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Showing most liked content on 07/25/2018 in all areas
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6 pointsA work in progress terrain of mine, Midway Atoll + Kure Atoll. Don't ask for any release date, still a lot of work to do with it. Mandatory screenies, scramble mission over Midway Atoll:
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4 pointsWhile I DO love me some Mirages, the A-6 is still a blast to fly
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3 pointsCertainly! https://oldbrowser.files.fm/u/yr4jdaqf https://oldbrowser.files.fm/u/35p68kyt On the first link is the English version of the book, on another - the Russian original (for comparison). To date, this is the most complete and informative monograph about the S-16.
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2 pointshttps://www.timesofisrael.com/interceptor-missiles-fired-again-as-sirens-blare-in-northern-israel/ Splash one Fencer!
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2 pointsThe file "decals.ini" in your /Objects/Aircraft/Pfalzd3a/Jasta16b folder tells the game engine where to find decals. Here's an example of one of the entries: [Decal001] MeshName=WingO_L DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=PfalzD3a/Jasta16b/D/BWingL Position=-2.4620,-0.2600 Scale=4.1 DecalMaxLOD=3 The 4th line (FilenameFormat) identifies the particular decal (BWingL) and the path to it. So, your folder structure has to match. For some reason, I have the decals for most of my add-on aircraft in two places - one /D folder in the main texture folder of the aircraft folder, and another instance in a separate /Decals folder (in the \Objects folder), that only contains folders with the aircraft name, squadron/texture, and the /D folder (full of the decals). In other words, matching the pathway in "decals.ini" I believe this is a change from FE1 to FE2, and that I'm only keeping the copies of the decals in the main aircraft folder for "backup storage." I'm sure you only need to use the separate /Decals folder, since I have several aircraft (including the Pfalzd3a JG2 skin) that call decals from a different skin (J15Star). [Incidentally, all these folders are in C:/Users/Owner/Thirdwire/FirstEagles2, NOT in the main FE2 installation folder). There's a whole "Decalling Tutorial" stickied here, if you're interested in finding out more. Hope some of this is helpful. DARoot
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2 pointsThere were several types of Sopwich "Schneider / Tabloid". Usually they can be designated as SS.1, SS.2 and SS.3 (SS - Sopwith Scout), designated by the British. Type SS.1 was the direct development of the two-seater Sopwith Type St.B and the racing "Schneider". They had a protruding upper wing and no ailerons. Control of the wing with the steering wheel. Approximately the same were the first military Schneiders on floats ordered by the British fleet, and this type of control (wing warping, or gauchissement) was specifically stipulated in the contract. But by this time there already existed a more advanced airplane Type SS.3, equipped with ailerons and, apparently, the control stick. The upper wing was almost not protruding forward. They were also ordered by seamen in small quantities, one or two were armed. The prototype for the "Lebed" was the SS type, but in Russia, it seems, also got one SS.3. What is characteristic, later, the British upgraded all the remaining aircraft without ailerons to normal controls. By the way, I was prompted, that such "swans" was produced only three copies. V.A. Lebedev suggested to the Ministry of War acquire three "scouts": "I propose to purchase three "Lebed-7" apparatuses of the "Sopvit" type. These apparatuses are distinguished by their compactness, convenient transportation and high speed up to 150 km per hour, so that they can be of great use wherever a quick reconnaissance production is required. The price is 11200 roubles with a "Gnome-80" engine . Without a motor -7200. One we can deliver with a motor, two - without an engine. " But, in spite of the high estimation of the test pilot, these planes did not interest the "chief of Russian aviation" Grand Duke Alexander Mikhailovich.
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2 pointsMan this thing carries alot of A2G :) But this carries alot more.... :)
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1 pointOne of the major differences of the "2" series (FE and SF) is the fact that decals have to be in the /Objects/Decals/*name of plane* folder. From there, for the most part, the pathways should be the same (not always the case, but ya know...) Also, depending on the age of the mod (many predate 2008) the DecalMaxLod= line is missing. That just tells the game engine how many lower level LODs to use the decals on. So, normally, the pathway in the decals ini would be *name of plane*/-name of skin-/D (sub folder)/=name of decal= This little tutorial in the SF2 Knowledge Base might be of some help; I hope it is!
