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Showing most liked content on 04/23/2019 in Posts
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4 pointsBLUE ANGELS ------------------------------------------------------------------------------------------------------------ This is screenshot thread. Please! If some of you want to talk or ask each other ...there is a private message button. No need to write about book preferences either...Screenshot thread !. No need to quote either - especially whole message with pictures! More screenshot no talking.
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4 pointsView File BTR-60PB & BTR-60PB-Turret-less Hello and thank you for downloading my work. https://gkabs.net What's included: 2 models BTR-60PB & BTR-60PB-Turret-less. They come with 4 skins Green, Tan, Tan1, and Egypt. All my file should include the Strike Fighters 2 Series game file (.old) and the texture required. Installation: Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file [TargetTypeXXX]<-------- Change to the next number at the bottom of you types listing Name=BTR-60PB FullName=GK-BTR-60PB TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=TRUE GroundObjectType=GK-BTR-60PB RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Tank_DESTROYED.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX]<-------- Change to the next number at the bottom of you types listing Name=BTR-60PB-Turret-less FullName=GK-BTR-60PB-Turret-less TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=TRUE GroundObjectType=GK-BTR-60PB-Turret-less RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Tank_DESTROYED.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and skins Soldier SF model. Soldier free net model with some alteration by me. Credit goes to https://www.textures.com as a use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game. If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 04/23/2019 Category Ground Object Mods
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3 pointsSmall little fighter... How I wish we can get the Sophocles one, specially with the RF-A variant too.
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3 pointsI look forward to it. Kinda tired of dropping J-DAMs from Tomcats over the desert.... Especially when I know in 1999, the Tomcats were zooming around Kosovo looking for tanks to plink. Good book about those VF-14 Black Aces out there and I got the paperback on my bookshelf... from same author as Scream of Eagles about TopGun & Vietnam. So I'm excited to hear a Balkans terrain is in the works. Staying tuned!
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3 pointsHe-100A-0 (Okay, its a Ki-61 Hien, but the Hien was designed after the He-100)
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2 pointsView File Mirage F1EQ-2 This mod is dedicated to BPAO, nothing would have been possible without him. During the late 1970's, Iraq placed an order for a variant of the Mirage F1, designated as the Mirage F1EQ, which were specially modified for extended range to perform strike missions. Covered unit : 79th Squadron F1EQ-2 specifics: - R550, no R530, S530F, AUF2, CLB4, CLB8 - radio-altimeter - Doppler Radar - Inertial Navigation System - Radio-compass - Seat Mk4 - RWR BF - no AAR probe - Sycomor, Remora, Caiman, Syrel, Baz-AR, COR2, CC420 pods capability - Sycomor gondolas (P0 station, retrofit 1986-87) A big thank to all on Combatace and C6 forums that helped us solving issues we encountered. Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this. This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F.1 Team Submitter ludo.m54 Submitted 04/22/2019 Category Mirage F1
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2 pointsNone I would go for a Nieuport 11 / 16 at early war Spad 7 180hp middle war Spad13 235hp late war Spads are my type of plane : fast for Boom & Zoom.
