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Showing most liked content on 06/21/2018 in all areas
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5 pointsDarn it! RavenClaw's let the cat out of the bag! It was going to be a surprise! Seriously though Guys, without Volker's help the project would still be in limbo, now it's going to see the light of day for sure! Hopefully before the summer is out.
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4 pointsI finished model, some details certainly I just suppose. And additional I decide to add W80 nuclear warhead.
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3 pointsInspired by Geary's great Sea Falcon skin available here at Combatace, I decided to create my own version (hope you don't mind, Geary ) Mitsubishi F-2N Sea Viper, VF-103 "Jolly Rogers", May 2000 I know that the starbar normally is placed at the nose of the plane, but in this case the nose was too overloaded with decals, so I placed where the USAF wears it... (please don't hurt )
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3 pointsI like smoke trails on your steam jet... @namedders - looks like you have two pilots in that harrier....
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2 pointsYes, delete the SystemName=pilot or comment it out. Here's the famous Harrier jock body-double...
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1 point
Version 1.5
356 downloads
SF2 SA-7 Grail / 9K32 Strela-2 MANPADS Pack 1.5 ----------------------------------------------------------------------------------------- This pack features the famous SA-7 "Grail". It is a man-portable, shoulder-fired, low-altitude, infrared guided surface-to-air missile system (MANPADS). It is widely exported and has been in use in nearly every regional conflict since 1969. Despite its operational limitations, it has been proved quite effective in the hands of tactical armies and rebel groups. During War of Attrition on 19 August 1969 Egyptian soldiers brought down an Israeli A-4H Skyhawk some miles west of the Suez Canal using Strela-2. According to some sources this might have been the first successful combat use of any MANPADS in history! Following variants are included: 9K32 Strela-2 (SA-7A, 1968) - First variant. 9K32M Strela-2M (SA-7B, 1970) - Improved variant. ------------------------------------------------------------------------------------------ New features: - Updated missiles data which offer more realistic performance - Fuze distances have been increased since the SA-7 had lethality limitations after hitting a target. Now a target can be hit but it may return back home safely - New launch effect and sound ------------------------------------------------------------------------------------------ Known issues: - Due to game engine limitations concering missile guidance, 9M32 (SA-7A) missile's target aspect has been set as Rear 180 despite the fact that in reality it could be fired only at the rear. After massive failed launches it became clear that it was extremely difficult to achieve a single hit by setting 9M32 as Rear 60 even when some other values such as FOV and track rate had been increased. - Helicopters have higher survival rate per hit because in some cases missiles hit the tail rotor without causing significant damage. I guess this is another game engine characteristic. - Low altitude (lower than 600-800m) performance is downgraded for current missile values. By increasing noise rejection the missile becomes capable of hitting targets in lower altitude but at the same time the single shot hit/kill probability is being increased to an unrealistic level. - Fuze distances are longer compared with the actual lethal and damage radius of the system. In SF2 world the real high explosive warhead quantity is big enough to destroy a fighter size target even in 10 meters! ------------------------------------------------------------------------------------------- As always open readme.txt first to see installation instructions and credits. Lot of research and hard work was made to make this SAM as realistic as possible. More than 2000 launches took place! Enjoy as much as you can this mod and leave comments with your in-game experience in the support topic! -------------------------------------------------------------------------------------------- License: This is a freeware; yet it can be redistributed only in other CombatACE mod packages. You are free to make further modifications for own use but if you plan to release a modified version of this package you must request permission first. In that case you must include original read me file. This mod may not in any way, shape or form be used in any payware additions. -
1 point
Version 2.0.0
2,441 downloads
