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  1. 13 points
  2. 9 points
    Protector of the Focke-Wulf Industrie
  3. 8 points
    Republic Thunderjet FB.1 - No.60 Squadron, RAF Far East Air Force, 1951 Even before the start of 'Operation Firedog' the RAF had been looking at the both the F-80 Shooting Star and the F-84 Thunderjet to fulfill their requirement for a jet fighter-bomber for the Far East Air Force eventually settling on the latter. The RAF wanted to keep the Gloster Meteor for home-based duties (including RAF Germany) and felt that the plywood used in the construction of the nose section of the de Havilland Vampire might be subject to the same delamination problems that had affected the de Havilland Mosquito in the extreme of heat and humidity in the Far East during World War 2. Despite the huge financial pressures of the UK's balance of payments with the US, the UK Government agreed to purchase an initial batch of 50 F-84E's which equipped No.33 squadron at RAF Tengah followed by No.60 squadron. Skin Credit: Charles
  4. 7 points
    Maybe some of the flight model guys find this useful for creating, analyzing or checking flight models. Last year I had the idea for a tool that extracts the data of the debug hud and writes them into a text file: (from this post: https://combatace.com/forums/topic/91675-how-to-develop-test-flight-models/?do=findComment&comment=741238): The process steps are illustrated in the following figure: The tool "DebugHUDExtractor" I came up with is written in python and uses the optical character recognition (OCR) software tesseract. Thus to use the DebugHudExtractor you have to install python, some python packages and the tesseract software. For those who want to try this tool, here are the installation, configuration and usage instructions: 1.) Download and install tesseract: https://digi.bib.uni-mannheim.de/tesseract/tesseract-ocr-w64-setup-v4.1.0.20190314.exe Copy lucidaconsole.traineddata into tessdata directory (e.g. C:\Program Files\Tesseract-OCR\tessdata). Needs admin rights. This file contains the trained data for the lucida console font. I use this font as it gave me the best results with the character recognition. This font has to be configured for the debug hud output in the game (see. step 4 below) 2.a) Download and install python: https://www.python.org/ftp/python/3.7.3/python-3.7.3-amd64.exe While installing select "Customize installation": -optional: change the installation directory (e.g I use C:\Python37) -enable "Add Python to environment variables" 2.b) Install needed python packages. On the windows command line execute the following commands: pip install pillow pip install numpy pip install opencv-python pip install pytesseract 3.) Setting the path to the tesseract executable: In <Python_install_directory>\Lib\site-packages\pytesseract\pytesseract.py (line 35) set tesseract_cmd to the file path of the tesseract executable. Use double backslashes or normal slashes. E.g.: tesseract_cmd = 'C:\\Program Files\\Tesseract-OCR\\tesseract' 4.) Configure the game. In SF2/FE2 game set Option Hud = Normal and configure the Huddata.ini. It enables the debug hud, set the font to lucida console, sets a bigger font size (the bigger the better, but all relevant debug info should still be displayed in the screen,e.g. for my 1920x1080 resolution I use TextSize = 24) ,the normal font color is changed to red (required for text filtering), the default right info box is disabled and the default left aircraft info box is moved to the right (that gives more space for the debug info box on the left) [Debug] DisplayDebug=true [Font] TextFontName=Lucida Console TextSize=24 [InfoDisplay] //BackgroundImage=TextBackground.tga BottomLeftPosition=0.8,1.0 //BottomRightPosition=0.99,0.985 NormalColor=1.0,0.0,0.0,1.0 5.) Configure the python script debughudextractor.py : Depending on the values you want to extract from the debug hud the variables extractPitch, extractAlpha, ... have to be set to True or False, The leftRect and rightRect variables have to be configured depending on where the debug info box and aircraft info box is located on your screen (depending on your screen resolution and the entries in your huddate.ini) The format is as follows: leftRect = (top-left-x, top-left-y, bottom-right-x, bottom-right-y) The top left corner of the screen is the origin (0,0). E.g. with a resolution of 1920x1080 and the above huddata.ini, I use the following: leftRect = (56,236,1450,1080) rightRect = (1528,968,1920,1080) See this picture: 6.) Start the script from windows command line: python debughudextractor.py video_file_path time_step_in_s start_time_in_s end_time_in_s <video_file_name>.txt and <video_file_name>_error.txt will be written into the directory of the video file. <video_file_name>.txt contains the extracted data. <video_file_name>_error.txt contains what values at what time couldn't be recognized. If a value couldn't be recognized, then the very next video frame is used and analyzed.
