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Showing most liked content on 12/21/2017 in all areas
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3 points
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3 points
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3 points
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2 pointsAnother of TK's F-14 in Adversary colors...just a quick improvement over the stock skin
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2 pointsThe key is consciousness. Until mankind can not grow up to a certain level of understanding of life and their laws (and I not talk about bill of rights, and any man made law system) contact will not happen (on broad or public manner) and we are stuck on solely this planet. When our habit of using any new advancement to making newer or better more destructive weapons CHANGES to utilizing to our betterment of living and our fellow man, when we interact and live with compassion, kindness and unconditional love, then we would be allowed to go beyond this planet and start colonize nearby or bit more distant places. Currently we are viewed as children still playing in the sandbox, no more, not less. Although we passed a certain turning point so "self destruction" will not happen (warmongers will still be around for few more decades and local incidents will be likely), but still early on our process of "growing up". There are few more natural laws that we haven't even discovered yet (there is no black matter just missing natural laws) that will allow FTL speeds/ interdimensional travels and understanding the working of galaxies and the universe. Few inventions that are still to come that will tip the balance more and more toward graduating up in the kinder garden to primary school, then above. How long will take? Anywhere between 25 to 1000 years, its only depend on ourselves, and the willingness to change our way of life (leadership, greed, ego, hatred, etc) The better we get the more inventions will be available to us to make life easier and better and advance faster ahead. Religious systems will change or have to change in order for them to continue to exist otherwise people will gradually turn away from them. There is not much that need to add for them, only the scale of application in understanding what exactly they meant in the writings and of course get rid of contents that were artificially placed in each to create control, turmoil and "difference" between the different views of enlightenment. As the old saying goes "All roads lead to Rome"; doesn't matter which one you are on, it will still take you there; no need to argue or quarrel about who's is better or more true, still just a road. Until we graduate out of the sandbox, individual sightings/encounters (like in OP) will still happen. Mankind have a habit to grow out of, namely we behave alone or in small groups differently then in big masses. Individuals can have curiousness and attention to try to understand such events, masses currently can still behave like sheep or a low conscious herd of animals, without ability to think clearly only driven by emotions.
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2 pointsYes colors are a struggle, but by comparing one with another I slowly get to it
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2 points
Version 1.0.0
60 downloads
*DE-LURK* A small Christmas gift to the great community here keeping this game alive. Original model by JasonOwen found on Free3D.com https://free3d.com/3d-model/german-ww-2-car-kubelwagen-6723.html Polycount lowered and some re-texturing plus import into SF2 by me. INSTALL INSTRUCTIONS: 1. COPY THE KUBELWAGEN FOLDER FOUND HERE INTO THE "GROUNDOBJECT" SUB-FOLDER FOUND IN YOUR INSTALL'S "OBJECTS" FOLDER 2. EDIT YOUR TERRAIN'S "TERRAIN NAME'S_TYPES.INI" BY ADDING THE FOLLOWING AT THE END OF THE TARGET TYPES LISTED THERE [TargetType***]<=== IMPORTANT! UPDATE TO NEXT NUMBER IN SEQUENCE Name=Kubelwagen FullName=Type 82 Kubelwagen TargetType=MISC ActiveYear=0 TargetValue=10 UseGroundObject=TRUE GroundObjectType=Kubelwagen RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=5000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Jeep_Destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 To have the object show up in game it will need to be manually added to the various areas in the Targets list by using something like Mue's TargetAreadEditor. Could work in SF1 with some fiddling with INI files but I'm not going to try. Released under the Combat Ace Fair Use Agreement. S! Steve T December 2017 *RE-LURK* -
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1 pointI fully agree. And you know, imho that this kind of advancement, isn't "forbidden by God until we grow up" or something like that - it's rather an accomplishment that, in order to be achieved, needs an evolution of how we as human look at and perceive things. Such evolution would most likely determine, among other things, large changes in the scientific method and how it is applied. Sadly, the herds are unable to direct themselves and they are led by elements which stay outside of them. In particular, the ability of not thinking clear as masses, is crippled not by emotions in general, but by fear. To keep it simple: the herd is kept afraid and terrorized by the shepherd, who managed to assume the control of it by killing some of the sheep with a stick. The stick is, in human matters, where the largest part of all the wealth and resources available go, and we all know what that is.
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1 pointSF2 WW2 Fi-156 Storch RHAF =Royal Hellenic Air Force ( Greece) SKIN
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1 pointSF2 WW2 Fi-156 Storch RHAF Royal Hellenic Air Force ( Greece)....WAIT APROVAL...
