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Showing most liked content on 04/06/2019 in all areas

  1. 8 points
  2. 8 points
    IMHO, still the best terrain in SF2
  3. 5 points
  4. 4 points
  5. 4 points
    Mirage 5... Over the Centre d'Essais de la Méditerranée 1968 ! Mod : TMF Nesher
  6. 4 points
    Everyone knows what happened next? Wondering If yellow numbers are possible on the Flagon...
  7. 4 points
    GR.4 camo colors test ;-)
  8. 3 points
    This is where the model stand after a lot of tweaking
  9. 3 points

    Version 1.0.0

    154 downloads

    The Focke-Wulf Fw 187 Falke ("Falcon") was a German aircraft developed in the late 1930s. It was conceived by Kurt Tank as a twin-engine, high-performance fighter, but the Luftwaffe saw no role for the design, perceiving it as intermediate between the Messerschmitt Bf 109 and Bf 110. Later prototypes were adapted to two-seats to compete with the Bf 110 in the Zerstörer (heavy fighter) role, but only nine aircraft were built in total. Credits: Model: Veltro2k cockpit: Kesselbrut FM,Skin: Charles Not to be used in whole or part in anything that is payware
  10. 3 points
  11. 3 points
  12. 2 points
    Falke is hunting successfully.
  13. 2 points
    thinking of finishing this project next
  14. 2 points
    Lightning F.2's - No.60 Squadron, RAF Far East Air Force, 1965
  15. 2 points
  16. 2 points
  17. 2 points
    Protector of the Focke-Wulf Industrie
  18. 1 point

    Version 1.7

    3,296 downloads

    realSKY Environment January 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This is my sky enhancement mod. It also combines the work of many other modders, in order to provide a realistic, better looking sky. Here below a quick summary of the changes: -Tweaked sky colours, something in between Cellinsky's widesky and the stock SF2 colours. -More realistic Night colours, sky and ambient are much darker. -More atmospheric, reddish transition from Twilight to Night. -New "dark blue" High Altitude colours (fly near space with a NF-104). -Moon produces a yellowish light instead of the default purple. -Sky is "wider" much like Cellinsky's widesky mod (background horizon clouds are bigger and more noticeable). -Added beautiful cloud graphics made by Cellinsky and ShrikeHawk, tweaked for each weather type. -Added a low number of stray clouds to Clear weather. -Added noticeable clouds to Overcast weather and Inclement weather, "fixing" a known SF2 "bug". -Combined various mods to produce a more interesting Rain Effect under Inclement weather. -Added Stary's lens flare effects from the SARCASM 2 mod, in place of Cellinsky's widesky effects. -Added Cloud Layer graphics by Stary, Fubar512 and Brain32. -Reworked secondary atmospheric effects, such as contrails and wingtip vortexes. In addition, the package includes alternative environment configuration files in the Alternative Weather folder; they enable different effects for the Inclement weather. You can choose between thunderstorm (default, adapt for most terrains), snowstorm (for cold, icy terrains) and sandstorm (for hot, desert terrains). For those who wish not to change the effect globally, I highly suggest to try the included terrain-specific environment example provided for stock SF2 terrains; the default global effect is thunderstorm, while terrains with their own environment file either use sandstorm or snowstorm as appropriate. Use this as a basis to customize other terrains. By setting the Effects to Unlimited, the game makes use of a DirectX 10 post processing effect; the stock game's post processing shader generates a pointless and horrible bloom effect which excessively blinds the player during twilight transitions. By default, realSKY includes a reworked post processing shader (TWPOSTPROCESS.FX) which provides more contrast, more vignetting, minor color correction and a daytime-only bloom effect, so it's miles better than what the stock game offers. Alternative post processing tweaks are included in the Alternative Shaders folder; choose the one you wish to try (check the included screenshots for fast comparisons) and overwrite the default one in your mod's Flight folder. If you don't care about the post processing effect, you may want to set the game's Effects to High in the Options menu. >Credits (in no particular order): -Cellinsky, for his fantastic widesky mod from which I borrowed some tweaks. -Stary, for his Thunderstorm and Heavy Snowfall weather mods, and his SARCASM 2 beta mod from which I borrowed some effects. -PanamaRed, for tweaks in regards to Clouds (especially the Broken weather ones). -Fubar512 and Brain32, for their Cloud Layer Top bitmaps, which I have smoothed for a better looking effect. -ShrikeHawk, for his CloudSkins mods, from which I took the spectacular cloud graphics. -BearGryllis, for his Thunderstorm Pack With Enhanced Lightnings 2.0b package. -Orsin, for his Improved Rain Effect and Heavy Rain 0.8 mods. -luk1978, for his interesting WeatherEffect package. -ArmedLightning, for his Special FX v2.2 mod for the GTR 2 game, from which I borrowed a lens flare effect. -baffmeister, for the idea of recreating sandstorm weather effects. -tiopilotos, for suggesting improvements on other subjects. -Eagle114th, for his Improved Wingtip Vortex mod which I have reworked. -JosefK, guuruu and Coupi, for their interest and support. I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions.
  19. 1 point
  20. 1 point
    View File Focke-Wulf Fw 187 Falke The Focke-Wulf Fw 187 Falke ("Falcon") was a German aircraft developed in the late 1930s. It was conceived by Kurt Tank as a twin-engine, high-performance fighter, but the Luftwaffe saw no role for the design, perceiving it as intermediate between the Messerschmitt Bf 109 and Bf 110. Later prototypes were adapted to two-seats to compete with the Bf 110 in the Zerstörer (heavy fighter) role, but only nine aircraft were built in total. Credits: Model: Veltro2k cockpit: Kesselbrut FM,Skin: Charles Not to be used in whole or part in anything that is payware Submitter Veltro2k Submitted 04/05/2019 Category Other  
  21. 1 point
    My plan for GR.4 weapon stations. Any suggestions and advices are welcome ;-)
  22. 1 point
    Nice package. This is what I like, one aircraft, historical squadrons, serial numbers etc.
  23. 1 point