  5. 3 points
    In addition to the Wellesley, I might make a Valencia. It just oozes character and atmosphere!
  6. 3 points
    Progress shot of the 1940 desert war aircraft. On the S.79, you can see test colors for a desert camo scheme. When the FE version is complete Guuruu will consider making a more complex version for SF.
  7. 3 points
    Okay, not as fast as a SR-71 on this screenie but it makes me laugh every time i see it (i did got destroyed at mach 3.5 later on tho).
  8. 2 points
    RightOuterWing section has faulty lines, that disables the right aileron/vortex/navlight
  9. 2 points
    Over the orchards of New Dhimar. [very time consuming todding these tiles] Also checking out a few of gkabs mountain models. They work quite well along rugged coastlines. I used the low res textures from my mountain tiles, changed to jpeg's.
  10. 2 points
  11. 1 point
  12. 1 point

    Version 1.0.0

    2,148 downloads

    AV-8B Harrier II Plus / Radar This is my humble rework of old AV-8B. Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.) A fake pilot is needed to run this mod. It is designed for and works only in SF2 series. Around 3 years ago - January 2016 - KillerBee approach me with the possibility of updating bobrock's harrier, and preparing Night Attack version. After some time, we had file ready for upload. Small changes here and there corrected a few things. And great skins by Killerbee. And then KillerBee disappeared from CA forum. Honestly, up to now, I have no contact with him. last - 4th May 2016. So harrier stayed on drive waiting for his comeback. But .... I couldn't resist...And iI started to mod this again. Since I had no KB skin templates I had to do all new skins...and more. So now I am here...My standard AV-8B Harrier is already available for download same as Night Attack model. Both models recently updated, New cockpit and a whole set of new skins and decals on whole remodeled 'old' Harrier. - there is no single part of an original model that hasn't be touched/remodeled etc. First of all...If you want to count rivets...Do not. Many things could be done other way....but I did it my way. So you have to bear with it. All skins are in 4096x4096 format. So you can easily resize down. Generally, it is just a few skins. If you have problems running this in game. Resize skins to lower resolutions Skins and decals are made to match most of the skins from Night Attack model pack. All VMA squadrons are equipped with a mix of both NA and radar model. Decals are based on my and KillerBee research. All serials are correct for the Night Attack version of Harrier II. Not always (but mostly) correct for a unit/year of service etc. But as always aircraft are rotating between units so its hard to track them down really. Big Thanks to Ravenclaw - He send me file with new ALQ-164 pod. Now it is part of the upload. For some reason, I have added weapons that are present in Loadout.ini. AIM-120 is specific for AV-8B via specific station code. To have proper year of apearance. Animations: 1= canopy open - close 4= refueling probe - beware of a speed limit 3= night vision mode - not really helping but it is there - inside and outside animation. ************************************************************************************ You can exlplore ini files for some additional features like in cockpit "FLIR" feed on HUD . AAQ-28 can be loaded only on station number 5 and centerline - in real - centerline come to use later and some units (VMAT) also moded wiring for use on other pylons. Nut in this mod only station 5 and 4 can carry AAQ-28. AIM-120 can be loaded only on stations 2 and 6. There are two stations for Intrepid Tiger II pod. In future. ECM also activates RWR on digital display indicator - even if ECM pod is not loaded. If you have my AV-8B Harrier already - some files are same so simply overwrite. for proper sound work you should add these lines into soundlist.ini SoundFileXXX=USMComm_1 SoundFileXXX=Equalizer [Equalizer] Priority=NORMAL Looped=TRUE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 SoundFileXXX=USMComm_1 [USMComm_1] Priority=NORMAL 3DSound=FALSE NumBuffers=1 Looped=TRUE FrequencyControl=FALSE ************************************************************************************ Credits. Me - whole sort of strange things - model-re-model, new cockpit, skins, decals, ini files etc. Ravenclaw - BRU-42 ITER models. ALQ-164 model, weapons. AAQ-28 