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    1. SF2 NAA F-100G & F-100H Pack (What If...) by Cocas & Co.            11/15/2017
      = For SF2 (Full-4/5 Merged Reccomended) =
      *Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod
      makes use of many stock items, most importantly, various cockpits from the F-105 Thunderchief
      from SF2V/E.  Therefore, it's =vitally= important that your game version(s) have access to these
      cockpits. Many decals used herein also reference the stock 3W F-100s. Make sure you have them as
      well!!*
      The is the release of a new "What If..." aircraft for USAF and Export users, the F-100G and F-
      100H Super Sabre. Like the F2J Super Fury,  these are expansions of the F-100 series, adding more
      capabilites for air-to-air and air-to-ground.
      This package includes both aircraft, with skins for various Export customers. It should be noted
      that each skin has a set date to "turn on", using the SF2 default start date switch.
      The package is broken down into...
      = F-100G, single seater:
      USAF
      NMF, 417th TFS, USAFE (Hahn AFB)
      SEA 3 tone Camoflague, USAFE (Bitburg AFB)
      Spain
      NMF, Ala 12, 161 Esc.
      Denmark:
      NMF
      Overall Greeen Camo, Esk 727 (skin changes from NMF to Green in 1971)
      Japan:
      NMF, 1 Hikotai
      also a "Plane Jane" NMF skin for those wishing to create other users.
        
      = F-100H, 2 seater: 
      USAF
      NMF, 510th TFS, PACAF (Clark AFB, PI)
      SEA 3 tone, 90th TFS, PACAF (Bien Hoa Air Base, RVN)
      Portugal
      NMF, Esq.51
      Greece
      3 tone camo, 335 Mira
      Japan
      NMF, 10 Hikotai
      The JASDF skins (F-100G & H) include several other squadron badges, for those wishing to switch
      or expand that air force. Those from the G should also work on the H, and vice versa, with a
      little ini editing.
      All markings are decals, and decal randomization is TRUE. Weapons used are all stock 3W items.
      Skins are in jpg format, and damage textures are DDS. All other parts (pilots, seats) are
      supplied. Each skin has it own specific hangar screen. With the fact all markings are decals,
      other users can be created quite easily.
      The Standard Animation Keystrokes (tm) is used for the Caonpy (Shift/0). 
      As always, fairly easy to follow, detailed install instructions are included. So, please read
      them. 
      Happy Landings!
      Wrench
      Kevin Stein
      -- for Cocas Aircraft Factory --
       
      202 2
    2. Mirage Milan S
       
      The latest variant of the basic Mirage III/5 family is the Milan (this name does not refer to the Italian city, but to a bird known in English as the "kite"). It is similar to the Mirage IIIE, but is equipped with retractable fore-planes - these being nicknamed "moustaches". This innovation was developed jointly by Dassault and the Federal Aircraft Factory, of Switzerland, and leads to radically improved take-off and low-speed handling characteristics. Each foreplane has a span of 0.8m and features fixed leading-edge slats and slotted trailing-edge flaps. The whole installation is extremely light and only takes up a small amount of space forward of the cockpit.
       
      Foreplanes were first tested in a fixed installation on a Mirage III during 1968; then followed a retractable installation on a Mirage IIIR, this aircraft being shown at the Paris Air Show in June 1969. Finally, a definitive prototype, known as the Milan S-01, was converted from a Mirage IIIR and first flown on May 29, 1970. The Milan S is powered by a 7,200kg SNECMA 09K-50 and has a greater external load capacity than the Mirage IIIE. It also has improved avionics, including the navigation/attack system developed for the Anglo-French BAC/Breguet Jaguar.
       
      No orders for the Milan had been announced at the time of writing (May 1971) but Dassault has said that deliveries could be started in 1972. Switzerland is being strongly wooed with the type and it is reported that South Africa has been discussing a possible order with the manufacturer.
       
