Jump to content

Leaderboard


Popular Content

Showing most liked content on 02/06/2018 in Posts

  1. 10 points
    Finished the Eagle Hi-Rez. Noticed that The E-2C Hawkeye has lots of skin downloads available. Figured we need on in Hi-Rez to bring out the REAL beauty in this bird. Still WIP.
  2. 9 points
  3. 8 points
  4. 6 points
    Of course it's possible to write an exporter for 3ds max. But I don't plan to do it myself because: 1.) I don't own 3ds max 2.) My priorities are more in providing a free/open source toolchain for strike fighters 2
  5. 4 points
    Mue, The tool is great. I have managed to get some items into game. Screenshot is of a troop tent that I found on line.
  6. 4 points
    Also got some work done on the Pfalz D8 - a fast climbing little bumblebee of a fighter.
  7. 3 points
    Note: This French-made Nieuport-23 (S.No. 3598) belonged to Boris "Bob" Guber, the unit commander of the 19th Сorps Aviation Squadron (19-й KAO), which was part of the 1st Combat Aviation Group (1-я БАГ) of the Imperial Russian Air Service. This plane did not have the number "3" on board! Here is a more correct reconstruction:
  8. 3 points
    Having gotten assistance from baffmeister on some damage modeling issues, the stable of Nieuports is back in-work. Thanks, baff.
  9. 2 points
    ..i try to go in crete......I.. try to make some model's...to see.....how look's like....! I am making a DFS.....glider...and ship's.......by the way.....soon.....!!!!!!!
  10. 2 points
    namedders , which terrain is that ??? mandatory screenshot
  11. 2 points
    The only major change would be the campaign name in the dropdown menu list, since other countries had their own name for the American Op. Desert Storm. There is no point in dividing, AFAIK. However, when I'll work on the campaign .inis, I'll make sure to rework mission types probabilities as realistically as possible; in the original ODS mod, depending on the squadron selected, I even got CAP missions against many Iraqi planes well inside Saudi Arabia, Qatar and Bahrain. Much unrealistic. So it's on the “to fix” list.
  12. 2 points
    Re-tweaking smoke and fire effects too in the particlesys ini file for more subtle smoke/fire, and corresponding individual effects inis from the effects folder...the thinner smoke and fire trails should also help to improve realism, and smaller balloon explosions with quicker dissipation of burning debris. Von S
  13. 2 points
    Town of Nakashibetsu at Hokkaido. Early stage of tile development.
  14. 1 point
    Guys, check that out at 1:08 It is our Rafale!!!
  15. 1 point
    Nice one VonS can you include these effects in your next FMs update they look realy good, Thanks
  16. 1 point
  17. 1 point
    They also used a text-to-speech technology as well. The narrator is fake. I could tell because I use one for communication. Falcon
  18. 1 point
    Night gun firing wingman ....
  19. 1 point
    Ok ;-) You can call me 'Lucky', it was PSU only ;-)
  20. 1 point
    yes...but. I would focus on - what we have... - what we can have in near future...(before deadline - if there will be deadline) so any new model - sure....but who / when / if ever / ? - improvment of what we have - cleaning folders - outdated/ not used/new models./ etc. + (bmp to jpg)
  21. 1 point
    Mue, how about a latest max versions exporter too? Just saying... is that possible?
  22. 1 point
  23. 1 point
  24. 1 point
    Also got the D3 - not D3a - working ingame for the first time.
  25. 1 point
    Thought you guys might appreciate the kind of testing dialogue that we go through to develop new aircraft? VonS wrote: ...that the cockpit and engine section are transparent when viewed from about 400-500 m (LOD 2 level maybe?)... (see first shot below) My reply: RE: Pfalz - the "missing" stuff is deliberate. Ingame you are looking at LOD2 (see second shot below), which has only 7,610 polys (compared to 24,792 polys in LOD1). There is no "right" way to determine the distance at which LOD2 replaces LOD1 to maintain high frame rates. Currently, I have the transition distance in the PfalzDIIIa.ini set at: [LOD001] Filename=PfalzDIIIa_LOD1.LOD Distance=50 That's how I can run dogfights of >32 aircraft with no performance penalty (see third shot below). I have a fairly healthy rig - my frame rates are generally high - so it is difficult for me to guess when the change should occur. If you think your rig can handle the load, increase the distance to 100, or 200, or whatever. Perhaps this is an installation tweak we should include in our instructions?
  26. 1 point
  27. 1 point
    Working on more paint jobs for the Nieuport 28.
  28. 1 point
    Got some work done on the new Halberstadt CL4.
  29. 1 point
    You could check if setting a specific environment file works in FE2 like it does with SF2 from within the terrain's main ini. Example from SF2 [Terrain] TerrainFullName=Southwest U.S. ... EnvironmentFile=SWUS_ENVSYS_STOCK.INI //EnvironmentFile=SWUS_ENVSYS_SARCASM_14.INI //EnvironmentFile=SWUS_ENVSYS_SARCASM_15.INI In this case the different inis are all in the terrains (SWUS) folder but the path can be changed to point to the Flight folder. You can have one set of different environment inis in the Flight folder and link to them individually EnvironmentFile=..\Flight\SWUS_ENVSYS_STOCK.INI Hope this works..
  30. 1 point
  31. 0 points
    Enoc's PC died, so we will post news at the end of February. His PC should be back up and other goodies should be finished also.
  32. 0 points
    I rarely touch my models these days,so its all really academic...


×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..