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Showing most liked content on 06/22/2019 in Posts
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9 points
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5 pointshere is a BETA version of the F-4G_78 with a almost finish cockpit , the cockpit lod is large with 7,95 Mb F-4G Phantom.7z Installation PLEASE delete any existing aircraft and weapon with a similar name like the one in this pack before you install this aircaft or this weapons issues due to the large cockpit lod the aircraft will not work on heavily modded terains ( Anatolia / GermanyCE ) due to game limitations the Threat Warning Panel is not working like it should , i still look for a way to get it working , any ideas are welcome i´m still trying to reduce the sice of the cockpit lod Please let me know if you find any problems with this aircraft regards Volker
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4 pointsJust completed the 2d Saab Giraffe Radar, I should have it uploaded soon. I would like to thank strahi for his help with this project and his guide and support.
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4 points
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3 pointsHello everyone, I would like to ask if it's okay with you all to list ground models that your working on to avoid double work. I will start listing the things that I am working on or considering: Gvozdika M-77 Oganj yuga sopl missile system GAZ-69 UAZ-469 Land Cruiser with dshk As well as finishing testing and making data file for the hawk missile system with the help of some talented members of the community. Please if you don't mind list your work or maybe but your request. Requests: Bal-E coastal missile system Bereg-E costal artillery
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2 pointsI thought I'd share some information on my favourite Su-17 version , feel free to discuss, post questions etc in the comments!! In 1972 the Sukhoi design bureau began work on another variant of the Su-17) it was known only by its in-house designation S-32MK "гибридный" or hybrid, this mated the wings of the Su-7BMK to the fuselage of the Su-17M. The aircraft first flew in February 1973 piloted by Vladimir Krechetov. The only known photo of the S-32MK to exist in the west, note the large bomb load able to be carried. Also note how the gun blast plates are still installed but the twin NR-30 cannons are not. The S-32MK's fuselage was taken from the new into production Su-17M line, for the S-32MK the uprated AL-21F-3 engine which provided more thrust compared to the standard Fitters then in production. During tests the performance of the Hybrid was better than the Su-17 then in service, the S-32 reached a height of 1800M compared to the 1500M compared to the production Su-17M. The fitting of the Su-7BMK wing had positives and negatives, the removal of the complicated and heavy Su-17 swing wing system allowed for not only a lighter airframe but a Increase in the fuel capacity (400kg extra fuel) the removal of the swing wing also allowed for maintenance to be much easier. However a drawback of the wing was a return to the Su-7s high landing and takeoff speeds, poor agility at low speeds and a high stall speed. The test machine also had a 100mph higher top speed compared to the Su-17M due to all the weight saving. A side view of the aircraft, again showing the large number of pylons, and highly swept wing. The aircraft was planned to be armed with the standard twin NR-30, 30mm cannons in the wing roots with 80 rounds per gun, the standard six Su-7 pylons (two under each wing and two under the fuselage) were joined by two inner pylons from the standard Su-17 creating a total of eight pylons, two more compared to standard Su-17s, the weight saving allowed for the increase in weapons. The soviet Airforce although interested in the design favoured the Mig-27 and Su-17M, therefore Sukhoi offered the jet on export. It was given the export name Su-20, Egypt was the first country to show interest in the new Sukhoi. However Egypt opted for the Su-17M as it had bad past experiences with the Su-7 and saw the swept wing Su-20 as a throwback to bad experiences, Syria also showed interest however they soon withdrew interest. With the lack of interest by both Soviet and overseas airforces finally meant to a scrapping of the project and in mid 1975 the aircraft was withdrawn from tests and sent to Tula and used as a mechanic practise aircraft until the 1990s, the airframes existence after 1990 is unknown however it is rumoured that it was more than likely scrapped. Artwork of the S-32MK during tests. The 17 red was only applied for later flights.
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2 pointsSaab Giraffe Radar requested by strahi, it is about completed there will be 3 models 2 that you see in this post and the last one I will be working on soon. This is the last one
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2 pointsKnow this sim is old but is seeing a rejuvenation or reawakening with model qulaity; AW Argosy -released Junkers Ju88 D1 photo/recon aircraft Junkers Ju88 H1 long range maritime recon aircraft.
