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Showing most liked content on 09/28/2019 in all areas

  1. 8 points
  2. 6 points
  3. 4 points
    Quiet be Jules with pointing the obvious anti-Chinese bend there or you'll get us banned again. I re-read that 2014 topic in it's entirely, the guys pointing that the video is most likely faked in video editing software... gosh. Crowdfunding eh? Is SF2 on GOG and Steam since say, 2012? Humble bundle once a blue moon? GamersGate? Itch.io even? Noooo? Then good luck with any crowdfunding in the future. Playerbase is a thing only if you try your best to build yourself one. These days it's game Discord and Twitch channels. If TK is still living in 2002 modem-and-Altavista-search era it's his choice. Want to argue? Is this harsh statement? Show me the latest "Strike Fighters Legends" official launch trailer on Youtube, please. Or the shiny cinematic high production values "SF 2 Complete" one going viral via network of CombatAce aficionados, how many views does it ha... ahhhh, riiiiiight. See my point? Yes, still nice to see TK still pushing the semi-necessary update next year but there are other things that would give him more revenue. Like rebranding/re-launching the possible Win10 edition to break the SF-stigma (I can argue it is a thing) with say added seated VR to it, even limited in capacity. Ever played the House of the Dying Sun, Il2 BOS or even something casual like Overload? Works great with standard controls, mouse even (but can't beat VTOL VR or XP11 in terms of immersion). (And for the VR-haters, sorry the tech is battle proven and stays. Don't like VR? Go back to 2015 with your hate and try harder next time. You lost iteration 2 E3D6 61FE) Avionics -apart from floating immersion killing HUDs- and FMs are still rock solid as these are when you compare it to anything post-WW2 that is not DCS. Because there is nothing like this on the market. Not yet. Someone finally will notice the gap, TK. In -flight refueling? Players don't give a crap about in-game refuelling to be honest. Ohh you do? Delusional lot. Sorry to break it to you but you're minority. Three times the charm novelty not worth the resources that could be put into better presentation first and foremost. And don't even think again about making it "moar realistic" in times of DCS. Just don't. It's futile.
  4. 3 points
  5. 3 points
  6. 3 points
    Dear friends, due to medical problems I will be missing from here for a while, so our collegue and friend YAKAROV79 will take over , and after all tweaks are ready (they are close to ready) he will release, in my behalf, the planes, for both SF1 and SF2. Please say a pray for me. Thank you all for all these happy years beside YOU.
  7. 2 points
  8. 2 points
    I like Novas F16 F22 and Mig 29 still got em in orig cd cases im not bothered by refueling in air...I just want it to run proerly and not wonder what next gfx update is going to break next....
  9. 2 points
    Why have I never thought of that old school touch and go rearming/refill? Must be memory leaks. @NIELS I very much understand your stance mate but the amount of work and the can of worms issues it opens when you factor in AI, mods ability etc is really big. Also the maps are really really compressed as Menrva points out. There are more important things if you want to attract new players, like lack of polished 3d hangar plane selection/loadout management scenes ye olde Novalogic sims / Aces High style etc. TK sort of heads in that direction with mobile offsprings but it is more due to differences between engines used. The SFP1 one doesn't really allow that, sadly. Interesting thing with that F-16 cockpit view in SFMC mobile reinforcement pack though, sort of if like TK is testing new ideas there.
  10. 2 points
    Maybe you should ask Ravenclaw, he's our weapon manager.
  11. 2 points
    I am with you on that! I really don't get the need for in-flight refueling. Users seem to forget that TW's terrains are not full size. All terrains are about 60% of real scale size. By asking TK for a feature like this, you also ask him to remake his terrains from zero in real scale. Not really worth the effort. I'd rather have a refueling and rearming the moment I land at an airbase, arcadish ala Novalogic's light flight sims.