      Requirements: DLC Mirage IIIO
       
      Texture Temp by Ludo.m54
      data.ini - Coupi
      3D mod - Denis Oliveira
      414 4
    3. SF2:I Vautour IIN Upgrade Pack              11/27/2017
      = For SF2:I (or Any & All, Full-5 Merged Prefered) =
      Extensive modifications and upgrades to Veltro2k's S.O.4050 Vautour IIN Night/All Weather fighter-bomber as used by the IDF/AF. As seen on the CombatAce message boards, a major revamp adds 2 skins for ealy service in the IDF/AF.
      This mod is designed to replace all other versions, in toto, of the Vautour IIN. This package contains the full, entire aircraft. 
      Many modification have been performed, and all are listed in the "Notes" section of this readme. Loadouts have been adjusted, as have several other important statements in the data ini. All weapons used are stock 3W items, meaning they still use the UK bombs. End Users (tm) that wish to swap out to the various French bombs available in weapons packs may do. Be advised, I did =NOT= test with those, so their attachment positions -may- not match.
      All new, historical "plane-in-squadron/serial numbers" for IDF usage. All markings are decals, and decal randomization is TRUE. However, due to the low number of aircraft (6-7) the randomization (for some reason) seems not to be working.
      Even though there isn't another Vautour IIN, I've added a statement to the "displayed name", so it now reads:
      Vautour IIN (V2K)
      This is just one of my usual "things", when more than one of the type exists.
      As always, fairly easy to follow, detailed install instructions are included. So, please READ them ... after unzipping but before installling!
      Good Hunting!
      Wrench
      Kevin Stein
      268 0
    4. SF2 NAA F2J Super Fury Pack (What If...) by Cocas & Co.            11/15/2017
      = For SF2 (Full-4/5 Merged Reccomended) =
      *Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod makes use of many stock items, most importantly, the cockpits from the F-100 Super Sabre, F-8 Crusader. Therefore, it's =vitally= important that your game version(s) have access to these cockpits. However, alternate cockpits have supplied.*
      The is the release of a new "What If..." Us Navy & Marines carrier-based fighter-bomber, the F2J "Super Fury" series. These aircraft has been tested in the SF2:NA, Full-5 environment, and is carrier capable/certified. The Standard Animation Keystrokes (tm) are used for the Caonpy (Shift/0) and wingfold (Shift/9). 
      The F2J-3N is the only version exported, all others are USN/USMC only. 
      This package includes 4 aircraft, with skins for their various users:
      F2J-1
      F2J-2
      F2J-3N
      F2J-4
       
      The F2J-3N is an export version with skins/decals for the following users:
      Royal Navy, FAA (Super Fury FAW.1, 893 NAS, various ships)
      Royal Australian Navy (724 NAS, HMAS Melborne)
      Royal Canadian Navy (VF-781, HMCS Bonaventure)*
      *Note, there are 2 RCN skins, for pre- and post- unification of the Armed Forces (RCN ---> CAF). Also, due to game limitations, and the non-existence of "Royal Canadian Navy", the displayed Nation Name on the Loadout screen will read either "Royal Canadain Air Force" or "Canadian Armed Forces", depending on mission year chosen.
      All markings are decals, and decal randomization is TRUE. Weapons used are all stock 3W items. Skins are in jpg format, and damage textures are DDS. All other parts (pilots, seats) are supplied. Each skin has it own specific hangar screen.
      As always, fairly easy to follow, detailed install instructions are included. So, please read them. One can find more fun reading all the Notes section as well!
      Happy Landings!
      Wrench
      Kevin Stein
      -- for Cocas Aircraft Factory --
      211 0
    5. SF2 DH/F Comet SR.1 Pack (What If...) by Cocas & Co.            11/3/2017
      = For SF2 (Full-4/5 Merged Reccomended) =
      *Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod makes use of many items, most importantly, access to the stock F-4M cockpit. Therefore, it's vitally important that your game version has access to this cockpit.*
      The is the release of a new "What If..." strike bomber by Cocas Air Factory, the DeHaviland/Fairey Comet. This aircraft was designed from the GOR-339 specification, that in the Real World (tm) created the TSR.2.
      The aircraft is finished in standard RAF Medium Gray/Green disruptive over white undersides.
      All markings are decals, and decal randomization is TRUE.  Skins are in jpg format, and damage textures are DDS. Some Weapons are supplied, although most used are stock 3W items; pilots are also supplied. As squadron markings are decals, you can choose any RAF F-4 squadron in the game (Level 1 decals). The canopy opens/closes with the Standard Animation Keystroke (tm), Shift/0. The dragchute deploys upon landing with the airbrakes. With luck, I've also suppled all the correct nuclear explosion effects and sounds. PLEASE check you game's /Effects folder before installing these, to make sure of no conflicts.
      As always, fairly easy to follow, detailed install instructions are included. So, please read them. 
      Happy Landings!
      Wrench
      Kevin Stein
      -- for Cocas Aircraft Factory --
      234 0
    6. This is a Fiat G.91R pack, taking the old SFP1 mods and make them SF2 compatible.
      The pack includes all three G.91R versions 1,3 & 4, with all the neccessary weapons, pilots, guns & sounds. Five missions are also included. You need to install the NATO fighters campaign for these missions and  the excellent Ravenclaw_007 USAF & Luftwaffe Phantoms.
      I tried to make as complete as possible, taking parts from the excellent G.91Y of ErikGen, such as the cockpit, sounds and the ejection seat.
      I worked the skins (converted into jpg), the loadouts and of course the data.ini trying to do it as realistic as I could.

      The real credits should go to
      First and above all
      - ErikGen
      for make them possible.
      Also
      - Andriam "Kreelin" who made the original Flight Model of the G.91Rs for SPF1.
      - Maurizio "NGHENGO" for the loading and hangar screens
      - Spillone104 for the jet sound, photos and suggestions during beta testing of the initial G.91Y release
      - Steve S for the invaluable infos about the cockpit of the initial G.91Y release
      - Steve S, Soulfreak & Muesli for the amazing skins
      - Ravenclaw_007 for the amazing weapons that made sense to rework the G.91R
      - Viper63 for the excellent pilots
      - bobrock, Soulfreak, Dave, Canadair, 76.IAP-Blackbird, Veltro2k and Nghengo as beta testers of the initial G.91Y release

      Known issues
      - The Attachment Position of the pylons are slighly wrong and should have been corrected. Hopefully in a later release.
      - The cockpit of the G.91Y looks a bit odd, since the "Yankee" was twin-engined and I hope that someone would correct this.
      - A late period ('80s) skin is missing for the Portoguese G.91R/4. I hope that someone would make a skin for it.

