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Showing most liked content on 06/30/2018 in all areas
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5 points
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4 pointsMikoyan MiG-29A 'Fulcrum-A' - Turkish Air Force, 1999 The coup d'état in Cyprus on July 15th, 1974 by a combination of the Greek army in Cyprus, the Cypriot National Guard and the Greek military junta ousted President Makarios III and replaced him with a dictatorship led by Nikos Sampson who declared the establishment of the Hellenic Republic of Cyprus. The coup was viewed as being illegal by the United Nations and was of huge concern to Turkey who feared that Sampson's next aim would be the total annexation of Cyprus by Greece. Within days Turkey had invaded Cyprus (without any resistance from the British forces based on the island) to quickly occupy 37% of the northern part of the island and expelling about 142,000 Greek Cypriots living in the north. War between Greece and Turkey seemed imminent but was averted when Sampson's coup d'état collapsed a few days later and Makarios returned to power triggering the collapse of the Greek military junta in Athens which had failed to confront the Turkish invasion. After the events of 1974, the United States imposed an arms embargo on both Turkey and Cyprus leading to sudden tension and mistrust between Turkey and the United States and pushing Turkey towards the Soviet Union leading to a vote in the Grand National Assembly of Turkey to become officially neutral (i.e. non-aligned) with President Fahri Korutürk announcing a huge increase in military spending with France and the Soviet Union gaining the most. In early 1975, the Turkish Air Force (Türk Hava Kuvvetleri) started to receive Dassault Mirage F.1's to replace embargoed Aeritalia F-104S Starfighters and also Sukhoi Su-17M's to supplement the handful of Phantom F-4E's that had escaped the embargo. Whilst still firmly in it's development phase, Turkey became the first international customer of the MiG-29 when the Turkish Air Force placed an order for 80 MiG-29A's in 1980 which entered service in March 1985. Skin Credit: EricJ
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3 pointsThis morning, checked out the FM adjustments to the Nieuport range of aircraft WIPs. VonS, and especially Crawford, have slowly ground their way through the hodge-podge of old files to develop new ones to match the new 3D models. The aircraft now destruct fairly realistically, given the limited effort I make when developing new 3D models. They do outstanding work. Also tweaked the artwork for the Vickers guns - they were a bit too darkish. As shown in the Sopwith Triplane shot, most machine guns are various shades of dark gray, not black. Shots of Br14 show the revisions to the Vickers artwork. For you camo buffs, the Br14 is finished in the Michelin factory pattern - there were several others as each contractor had their own interpretation of French government guidelines.
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3 pointsI came across this video on YouTube and given the prevalence of people who are both Star Wars fans and flight sim geeks on CA, cough!Wrench!cough, I thought I would share it.
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3 pointsIt's amazing what a little TLC can do. Don't remember where I got this but it needed a new paint job. 4 hours worth of work and PRESTO!!! Something worth flying.
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1 pointAs usual - thanks to all the talented modders and content creators here for their amazing work..! LINK to Mission 01
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1 pointIt is advertised as coming with a campaign and missions so you should get The Valley campaign with another 8 single missions going by what comes with Flaming Cliffs 3 (which is supposed to be exactly the same) Note that the A-10A is a lite module and not a full simulator like the A-10C if that is what you are after. Also note that Flaming Cliffs 3 is worth considering at $24.99 for this instead of buying single modules at $7.49 because it comes with the A-10A and 7 others: DCS: Flaming Cliffs 3 (FC3) is the next evolution of the Flaming Cliffs series. FC3 features the F-15C, A-10A, Su-27, Su-33, MiG-29A, MiG-29S, Su-25T, and Su-25
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1 pointAnother excellent add-on aircraft, Stephan 1918! An obscure machine that few knew anything about, myself included. Will work well on Eastern Front campaigns chasing its French-built, Russian flown counterpart, the Nieuport 17. Its twin guns will make short work of that famous French fighter. Or... it will be relegated as a Jastaschulen mainstay, no doubt. Quality work, as always!!
