an impressive and formidable apparition.
As for being an important partner, especially in black op matters, the Pentagon granted Thailand the permission to purchase some F-4Js for their Navy, which were of great use during the hasty evacuation of Saigon in 1975, protecting escaping vessels and aircraft against potential threat from northvietnamese armed forces. As reward for their unconditional aid and sacrifice during the War, the Pentagon allowed the selling of 17 previously cancelled F-4E Phantom II (Serials 75-0638 - 75-0655)
to Thailand at a much lower price than eventually stated at the contract.
INSTRUCTIONS
1. Drop the folders into your Objects folder. If asked to overwrite, click yes.
CREDITS
Big Thanks to Thirdwire for the games and the superb models they have.
Also to Sundowner for the great templates!
Kindest regards
ValAstur
51 downloads
0 comments
Submitted
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RAF Kestrel GR1 & GR3 Pack by Cocas - V2.0
By ianh755
************************ Royal Air Force Kestrel GR1/3 for STRIKE FIGHTERS 2 V2.0 ************************
Due to technical internet issues Cocas has asked me to release this for him as he's unable - This is the V2.0 update of Cocas and Spinners fantastic "Sea Kestrel" pack and is a fairly comprehensive overhaul of the original pack with almost everything either new or improved! This pack includes all the Effects, Weapons and Sounds required to run on a standalone setup but it has only been tested on an Full 5 Merged setup.
Installation
-------------
Unzip then copy and paste the Effects/Flight/Objects/Sounds folders into your Mod folder (usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 **or whatever yours is called**).
AIRCRAFT
------------
Aircraft Specific Info -
----------------------
Kestrel GR1 ('87 - '05) - Designed for the RAF as a purely ground attack aircraft alongside the the Royal Navy's Sea Kestrel FRS.1 it had the Radar removed and had the new Angle Rate Bombing System (ARBS) fitted instead but was otherwise virtually identical in performance. The 4 RAF Squadrons equipped with the GR1 were given different paint jobs to reflect their different areas of speciality with 1F & 20R Sqns painted Green for Central Europe, 3F Sqn painted in White/Green winter camo for Northern Europe and 4F Sqn in Desert sand for the middle East.
Kestrel GR3 ('06 - '20) - This massive upgrade saw everything from the engine to weapons to the avionics all hugely upgraded, especially the weapons. It included a new Nose mounted FLIR camera with RWR and the ability to carry the more advanced weapons that the RAF had developed. All 4 Sqns returned to a Grey paint job for the GR3.
OTHER INFO
-----------
Issues -
------
ARBS - I've tried to be tricky here and made the ARBS system a laser designator but with no range. You'll need to fit some LGB's to see it working but if you want to actually drop LGB's then you'll need to add a separate Laser Pod to do the guiding. It does look pretty cool though!
Hovering is quite difficult at 1st. With a fuel weight of under 25% and no weapons you can hover at around 55% thrust but without a working Nozzle gauge it's difficult to tell where your nozzles are pointing, especially as the 3D model nozzles stop moving at only 40' visually! My recommendation is to apply fully forward nozzles (98.5') and then slowly move it backwards until the engine exhaust dirt looks like it's pointing at 90' but it's not ideal (see Alternate Cockpit below).
The mapping is "interesting" in some places with stretching, especially on the 2 Booms. The 3F skin (winter Camo) was really tricky, so much so that I wanted to punch a thousand cute kittens by the end after spending hours/days trying to get the edges to match up! So sadly it's not as good as I'd like but the PS templates are out to so hopefully you can improve on my skin.