      I had in mind to rework the G.91R for years, and finally now I managed to do it. Better late than ever.
      I think most people know my love for small planes.
      Remember this is a
      FREEWARE
      332 0
    7. SF2 DH Sea Osprey S.1 Pack (What If...) by Cocas             10/29/2017
      = For SF2 (Full-4/5 Merged Reccomended) =
      *Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod makes use of many items, most importantly, a (heavily) modified version of the stock F-4B cockpit. Therefore, it's vitally important that your game version has access to this cockpit.*
      The is the release of a new "What If..." bomber by Cocas Air Factory, the DH Sea Osprey S.1 for Royal Navy, Fleet Air Arm usage.  This is 4 jet engined medium bomber for use in the strike, interdiction and recon roles. The aircraft has been tested in the SF2:NA, Full-5 environment, and is carrier capable/certified/capable. Wingfold uses the Standard Animation Keystroke (tm), Shift/9.
      The aircraft comes with 2 skins:
      FAA1 - 1950s style, extra dark sea gray over FAA sky (1955-1962) as based aboard HMS Ocean and carries the 804 Squadron "Tiger & Sword" badge on the nose
      FAA2 - 1960s style EDSG over white (1962-1970, land based) RNAS Lossimouth, 738 NAS "Black Pegasus" badge on the nose.
      All markings are decals, and decal randomization is TRUE. Weapons used are all stock 3W items. Skins are in jpg format, and damage textures are DDS. All other parts (pilots, seats, etc) are supplied. More decals are supplied for the various RN CVs and several other squadrons (see "Notes" for full list).
      As always, fairly easy to follow, detailed install instructions are included. So, please read them. One can find more fun reading all the Notes section as well!
      Happy Landings!
      Wrench
      Kevin Stein
      -- for Cocas Aircraft Factory --
      128 0
    8. TA-4J Skyhawk Update v2.0
      =========================
      Update 2.0
      ==========
      *** SF2V required for the A-4F Cockpit, that is used here. Tested in full 5-merged installation ***
      This is a complete rework of v1.0.
      Things changed or added over the previous version:
      - 3 Skins in higher resolution (4096x4096)
      - added new Pylon/Missilerail models, aswell as some new details added via ini-edit and fakepilot
      - added new droptanks (2 types of 150gal., 2 types of 300gal. and a 400gal. Tank)
      - changed cockpit to a modified A-4F-cockpit
      - added skids for bellylandings
      Skins:
      VT-7 Eagles, 1988 to 1999, NAS Meridian, Mississippi, 31 planes
      VT-21 Fighting Red Hawks, 1974 to 1980, NAS Kingsville, Texas, 31 planes
      VT-86 Sabrehawks, 1983 to 1989, NAS Pensacola, Florida, 11 planes
       
      Installation
      ============
      I recommend, you delete the files from the old version 1.0 before you install the new version. The files are at the folders below:
      - Objects\Aircraft\TA-4J
      - Objects\Decals\TA-4J
      - Objects\Weapons\Tank300_TA-4J_VT21f
      - Objects\Weapons\Tank300_TA-4J_VT21w
      1. unzip to a temporary folder
      2. open "Put_content_in_your_MOD folder" and do as you were told, if asked to overwrite, say 'yes' :P
      3. enjoy!
      If the Squadron is missing in the loadout screen, you should add the following lines in the squadronlist.ini ("<mod>\pilotdata"-folder) with XXX changed to the next free number:
      [SquadronXXX]
      Name=VT7
      DisplayName=VT-7 'Eagles'
      Nation=USN
      [SquadronXXX]
      Name=VT21
      DisplayName=VT-21 'Fighting Red Hawks'
      Nation=USN
      [SquadronXXX]
      Name=VT86
      DisplayName=VT-86 'Sabrehawks'
      Nation=USN

      Credits
      =======
      - Thirdwire and TK for a great game and nice models.
      - Fracture and Wrench for the original TA-4J Pack and Model.
      - Alejandro - Escapac seat
      - FastCargo - FakePilot
      - OldDiego - Pilot-models
      - Sounds - ???
      - myself all other work (skins, decals, 3D-models of pylons, fakepilot-stuff, tanks, ini-work, etc.)
      If you created the ????-marked items, please contact me, so I can add your name in the credits! If I forgot someone, please PM me too!

      Thanks
      ======
      - mue - LODViewer, which is invalueable for placing stuff!
      - cocas - help learning 3D-stuff!
      - denisoliveira - infos and help adjusting fakepilots to match the original models look.
      - luk1978 - skids for bellylanding.

      P.S.
      ====
      If you have any problems with this skin or have suggestions and hints, feel free to PM me.

      02_11_2017
      397 2
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