Pod- I don't remember who made this model - all credits to him and thank you. 331Killerbee - ideas, good words, research primary work on skins and decals, work on ini files, loadouts, effects etc. Crusaders - help with avionics ini. Sounds taken from sources offering free sound samples. bobrock- the original first version of the standard model - Thank you and thanks to KillerBee. Thanks to a lot of people who helped me with this mod...Stratos, Crusader, Geary, gurru, Soulfreak,76.IAP-Blackbird, and others. Thank you all CA users. Yes, I know its huge - but I couldn't make it smaller. Be sure to download all parts. Enjoy. I enjoyed it much when making this pack. Expect unexpected. Report bugs. Suggest changes. Reference: AV-8 TACTICAL MANUAL NWP 3-22.5-AV8B vol.I AV-8 TACTICAL MANUAL NWP 3-22.5-AV8B vol.II NATOPS FLIGHT MANUAL NAVY MODEL AV-8B/TAV-8B 161573 AND UP AIRCRAFT NATOPS FLIGHT MANUAL A1-AV8BB-NFM-000 (June 1983) a whole bunch of marines dedicated websites - that I can't remember now. seaforces.org gonavy.jp navysite.de tailspintopics.blogspot.com Squadron Signal: 1058 Harrier in Action. Squadron Signal: No.209 AV-8 Harrier in action SAM Publications: US Marines AV-8B Harrier II Aircraft Ilustrated.Special: Harrier Harrier Inside and Out by Mark Attril ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Kind regards. Jarek Hereda.
  13. 1 point
    web-archive link to IPMSSA Impala article Pages 1 to 3 cover MkI, pages 4-5 MkII MkII serials, the first was 1000 .. with 100 ac to 1099
  14. 1 point
    must patch over a clean 4.13.4m install. no mods. Anyway here is info: http://forum.1cpublishing.eu/showthread.php?t=230290 README: Il-2 Sturmovik: 1946 v.4.14 Warning: The current version 4.14 is not compatible with the previous versions of the flight simulator when playing over the network (Online). Both the server and client must have the appropriate versions in order to connect. Attention: Version 4.14 is only for a merged 1946 version of the simulator of the proper version (FB+AEP+PF). Add-On Installation Instructions (Please read carefully) The Il-2 1946 add-on v.4.14 installs only over v.4.13.4 In order to install this add-on, run the exe file and follow the on-screen instructions. Please note that this add-on is impossible to install over stand alone Pacific Fighters. Content of 4.14: New Flyable Planes ( including new added cockpits) - He.177-A3, 1942 - MBR-2, 1937 (Two versions, Flying boat and Landing Gear version, (two types, wheels and skis) New AI Planes - Pe-2 244-series, 1943; Improved Cockpits: - All of the TB-3 series bomb sights replaced with the OPB-1. New Maps:/B] - The Battle for Moscow-Autumn - The Battle for Moscow-Winter - The Battle for Moscow-Spring - The Battle for Moscow-Summer - The Battle for Donbass-Summer - The Battle for Donbass-Autumn - The Battle for Donbass-Winter - The Battle for Donbass-Spring - Arctic Circuit summer (1942-44) - Arctic-winter (1942-44) - Arctic (summer 1941) - Arctic (winter 1941) - Khalkhin-Gol 39 - Franz Josef Land (North Pole) - Pacific Islands Online New ground Objects: - More than fifty railway infrastructure facilities in summer and winter camouflage. Such as: platforms, depot buildings, water towers, semaphores, switch stands, turntables, pedestrian crossings. Other Changes & Improvements: - Update 4.14 is made multilingual and universal. It is equally suitable for updating previous versions of the game with different publishers, 1C and Ubisoft. Previously updates were subdivided into the Russian version of RU (contained Russian and English localization) and the international version of INT (contained English, German, French, Czech, Hungarian, and Polish localizations). Now update 4.14 contains all available localizations at once. - Update 4.14 also brings the game files released by various publishers 1C and UbiSoft to a single version. For example, for this version the update includes files from very old updates: fb_3do08p.SFS, fb_3do09p.SFS, fb_3do10p.SFS, fb_3do20.SFS. During the installation of update 4.14, executable files and dynamic libraries located in the root folder of the game that are not related to the standardized and allowed list are removed and a complete replacement of the game executable files and dynamic library files located in the root folder of the game is done. - For the il2fb.exe file, support for the command key "-locale" has been added. With it, you can set the game