  12. 2 points
  13. 2 points
  14. 2 points
  15. 1 point
    that would certainly do, does it come parachute retarded (no, seriously) effects and all else i wasnt too worried about, there is a pointy nose version here in house, i was just gonna apply the data from the old to the new lod. i can even finish skinning it unless you prefer just lack the ability to make lods (esp with an intent to release in an actual two weeks) trying to fix the load outs on the late 80s Buffs, turns out SRAMs werent carried outside much after the 70s. but the bombs werent pointy either
  16. 1 point
    Don't you like thes 2003 legacy Hornet?
  17. 1 point
    View File VFA-94 Line jet 2019 This skin represents the line jets of VFA-94 in May 2019. All necessary files are included, and the folder layout is just as it needs to be, with all the appropriate directories laid out for installation. In the drop down menu for the aircraft, select VFA-94 2019 and go fly Submitter EricJ Submitted 09/28/2019 Category F-18  
  18. 1 point
    LOL! I have recently installed one of Novalogic's sims for it contained some details of a plane skin I'm working on. They are far from being good nowadays under many aspects, but the detailed campaign mission briefings are a nice touch I'd like to have in SF2, alongside 3d hangars. Off-topic: Stary, time ago I had sent you a PM regarding a project I am working on, and one of your past experiments might be useful for it. I know you're busy with RL, but if you could answer me when possible, I'd really appreciate! Maybe you didn't receive the PM because your inbox is full.
  19. 1 point
    Good luck with your medical problems, wishing you a speedy recovery.
  20. 1 point
  21. 1 point
    View File VFA-94 CAG March 2017 This is a skin depicting the CAG jet of VFA-94 in March 2017. To use this simply drop in your FA-18F_BlkII folder and go fly, it can be found under VFA-94 CAG March 2017 Submitter EricJ Submitted 09/27/2019 Category F-18  
  22. 1 point
    22 years ago, flight testing of the F-22 began at Edwards AFB
  23. 1 point
    seguramente serán puestos para la descarga como todos mis modelos
  24. 1 point
    Try making meaningful mods to the game without the source code. Again, Falcon 4's complete source was leaked. Rowan gave out the source code for Battle of Britain and MiG Alley for free. A2A Simulations released the much improved Battle of Britain 2 developed from and continuously improved by community efforts. But MiG Alley never got the same treatment, just a few minor bug fixes and the very useful support for TrackIR. So, if you want to make a patch that edits the source binaries to include new features, knock yourself out. But this sim has been out for quite some time and I haven't seen a single public release make even the smallest change. I qualify that with "public" because I vaguely remember this strange guy that would post videos and screenshots purporting to show actual game engine changes/improvements. But I have no idea what happened to him or whether his achievements were real or faked.
  25. 1 point
    Rolling off the deck for a strike on Iran:
  26. 1 point
    ok then...but is he aware of modders community that could (hypothetically) work on a thing or two...only if he has a little good will? Because he is always complaining of things that the company can not afford... But there are other ways...not only fundraising. With little help and encourage this game could be much more long time ago. I wonder why he is insisting in that W10 update...since it is old game and not so very popular ( "100 people buying them...") In case - I did not contributed...was planning to..but I concluded that It will be better (mainly for me - same expense) if I will buy SF2 super pack (since i miss one or two DLC)
  27. 1 point
    Some Scooters: VMA-225 Vagabonds H&MS-15 Angels (Detachment on USS Hornet - all 4 planes were named after "shady girls") "Mamie Stover" "Polly Adler" and "Ko Sisters" "Fanny Hill" VA-192 Worlds Famous Golden Dragons - Always amazing, what level of detail is still possible in SF2 -> ravenclaws great weapons! ...and a final "BOOM"
  28. 1 point
  29. 1 point
    loss of personal control of the product. nuff said
  30. 1 point
  31. 1 point