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1 pointThis is not quite true. We cannot call a SSW D.I a direct copy of the Nieuport 17, both aircraft differed quite strongly not only in detail, but also in geometry. The Germans retained the scheme, but the design was changed noticeably. First of all - a large diameter propeller for a low-revolution bi-rotary engine. This forced to increase the length of the landing gear struts, as you correctly point out. In fact, there were much more differences from Nie.17. To save the centering (CG) had to shorten the cabane struts, so the upper wing on the SSW is set much lower than on the French aircraft. The wing/stabilizer surfaces is also slightly reduced according to the new weight distribution. And "other minor differences" (such as steel interplane Vee struts instead of wooden, another tail skid, etc.). ))
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1 pointUpdated SA-7 pack is available! Launch! Moments before being hit... Boom A second missile getting closer... Second missile hit the burning airframe with a third one coming... 3 out of 3 for SA-7 !!!
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1 pointMike Dora just posted some outstanding shots taken at Old Rheinbeck Aerodrome. One more plugs into the theme for the new series of FE2 aircraft.
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1 pointView File Siemens-Schuckert D.I The German Siemens-Schuckert D.I was a direct copy of captured Nieuport 17s. The most important difference was in the engine. The Siemens Schuckert Werke (SSW) D.I used a geared Siemens-Halske Sh.I engine which produced 1800rpm. The spinner nose and open bottom cowling were necessary to help cool the engine. A bigger prop required a taller landing gear. Problems with engine production delayed the release of the SSW D.I. The Albatros D.III was already available by the time the SSW reached the front. The Albatros was a much superior plane, and was less likely to be mistaken for a French plane. The SSW D.I only served for a short time on the Western Front, they served longer on the Eastern front. My Siemens-Schuckert D.I includes a three color camo skin, a full set of number decals, a fully functional cockpit, and damage nodes for the wings. My skinning templates and a sound file for the engine are included in the download. Historical Notes: I do not have a sound file for the Siemens-Halske Sh.I engine, I am using Nixou's sound for the Le Rhône 110 hp engine instead. Credits: My thanks to Ojcar once again for making the excellent data.ini file for this plane. My thanks to Nixou for making the sound file for the Le Rhône 110 hp engine. Installation instructions: For FE1: Unzip the file and move the folder named "SiemensSchuckertD1" into the FirstEagles/Objects/Aircraft folder. If you don't already have it, move the file named "Lerhone110m1" from my Sounds folder into your Sounds folder. For FE2: Unzip the file and move the folder named "SiemensSchuckertD1" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "SiemensSchuckertD1". Move the folder named "D" from the Aircraft/SiemensSchuckertD1 folder into the Decals/SiemensSchuckertD1 folder you just made. If you don't already have it, move the file named "Lerhone110m1" from my Sounds folder into your Sounds folder. Submitter Stephen1918 Submitted 06/29/2018 Category Other Central Powers Aircraft
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1 point
Version 1
258 downloads
Modified cockpit and data ini files for the SF2 F-4B, F-4B_65, F-4B_67 and F-4J Phantom II aircraft. Based on SF2 July 2013 ini files. Adds AIM-7 Sparrow capability to the inner wing hardpoints and new missile status panel function to indicate all available air-to-air missiles. Cockpit ini files: - increased sight diameter value to 60 mil - modified missile status panel lights All available a2a missiles are now indicated by the amber RDY lights. No light = empty station Green missile select light is available for all a2a missile stations Data ini files: - new inner wing stations (ID 17 + 18) for AIM-7 Sparrow SAHM missiles. Missiles are rail-launched, not ejected. - gun pod capability on the outer wing hardpoints added Weapon menu notice: When loading Sparrow missiles on the wing stations, unload the AIM-9 missiles (or it looks ugly ;) ) -
1 point
Version 1.0
269 downloads
Updated 757-200 for SF2 This is an update of YEYEYEs SF1 release for use in SF2. I have applied my usual technique to incorporate multiple airlines on one skin per era, with 4 eras from release in the mid 1980s through the mid 1990s. More may become available later but templates are included for those that don't want to wait on me. Installation unzip, open folder titled "Mod Folder" and allow overwrites. IF YOU HAVE A PREVIOUSLY MODDED FOLDER 1. delete flight and terrains from "Mod Folder". 2 open the "Specials Folder", insert the nations txt file into your Nations.ini and the terrain txt file into your (whatever)Nations.ini in the needed terrain folder. templates to wherever you keep files for modding, or delete if you do not desire to mod it Known Issues - It is a bit slow on the pickup. while it can take off from a smaller airbase, best to stick to larger fields - It features the same pit as the 767 and other airliners. we do not have an in house pit that is more appropriate at the moment and so most airliners are stuck looking like generic WWII bomber pits - It has a seam on the bottom of the model that is very pronounced given the decal based marking system i use. however this should not be to noticeable unless you approach it from below. When parked on the ground or viewed from the side or above the seam is not noticeable. - for all above faults, remember: it is meant as eye candy, not an operational bird! enjoy taking off from Keflavik or Rhein Main and seeing many airlines parked on one ramp Credits Original model ...................... YEYEYE new skin, tga work, dataini tweek.... daddyairplanes sound................................ Eole for J85 sound, Veltro for TF39 sound test crew............................ whiteknight2009, Geary, stratos, yakarov79 original game ....................... TK I hope that you enjoy this mod and the tarmac views as you go about your virtual business! Kevin Unruh aka daddyairplanes 22 April 2017 -
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1 pointPretty much man, need to just move on and focus on modding again....