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2 pointsView File Blohm & Voss BV 141 The Blohm & Voss BV 141 was a World War II German tactical reconnaissance aircraft. It is notable for its uncommon structural asymmetry. Although the Blohm & Voss BV 141 performed well, it was never ordered into full-scale production, for reasons that included the unavailability of the preferred engine and competition from another tactical reconnaissance aircraft, the Focke-Wulf Fw 189. Credits: Model: Veltro2k Skins & FM: Charles cockpit: CAStary Not to be used in whole or part in anything that is payware BV-141.rar Submitter Veltro2k Submitted 04/22/2019 Category Other
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1 pointView File F-21A Lion in USMC service. F-21A Lion US Marines loaned version of Kfir Canard used as adversary aircraft by VMFT-401. This files are designed for standard Kfir C1_77. So no need for DLC F-21A. Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.) It is designed for and works only in SF2 series. To run this mod you need also access to TW lod files from SF2:I (basic model lods for aircraft and cockpit also fuel tanks) I've edited ini files mostly in weapon stations to separate bomb stations from IRM, FT etc. Also removed some lines of unrealistic loadouts (like inboard IRM,lgb on belly station etc.) Loadout file is generally empty. Only fuel tanks are assigned. Have it your way in your adversary install. All skins are done by me in 2048x2048 format based on templates by ludo.m54 => http://combatace.com...ge-5-templates/ New Bump maps. All decals are made by me. You will find 13 sets of decals (for 13 aircraft) so if you will choose to play with 14 or more aircraft that above 13...will be just blank... I am aware that this is not 100% accurate. But this is my way to represent those 13 colourfull aircrafts. Pilot is from F-111 pack. I belive its from Florian. Copy files to proper folders. report bugs. Hope you will like it. Enjoy Jarek Hereda Personally, I am using another nation in my install USMC-agr - hope none of inis in this download contains such ini lines...if so...please change it to standard nations =USMC. Submitter yakarov79 Submitted 04/22/2019 Category Israeli Origin
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1 pointHopefully I will soon have time to do FM tweaks for a 200, 220 and 235 hp Spad 13 for WOFF....and will also comb over the early Nieups. (10, 11, and especially the 16 that should have a higher wing loading than it currently does in WOFFue...also they are currently too fast in the mid 170s kph, getting the same speed as the Nieup. 17). Von S
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1 pointyes, it is my misprint, i did another misprint in the readme. i have writen Mig-29UM. But i do not want to change the name and reupload the file. next time i will fix with updates.
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1 pointView File Aggressor Camo Skin for A-4F '74 (fictional) Aggressor Camo Skin for A-4F '74 (fictional) version 1.0 by Gerwin 17-7-2018 DESCRIPTION: Made for The Strike Fighters 2 A-4F '74 model. For use by the player or by a new nation which can be called "Aggressor" in the Nations.ini. This skin is part of a Skin set, all in the same style, by the same author. It can also be applied to the A-4G DLC, which can serve as a sleeker fighter version with 4 Sidewinder missile rails. INSTALLATION: Copy the included folder with contents to the folder that contains the A-4F '74 files, for example: My Documents\ThirdWire\Strike Fighters 2\Objects\Aircraft\A-4F_74 Sample entries for a new nation called "Aggressor": Add to Flight\Nations.ini, at an appropriate number XXX: [NationXXX] Name=Aggressor DisplayName=Aggressor Red Air Force Alignment=ENEMY PilotNameList=NamesRussian.lst RankList=RanksRussian.lst CallsignList=CallsignsUS.lst Formation.Fighter=SovietFighter Formation.Attack=SovietFighter Formation.Bomber=SovietBomber Formation.Transport=SovietBomber Formation.Tank=SovietTank Formation.MobileAD=SovietAD PilotTrainingStandard=NORMAL GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.str Add to A-4F_74__UserList.ini: [Aggressor] ServiceStartYear=1971 ServiceEndYear=1994 Availability=COMMON THANKS TO: Third Wire for the Strike Fighters Based Games. Camo pattern initially based on A-4F 'Super Fox/ Mongoose' by dtmdragon, for A-4G DLC Submitter gerwin Submitted 04/22/2019 Category A-4
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1 pointSome pointed thoughts for this update: Well 24 April is in two days and I'm not ready to release yet. Life got in the way. But still working away... got almost everything for this addon in its own boot-up folder now like some of our community's fav add-ons like the F*lklands War & ODS. A lot of admin stuff that doesn't make for sexy screenshots like writing credits and an intro. 8 May - or two weeks and two days - seems likely for a release date. :-) Finally, had to check ORBAT for the Russian side again. Let's just say without a Su-34 available for at least V1, things will be really interesting. At least there's an A-50 Mainstay now... There will 100% sadly not be a Kirov-class battlecruiser in the game as the Pacific Fleet's battlecruiser Admiral Lazarev currently in mothballs near Vladivostok with its nuclear fuel removed (if one trusts a WikiPedia article) will be one of the two scrapped and the other two are based (logically) in Russia's Northern and Western fleets. That said, you will have a Slava cruiser and lesser ships to take on in V1... You will have in the game for the Japanese for substantial participation one destroyer, two 1-Go escort boats, AH-64Js, KC-767s, E-767s, E-2As, F-15Js, F-2As, and yes you betcha F-35As. OK, I can give you all one screenshot of the kind of action to expect around the Kuril Islands...