at startup displayed language localization. Valid key values are "ru", "us", "de", "fr", "cs", "pl", "hu". Example usage: "il2fb.exe -locale de". Without using this key when starting the game, the language localization is set from the configuration file "conf.ini", in the section "[rts]", the key is "locale". - Support for the "-codepage" command line key has been added for the il2fb.exe file. With it, you can set the game when you start a forced code page. Valid key values are "Cp1250", "Cp1251", "Cp1257", "CJIS". Example usage: "il2fb.exe -locale ru -codepage Cp1251". Without using this key when starting the game, the code page necessary for language localization is detected automatically. - Also the il2fb.exe file supports the command key "-conf". With it, you can set the game to start using a custom configuration file (conf.ini) instead of the standard one located in the root folder of the game. - The update includes additional standardized files il2fb.exe. They are located in the "EXE" subfolder of the games root directory. The files differ in the parameters of the use of RAM by the Java gaming machine, support for console mode, and support for mods. For versions of the il2fb.exe files that support mods, the file includes a wrapper.dll file. If any non-standard executable files are detected in the root folder of the game, the game will not start. Mods are supported by the generally accepted way of reading the content of the "MODS" subfolder. The mods themselves must be compatible and adapted to version 4.14 of the patch. The only limitation when using versions of il2fb.exe files with mods support is that when connecting in a network game to a dedicated server (Dedicated Server) the host and client versions must be identical. - The update "4.14" includes the file "classchecker.exe" to search for conflicts in the folder with the mods. This utility is a third-party development and the procedure for working with it is familiar to the creators of mods. - The conf.ini file in the [DGen] section has added the key "UseAsuraDGen". With the value of key is 1, it becomes possible to use a third-party generator from Asura instead of the standard dynamic campaign generator. Alternative generator files must be installed in the #DGEN subfolder located in the root directory of the game. The third-party version of the generator must support the current version of the game. - Changed the order of interaction between the client and the dedicated server (Dedicated Server) in the network game mode in order to counteract the interception of packets by cheat programs such as, for example, the well-known cheat "Radar". - When a well-known cheat program is detected on the user's computer, the connection to the dedicated server is rejected. - When a player is initially connected to a dedicated server, a message has been added about the current version of the dedicated server and its mode of operation for Client Run Time. - Changed the ping indicator and connection quality in the network game mode. - Changes in the flight model of the MBR-2 series aircraft. - Changes in the flight model of the R-5 and SSS family aircraft. - Changes in the flight model of the He.177A-3. - Changes in bombloads of the MBR-2 series aircraft. - Changes in the bomb loads of the He.177A-3. Additionally external bomb loads and the guided bombs Hs.293 were removed. (These loadouts were applied with the A-5 modification, and in addition, the cockpits for the guided weapons would be significantly altered). Changed small caliber ammunition according to historical data. This change may alter previously created missions and campaigns involving this aircraft and will need to be adjusted. - Small changes to the exterior model of the He.177A-3. Previously created custom skins will need to be adjusted due to changes in the glazing of the nose of the fuselage. - Fixed a bug in the way the ship torpedo type 53-38 works. - The bombsight of the TB-3 series aircraft with an unknown and, most likely, a fictional modification has been replaced with the most common sight, the OPB-1. - For the Ju.88A-4 aircraft, bomb loads were added with two WB81A or WB81B outboard containers (3 MG81Z Sparky machineguns in each outboard container, 200 rounds of ammunition per barrel). When selecting these loadouts, the Stuvi5B bomb sight is replaced with a Revi12 sight in the cockpit. - Fixed the display of suspended torpedoes from the cockpit