    Version 1.0.0

    84 downloads

    Hi all! This is a set of skins for Torno's Fw-190A-4 available at This set includes 3 generic MTO skins (Southern Europe/North Africa): Desert1 Desert2 Tropical To install just drop in your mod folder (you should know how by now!). Thanks to Torno for the 3-D model. Happy hunting! AMariani
  24. 1 point
    Maybe some of the flight model guys find this useful for creating, analyzing or checking flight models. Last year I had the idea for a tool that extracts the data of the debug hud and writes them into a text file: (from this post: https://combatace.com/forums/topic/91675-how-to-develop-test-flight-models/?do=findComment&comment=741238): The process steps are illustrated in the following figure: The tool "DebugHUDExtractor" I came up with is written in python and uses the optical character recognition (OCR) software tesseract. Thus to use the DebugHudExtractor you have to install python, some python packages and the tesseract software. For those who want to try this tool, here are the installation, configuration and usage instructions: 1.) Download and install tesseract: https://digi.bib.uni-mannheim.de/tesseract/tesseract-ocr-w64-setup-v4.1.0.20190314.exe Copy lucidaconsole.traineddata into tessdata directory (e.g. C:\Program Files\Tesseract-OCR\tessdata). Needs admin rights. This file contains the trained data for the lucida console font. I use this font as it gave me the best results with the character recognition. This font has to be configured for the debug hud output in the game (see. step 4 below) 2.a) Download and install python: https://www.python.org/ftp/python/3.7.3/python-3.7.3-amd64.exe While installing select "Customize installation": -optional: change the installation directory (e.g I use C:\Python37) -enable "Add Python to environment variables" 2.b) Install needed python packages. On the windows command line execute the following commands: pip install pillow pip install numpy pip install opencv-python pip install pytesseract 3.) Setting the path to the tesseract executable: In <Python_install_directory>\Lib\site-packages\pytesseract\pytesseract.py (line 35) set tesseract_cmd to the file path of the tesseract executable. Use double backslashes or normal slashes. E.g.: tesseract_cmd = 'C:\\Program Files\\Tesseract-OCR\\tesseract' 4.) Configure the game. In SF2/FE2 game set Option Hud = Normal and configure the Huddata.ini. It enables the debug hud, set the font to lucida console, sets a bigger font size (the bigger the better, but all relevant debug info should still be displayed in the screen,e.g. for my 1920x1080 resolution I use TextSize = 24) ,the normal font color is changed to red (required for text filtering), the default right info box is disabled and the default left aircraft info box is moved to the right (that gives more space for the debug info box on the left) [Debug] DisplayDebug=true [Font] TextFontName=Lucida Console TextSize=24 [InfoDisplay] //BackgroundImage=TextBackground.tga BottomLeftPosition=0.8,1.0 //BottomRightPosition=0.99,0.985 NormalColor=1.0,0.0,0.0,1.0 5.) Configure the python script debughudextractor.py : Depending on the values you want to extract from the debug hud the variables extractPitch, extractAlpha, ... have to be set to True or False, The leftRect and rightRect variables have to be configured depending on where the debug info box and aircraft info box is located on your screen (depending on your screen resolution and the entries in your huddate.ini) The format is as follows: leftRect = (top-left-x, top-left-y, bottom-right-x, bottom-right-y) The top left corner of the screen is the origin (0,0). E.g. with a resolution of 1920x1080 and the above huddata.ini, I use the following: leftRect = (56,236,1450,1080) rightRect = (1528,968,1920,1080) See this picture: 6.) Start the script from windows command line: python debughudextractor.py video_file_path time_step_in_s start_time_in_s end_time_in_s <video_file_name>.txt and <video_file_name>_error.txt will be written into the directory of the video file. <video_file_name>.txt contains the extracted data. <video_file_name>_error.txt contains what values at what time couldn't be recognized. If a value couldn't be recognized, then the very next video frame is used and analyzed.
  25. 1 point
    shots of flyable mosquito mk4
  26. 1 point
  27. 1 point
    Lockheed F-19A Sniper - VFC-13, US Navy, 1984 Skin Credit: 'whiteknight06604'
  28. 1 point

    Version

    409 downloads

    This is a music mod that will replace the default music with Ace Combat 5 music. It's very easy to install and uninstall. In the case you want to uninstall it, just delete the music from your "Menu" folder. List of songs used: BASESCREEN: Briefing 1 CAMPAIGNSCREEN: Shop CREDITSSCREEN: New Emblem DEBRIEFSUCCESS: OSEA DEBRIEFFAIL: Title DEBRIEFKILLED: Sand Island MAINSCREEN: Menu OPTIONSSCREEN: Arcade Stage Select RECORDSCREEN: Tutorial Result SINGLEMISSIONSCREEN: Hangar 1 Ace Combat and all realted trademarks are property of Namco-Bandai. Thanks for downloading!


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