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1 pointHello, Very ingenious use of the decals ! Top !!! Thanks a lot, Best regards, P.
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1 pointJeeeezuz!!! In keeping with today's level of Political Correctness, that shot should've come with a health warning! Time for cooler light level, methinks........
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1 pointView File Mercenary Sand Skin for Avia S-99 (fictional) Mercenary Sand Skin for Avia S-99 (fictional) version 1.0 by Gerwin 20-4-2019, based on artwork by Amariani DESCRIPTION: Made for the SF2 DLC "AI Plane Pack 1" S-99 model. For use by the nation of Paran. This skin is part of a Skin set, all in the same style, by the same author. INSTALLATION: Make sure you have installed SF2 DLC "AI Plane Pack 1". Copy the included folder with contents to the folder that contains the S-99 files, for example: My Documents\ThirdWire\Strike Fighters 2\Objects\Aircraft\S-99 Optionally add "Paran" to S-99_UserList.ini, like below: [Paran] ServiceStartYear=1946 ServiceEndYear=1949 Availability=RARE THANKS TO: Amariani at combatace.com, for the S-99 to Bf 109 skin sets. Third Wire for the Strike Fighters Based Games. Submitter gerwin Submitted 04/20/2019 Category Other Origin
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1 pointView File Aggressor Camo Skin for F-14A '77 (fictional) Aggressor Camo Skin for F-14A '77 (fictional) version 1.0 by Gerwin 20-4-2019 DESCRIPTION: Made for the SF2 North Atlantic F-14 '77 model. For use by the player or by a new nation which can be called "Aggressor" in the Nations.ini. This skin is part of a Skin set, all in the same style, by the same author. INSTALLATION: Copy the included folder with contents to the folder that contains the F-14 '77 files, for example: My Documents\ThirdWire\Strike Fighters 2\Objects\Aircraft\F-14A_77 Compress the bitmaps to jpeg format when desired, but this is not lossless. Sample entries for a new nation called "Aggressor": Add to Flight\Nations.ini, at an appropriate number XXX: [NationXXX] Name=Aggressor DisplayName=Aggressor Red Air Force Alignment=ENEMY PilotNameList=NamesRussian.lst RankList=RanksRussian.lst CallsignList=CallsignsUS.lst Formation.Fighter=SovietFighter Formation.Attack=SovietFighter Formation.Bomber=SovietBomber Formation.Transport=SovietBomber Formation.Tank=SovietTank Formation.MobileAD=SovietAD PilotTrainingStandard=NORMAL GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.str Add to F-14A_77_UserList.ini: [Aggressor] ServiceStartYear=1977 ServiceEndYear=1986 Availability=COMMON THANKS TO: Third Wire for the Strike Fighters Based Games. Submitter gerwin Submitted 04/20/2019 Category F-14
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1 point2. Feature Overview 2.1 New Radio Management BMS 4.34 fixed a long-lasting issue with AI auto-magically following all radio frequency changes made by the player, making it impossible to create a more realistic use of radios. ATC and AWACS changes explained below led to a major rewrite of radio management code. Human players and AI must now be on the same frequency to communicate, just as in real-life. Discrete frequencies are tied to callsigns, so in most cases will be unique to that callsign, though frequencies will still have presets assigned, visible in the briefing section of the UI. More detailed information about the new radio management can be found in the BMS COMMS and NAV book, in your Docs folder. 2.2 New ATC Air Traffic Control agencies at airbases have been completely reimagined. Every airbase now uses multiple UHF frequencies for managing traffic; OPS, GROUND, TOWER, APPROACH/DEPARTURE and ATIS (which is on VHF) are all modelled. The use of VHF (except for ATIS) is not recommended as none of the new control agencies have a VHF frequency. ATC AI code also has been completely rewritten, allowing for a much more realistic experience probably never seen before in a combat flight simulator. ATC is now able to manage AI and human players in a more realistic manner, considering flights as single ATC entities. The ground frequency is much more efficient for managing traffic on the airbase taxiways, the