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Showing most liked content on 11/23/2017 in all areas

  1. 8 points
    Well, best get posting then....... Heading down the Mu Gia pass....... Joy ride.....
  2. 6 points
  3. 5 points
  4. 5 points
    As I near completion of the Pfalz, Heck is test flying the hell out of it to find the problems I always overlook. Also got started mapping the new Halberstadt CL.IV.
  5. 3 points
    You're welcome. Test shots of the CL4 as I start to rough in markings for one of several color schemes I like.
  6. 3 points
    I have been adding some new planes I installed the FARMAN F40 & VICKERS FB5 both by Stephen 1918 and both are not showing the front gunner he's there but blacked out the gun is showing and it fires, it looks like im missing a file. I see there is a bit map img of a gunner in the plane folder tried it in the PILOTS FOLDER with no luck any one got any ideas. Edit got it sorted guys the gunner go's in the Texture folders of the plane. Forward and onward to the next problem.
  7. 3 points
  8. 2 points
    Ok, as promised, after hitting 300 pages, I've closed that old thread, and have now opened a new one!! Remember, no posting without a screenshot!! Have it people!!! Enjoy!
  9. 2 points
    TFDtool v1.01 is now available. Based on the constructive comments from Menrva and Krfrge it got these improvements: - New planning map airfield icons (and a slightly different icon inside the TFDtool view). Also changed color settings, so targets which are not 'ENEMY' will show in blue instead of red. - More planning map options. Comes with a dialog inside TFDtool (the settings there are not saved back to the ini.). - Hopefully fixed a bug where the keyboard input would no longer be read, and only the mouse would work. - Mouse scrollwheel zoom in / zoom out can now access all magnification levels, like keyboard zoom.
  10. 2 points
    Re-working some of the target areas.
  11. 2 points
    The visual improvements alone are really tempting, but most Ukrainian/Russian sims lack mod tools. Plus, as VonS pointed out, the planned releases appear to require the latest, very expensive, technology. Consequently, I won't hold my breath - but I would love to be proven wrong!
  12. 1 point
    I need some help finding out how many sonobuoys an SH-3 Sea King could carry. I know that originally sonobuoys were manually launched through the cabin door and that the later SH-3H had twelve dispensers tubes however in the photos below it appears that the dispensers could be reloaded from inside the aircraft which means that twelve sonobuoys may only be the minimum load carried. Ideally if anyone has the NATOPS Flight Manuals for the SH-3A/D and SH-3H that would be a great help.
  13. 1 point
  14. 1 point
    The smoke launcher in the sponson full of mk-25s. A working MAD bird on the other side. 12 or more passive sonobouys. I don't think I remember a whole lot of extra bouys. another 12 would not be hard to stow. The dipping sonar was our main sensor. It had 3 frequencies so 3 helos could work an area or target. Our Airwing had no S-3s. If we did have bouys out for a contact the smallboys, destroyers and frigates would most certainly charge thru our pattern. I don't remember how many channels the bouys had but we unlike an S-3 or P-3 could only monitor 1 at a time. CL
  15. 1 point
    That looks really nice, Geezer! After the Pfalz, that Halberstadt CL.IV is the one I look forward to the most! it looks awesome! And the ring sight is a very nice touch! :) Thank you for doing this!