*******If you find any issues or find that I've got something wrong please contact me on CombatAce - http://combatace.com/user/64030-ianh755/ *******************
-------------------------------------------------
Alternate Cockpit Usage (for Advanced Users only) -
-------------------------------------------------
Included in this pack is Bobrocks fantastic Harrier AV-8B cockpit which, as it includes important Nozzle info, makes hovering much easier. However the Cockpit is more limited in comparison to the Kestrel (F-23/29) version so, if you're not bothered about trying to hover that much, I'd stick to the original Cockpit. Installation is simply dropping the Cockpit folder with it's 2 ini's into your A/C and altering the aircraftname.ini to point to the 2 new ini's. I'd make a backup before you though just to be safe! Please use at your own risk, if you don't know how to alter ini files then please don't attempt to install the new cockpit in case you break something!
THANKS
--------
Massive thanks to Cocas for creating the 3D model and patiently modifying it everytime I asked for any/every crazy little thing!
Spinner for his fantastic work with the original Pack.
Dels for creating his superb F-23/F-29 cockpit used here with his kind permission.
Bobrock for creating his amazing AV-8B cockpit used here with kind permission.
Ravenclaw007 for the stunning weapons he makes and I continue to enjoy using.
Spillone104 for his Improved Afterburner Effects.
The Various Modders who've made the Pilots and Seats which I used from my install but sadly I can't find out who you are to give full credit (please PM me and I'll update this with your name) but I think its' EBurger68, ChrisBV, Ravenclaw007 and EricJ
*************************************************************************************
Have fun and thanks for Downloading.............................................IanH
*************************************************************************************
391 downloads
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Royal Navy Sea Kestrel FRS1 & FRS.2 by Cocas - V2.0
By ianh755
************************ Royal Navy Sea Kestrel FRS.1/2 for STRIKE FIGHTERS 2 V2.0 ************************
Due to technical internet issues Cocas has asked me to release this for him as he's unable - This is the V2.0 update of Cocas and Spinners fantastic "Sea Kestrel" pack and is a fairly comprehensive overhaul of the original pack with almost everything either new or improved! This pack includes all the Effects, Weapons and Sounds required to run on a standalone setup but it has only been tested on an Full 5 Merged setup.
Installation
-------------
Unzip then copy and paste the Effects/Flight/Objects/Sounds folders into your Mod folder (usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 **or whatever yours is called**).
AIRCRAFT
------------
Aircraft Specific Info -
----------------------
Sea Kestrel FRS.1 ('88 - '05) - Designed for the Royal Navy as a Fleet Defence Fighter with a secondary ground attack role. The Sea Kestrel's hovering ability allowed the Royal Navy to keep it's carriers smaller and therefore cheaper. All 3 Sqns were painted in Extra Dark Sea Grey with High Viz roundels.
Sea Kestrel FRS.2 ('06 - '20) - This massive upgrade saw everything from the engine to weapons to the avionics all hugely upgraded, especially the weapons. It included a new Nose mounted FLIR camera and the ability to carry the more advanced weapons that the RAF had developed for the Navy. All 3 Sqns were repainted into Medium Sea Grey.
OTHER INFO
-----------
Issues -
------
Hovering is quite difficult at 1st. With a fuel weight of under 25% and no weapons you can hover at around 55% thrust but without a working Nozzle gauge it's difficult to tell where your nozzles are pointing, especially as the 3D model nozzles stop moving at only 40' visually! My recommendation is to apply fully forward nozzles (98.5') and then slowly move it backwards until the engine exhaust dirt looks like it's pointing at 90' but it's not ideal (see Alternate Cockpit below).
The mapping is "interesting" in some places with stretching, especially on the 2 Booms. The 3F skin (winter Camo) was really tricky, so much so that I wanted to punch a thousand cute kittens by the end after spending hours/days trying to get the edges to match up! So sadly it's not as good as I'd like but the PS templates are out to so hopefully you can improve on my skin.
