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Showing most liked content on 02/12/2020 in all areas

  1. 9 points
  2. 8 points
    F-4G from the USAF Tactical Air Warfare Center / Detachment 5
  3. 7 points
    Sometimes it's nice to see technicolor effects in reshade
  4. 6 points
    I have written a quick Wikipedia page for Khe Gát/Khe Phat airfield: https://en.wikipedia.org/wiki/Khe_Gát_Airfield It got approved very fast! I guess this is what happens when you do proper researches with citations etc.
  5. 6 points
  6. 5 points
  7. 4 points
  8. 4 points
  9. 3 points
    What I said about Vietnamese sources... it was the way to go! Khe Gát (the heavens know why the CIA named it Khe Phat) is documented, here below some links: http://btlsqsvn.org.vn/Hoạt-động/bai-viet/san-bay-da-chien-khe-gat-va-chien-cong-cua-khong-quan-tiem-kich-bom-5199 https://www.sggp.org.vn/san-bay-khe-gat-290025.html The articles are in Vietnamese, but you can simply use a translator. According to it, Khe Gat airfield was built during 1969, and used during the Battle of Dong Hoi of April 1972, as Wiki sources also confirm. It was a dirt strip at the time, not a proper airbase as TK added it in his terrain. It's sort of legendary in the history of Vietnam, as from this airbase two North Vietnam aces took off, and damaged two US Navy ships during the Battle of Dong Hoi. Nowadays it is part of the Ho Chi Minh highway! Here's the area where the airfield used to be: Why I am studying to become an IT engineer, BTW? I'm better at doing deep researches. They should probably enlist me to work for the secret services... just saying
  10. 3 points
  11. 2 points
    Spreading communism in Yemen, one bomb at a time... The receiving end.
  12. 1 point
  13. 1 point
    Hi! You probably need to edit your VIEWLIST.ini according to this one (or just put it in your 'Flight' folder): VIEWLIST.INI
  14. 1 point
    As an American, I too have a hard time understanding English (you KNOW is just had too!!! )
  15. 1 point
  16. 1 point
    Yes, damage meshes are built into the aircraft lod as a "hidden mesh' just as yakarov said. they only show when the primary (parent?) mesh is destroyed as declared in the _data ini. I do a lot of cheating with the the damage textures -- like reusing existing ones extracted from the various cats, and renamed to match the skin maps. TK uses dds, but they're easily converted to tga. I just find one that sort of matches the mapping of the skin, rotate or flip as necessary, and send it out the door. They're declared in the aircraft's main ini as _HOLES.tga (or dds on stock birds) [DamageTexture] DamagedPostFix=_holes.tga (1stGens also used a _shredded_tga, but I think that was part of the aircraft's mapping) I don't see why "_Damaged.tga" couldn't be used, but I've never seen it on any listing. I guess as long as the declaration matches the tga, there wouldn't be a problem
  17. 1 point
    License to Kill FU-007 - 386th FBS, 312th FBW circa1956
  18. 1 point
  19. 1 point
    Suchoj Su-7 BMK, Cuban Revolutionary Air Force, ca. 1969
  20. 1 point
    ErikGen's old AMD_SM_B2 Super Mystere B2 with new lines, rivets, paint, etc. WIP. For France. A sliver one for Israel... ...and a camo version.
  21. 1 point
    Ladies and Gentlemen, Angel has done it again.


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