  16. 1 point
    Good old times. When I joined with the Vertical addon eheh. That's how I found CombatAce, searching for Yak-38s to fly
  17. 1 point
    For all you Guys out there, who has no interest in "just" Germans vs Soviets in a WW2 scenery, the Il2 team has surprised us today with a GREAT Announcement!!! The Pacific Theater is still planed but... Ladies and Gentleman, may I present to you: Dear Friends, Once again, it is my honor and pleasure to announce our current and future plans for the modern IL-2 Sturmovik product line. It has been about fifteen months since I told you about our plans for Battle of Kuban and beyond. Today we make our biggest announcement yet! However, before we do, we are happy to inform you that Battle of Kuban is nearing completion and should be finished by the end of this year as planned. We were able to meet our biggest objectives and complete many other new ones not in the original plan. The list is too long to post in this announcement, but our Developer Diaries tell the tale quite well. Some minor features that did not make it into Kuban will be included in the next product development cycle. Development never stops for us and we continue to march onward and upward! Our beloved Sturmovik has never looked or played so good! The Sturmovik development team is an amazing group of people who work tirelessly to bring you the combat flight-sim experience you want. As their Producer and partner for many years it still amazes me what they can accomplish. They deserve your continued support. Please show them how much you appreciate their work. We also want to say thank you to our customers who have helped us weather the storm and keep going. We cannot do this alone and so many of you help us when we need help and so many of you have told your sim buddies to purchase our products. We thank you from the bottoms of our hearts. This community is a special one and we’re in this journey together. Without further delay, our next title, sorry, our next THREE IL-2 Sturmovik titles are going to be the following - BATTLE OF BODENPLATTE, FLYING CIRCUS and TANK CREW! That’s right, Sturmovik is expanding into new territory and we are going to tackle building and releasing three new titles in 2018 and into 2019. All titles will be unique in their own way and all will be branded IL-2 Sturmovik and will share the same client software. Flying Circus and Tank Crew will be their own series within the Sturmovik ecosystem and give Sturmovik fans new ways to have fun. This ambitious and aggressive development plan will be made possible by working with talented professional studios whom we have partnered with in the past few months. If everything goes to plan this will allow us to do parallel development like never before. More about our partners and their role in future development diaries. Battle of Bodenplatte Although it was technically an “operation”, for continuity sake, we’re calling it a battle! Battle of Bodenplatte will explore the air war near the end of 1944 and into 1945. This late-war setting offers a wide variety of classic fighters and fighter-bombers for you to fly including some of the hottest piston powered airplanes to ever grace the skies. In addition, we’ll introduce our first jet aircraft! The Allies flew many low-level tactical missions into Germany from bases in Belgium and Holland during this time. In a desperate attempt to stem the tide of war, the Germans launched a surprise attack on Allied airfields on January 1, 1945. The ensuing battle became legendary. Planned to be Included in Battle of Bodenplatte: Flyable Aircraft and Content: - Bf-109 G-14 - Bf-109 K-4 - Fw-190 A-8 - Me-262 - P-51D - P-47D - Spitfire Mk. IX - Tempest Mk. V - Fw-190 D-9 (Collector) - P-38L (Collector) - B-25 (AI) - European Low-Countries Map (Final size TBD) (Parts of the Netherlands, Belgium and Germany) - Many Allied and Axis airfields, cities, towns and villages. Winter and Summer textures are planned. - New Allied and Axis Ground Units and Scenery. Battle of Bodenplatte Pre-Order Launched! As of today, you can Pre-Order Battle of Bodenplatte in our webstore. As always this will give you access to Early Access and a Pre-Order discount! The Pre-Order price is $69.99. Just click on the image to order. Flying Circus – Volume I Flying Circus will finally give our loyal and patient Rise of Flight customers a new way forward into the future! Our eventual goal is to essentially re-build ROF inside of the Sturmovik universe and give WWI all the latest technology like VR, 64bit, DX11 and improved visuals. We will start by focusing on re-furbishing ten of our existing WWI airplanes and providing a partial map of France to fly and fight over. Subsequent Flying Circus products will further expand content and we’ll work to integrate Flying Circus into our Campaign and Career systems over time. Volume I is merely the first important step and it will be a lot of fun! If Flying Circus proves popular we can eventually fire up the Great War assembly line and break out the canvas and