of the lower forward facing gunner in the He.111H-11 aircraft. - Minor fixes in the cockpits of the Ju.88A4, Ju.88A4torp, Ju.88A-5 (late), Ju.88A-17 and Ju.88P-1 aircraft. - Changed the color of tracers for ShKAS machine guns (white tracer with a light green tint). - The distance between the beginning and the end of the luminosity of ShKAS machine gun tracers and MG81Z machine guns in containers WB81A, WB81B is adjusted. - In the properties of outboard fuel tanks added the mass parameter of the empty tank. This will allow you to more accurately adjust the weight characteristics of overhead tanks based on historical data. The parameters of the tanks will be updated in one of the following updates. - In the properties of external models of aircraft increased the maximum possible number of fuel tanks. This affects the correctness of the implementation of the damage model, the visualization of fuel leak points, etc. In the current version, only the He.177A-3 aircraft uses this feature. - Changes have been made to the operation of aircraft under the control of the AI: - bombers striking from horizontal flight are more accurately guided along the course of the “Attack” point. - bombers striking from horizontal flight more accurately determine the time of dropping bombs. - For aircraft under the control of the player, the available list of ballistic tables is expanded. - bombers correctly open bomb bay doors. - Changed the model of the atmosphere. Instead of the International Standard Atmosphere based on GOST 4401-81, an atmosphere based on GOST R 53460-2009 is used: -Instead of the average annual parameters, parameters characteristic of the four seasons are used: spring, summer, autumn, winter. - Instead of the averaged temperature and pressure parameters calculated for a latitude of 45 degrees, the parameters characteristic for each latitude from 80 ° Y.SH are used. up to 80 ° C.Sh in 10 ° increments. -The height of the calculation of accurate atmospheric parameters increased from 18km to 120km. This makes it possible to more accurately convey the atmospheric features on the current day of the year on the selected map: the characteristic temperature distribution and air density over altitudes, temperature distribution curves, and the characteristics of the tropospheric pause. - Added support for dynamic parameters of atmospheric pressure and air temperature on the map, depending on historical data at the time of the date in the mission. Baseline data are taken from the records of weather stations closest to the area maps. The following maps are now changed to reflect the atmospheric pressure by the month and the temperature by the day: Bessarabia from 1936 to 1946. Odessa from 1936 to 1946 Lasi from 1936 to 1946. Black Sea from 1936 to 1946. Crimea from 1936 to 1946. Donbass from December 1941 to December 1943. Gulf of Finland from 1936 to 1960. Khalkhin-Gol from September 1938 to 1946. Kiev from 1936 to 1946. Kuban from 1936 to 1946. Baltic from 1936 to 1946. Kursk from 1936 to 1946. Lviv from 1936 to 1946. Manchuria from 1936 to 1946. Battle for Moscow from June 1941 to December 1942. Moscow from September 1941 to December 1942. Murmansk from 1936 to 1946. Prokhorovka from 1936 to 1946. Smolenskfrom 1936 to 1946. Stalingrad map from 1940 to 1945. Let us give an example: If you create a mission on the Stalingrad map and set the date to 07/01/1942, then the average atmospheric pressure for January 1942 will be set in the mission. according to weather stations = 741mm.rt.st. and the average daily temperature observed on January 7 was -4C. If you set another date in the mission date, then the temperature will be set to a different one, for example, on January 8 -11?, but on January 22 and 23 there were frosts down to -34?. At different dates, the atmospheric parameters will be different. - Increase the accuracy of the movement of the Sun and Moon depending on time, day, and year. A more accurate calculation of the time of sunrise and sunset, the phases of the moon. Accounting time zone on the map. Considering the geographical latitude and longitude of the map. - Changed the apparent size of the moon to look more realistic. - Improved the clarity of the textures of the moon. - Download the default date (month / year) when you open a map in the Full Mission builder. - On the Sulechin airfield on the Berlin map, fixed a bug when taxiing aircraft to the parking lot. - The