*******If you find any issues or find that I've got something wrong please contact me on CombatAce - http://combatace.com/user/64030-ianh755/ *******************
-------------------------------------------------
Alternate Cockpit Usage (for Advanced Users only) -
-------------------------------------------------
Included in this pack is Bobrocks fantastic Harrier AV-8B cockpit which, as it includes important Nozzle info, makes hovering much easier. However the Cockpit is more limited in comparison to the Kestrel (F-23/29) version so, if you're not bothered about trying to hover that much, I'd stick to the original Cockpit. Installation is simply dropping the Cockpit folder with it's 2 ini's into your A/C and altering the aircraftname.ini to point to the 2 new ini's. I'd make a backup before you though just to be safe! Please use at your own risk, if you don't know how to alter ini files then please don't attempt to install the new cockpit in case you break something!
THANKS
--------
Massive thanks to Cocas for creating the 3D model and patiently modifying it everytime I asked for any/every crazy little thing!
Spinner for his fantastic work with the original Pack.
Dels for creating his superb F-23/F-29 cockpit used here with his kind permission.
Bobrock for creating his amazing AV-8B cockpit used here with kind permission.
Ravenclaw007 for the stunning weapons he makes and I continue to enjoy using.
Spillone104 for his Improved Afterburner Effects.
The Various Modders who've made the Pilots and Seats which I used from my install but sadly I can't find out who you are to give full credit (please PM me and I'll update this with your name) but I think its' EBurger68, ChrisBV, Ravenclaw007 and EricJ
*************************************************************************************
Have fun and thanks for Downloading.............................................IanH
*************************************************************************************
288 downloads
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USMC AV-16A & AV-16B Kestrel II by Cocas - V2.0
By ianh755
************************ USMC AV-16A/B Kestrel II for STRIKE FIGHTERS 2 V2.0 ************************
Due to technical internet issues Cocas has asked me to release this for him as he's unable - This is the V2.0 update of Cocas and Spinners fantastic "Sea Kestrel" pack and is a fairly comprehensive overhaul of the original pack with almost everything either new or improved! This pack includes all the Effects, Weapons and Sounds required to run on a standalone setup but it has only been tested on an Full 5 Merged setup.
Installation
-------------
Unzip then copy and paste the Effects/Flight/Objects/Sounds folders into your Mod folder (usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 **or whatever yours is called**).
AIRCRAFT
------------
Aircraft Specific Info -
----------------------
AV-16A Kestrel II ('91 - '02) - was the USMC version of the Royal Navy's Sea Kestrel FRS.1 and included the Marines new 25mm GAU-22 (instead of the Royal Navys 25mm Aden 5) but was otherwise virtually identical in performance. It was painted in light Grey for this version.
AV-16B Night Attack Kestrel II ('03 - '20) - was the USMC version of the Royal Navy's upgraded Sea Kestrel FRS.2. It included a new Nose mounted FLIR camera and the ability to carry more advanced weapons but otherwise virtually identical in performance to the FRS.2. It was painted in Dark Grey for this version.
OTHER INFO
-----------
Issues -
------
Hovering is quite difficult at 1st. With a fuel weight of under 25% and no weapons you can hover at around 55% thrust but without a working Nozzle gauge it's difficult to tell where your nozzles are pointing, especially as the 3D model nozzles stop moving at only 40' visually! My recommendation is to apply fully forward nozzles (98.5') and then slowly move it backwards until the engine exhaust dirt looks like it's pointing at 90' but it's not ideal (see Alternate Cockpit below).
The mapping is "interesting" in some places with stretching, especially on the 2 Booms.
*******If you find any issues or find that I've got something wrong please contact me on CombatAce - http://combatace.com/user/64030-ianh755/ *******************
-------------------------------------------------
Alternate Cockpit Usage (for Advanced Users only) -
-------------------------------------------------
Included in this pack is Bobrocks fantastic Harrier AV-8B cockpit which, as it includes important Nozzle info, makes hovering much easier. However the Cockpit is more limited in comparison to the Kestrel (F-23/29) version so, if you're not bothered about trying to hover that much, I'd stick to the original Cockpit. Installation is simply dropping the Cockpit folder with it's 2 ini's into your A/C and altering the aircraftname.ini to point to the 2 new ini's. I'd make a backup before you though just to be safe! Please use at your own risk, if you don't know how to alter ini files then please don't attempt to install the new cockpit in case you break something!