timber once again to make some new crates! Guynmere, Fonck, Coppens, McCudden, Bishop, Rickenbacker and von Richtofen shall fly again 100 years later! Planned to be Included in Flying Circus – Volume I Flyable Aircraft and Content (Tentative List): - SPAD 13 C.1 - Sopwith Dolphin - Sopwith Camel - RAF S.E.5a - Bristol Fighter - Albatros D.Va - Fokker Dr.1 - Fokker DVII - Pfalz D.IIIa - Halberstadt CL.II - France map (100 x 100km Approx.) - Several airfields, cities, towns and villages. Summer textures are planned - No Man’s Land - Entente and Central Powers Ground Units and Scenery. Pre-Orders for Flying Circus will be available sometime first half of 2018. Tank Crew – Clash at Prokhorovka Tank Crew will be expanding upon our initial adventure into tank combat by including ten new tanks and armored vehicles and improving our two existing tanks. Tank Crew will create a ground combat component that can be integrated into single-player content and multiplayer servers. Our tanks will be multi-crew in multiplayer which most other leading tank games are not capable of. Our playable tanks will also be modeled both inside and out with realism in mind and improved damage modelling. The map will feature the southern portion of the Battle of Kursk with the village of Prokhorovka and town of Belgorod included. The map will also be built somewhat differently giving tank players a better ground environment then our current large maps. Further details about Tank Crew will be released as development ramps up. Planned to be Included in Tank Crew – Clash at Prokhorovka Playable Tanks and Content (Tentative List): - T-34-76 STZ - KV-1s - M4A2 - SU-122 - SU-152 - ZIS-5 + 72K - PzKpfw III Ausf.L - PzKpfw IV Ausf.G - PzKpfw V Ausf.D - PzKpfw VI Ausf.H1 - Sd. Kfz. 184 - Sd. Kfz. 10 + Flak38 - Prokhorovka - Belgorod Map {100x100 km Approx.) Pre-Orders for Tank Crew will be available sometime first half of 2018. LA-5 FN and Bf-109 G-6 Pre-Order Launched! In addition to all this amazing news we have launched pre-orders for the deadly La-5FN and Bf-109 G-6. These two planes further build our plane-set and fill in gaps in the Soviet and German war chests. Pre-Order now and enjoy a discount! Each aircraft is $14.99 for a limited time. Click on the image to order. IL-2 Sturmovik: Great Battles Demo and Series In 2018 we plan to release a Free Limited Demo for Sturmovik that will allow new customers to easily try Sturmovik. Users can then purchase content to turn their demo into their home-base for all things Sturmovik. More details on the Great Battles Demo first quarter of 2018. In addition to the demo, our entire collection of products will be made part of the IL-2 Sturmovik: Great Battles series. Any product displaying this logo will be compatible with one another and part of the overarching collection. Digital Warfare Engine Previously our simulation engine was known as the Digital Nature Engine. Over the years many, many changes and improvements have occurred that has essentially re-written almost all of the engine and it now supports a wider range of vehicles. To commemorate this new reality, we have christened our updated engine the DIGITAL WARFARE ENGINE. Larger Picture As you can see we have ambitious plans for Sturmovik. No doubt you will have many questions and concerns about what we have announced. The bigger picture is that are now ready to try making parallel products for our WW2 fans, WW1 fans and possible new customers who enjoy tank battles. But beyond that, we hope to accomplish the following in our next development cycle. - New MP matchmaking system and lobby with chat - Improvements to aircraft fuel systems and add drop tanks - Oxygen masks for pilots at high attitude - Jet engine technology and associated physics of higher Mach numbers - Improvements to AI - Option for 4K skins by default and preview pics in the GUI for Custom skins - In-Game Model Viewer (hold over from Kuban) - Mods On/Off (hold over from Kuban) - More attractive GUI and better GUI optimization …. and many other small, medium and large improvements to usability, functionality and performance. Last but not least, part of our overall plan is to work with one of our long-time professional development partners to produce airplanes. This is not a guaranteed success and much work needs to be done to make this a reality, but we are giving it a shot. There is much more to our airplanes than just the model. Much training will need to be done to pull this off. If successful, we plan to make the Li-2 next. We are making NO PROMISES, but here are a couple very early WIP pics. Bonus Images For your enjoyment I commissioned a few extra images for our upcoming products. These are NOT THE OFFICIAL IMAGES for our new products and should not be used in that way or used in any media. However, we felt you would enjoy this special artwork and give you a sense of what is coming. Enjoy! You can discuss this announcement in this thread and read further comments from Jason that address this plan in even more detail. See you in the skies and thank you for your continued enthusiasm and support! Jason and the IL-2 Sturmovik Team The original Link https://forum.il2sturmovik.com/topic/32254-announcing-battle-bodenplatte-flying-circus-tank-crew-and-mo/
