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Showing most liked content on 11/03/2017 in Posts

  1. 10 points
    To VonS!! For his considerable knowledge, constant work on FE development, and his outstanding uploads, has been given the new, honorable status of Modder with all the privileges, benefits and responsibilities pertaining thereto! Lets all raise a glass and toast the newest member of the Modder Community!!! (after all, VonS is buying!!)
  2. 7 points
    I continue to work on the skins. If I don't burn out on the Pfalz, I may look into streamers for the struts.
  3. 4 points
    F-47N Foreign Skins. (ChampionsVA56's Guatemalan FAG, Nicaraguan FAN and Republic of China ROCAF's original foreign skins paint.)
  4. 4 points
    Mountain Hideaway. My still unfinished fictional terrain.
  5. 3 points
    Just don't burn out on it before release. Something this beautiful deserves to fly.
  6. 3 points
  7. 2 points
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  10. 2 points
    Just resurrecting an old thread here, quite by accident last night I noticed that the clouds are now linked to the GroundObjectDetail= setting, I know its probably been known for ages but it appears that any setting that uses the Terrain TOD's shoves the cloud base up to 10-12,000 feet where as no TOD's at all let it back down to about 5,500 - 6000 feet........has there ever been a workaround for this ? I do know it's to do with Z buffers and things way over my head...
  11. 2 points
    The tiles are not the problem in terms of feasability. The issue is with the TOD files (amount needed). Creating TOD files is a nightmare..compared to this task it's rather easy to produce a set of nice looking tiles.
  12. 1 point
    DCS World 2.1.1 Update 6 Released This week we released the 6th update to DCS World 2.1.1. This update primarily addresses improvements to the level of detail and lighting of the DCS: NEVADA Test and Training Range Map. You can find the complete changelog here. DCS: F/A-18C Hornet - Cinematic Gameplay Video 1 With the addition of "Glowing Amraam" to our team as our video producer, he's been busy creating all sorts of new multimedia content. For this week, we have our first Hornet cinematic gameplay video. We hope you enjoy it as a taste of what’s to come. Video: https://youtu.be/23T-f12yobQ DCS: AJS-37 Viggen Available on Steam DCS World Steam Store Trailer video: https://youtu.be/EgxrkpcwsWU The AJS-37 Viggen is a Swedish double-delta supersonic attack aircraft from the late Cold War. It was the backbone of the Swedish Air Force during the Cold war, serving as the main attack and anti-ship platform. The AJS is the 90’s upgrade of this 70's era aircraft, adding several advanced weapons and systems functionalities. The aircraft was designed around the pilot, with an excellent man-machine interface, supporting the pilot through the smart use of autopilot systems, radar and HUD symbology in order to deliver the ordnance onto targets from treetop level with high speed attack runs. The aircraft is armed with multiple weapon systems ranging from programmable stand-off weapons such as the RB-15F anti-ship missile to the BK90 Cluster munitions dispenser to various bombs, rockets and missiles for a wide range of target types. The aircraft can also carry gun pods and the Sidewinder series of infrared-guided missiles for air defense and self-protection purposes. Key Features of the DCS: AJS-37 Viggen include: Highly detailed and accurate 6-DOF (Degrees of Freedom) cockpit. Extensive and highly detailed aircraft modelling systems such as: CK37 aircraft computer with navigation data, time on target, and fuel calculation systems. Data input / output interface and pre-planned data cartridge functionality. Automatic dead reckoning navigation and terrain contour matching position update system. Flight instrument systems. Electrical and hydraulic systems. TILS Tactical Instrument Landing System. Advanced RM-8A jet engine modelling with thrust reverser, compressor surges and stalls. Sophisticated high-resolution air-to-ground radar technology modelling the PS-37/A radar including: Multiple radar amplifications and filter settings. Obstacle detection mode. Memory mode. Air-to-Air mode. Highly accurate advanced flight model based on real performance data and documentation. Maritime reconnaissance capabilities to determine position, course and speed of vessels. Advanced programmable weapons such as the RB-15F anti-ship missile with multiple waypoints and the configurable BK-90 "Mjolnir" Cluster munitions dispenser. Detailed modelling of over 14 unique weapons and miscellaneous stores with multiple versions and delivery methods, ranging from rockets, bombs, to advanced air-to-ground missiles such as the command-guided RB-05A and the TV-guided RB-75 "Maverick" missiles. Comprehensive 400+ page flight manual. Extensive interactive & voiced training tutorials. Several campaigns and missions including: Caucasus campaign* Mini NTTR DACT campaign* Mini Caucasus introduction campaign.* Instant action and single player missions. * may not be available in early access. Sincerely, The Eagle Dynamics Team
  13. 1 point
  14. 1 point
  15. 1 point
    Good job, VonS! Your hard work is appreciated!