DirectX joystick driver was rewritten: - - Up to 8 devices are supported at the same time instead of just 4 previously. - Axis resolution is increased to 1023 instead of the previous 250. - The number of supported buttons on one joystick has been increased from 32 to 128. (Theoretically, the driver supports up to 8 buttons, but manufacturers do not release mice with more than 5 buttons. The remaining 3 are usually assigned to mose software). - Introduced support for setting user polling interval for joysticks. In the conf.ini in the section [rts] the entry joyTick is responsible for this function. Valid range is from 1ms to 1000ms. The default value is 100ms. - Increased the number of saved joystick profiles from 4 to 8. - Changed and updated the joystick settings window. Additional tab "Information" displays information about the connected input devices and their sequence numbers. - In the input settings tab, the button "Update devices" is entered. It allows you to connect and disconnect input devices and re-initialize them without having to restart the game. - Improved smooth animation of aileron, elevators and rudders. - Engine: Norm engine temperature popup message returned. - Accelerated pre-checking and filling in the list of custom skins using 24-bit support. - The Print Screen functionality in DirectX mode has been fixed. Screenshots are created in TGA format only regardless of the settings in the configuration file. Previously files were created, but were unreadable. - Fixed Print Screen functionality in OpenGl mode. When creating screenshots widescreen mode is taken into account. Format of TGA and/or JPG screenshots is determined by the settings in the configuration file. - Fixed rate of fire on two Japanese 25mm anti-aircraft guns. It was mistakenly overpriced. - Fixed the rate of fire of the main caliber 'M30_122mmx2' and anti-aircraft gun '21Kx2 'on the monitor "Smolensk". It was mistakenly overpriced. - Fixed the location of FAB-250 bombs in one of the loadouts on the SB 2M-103 (201 series) and SB 2M-103A (221 series) aircraft. - Objects from the "Artillery" and "Stationary Armor" sections have added the ability to set the height of the object above ground level in the Full Mission Builder. The properties of such objects also have the ability to specify their location in the event of their destruction: "Do not change the height of an object", "Drop an object to the surface", "Hide an object under the surface". - The mis recording format for mission tracks has been updated with new properties, so new tracks will not open correctly in previous versions of the game. - In the Full Mission Builder the tab "Load map" display is changed. Now it contains subdivisions of the regions "Western Europe", "Eastern Europe", "Mediterranean Sea", "Pacific Ocean", "Asia", "Networks" in which the corresponding maps are located. - On the "Black Sea" map, the railway tracks to Krasnodar have been corrected, the mini-map has been updated. - On the map "Kiev" the mini-map has been updated. - On the maps "Ardennes", "Balaton", "Berlin", "Black Sea", "Gulf of Finland", "Kiev", "Crimea", "Kuban", "Kursk", "Lviv", "Moscow", " Normandy "," Prokhorovka "," Smolensk "," Stalingrad "- static objects of railway equipment have been removed. - Corrections in the animation of the rudder, elevator, aileron and flap on the IL10 plane. - Corrections of tricolor skins for I-16 aircraft types 24, 28, 29. - For airplanes that do not have working fuel gauges in the cockpits, information on the fuel level is available using the "TAB" key. For example, on the TB-3 fuel gauges were located in the flight engineers cabin (which was not implemented in the game). In the event of the death of the flight engineer, information about the fuel supply will not be available. - Fixed the sounds of the engines of the Fw.189 and Fi.156 aircraft. - The sound of the U-2 type aircraft engine is muted. - On the F4F-3 plane, the speed indicator was fixed, now it shows speed in mph instead of the previous knots. - On the CR-42 aircraft, the accuracy of the readings of the ammunition indicators has been improved. - Various fixes in the list of regiments and their locations. 4.14 will content two campaigns & several misions for MBR-2
  15. 1 point
    I re-installed WOFF UE the other day after reloading Windows on my PC. I am not much of a pilot and have not flown it for 18 months or so but glad to be back up there.