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1 pointi think that such entity is actually entities, in the sense that if there are intelligent species, we can be sure that there are lots of them, not only one. Very likely, the universe is big enough to contain everything you hypothesize, and yet much more. We tend also much to see this subject as an interaction between human and "others", when actually it makes much more sense that these different entities interact among each other. Why is the human race and Earth in general being somehow "ignored"? Some users talk about our tendency to kill and make suffer each other, and I think that it's the right track. If there is a condition by which such "advanced" (again, we focus on technology, but i suspect that it's a much more general aspect) beings can't or don't want to, approach the humans is that humans are divided and do not act with a single will, which should be the "most general good possible" at their level of culture, society, etc. I sincerely doubt that anybody who is able to perform voyages over light years distances would enter in contact with our current leaderships - so that they can keep it secret and try to exploit it to their advantage and to the disadvantage of the other creatures of the Earth. There is also another problem, and this one is pretty much "human only" - religions. The disclosure of the knowledge that we "aren't alone" would force all the human religions to readapt to a much more universal context. It would also probably mean that some of them, especially some of the monotheistic, would be subtracted of most of their fundamental reason d'etre. The way human matters are managed these days, I don't think that such adjustements will be allowed in any short period of time.
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1 pointIt also assumes that such an "outside force" would find Earth as it is today. Again assuming they did not interfere with anything here and they just came.. and A, they are benevolent/ at least neutral and just watching B, Outright hostile (came to enslave, consume .. etc etc the humanity.) I think whatever such entity or force may exist, superior and advanced.. it may have very well existed 100 thousand or even a million year ago. I don't think a first contact was in the 20th century. And, Their intentions can be much more complex than just and utter Hollywood invasion force, or grinning Zoo watchers.. They could be farmers... seeding, weeding - then ultimately harvesting. They can be land owners, directly/indirectly managing the planet interfering when something they don't like They can be more, even gods, not just managing but completely controlling the system like we do with a strategy game, via their "human" pawns and puppets. Just like how it is being done in small scale in every human country between the power holders and the masses. They can be scientists... making something, observing... then clean up the failed mess and starting a new one in a new pot. OR, simply, they are the same of us. What would WE do with a stone-age alien civilization on a newly discovered world? Discover them, observe them, befriend them... teach them...experiment on them, take their lands away, good alien is the dead alien. We need another Earth, say the stockholders. How dare they throw stones... alien terrorists.
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1 pointView File South China Sea 250m v 0.1 BETA =================================================================== South China Sea 250m v 0.1 BETA December 2017 =================================================================== This is a work-in-progress (BETA project) developed as a stand-alone for a merged Strike Fighters 2: Vietnam and North Atlantic. Included are 2x 7z files; Project South China Sea-pt1.7z (contains the menu and objects) and Project South China Sea-pt2 (contains the terrain). This project has been underway for over two years and started as a Strike Fighters Project One terrain add-on. Initially I used a standard resolution terrain but thanks to Stary's terrain tests I have managed to develop this terrain at the 250m scale. Not all locations are accurate due to game engine limitations. This terrain is massive and covers an area 3000x3000km. Currently there are 511 tiles, which is a byproduct of building custom local/islands tiles for the region. I am not able to build all islands due to game engine limitations. Some Island tiles are very simplistic while others are pulled from Wikimapia and reworked. Due to the large area coupled with 250m resolution you will need a strong system to run the game. Please send me feedback if you find issues with the terrain. =================================================================== REQUIRED for this terrain. 1. A merged copy of SF2V and SF2NA. 2. Terrain: Stary's Green Hell 3.5 You sir are truly a master! My customized special tiles compliment Stary's work. These include additional terrain, river, stream, mountain and Island tiles (some fictional). =================================================================== Optional I used a lot of helicopters for this project (AH-1 series, AH/OH-6, CH-47, CH/HH-53, UH-1, UH-60). If you have Yakarov79's AH-1F, I added an Australian skin to the basic AH-1F model. Yakarow79 was gracious enough to provide 2x regional specific cobras; AH-1J_PinoyCobra & AH-1J_TOW_PinoyCobra. Jarek thank you for taking the time to customize these cobra's for the South China Sea project! The OV-10D - I took the OV-10 and modified the DATA.INI into an OV-10D NODS platform. I know the Philippine Air Force is still using the OV-10 airframe. Its not perfect but it is the best I can do currently. All I did was some .INI work and skinning (my skinning skills for this a/c aren't so good). The PC-9A - I created a Philippine Air Force skin for DELS PC-9A using existing templates. As an added option, I created 2 new screens; Main Screen and Single Mission. Drop the JPGs into your Menu folder. =========================================================== License: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This terrain may NOT in any way, shape or form be used in any payware additions. =========================================================== Final Words. A lot of thanks to Menrva and Stratos for their continuous support during this process. Stary, thank you for the superb GH tiles and allowing me to take some artistic license with your excellent work. Erik, Wrench and the other administrators at Combat Ace. If it weren't for this site, no one would be reading this. I am solely responsible for this project. I hope you enjoy it. Krfrge - December 2017. Submitter krfrge Submitted 12/14/2017 Category Full Terrains