AV-8B Harrier II. This is my humble rework of AV-8B. Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.) It is designed for and works only in SF2 series. Around 2 years ago - January 2016 - KillerBee approach me with the possibility of updating bobrock's harrier. After some time, we had prepared the updated file ready for upload. Small changes here and there corrected few things. And great skins by Killerbee. And then KillerBee disappeared from CA forum. Honestly, up to now, I have no contact with him. last - 4th May 2016. So harrier stayed on drive waiting for his comeback. But .... I couldn't resist...And iI started to mod this again. Since I had no KB skin templates I had to do all new skins...and more. So now I am here... It ended with a new cockpit and a whole set of new skins and decals on whole remodeled 'old' Harrier. - there is no single part of an original model that hasn't be touched/remodeled etc. First of all...If you want to count rivets....Do not. Many things could be done other way....but I did it my way. So you have to bear with it. All skins are in 4096x4096 format. So you can easily resize down. If you have problems running this in game. Resize skins to lower resolutions Decals are based on my and KillerBee research. All serials are correct for the first version of Harrier II. Not always (but mostly) correct for a unit/year of service etc. Big Thanks to Ravenclaw - He send me file with new ALQ-164 pod. Now it is part of the upload. You will find separate upload soon with Operation Desert Storm skins and decals - Only units that participated in the operation. For some reason, I have added weapons that are present in Loadout.ini. Animations: 1= canopy open - close 4= refueling probe - beware of a speed limit ************************************************************************************ for proper sound work you should add these lines into soundlist.ini SoundFilexxx=xxxx SoundFileXXX=USMComm_1 SoundFileXXX=Equalizer [Equalizer] Priority=NORMAL Looped=TRUE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [USMComm_1] Priority=NORMAL 3DSound=FALSE NumBuffers=1 Looped=TRUE FrequencyControl=FALSE ************************************************************************************ Credits. Me - whole sort of strange things - model-re-model, new cockpit, skins, decals, ini files etc. Ravenclaw - BRU-42 ITER models. ALQ-164 model, weapons. 331Killerbee - ideas, good words, research primary work on skins and decals, work on ini files, loadouts, effects etc. Crusaders - help with avionics ini. bobrock- original 3d model - Thank you and thanks to KillerBee. Sounds taken from sources offering free sound samples. Thanks to a lot of people who helped me with this mod...Stratos, Crusader, Geary, gurru, Soulfreak,76.IAP-Blackbird, and others. Thank you all CA users. Yes I know its huge - but I couldn't make it smaller. Be sure to download all 4 parts and optionally - ODS skins/decals set. Enjoy. I enjoyed it much when making this pack. Expect unexpected. Report bugs. Suggest changes. Reference: AV-8 TACTICAL MANUAL NWP 3-22.5-AV8B vol.I AV-8 TACTICAL MANUAL NWP 3-22.5-AV8B vol.II NATOPS FLIGHT MANUAL NAVY MODEL AV-8B/TAV-8B 161573 AND UP AIRCRAFT NATOPS FLIGHT MANUAL A1-AV8BB-NFM-000 (June 1983) a whole bunch of marines dedicated websites - that I can't remember now. seaforces.org gonavy.jp navysite.de tailspintopics.blogspot.com Squadron Signal: 1058 Harrier in Action. Squadron Signal: No.209 AV-8 Harrier in action SAM Publications: US Marines AV-8B Harrier II Aircraft Ilustrated.Special: Harrier Harrier Inside and Out by Mark Attril ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Kind regards. Jarek Hereda. -
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1 pointYakarov79 I could kiss you!!!!!!!!!!!!! That was it!!!!! I didn't have the systemName entries .. everything now works!!!!!
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1 pointOr simply install pilot from Harrier pack ..it is folder named 'Pilot_USMC' containing fake pilot clear tga and ini file...
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1 pointwe do have a RF nose but the dimensions of it are wrong , i´m currently working on a shorter more correct nose this is the old nose we have , the new one will look much better ( i hope )
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1 pointwould you believe its almost the original J57 exhaust? simply modified by upping the particle life time to 120 seconds and visible distance to 17000 meters. sounds like alot, but the old pics and vids show them things to be smoky mandatory screenie
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1 pointYakarov 79, thanks for your time :) Here are the data entries for the dispensers.. [WeaponData001] TypeName=F5a_Chaff FullName=F5a_Chaff ModelName=F5a_Chaff ModelNodeName=Dispenser_R Mass=25.000000 Diameter=0.300000 Length=0.500000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=NATO SpecificStationCode=Chaff NationName=NETHERLANDS StartYear=1970 EndYear=2020 Availability=3 BaseQuantity=2 Exported=TRUE ExportStartYear=1970 ExportEndYear=2020 ExportAvailability=3 WeaponDataType=4 StoreType=2 NumChaff=30 NumFlare=0 EjectPosition=0.000000,-0.800000,0.000000 EjectVelocity=0.000000,-10.000000,0.000000 and for the Flares .. [WeaponData001] TypeName=F5a_Flare FullName=F5a_Flare ModelName=F5a_Flare ModelNodeName=Dispenser_L Mass=25.000000 Diameter=0.300000 Length=0.500000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=NATO SpecificStationCode=Flare NationName=NETHERLANDS StartYear=1970 EndYear=2020 Availability=3 BaseQuantity=2 Exported=TRUE ExportStartYear=1970 ExportEndYear=2020 ExportAvailability=3 WeaponDataType=4 StoreType=2 NumChaff=0 NumFlare=15 EjectPosition=0.000000,-0.800000,0.000000 EjectVelocity=0.000000,-10.000000,0.000000 And here are the dispensers on the model ..