THANKS
--------
Massive thanks to Cocas for creating the 3D model and patiently modifying it everytime I asked for any/every crazy little thing!
Spinner for his fantastic work with the original Pack.
Dels for creating his superb F-23/F-29 cockpit used here with his kind permission.
Bobrock for creating his amazing AV-8B cockpit used here with kind permission.
Ravenclaw007 for the stunning weapons he makes and I continue to enjoy using.
Spillone104 for his Improved Afterburner Effects.
The Various Modders who've made the Pilots and Seats which I used from my install but sadly I can't find out who you are to give full credit (please PM me and I'll update this with your name) but I think its' EBurger68, ChrisBV, Ravenclaw007 and EricJ
*************************************************************************************
Have fun and thanks for Downloading.............................................IanH
*************************************************************************************
530 downloads
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McDonnell Douglas CF-18 Hornet
By dtmdragon
McDonnell Douglas CF-18 Hornet Package for SF2 1.1
Package for SF2 (Includes aircraft upgraded under the two phases of the Incremental Modernization Project) UPDATED
1.1 Updates:
- Skin pack added to make a total of 9 different skins that cover the change in markings over the years as well as squadrons that have been activated and disbanded etc. Plus a few special/ anniversary skins.
- Additional 'CF-18 Hornet IMP Phase II Operation 'Mobile' Lybia 2011' Aircraft with with loadouts, markings and a pilot skin specific to the campaign.
- LoadOut.ini files and weapons updated.
- Improved Bird slicer IFF aerials.
This package contains three separate year specific aircraft to cover the original aircraft and the upgrades it received in latter years as part of the Incremental Modernization Project:
‘CF-18 Hornet’ is the initial aircraft and covers the period from delivery till 2006.
‘CF-18 Hornet IMP Phase I (03)’ the AN/APG-65 radar is replaced with the AN/APG-73 radar, the AN/APX-111 IFF is added, as is ability to use JDAMs and AMRAAMs. This covers the period from 2003 to 2007
‘CF-18 Hornet IMP Phase II (07)’ this includes the integration of the Joint Hemet Mounted Cuing System, the ability to carry the Sniper XR targeting pod and an upgrade to the aircrafts ECM jammers. This aircraft covers the period from 2007 till 2017+.
There are overlaps in the operational dates due to the time each upgrade program took to do the entire fleet.
You can use the single mission editor to select a Laser Guided Bomb Attack loadout or the Mixed LGB/AMRAAM loadout used over Libya.
I have used the Mirage Factory CF-18 from the SF2 NATO Fighters 4+ Mod as the base for this Mod.
Also includes is an extensive rwr.lst file and library
Instillation:
Simply un zip and drop the contents into any SF2 series Mod Folder, make sure you override when prompted.
Credit goes to:
The Mirage Factory for the original CF-18,
Spectre8750 for the F/A-18A, A+ and C by The Mirage Factory for SF2 package,
Dave for the F-16C package,
331KillerBee for the MGunny 331KillerBee's Ordnance Shop II
Enjoy,
Dan.
1,496 downloads
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[Fictional] Grumman F-14S León (Lion)
By ValAstur
Fictional mod of the stock F-14A_77 from SF2:NA to make it look like a fictional fighter plane for the spanish navy.
You must have SF2:NA! Otherwise this plane will not work.
INSTRUCTIONS
1. Drop the Folders into your Strike Fighters Mod Folder.
CREDITS
Big Thanks to Thirdwire for the games and the superb models they have.
Also thanks to Spinners for some of his decals I used.