    Version

    534 downloads

    SF2 WW2 Hawker Hurricane IA (ETO/BoB), by Raven -- Something for the WW2 ETO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will work in SF/Wo* 1stGen game installs. However, due to some of the modifications made to fit them into the SF2 environment (read: data ini/cockpit tweeks, destroyed model), all the features will =NOT= be working as designed.* Some modificationa, tweeks, reskins and so forth for Raven's excellent Hurricane Mk.1A, create an SF2-ish version. (although it needed very little work!!) All new skins, from Raven's template, and bunches of new decals. Included are skins for: No. 1 Squadron (JX) No. 3 Squadron (QO) No. 242 Squadron (LE) As seen during the Battle of Britian. Each skin has the squadron crest as the paint chip, as seen on the Loadout Screen. There is only one set of skin maps, located in the main aircraft folder. This mod makes use Brain32s "Multiple Use Skin Trick" ™. Each squadron calls it's own decals for their ID letters. The 'plane-in-group' letters and serial numbers use a pool of decals. The serials ARE historically those for Mk.1 Hurris, but should be considered 'generic' in nature. Also, my "fake SqTail" decal is used, that will activate the Displayed Name those RAF squadrons in the stock SquadronList.ini. A new SF2 version of my original "Box Art" hangar and loading screens (BoB Themed) are included. Due to the rather short rangedness of this early mark, Mission Tasking has been reduced to CAP, INTERCEPT. I've left RECON and SWEEP, but this should only be used on small maps (like Gepard's Battle of Britian). While this mod is basically designed for use ONLY in the Northern European environment, I've also included a Desert Air Force skin for No. 208 Squadron, as seen based in Egypt/Western Desert. Further instructions for adding to your MTO mods folder are below, in the "To Install" section. When 'in game', you'll see "Hurricane Mk.IA (Raven)" on the drop down menu. This will differentiate it from any other Hurri IAs you may (or may not) have. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too. With Thanks To Raven for this bird, Happy Hunting! wrench kevin stein
  32. 1 point

    Version

    613 downloads

    SF2 WW2 Spitfire Mk.1A by Mod Mafia/TMF = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *Note: There is a distinct possibility that this mod may not work in SF/Wo* 1stGen game installs at any patch level, due to the excessive modifications made to fit them into the SF2 environment. End Users ™ that attempt to do so, do so at their own risk.* A brand "new" model that was never completed when Bpao passed away a few year back. I've been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia. This is the Vickers/Supermarine Spitfire Mk.1A. This pak contains skins/decal sets for the following RAF Squadrons: No. 41 No. 54 No. 92 No. 610 in their 'Battle of Britain' livery. National markings are painted on, and all the aircraft use a 'pool' of indvidual call letters (A,B,C, etc) and serial numbers (all historiclly Mk.1s). Each has the Squadron letters (DW, EB, QJ, etc) also as decals. This will make it easier for other squadrons to be created by simply making new 2-digit Squadron letters. There is a blank bmp called "DW" in the 41 Squadron decals folder that can be resued for this. Those that know how, can duplicate my work quite easily. All skins are in jpg format, Decal Randomization is TRUE. A new SF2 version of the original 'box art' hangar and loading screens are included. Damage textures are dds format. A 'destroyed.lod' is included, taken from the WW2 terrains (its used for destroyed statics). Those with SF2I Expansion Pak1 can easliy switch to the 3W destroyed Spit lod. The canopy/entry door open with the Standard Animation Keystroke ™, Shift/0. For those RAF Squadron listed in the game's SquadronList.ini, my 'fake sqtail' decal will activate their "Displayed Name" on the LoadoutScreen. When 'in game', you'll see "Spitfire Mk.1A (TMF)" on the aircraft drop-down selection window. This will differentiate it from any other Mk.1s you may have. The Official Squadron Crest ™ is used for the 'paint chip' for each skin. As always, fairly easy to follow, detailed install instructions are included. So, please READ them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth. Good Hunting! wrench kevin stein For Oli; you are sorely missed!


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