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1 pointGents, you all know that you're complaining about a mod package that's nearly 10 years old, right?? And that the people that built it aren't even around anymore? My suggestion is, if you have documented proof of the ECM issue and the capabilites the aircraft is SUPPOSED to have, is the make the adjustments in the data inis of said aircraft, state the reasons for the changes in your readme (documenting the appropriate USAF T.O.s or whatever), and upload the corrected data ini's to one of our many convenient categories (suggestion: Object Mods / Ini File Edits) so the community can share in the correction. Don't forget to include a screenshot, either (required) Because complaining about it in a 10 year thread, accomplishes nothing. Work the problem and share it with the community. That's how we do things here
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1 pointUkraine 100th KIAP 1991 weathered, and 40th Air Wing Vasilkov 1993
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1 point
Version
267 downloads
SF2 WW2 Fieseler Fi 156 'Storch' (MTO/ETO) Pak, 3/1/2014 -- Something for the WW2 ETO/MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs below the 08 pach level. Due to some of the modifications made to fit them into the SF2 environment (specific statements for decals and the 'open cockpit") all the features will =NOT= be working as designed in anything earlier. No support is/will be available for 1stGen users to do so.* Some modification, tweeks, reskin and so forth for Raven's cool little Storch, adds another skin (MTO Desert) and new decals (radio call letters) for both. Also, a exceedingly modified cockpit from my L-19 mod, making if nicely Player Flyable. (as seen in the SF2 Storch Tweeks Pak from a few years back. Ths mod includes that, plus more!) So, you have to 2 skins: Euro Green (the original) (represeing ????) MTO desert mottle camo (representing 2(H)/14 in North Africa) Originally, I was just going to do an 'update pak', but it was just as easy to assemble a Full Aircaft Update Package. This was done simply for 'ease of use' (read: laziness!!! :) ). All skins is still in bmp format. Decal randomization is TRUE. All the markings are decals. Each skin has 12 radio letter decals. There is NO hangar screen. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them. This pak includes a number of changes for SF2, so if you have the Storch already, you might REALLY want to back up your original, as THIS is designed to replace it. Also, give the "Notes" section a read too. With Thanks To Raven for the bird! Happy Landings! Wrench Kevin Stein -
1 point
Version
175 downloads
SF2 WW2 Fi-156 Storch Tweeks Pak -- Something for the WW2 players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will work in SF/Wo* 1stGen game installs at the 08 Patch Level. However, due to some of the modifications made to fit them into the SF2 environment (read: cockpit tweeks, data ini tweek, destroyed model), all the features will =NOT= be working as designed.* Some modificationa, tweeks, reskins and so forth for Raven's very cool little Stroch, create an SF2-ish version. (although it needed very little work!!). As stated above it will probably work in SF/Wo* game install at the 08 Patch level. As the cockpit uses the "open cockpit" statement, it may not work in 06 levels. I don't remember if that statement is active in those earlier versions. Basically, I've added a working cockpit, with extensive modifications to allow you 'see' the internal structure of the framing and such. The cockpit comes from my L-19/O-1E mod, which is in itself a mod of Kesselbrut Yak-3/9 cockpit. Through use of moves and Hides, along with metric conversion of the gauge readout, makes this a fun plane for sightseeing! And a new pilot figure and engine sound, too. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too. With Thanks To Raven for this bird, Happy Landings! wrench kevin stein -
1 point
Version
263 downloads
SF2 WW2 Hawker Sea Hurricane IIC, by Raven -- Something for the WW2 ETO/MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility this mod may work in SF/Wo* 1stGen game installs. However, due to some of the modifications made to fit them into the SF2 environment, all the features will NOT be working as designed.* *Full-5 Perfered, as these aircraft make use of the SF2NA Carrier-basing statements* **This pak can be used to Update Raven's original release. It can be found at the following URL: http://combatace.com/files/file/13122-seahurricanmkiiczip/ This is the complete aircraft, just minus the original 835 NAS skin (yes, laziness again. Just as easy to upload the complete aircraft, as an 'update pak') The skin included herein is for: 880 Squadron, aboard HMS INDOMITABLE in the Med (possibly during Operation Pedestal) This skin is still in bmp format. All new decals were created for Codes and serial numbers. Decal randomization is TRUE. As all the markings are decals (excepting the national markings), it would be quite easy for other skinners to recreate other RN squadrons that used this mark Sea Hurri, as the Temperate Sea Scheme was used throughout the North Atlantic and Med. A new SF2 style hangar screen included. All of Raven's weapons for the Hurricane are included, upgraded for SF2 usage. These are ALL the weapons, for all his Hurricanes (as there are several other mods in the works) As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Good Hunting! wrench kevin stein
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