Kindest regards
ValAstur
103 downloads
0 comments
Updated
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[Fictional] North American C-4 (P-51D) Cimarrón for SF2
By ValAstur
Fictional Mod of the stock P-51D modifying it to a former fighter plane from the spanish air force.
YOU WILL NEED SF2:I with Exp.1 AT LEAST TO GET THIS PLANE RUNNING!
BACKGROUND
After the end of WWII, Spain needed to build up an air force to protect itself from foreign aggressors.
The spanish aircraft manufacturer Hispano Aviación, who possessed the license for the Messerschmitt Me-109, was forced to sell the license to the US or otherwise, among other reasons, Spain would have suffered from an embargo, which the country could have never survived. Since Spain was a former ally of Nazi Germany, the US was interested in all kinds of technology Spain gathered from the Third Reich.
Spain, as a kind of compensation, received former planes from the USAF stationed in Germany. Among them were 48 P-51D Mustangs. The planes arrived by train, most of them in rather bad condition. Most of the planes got repaired, but 10 of them had to be scrapped, taking out still usable parts, and 14 more were stored as replacements for potential losses. 24 entered service in the Ala 7 and did service from 1948 until 1955.
INSTRUCTIONS
1. Drop the folders into your Objects folder. If asked to overwrite, click yes.
CREDITS
Big Thanks to Thirdwire for the games and the superb models they have.
Big thanks to Atila from the virtual squadron "Ala 7" for the permission to use their badge as squadron badge.
Kindest regards
ValAstur
71 downloads
0 comments
Updated
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[Fictional] Kestrel Super Pack
By ValAstur
Fictional mod of Julhelm's fictional nice tiny bird for SF2.
This pack contains the following planes:
Kestrel FG.2 - Dhimar, RAF, Royal Navy
Yakovlev Yak-43 "Firestarter" - Soviet Air Force, Soviet Navy
ZA-9 Kestrel - VF-103 "Jolly Rodgers"
ZA-9AR Aguará - Argentine Navy
ZA-9E Gavilán (A.8) - Spanish Air Force
ZA-9F Ouragan II - French Navy
ZA-9G Greif - German Luftwaffe
ZA-9I Smamit - Israeli Air Force
ZA-9J Kestrel - Japanese Air Self Defense Force
The engines got modified allowing now a vertical take off. But it's a bit tricky.
YE BE WARNED!
INSTRUCTIONS
Just drop the folders into your mod folder.
CREDITS
First of all: Big thanks to Julhelm for this precious bird. It's fun flying it. Due to the size of it, you start thinking that you can hide everywhere or sneak in undetected (although it does not function )
Second to Spinners. Big big thanks for the british and dhimar Kestrel.
And of course to HrntFxr for allowing me using his VF-103-Skin for the ZA-9 in this release.
In case I forgot anybody, please contact me and I will correct it ASAP.
Old readmes from Julhelm and HrntFxr are also included.
And now have fun with it.
ValAsturiano
P.S.: This package is not fully complete. More planeversions will be added.
315 downloads
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Approach and Departure voicepack
By Romflyer
Replaces the overly enthusiastic approach and departure controller
1,553 downloads
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IAI/Mikoyan Gurevych MiG-21I Tan (Jackal)
By ValAstur
Simple mod of the stock MiG-21bis to make it look like a fictional fighter plane for the israeli air force.
YOU WILL NEED SF2:E AT LEAST TO GET THIS PLANE RUNNING!
BACKGROUND
After having obtained one MiG-21 through defection of an arab pilot, evaluation showed, that it was a quite remarkable plane.
IDF decided to buy a wing of MiG-21bis refitting them to israeli needs with BVR capability and improved firepower by reinforcing the wing weapon stations enabling a higher payload of AG-Weapons.
INSTRUCTIONS
1. Drop the folders into your Objects folder. If asked to overwrite, click yes.
CREDITS
Big Thanks to Thirdwire for the games and the superb models they have.
Kindest regards
NazGhul
184 downloads
0 comments
Updated
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