  16. 1 point
    So .... It will be new F3 ;-) But, you must be patient .. cockpit will take some time ...
  17. 1 point
    English Electric Canberra B(I)8 - No.148 Squadron, RAF Bomber Command, 1965 In 1963, with the Mark 2 versions of the Vulcan and Victor becoming the spearhead of Bomber Command, four Valiant squadrons (49, 148, 207 and 214) were assigned to SACEUR forming a powerful strike wing based at Marham in Norfolk. But during the summer of 1964 fatigue cracks were discovered in the front and rear wing spars of several aircraft and whilst serious consideration was given to a rebuild programme the estimated unit cost of this was close to the original price of a Valiant so the rebuild programme was ruled out. However, when further cracks were discovered the RAF reluctantly grounded the Valiant in December 1964. In January 1965, this lead to Denis Healey (Minister of Defence) declaring that the Valiant situation was "causing considerable embarrassment for us with our NATO allies" and that an interim solution was urgently being sought "to restore our missing strike power and commitment to SACEUR". The interim solution announced by Denis Healey on January 23rd, 1965 was that the Valiant squadrons would re-equip with new English Electric Canberra B(I).8's. A new batch of 60 Canberra B(I).8's was ordered and, fortunately, the Samlesbury production line had only been inactive (except for conversions) since February 1964 when the final Canberra B(I).12 for South Africa was rolled out so reactivation was quick and relatively inexpensive. The grounded Valiant squadrons were hastily issued with Canberra T.4's, Canberra B.6's and a handful of B(I).8's so that aircrew could convert to the type and remain current until their new aircraft arrived. Finished in anti-flash white and powered by Rolls-Royce Avon RA.7 engines, the Canberra's of the Marham strike wing were initially armed with American Mk28 (B-61) free-fall tactical nuclear bombs before switching to the UK WE.177B in late 1966. The Canberra B(I).8's remained in service until 1974 when they were replaced by Buccaneer GR.3's.
  18. 1 point
    March 27, 1999 - A group of 4 F-117A stealth aircrafts are ready for take off from Aviano to strike targets near Belgrade Usually F-117As were escorted by EA-6B Prowlers but that night wasn't the case... Due to bad weather Prowlers were grounded and F-117As were finally ordered to strike their targets without escort because their structure made enemy air defense radars very difficult to detect them Yugoslav spies acquired this critical information and transmitted it to Yugoslav Army Formation of F-117As followed the usual flight path and dropped paveways at its targets However the 3rd Battalion of the 250th Air Defense Missile Brigade of the Yugoslav Army commanded by Lt. Colonel Zoltan Dani operated S-125M Neva-M (SA-3B Goa) SAM system had relocated and had been waiting for enemy aircrafts to reach the area. Zoltan's unit successfully acquired one of the targets After some seconds the 82-0806 callsign "Vega 31" was tracked by unit's fire control radar. Missiles were ready on their launchers PUCK !!! (Launch) V-601P missile getting close... F-117A was hit and crushed shortly after. The rest is history... 20th Anniversary !!!
  19. 1 point
  20. 1 point
    Impala en route to target While flying very low to avoid radar detection, a FAPLA mechanized infantry saw them passing very close and transmitted the information to all friendly units operating in the area Impala formation realized that enemy unit detected them and changed route Rocket attack But SA-7 gunners were already informed about possible air raid and they were ready... when Impala made its attack a SA-7 gunner fired a missile... Missile tracking and getting closer to Impala... Impala was hit and crashed shortly after!


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