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1 pointI can't spare time for the map work..I'm sorry to announce my work very early..
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1 pointThe Rarest of the Rare...an F-4G Phantom II of VF-116 Black Lions, circa fall 1964...a squadron that never "officially" existed since it was commissioned by mistake and then countermanded almost immediately, but not before a few aircraft were actually painted, including this one, Modex 610, BuNo 150645.
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Version 1.0.0
310 downloads
SNR-125 'Low Blow' Sam radar object for SF2 series game. This is mostly eye candy stuff. Just to improve visual side of the game. In this pack, you will find new objects. But no worries nothing needs to be overwritten. Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.) Mostly this mod is for modders, terrain builders. As some radar settings need to be adjusted for proper working with your installs. Radar family/network type need to be adjusted and associated with your other SAM objects. SA-3 /S-125 family in this case. Also, placement on terrains might be strange sometimes because of construction of the lod. All ini files are beta....mostly to make the object working - rotate radar mast, bend etc. Station is set as SAM radar and is connected to SA-3 radar network I'm hoping someone will do correct ini edits. Only if there are still some modders around here..... So do not complain if something is not working- just edit your way. You have working lod and skins... Basic skins green and tan. All skins are in 2048x2048 format. So you have to resize for your own preferred size. So play with it, and hope someone will do better ini for this. credits: model, ini edits ,skins - me - JH. templates available upon request. regards. Jarek Hereda This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to makefurthermodfications, contact me first. Any persons wishing to makefurthermodfications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHERWEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THANTHIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. -
1 point
Version 1.0.0
311 downloads
9A34M Strela-10 known as SA-13 Gopher Pack contains new ground objects for SF2 game and new weapon. Basic modding skills are required to run this mod. (copy/paste, modd folder structure etc.) All ini files are beta....which mean it's there, it works but it is not final - I'm not much of ini editor...so enjoy I'm hoping someone will do correct ini edits. Only if there are still some modders around here..... So do not complain if something is not working- just edit your way. You have working lod and skins... Ground objects are: 9A34M and bonus 9S80 PPRU-1 Dog Ear radar - which is just eye candy....and workis as ew_radar. Three basic skins included for each vehicle. Weapons: new model for 9M37 Strela-10 missile. If you don't want launching containers to be open - delete lines in data ini file DeployAnimationID= for each missile. All skins are in 2048x2048 format. So play with it, and hope someone will do better ini for this. credits: model, ini edits ,skins - me - JH. templates available upon request. regards. Jarek Hereda -
1 point
Version 1.0
420 downloads
These are alternate tiles made from satellite images for the DS terrain included in the latest version of ODS for SF2. They are 1024x1024. They can be used in other terrains that use the stock desert tiles, however I did not make all tiles from the stock SF2 desert tile set, only those used in the DS terrain. For example, I did not create the river tiles. -
1 point
Version
1,394 downloads
-------------------------------------------- SF2 AAA Pack -------------------------------------------- This package is an update to the mod of the same name previously released by Malibu43. It collects updated versions of most flak guns and AAA that have been released for the Strike Fighters series at ComabtAce.com. Updates performed include the following: - added new skins (Green or Tan) to objects that lacked one or the other - added missing Freq data to some fire control radars - implemented numerous tweaks to guns and radars to standardize data and improve performance - tweaked gun data to standardize data, implement new effects, & improve performance - added RadarFamily data w/ associated TEWs entries and TGAs Please review the following section for notes on what's included in this package and how to install the various components. ~~~~~~~~~~~~~~~~ Package Contents ~~~~~~~~~~~~~~~~ In the root of whatever folder you unpack this mod to, you