  16. 1 point
    I agree with Jeanba, well deserved! Congratulations, VonS and thanks for your work!
  17. 1 point
    I must buy bigger glass .... Grats VonS ;-)
  18. 1 point
    all ok, then, you've figured out the upload process?
  19. 1 point
    well, from what I see, you've pretty much done everything wrong. Completly. The TE needs it's own install, NOT inside the game, but somewhere else on the HD. You can probably put it into the SavedGames/ThridWire folder, or on C drive (but NOT in any of the Program Files folders) I take you haven't looked at Gepard's Tutorials in the SF/Wo* Knowledge Base? I suggest starting there https://combatace.com/forums/forum/191-modding-terrainsenviroments/ they lessons are numbered, start with #1
  20. 1 point
    yeah, I screwed up, but I realized it too late. I wanted to test something yesterday and I moved the seasons files and I forgot about them in the tension/heat of the moments. Thus the game was loading Germany tiles and confused me and that is why I was desperate not knowing what is happening. Thank God you have a clear, cool mind! Yes , now after your adjustings, the map work flawlessly. God bless you Kevin, I am really happy I can play this map.
  21. 1 point
    I'm going to go ahead and "pin it" this to the top of the Forum, so it don't get lost!
  22. 1 point
    this is what the terrain should look like -- the city of Tageu, looks like fall
  23. 1 point
    And final version of night canopy from-cockpit reflections . No interference with moonlight now.
  24. 1 point
    Back to the engines (thx Florian, I noticed this bug watching your model) ;-) They are rescaled, moved to correct positions and skinned .
  25. 1 point
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  27. 1 point
    This was just a nice shot! Had to share
  28. 1 point
    Comet SR.1s (GOR-339) of No.14 squadron on a training sortie, circa 1965
  29. 1 point
    Got more work done on the Caudron.
  30. 1 point
    That's EXCELLENT, man.
  31. 1 point
  32. 1 point
    File Name: UH-1B, D & E of YAP for SF2V File Submitter: FANATIC MODDER File Submitted: 13 October 2015 File Category: UH-1 UH-1B, D & E of YAP for SF2V v0.1 by FANATIC MODDER I converted the YAP data.ini of - UH-1B Gunship - UH-1B Heavy Hog - UH-1D - UH-1E for use in the sf2. More in detail, - I modified the powerplant lines so it doesn't crash anymore. Furthermore, more realistic feel, closer to a real helicopter. Accurate power data. - Gunner animation now more realistic. The UH-1E right gunner is finally moving. - The Helo_Destroyed.LOD line is added. I am sure most you have this LOD added.. Why v0.1? LOTs of things are needed to be done if we can say that they be upgraded to proper sf2 standards. The FM still needs a lot of tuning, since empty masses are wrong, as are aerodynamic Coef etc. They can go up to 250 km/h top speed but don't be fooled, it's not because of excess power... Be in mind that these are NOT complete add-on, just corrected data.ini for sf2 use. You need to go the Yankee air pirate webpage to donwload them. The -B/D models are part of the basic pack, however if you want the -E you need to download exp pack 3 or helipack 1. The way they are they may be not perfect for playing a campaign with them, however are more than adequate as AI additions to vietnam missions/campaigns. The credit go to - YAP for the complete model - Yakarov79 for his help to make them sf2 compatible. Click here to download this file


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