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2 points
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2 pointsI was absent for a while, I had some familiy matters to attend to, I apologize. I have very good news for you. The project is finished, both for SF1 and SF2 as well (I spoke today with the team). Unfortunately I am not home now and I will need a month more (holiday). Then I will test the models and and if there are no major issues, I will upload them for you to have them. Link for some more photos for both SF1 and SF2: https://www8.zippyshare.com/v/4feXqQfJ/file.html
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2 points
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1 point1. fuselage spine to convert YAP's P-47D-25 into a late D and M Jugs. 2. double antenna (top fuse) and single antenna (bottom fuse) masts for PTO long range P-51's (to fit stock Mustang). Thanks!
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1 pointA change of pace from the usual Sukhoi screenshots - the Sukhoi Su-2 in action against a German column in June 1941:
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1 pointView File TW_C-130A_2048pixel_Photoshop_Template Skin Template for the ThirdWire C-130A Hercules. It can be used for SF1 or SF2. This template is a .psd file at 2048 pixels. It can be reduced for those with low spec computers. It was made using Photoshop. Before anyone asks if I can make the lines and rivets darker or lighter, this template allows you to do that yourself by adjusting the opacity of the lines, rivets or any layer of this file. To use it you must have a paint program that reads/modifies .psd files. Then you can adjust the specular, glossiness and/or reflection entries in the skin's texture.ini file to get the skin to your liking. Add your own dirt and weathering. If you just want the Natural Metal / Silver skin depicted in the attached picture, PM me. If you need help, PM me. INSTALLATION: Unzip to a folder/place of your choice. Copy, Move, Drag-n-Drop or do whatever you wish to get the skin folder into your XXX folders. Choose the desired skin in the loadout section. Fly. I'm releasing this under the Combat Ace Fair Use Agreement. Use it anyway you wish for personal use. For any other use, please contact me first. If you find any problems with it, please PM me. If you improve it, please PM me a copy. Thanks to all who are helping me learn to skin by direct involvement and/or by inspiration. If I forget or miss anyone who deserves credit for anything I release, I apologize. I have no intent to abuse or misuse anyone's property or claim it as my own. Please contact me to correct any error. Geary TW_C-130A_Template.7z Submitter Geary Submitted 06/22/2019 Category Skin Templates
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1 pointthanks for your replies, that is good to know, i havent had a chance to hop back into the game for now, as some new work has come up but when i was in there before i was trying to see how i could steer via keyboard, - i couldnt find the right keys, - i will happily attempt again when i am free
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1 pointWhat Wilches said, and you might need to add the cat pointer line to the main ini: [Terrain] TerrainFullName=Baltic Sea (Denmark) DataFile=Ostseeausgang_data.INI TargetFile=Ostseeausgang_targets.INI TargetTypeFile=Ostseeausgang_types.INI MovementFile=Ostseeausgang_movement.INI NationsFile=Ostseeausgang_nations.INI BriefingText=GermanyCE_briefing.INI DogfightFile=Ostseeausgang_dogfight.INI DogfightOnly=FALSE CatFile=..\GermanyCE\GermanyCE.cat Longitude=55.8 Latitude=10.0 WaterMap=Baltic_Water.bmp LimitedNations=TRUE GroundObjectTexture=green
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1 pointYou have to change all the .INis inside terrain folder to the same nome of the new terrain.
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1 pointHi! Continuing with Piecemeal's Desert V. 4 population, I present you Al'Mahraz city and harbor area. I'll uploade it shortly with other target areas too. I hope you like it! Piecemeal's original terrain can be found here: Desert 4, and the original topic here: Desert V. 4 population and targets add-on
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1 pointHi Agathosdaimon, Yes you can still play the missions without the the named skins the game will use the deflate plane skins. Yes you can play CK without a joystick ... although the movements will not be as smooth but it can be played. Greetings Deutschmark
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1 pointF-4G from the 561st TFS on final check before take off i know the tailnubers are still missing but so are many other small details yet
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1 point
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