tower frequency will manage the final approach and departure on the active runway and the approach frequency will offer a choice of multiple approach options depending on weather and player intentions, such as IFR or visual approach, or even a standard overhead break for both AI and human players. Players are expected to follow ATC instructions and abide by ATC rules, which ultimately provide a much more rewarding aviation experience, especially in busy TE/campaign scenarios with multiple flights in the queue. Carriers Operations also have been completely updated from the ATC perspective, with more realistic Case 1 and Case 3 type control approaches now implemented, during which the new LSO (Paddles) will guide the pilot to the touch down point. More information about the new ATC can also be found in the BMS COMMS and NAV book in your Docs folder. 2.3 IFF implementation Identification Friend or Foe, one of the most requested features on the BMS public forum, has now been implemented. Aircraft are now equipped with a transponder and in some cases an interrogator too. The transponder can emit a code for identification when challenged; aircraft equipped with an interrogator can also interrogate other aircraft in various modes. Please note, just like in reality, not all aircraft (read not all F-16s) are fitted with an Interrogator. Mode 1, 2, 3, 4 and C are all implemented realistically. Mode S is eye candy. IFF events can change according to TIME or POSITION events. IFF policy is automatically assigned in TEs and campaign and loaded in the DTC. It is also included on the much improved and detailed Briefing page in the UI. IFF use is therefore very transparent to the user, assuming the DTC is loaded correctly. Each TE now features an IFF file where the policy can be changed according to user’s specific plans, allowing complicated IFF plans to be created. This file structure is explained in the new BMS technical manual. More information about IFF can be found in the TO-BMS1F-16CM-1 (aka Dash-1) in your Docs folder. 2.4 Database changes The BMS database has been cleaned to allow easier maintenance and simpler updates in future. As a consequence, TEs or third-party mods may not be compatible with 4.34 and will need to be updated. TEs can be converted from previous versions to 4.34 with Mission Commander. 2.5 New Campaigns 3 new campaigns have been added to the KTO theatre, bringing the total to 6. The 3 new ones provide fresh challenging scenarios to KTO. These campaigns are still under development. More information about the new campaigns can be found later in this manual. 2.6 New AWACS Although not fully completed the main Tactical frequency has been rewritten, providing a much more realistic experience when under the control of early warning radar aircraft. Picture calls now give detailed information of up to 3 groups, calling out formations, azimuth and range and helping to build SA (situational awareness). The tactical net is also now dedicated to your package which should lower comms traffic to manageable levels. Gone are the days of listening to an engagement happening 150 miles away from your position, as you were trying to survive an air to air engagement on your own. More information about the new AWACS can be found in the BMS COMMS and NAV book in your Docs folder. 2.7 Artificial Intelligence AI has become much smarter. Wingmen following ATC procedures or under AWACS control, SAM operators using ambush and ‘blinking’ tactics, realistic BVR tactics used against you and by your wingmen under your command; you will notice the difference. Respect them more as they will be more aggressive and provide more of a challenge, particularly at higher AI skill levels, which are also differentiated better than before. 2.8 Weather changes Weather has been further improved. Fmaps created for 4.33 are not compatible and need to be redone. Default Fmaps are provided for the 4 usual weather states: Sunny, Fair, Poor and Inclement. All visibility settings have been switched to metric which provides a much simpler way of creating weather. Clouds have been reviewed and are better managed. For instance, the stratus layer has been replaced with stratocumulus and nimbostratus clouds, providing a better experience when transitioning inside the layer. Cloud coverage, base altitude and fog values are now embedded in the Fmap and configurable for each cell. It is worth mentioning that real weather can be easily implemented in BMS using external tools such as F4Wx. Airbases now feature windsocks, indicating wind direction and speed. 