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1 pointThe base problem here is that those guys face no opposition. For combat choppers there's nothing else, NOTHING. For combat aircraft it's a good balance between realism and fun combined with good graphics. For many people SF2 falls short in realistm terms and Falcon 4 is a bit too much (specially cause is a old engine with poor terrain/ground unit graphics, and the hability to fly only one airplane). So, in my point of view imagine a workd where only McDonalds make burguers, with no opposition, they will start to treat customers like shit and do whatever they want. I think is pretty similar to the DCS situation. What a shame TK cannot read the situation and release a 40$ big realism update and start make money.
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1 point
Version 1.1
948 downloads
_____________________________________________________ F-4J Phantom II Early version (1966-1974) _____________________________________________________ What's in: A reworked version of the original TK's F-4J Phantom II Features: Reworked loadout Reworked skins: Standard TK's skins USNGrey1,USNGrey2,USNGrey3,USMCGrey1 and USMCGrey2 modified so now have HD resolution Added new specific and accurate skins from squadrons: VF-11 VF-21 VF-31 VF-33 VF-41 VF-74 VF-84 VF-92 VF-96 (3 types) VF-101 VF-102 VF-103 VF-114 VF-121 VF-142 (2 Types) VF-143 VF-154 VF-213 VMFA-235 Other minor adjustements Important remarks: This Mod is fully compatible with the Vietnam expantion packs This Mod represents at least one livery for each of the squadrons that flew the F-4J between 1966 an 1974. Requirements: Any standalone installation that includes the F-4J Instalation: Just drag everything into the MOD folder Credits: 3D model: TK Templates: Sundowner VMFA-235,VF-92 skins: Amariani VF-84,VF-96 (1 type),VF-33, skins: Ravenclaw_007 Other skins: FRPignon .ini work: FRPignon Decals: FRPignon, DaddyAirplanes, TK , Mytai01 Weapons:Ravenclaw_007 Assistance: DaddyAirplanes -
1 point
Version
555 downloads
The KC-10 Extender I made this mod after noticing that the aircraft in ODS was using a skin that was not use IRL until 3-4 years after Desert Storm. This fixes up skins for the Douglas (White over Grey with Blue cheatlines), Shamu (Green/Gray over Gray)and Gunship Gray schemes. I also added historical serial numbers to each skin, and did the unit markings tied into each serial number. (for you advanced modders out there, tied it as a 2 level rather than a 1 level). This will allow several units to appear when they show in game on the ramp. Installation just add Objects folder to your mod folder. If installing into an ODS install, allow overwrites. Additional Warning ************************************************************************* this really should be left as an AI controlled plane. it is not really for any missons that would be represented in game anyhow. i just skinned it up to satisfy a little historical accuracy in the game. ************************************************************************* Credits Marcfighters..........the model and original skin(served as a base for template) eburger68.............revised data.ini that made the FM more manageable myself................all other skins, template and tgas TK....................the game itself, and our ability to keep modding special thanks to Muesli, for helping me out trying to get the Dutch in the game as well. suggestion to those with mission editor: why not set up teh tankers on an orbit at a waypoint of a mission? then you could "simulate" tanking as part of the missions...... Kevin Unruh aka daddyairplanes 24 April 2014 -
1 point
Version 2.0
540 downloads
Boeing 767 3D Model (Veltro2k) Cockpit (Kesselbrut) To add some eye candy to the game Temp skin, Blank is included have fun unzip ad folders to their appropriate places...have fun THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT -
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