will find the following standalone files, which include data to be added to various config files: - BULLETOBJECT_ADDITIONS.TXT: additions to BulletObject.INI, which should be unpacked from the ObjectData001.CAT in your SF2 installation directory and placed in \Objects in your Mods Folder. - SOUNDLIST_ADDITIONS.TXT: additions to SoundList.INI, which should be unpacked from the FlightData.CAT in your SF2 installation directory and placed in \Flight in your Mods Folder. - RWR-LST_ADDITIONS.TXT: additions to individual aircraft RWR.LSTs (these reference the new TGAs included in \Flight) NOTE: to unpack files from CATs, you will need the ThirdWire CAT Extractor tool, which can be found at ThirdWire's web site: http://thirdwire.com/downloads_tools.htm * * * You will also find the following directories, which include the main installation files: \EFFECTS: effects for the various guns included; to be placed in \Effects in your Mods Folder. \FLIGHT: new RWR TGAs for TEWS RWRs; to be placed in \Flight in your Mods Folder. \SOUNDS: sounds for the various weapons and ground objects; to be placed in \Sounds in your Mods Folder. \OBJECTS: includes custom gun tracer TGAs; to be placed in \Objects in your Mods Folder. \OBJECTS\GROUNDOBJECT_BLUE: "friendly" (mostly NATO) AAA guns and radars; to be placed in \Objects\GroundObject in your Mods Folder. \OBJECTS\GROUNDOBJECT_RED: "enemy" (mostly Soviet/WP) AAA guns and radars; to be placed in \Objects\GroundObject in your Mods Folder. \OBJECTS\GROUNDOBJECT_XTRA: optional versions of various "Red" or "Blue" ground objects that use different models (but closely follow the "original" Red or Blue objects); use these as replacements for the corresponding main ground objects. \OBJECTS\GUNS: guns for the ground objects; to be placed in \Objects\Guns in your Mods Folder. NOTE: if you need assistance installing these items, please consult the KnowledgeBase at CombatAce.com: KB for SF2 http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ KB for SF1 http://combatace.com/forum/99-thirdwire-strike-fighters-1-series-knowledge-base/ ~~~~~~~~~~~~~~~~~~~~~ Credits ~~~~~~~~~~~~~~~~~~~~~ This mod package collects a large number of AAA guns and radars previously released at CombatAce.com in various packs or standalone mods: Pasko ............................. "SAMs and Vehicles Pack: Euro & Desert" Nicholas Bell ..................... "WOE 1950's AAA Mod" Gerald14 .......................... "Russian Defence/ZSU-23-4 Pack" Monty CZ .......................... "SF2 WWII Flak Pack" Geo................................ "WWII Ground Object Pack" Pasko & Nicholas Bell ............. S-60, KS-30, KS-19P, ZPU-4, M-42 Nicholas Bell ..................... Bofors L60/L70 rebel ryder & Nicholas Bell........ M1939 flak guns Kesselbrut ........................ ZPU-1, OerlikonAAA, Skyguard, RH202, Zil-157_ZPU-1, US/UK_Cal50 SUICIDAL-ART ...................... Bofors L60 AAA Geo ............................... 20mmAAA & M16_Quad Monty CZ .......................... HS-820 & HS-831 ODS Team .......................... Firecan radar BANIDOS Team ...................... M167 VADS Gabilon ........................... Gepard Old Diego ......................... 51CalPit rebel ryder ....................... NV DShK EricJ ............................. Arab_DShK Wrench & 3rdWire .................. M-51 Skysweeper (based on KS-19) Unknown author .................... 37InchAA, 37InchEmplaced, TommyFlak37 Pasko & Nicholas Bell ............. US_90mmAA (based on KS-19P) Spectre8750 ....................... GAZ-66_ZPU23 Fubar512 .......................... ZSU-23 AAA tweaks ThirdWire ......................... BTR-ZPU, BTR-ZU-23, KS-12, KS-19, M113-ZPU, M113-ZU-23, ZPU-2, ZSU-23, ZSU-57, ZU-23, M35_Quad, M55_Quad, M-163 If we have neglected to credit anyone whose work is included in this package, please let us know and we will correct this list of credits ASAP. --------------- malibu43 & eburger68 18 August 2012 -
1 point
Version 1.0
818 downloads
This is set of satellite based 1024x1024 tiles created for India/Pakistan terrain by Deuces and Wrench Best to be used in dedicated India/Pakistan (AKA "Wings Over India") stand alone mod, but can be added to any install that has India/Pakistan map added into it. This pack assumes you do have installed and tested (flown over at least once) "Indiapak" map. Right now TODs and their placement is as they were for original terrain release, but they do work quite well. Also given the scope of the terrain portrayed and it's physical diversity I had to make some compromises. -
1 point
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