2.9 F-16 changes Engine faults on the ground and in the air are now more realistically modelled; FTIT and OIL are now engine parameters the virtual pilot must be very aware of too (especially during engine start). Fuel gauges are no longer unrealistically reliable at low fuel levels and a new F-16 damage model means fuel leaks and oil leaks are possible and you may encounter more failures than before following battle damage. Cockpits have been updated to latest standards. Most visible will be the IFF panel replacing the AUX COMM panel on newer (and upgraded) blocks and the EHSI replacing the HSI on CCIP jets. Pilot model is now available as an option in the UI, or with a keystroke combination while in 3D. Kneeboards can be easily edited using Weapon Delivery Planner. 2.10 Weapon changes Ground to air and air to air missiles now have a proximity fuse and depending on the distance from their target at time of explosion will generate different levels of damage. Previously missiles were simply hit or miss and when they hit often made the jet explode right away. A near-miss will be more likely to damage your F-16 now than before (although this also depends on the size of the missile and its blast radius) and the challenge then becomes to get your wounded bird back on the ground safely. This change was made possible thanks to the new damage model of the F-16. Flare effectiveness and IR missile code has been updated as well and now behaves much more realistically. SAM systems now feature both an Early Warning (Search) radar and a Fire Control Radar (FCR). Search radars will be active much further away as you approach, allowing the FCR to stay silent, only emitting occasionally to update their track, decide if you are within range and wait for the best moment to fire. Destroying the Search radar will not prevent the SAM site from shooting at you, but it will force the FCR to emit more often, offering a better chance for you to acquire it and make the hunter become the hunted! 2.11 Tools Tools have been updated to help manage many aspects of BMS 4.34: • WDP: Weapon Delivery Planner: http://www.weapondeliveryplanner.nl • MC: Mission Commander: http://www.weapondeliveryplanner.nl • WC: Weather Commander: http://www.weapondeliveryplanner.nl • Korea Interactive Map for navigation in BMS KTO (including all charts): http://www.ravico.com/ST/BMS_KOREA_interactive/index.html • F4Wx – Real Weather Converter (see BMS forum for download link) • RTT Remote is a remote display extractor for MFDs and other instruments (Tools folder) 2.12 Documentation The documentation suite has been updated to reflect the BMS 4.34 changes and is completely up to date: • TO-BMS1F-16CM-1 (aka Dash-1) is about managing the F-16 as an aircraft. • TO-BMS1F-16CM-34-1-1 (Dash-34) is about managing the F-16 as a weapon platform. • The BMS TRAINING manual covers the 25 BMS training missions (some of them new for 4.34). • The BMS COMMS and NAV book includes elements from the old Chart Tutorial (such as how to use the approach charts) and also covers the new radio and ATC changes. • The BMS TECHNICAL manual is a detailed reference for those interested in customising or developing their BMS experience and gathers many single documents into one big technical order. • The BMS Naval Ops document is dedicated to carrier-based operations with relevant aircraft types. • The charts have been completely updated for the new airbase frequencies and approach types. A new type of approach chart was created to work with the ATC instrument approach: the RADAR chart. • The key files and other Input Device files have been maintained and documented for 4.34. And finally the Docs folder has been completely reviewed in the hope of making the Docs easier to find and more user-friendly.
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