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1 pointNice move! Another excelent subject. I love your models. They're solid and trouble free. Thanks!
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Version 1.0.0
160 downloads
The German Siemens-Schuckert D.I was a direct copy of captured Nieuport 17s. The most important difference was in the engine. The Siemens Schuckert Werke (SSW) D.I used a geared Siemens-Halske Sh.I engine which produced 1800rpm. The spinner nose and open bottom cowling were necessary to help cool the engine. A bigger prop required a taller landing gear. Problems with engine production delayed the release of the SSW D.I. The Albatros D.III was already available by the time the SSW reached the front. The Albatros was a much superior plane, and was less likely to be mistaken for a French plane. The SSW D.I only served for a short time on the Western Front, they served longer on the Eastern front. My Siemens-Schuckert D.I includes a three color camo skin, a full set of number decals, a fully functional cockpit, and damage nodes for the wings. My skinning templates and a sound file for the engine are included in the download. Historical Notes: I do not have a sound file for the Siemens-Halske Sh.I engine, I am using Nixou's sound for the Le Rhône 110 hp engine instead. Credits: My thanks to Ojcar once again for making the excellent data.ini file for this plane. My thanks to Nixou for making the sound file for the Le Rhône 110 hp engine. Installation instructions: For FE1: Unzip the file and move the folder named "SiemensSchuckertD1" into the FirstEagles/Objects/Aircraft folder. If you don't already have it, move the file named "Lerhone110m1" from my Sounds folder into your Sounds folder. For FE2: Unzip the file and move the folder named "SiemensSchuckertD1" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "SiemensSchuckertD1". Move the folder named "D" from the Aircraft/SiemensSchuckertD1 folder into the Decals/SiemensSchuckertD1 folder you just made. If you don't already have it, move the file named "Lerhone110m1" from my Sounds folder into your Sounds folder. -
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1 pointThe efficiency of the ventral machine gun is not obvious, a deterrent at the very best Note that the French will repeat this in 1940 with the Br691/3/5 versions
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1 pointAlso, the guys pointed out I had forgotten the Caudron R.11's ventral Lewis gun. So, yet another revision.
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1 pointthis week on StrikeTankers2, obscure units lost to history (or at least the 70s) just moved to Beale AFB after a long stint at Wright Patterson is the 17th Bomb Wing and out of Kinchloe AFB we have the 449th Bomb Wing two last minute additions to SAC decals for the 70s. nice thing is i could just add them and the 301st BW at the tag end of the 80s decals rather than copying a folder to the tune of a few hundred more tga in the pack
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1 point
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1 pointThe Caudron R11 skins are nearing completion. Next, make the cockpit. Also working on a Nieuport 24bis.
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1 pointMike Dora suggested the R.11's resolute looking gunners exemplify the French slogan at Verdun: "they shall not pass."
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1 pointGterl and I are working on some file exchanges, which prompted me to dust off some old mountain ground objects and resume work.
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1 pointThose who have downloaded Geezer's Halberstadt CL.IV WIP, could notice the strange work of control surfaces (see screenshot). This error can be easily corrected by replacing the rudder and ailerons rotation axes in the DATA.INI file. Below is a revised version of the DATA.ini, with fixes for the propeller and control surfaces for their correct operation. HalberstadtCLIV_DATA.INI
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1 point
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1 point
Version 1.0
637 downloads
This is a (by no means definitive) Weapons Pack for StrikeFighters2 WWll installs. I used Wrench's WWll Weapons Pack for SF1 (which itself was based on Bunyap's 2006 Pack) as a guide; I used 1948 as a cutoff point so a lot of stuff that was in that pack is gone. I tried to be fairly ruthless on that as I really don't see WWll continuing past that point; in my opinion it would have taken a lot of "what if" just to get there. None of this is original work on my part, I copied what I could from Killerbee's Ordnance Packll, what I couldn't find there I converted from the SF1 WWll Pack. It's more of a compilation so that most, at least, of what's needed for a WWll install can be found in one place. As usual, any screw ups are mine. Hope you enjoy it. SupGen 2/16/13
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