  18. 1 point
    Never was able to get ROF running in WineSkin on a Mac - WOFFue and FE2, and RB3D, on the other hand, work just fine in WineSkin. I doubt that I'll try running ROF at this point especially (since it's no longer being developed or modded), or even that IL-2 Flying Circus stuff in the future considering that I'm very happy with FE2 and WOFFue, although competition in the small WW1 flight sim market is a good thing (for us too: greater user awareness of alternatives like FE2 and WOFFue, especially if users don't warm up to ROF/FC). I think with ROF/FC you also need to keep up with the latest technology regularly, otherwise frame rates suffer with every upgrade of the sim. Mid-range rigs on the other hand can run FE2 fine, also WOFFue on lower graphics settings. Happy flying in FE2 gents', Von S
  19. 1 point
    On behalf of the entire BMS development team, I am happy to announce that the latest iteration of the Billion Soft Falcon 4.0 total conversion modification - Benchmark Sims 4.33 U4 - is available for you to enjoy as of RIGHT NOW! Like U3, the changes and bugfixes in Update 4 are a direct consequence of feedback we got from some bigger MP sessions. There are no data or feature changes included in this patch. First things first: the "Falcon" trademark has a new copyright holder, Billion Soft (Hong Kong) Limited. We're very grateful to them that they support and enable us to keep releasing future BMS updates! BMS 4.33 U4 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message. For those of you who are still in need of a legit Falcon 4.0 base installation, please be aware that Retroism is offering a special price for Falcon 4.0 for the upcoming black Friday weekend ($/€2.79)! U4 is an incremental update on top of U1 + U2 + U3, so you need to have the BMS 4.33 U1 Full Installer package and the corresponding 4.33 U2 Incremental Installer and 4.33 U3 Incremental Installer available on your PC. You can both update your existing U1 + U2 + U3 installation as well as perform a fresh U1 + U2 + U3 + U4 installation from scratch, as you like. See the installation instructions below for details. from: https://www.bmsforum.org/forum/showthread.php?32320-Falcon-BMS-4-33-U4-Incremental-Installer Changelog: Generic Information: - The build number string in the Falcon UI reads "4.33.4 Build 16083" after the update - No data or docu or config files have been changed, this update is a pure "code-only" patch - The shortcuts in the start menu and on your desktop will NOT be renamed to U4, feel free to rename them manually CODE: - Updated splash screen and monolog output for the new Falcon copyright holder: Billion Soft (Hong Kong) Limited - Significant performance improvements for importing ACMI .flt to .vhs: * Reduced time needed for import by at least a factor of 10 to 20 * Added monolog output, flt file size at START, duration summary and vhs size at DONE - In the UI chat windows, the participant tree title will now include the number of players in the chat, e.g. "(4)Lobby" instead of "Lobby" - Increased the disconnect timeouts for the transport layer to 60 seconds for increased stability in "short temporary network loss/disconnect" situations - Fixed mouse wheel not always working in UI - Multiple (potential) CTD/hang fixes: * memory depletion (OOM) CTD originating in a data range overrun * client CTD when exiting BMS * CTD related to input device sorting * CTD in DrawableTrail::DrawChunkBillBoards * CTD when exiting a campaign on a client due to invalid object access in UpdateIntel * CTD when checking in with AWACS * CTD in AirTaskingManagerClass::FindNearestActiveTanker * infinite loop in AirframeClass::CalcMach * CTD in VU message handling
  20. 1 point
    Mirage F-1JA v1.2 is waiting for approval. What's new : - Reworked skin. - Upgraded avionics. - Upgraded data.ini and loadout.ini. - New Loadout image.
  21. 1 point
    Operation EAGLE EYE....Bronco Winters intercepts an inbound drug runner flying low off the coast of Florida.... But it's no match for a burst of 20mm And then home for breakfast
  22. 1 point
    I'm making a Drug Wars install for myself, based on the YAP mod and the Narcos terrain, but with additional Central America and Cuba terrains added so far. I'm in the process of adding more aircraft and ground objects from several sources, and am flying single missions and having a lot of fun... Colombian forces operating against Cartel drug farms
  23. 1 point
    Nice review with usefull links Wish for new SF2 support by TW :(
  24. 1 point
    Menrva, The map was before the computer crashed when I had Photoshop. I basically took the TW color palette and did a "replace" option. Now I am using GIMP and am relearning everything. If I can figure it out with GIMP you will be the first to know! Krfrge


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