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Showing most liked content on 05/17/2020 in Posts
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8 points
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5 pointsSupermarine Sword S1.A fictional repaint of Cocas beautiful Breguet Siroco M to make a strike fighter for the Royal Navy ( It would fill the role of the old Scimitar,hence the squadrons selected).I edited the data to install aden cannon instead of the French Defa cannons and swapped in a Rolls Royce Avon from the lightning...
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4 pointsSorry not sorry Greta Thunberg but when Indonesians decide to attack Australian allies... gotta smack 'em down:
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3 pointsView File BM-21 Grad on Ural Track Grad. And nothing to say any more Using: 1. Unpack. 2. Move to your MOD folder 3. Use Mue's tool to place it on your map or use mission editor. Grads will engage closest targets which can reach. The transport variant is for apearing in Armed Recon Missiao and will not fire. Its only for bombing from highs) ~<~✿ ~<~✿ ~<~✿ THANKS to: Mue for his Lod wiever tool TW for the Game WhiteBoySamurai for the rocket ✰✰✰✰✰✰✰✰✰ License/Rights: For free sharing and modifying ✰✰✰✰✰✰✰✰✰ Submitter bazillius Submitted 05/17/2020 Category Ground Object Mods
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3 pointsWe got Super Phantoms... We got Super Sabres... And some Super Étendards loaded out to open some cans of laser guided whoop-a$$..
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3 pointsView File RF-101A & C VooDoo. SF.2 2020 Redux. Reworked pack of RF-101A and C VooDoo. Generally old good VooDoo in new dresses. There are big changes in FM model thanks to baffmeister in data.ini files - so Backup your original file. You might not like it. In game you will find new aircrafts under names *RF-101A VooDoo *RF-101C VooDoo '58 *RF-101C VooDoo '66 note that RF-101C '58 uses non-RWR - VooDoo A cockpit. All new skins in 3072x3072 resolution. New bump maps and specular maps. also in 3072.. plus decals to cover A and C models serial numbers. Pack contains several skin sets for both models. With all research, I was trying to be correct as much as possible. RF-101A have also one skin/decal set which contains few decal skin sets to cover experimental camo trials conducted in mid 60s. Regarding colorful aircraft serial numbers: 54-1513 some say it was dark green some that really black. more info goes towards black so I painted it black (like Rolling Stones in 1966) 54-1514 first was painted similar as represented in this pack, then it was repainted with adding some brown colors. 54-1512 green/black camo with added brown during tests. All this skin set with experimental camo trial is quite complicated and hard to put correctly in-game but I hope it will work fine for you. I did not include skin sets for VooDoo operated over Vietnam. This will come in a separate package. Eventually. One day. All new decals consisting of serial numbers for block 20-35 of A version and block 45-75 for C version. Backup your original RF-101 Folders. Also Decals! Credits: Original models ErikGen yakarov - skins / decals / some small ini tweak baffmeister -new flight model. Soulfreak - original skin for an extra thing. Have Fun. May the VooDoo be with you. Jarek Hereda Submitter yakarov79 Submitted 05/17/2020 Category F-101
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3 pointsWe have been working the past two weeks to complete this project and we are almost there, I would like to thanks Coupi who joined me and tiopilotos to complete the project, he is doing the testing and we are a bout 75% to get a working SA-3 system. I will try to get the system out for you all soon
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2 pointsother possible that happened to me is the folder being in the wrong place. to clarify, i now do my development work in a folder on a thumbdrive. allows me to work on laptop or desktop. then i transfer the updated versions to laptop to fly. but sometimes (including this weekend) i forget to transfer. therefore, shows in viewer, not in game dont know that is your issue, but the topic did stand out to me given 30 mins of frustration yesterday! one other Gimp bit of advice, relating to how you export: bmp if you go that route has to be exported in 24 bit (found in advanced options). tga you only have to deselect compression the first time you fire the program up, but so far i've had to select 24bit every time exporting a bmp. just something to throw out there
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2 pointsThis isn't in fact the case, but you brought me into something: The TGA's were saved with 24bit depth but compression ON... It has to be Uncompressed! Thank you mate!
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2 pointsI have two answers as I experimented by myself: - your decals are made with Gimp, I don't know why the lod viewer shows them, but not the game ... - you exceded the maximum decals number per mesh (es. fuselage) set in game (I don't remember the exact number after all these years and most roundels painted on textures ...). The lod viewer hasn't the same limit and shows all decals
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2 pointsThanks for the note and the revival of this thread! Yes, several anti-ship missions for sure. I am working on increasing the MAX visibility distance - currently at 50-60 NM to lob ASM-3s in one case, ASM-2s in others. Your targets will range from patrol boats to Udaloys as you see below to a Slava.
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2 pointsrevisiting an old mod that set me down my current path..... now with nose arts cool thing is, given my fetish for camo as tga, the Shamu can be draped over both the blue and white and the current grey schemes effectively. dont judge the SAC band, still getting things dialed in
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1 pointView File WOE Mirage 4000 BA & BB - Belgian Air Force This aircraft mod represents Dassault's what-if Mirage 4000BA fighter and its trainer BB variant in the Belgian Air Force service. Since the company always created several variants of each type based on costumer requirement and evolution of technology, other national oriented types and variants will be uploaded as separate packages. This package comes with 1 skin set for each variant, with decals for BA (18 planes), and for BB (8 planes). This is the SF1 version, tested in WOE. There might be some hidden flaws in SFP1, WOV or WOI. Please report if you find some problem. ------------------------------------------------------------------- The FlightEngine.ini file is extracted from WOE, in order to edit the following part : [NearSceneClip] ... NearClipDistance=0.95 If you're using a SFP1, WOV or WOI install, make sure you can do this edit in the appropriate file. Be aware that it could have an effect on other mods (like "double canopy" issue) then you could adjust the value 0.01 to whatever you want (0.97 ? 1.0 ?) ------------------------------------------------------------------- Install is the regular dropping the contents in their respective places. Please note: The model can be quite heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lods(_nd,001,002,003) as lod1. The model uses the general french and NATO weapons, either as part of weapon packs or the Mirage 2000 family. Important: The BB variant comes with 2 types of cockpit, the basic setup will use a simple pit that has only the pilots cabin instrumented. The other is a fully modeled front and rear compartment, in which you want to fly you should activate the proper line in the AC's.ini file. CockpitDataFile=Mirage4000BB_Cockpit.ini <---- basic setup ;CockpitDataFile=Mirage4000BB_Cockpit_full1.ini <------ front seat ;CockpitDataFile=Mirage4000BB_Cockpit_full2.ini <------ rear seat Be aware - the piloting seat position can not be changed during/in game, so chose wisely! Make sure to read the manual included with the package. ---------------------- Creators of these Aircraft mods as members of CombatAce site: Original 3D work: Cocas Aircraft 3d update and additional changes: Logan4 Cockpit 3d work: Logan4 Aircraft FM: Cliff7600 Aircraft avionics: Loborojo, Cliff7600, logan4 Skin files and decals: Flogger23, Cliff7600, logan4, loborojo Cockpit files: Logan4, Cliff7600 Thanks to Crusader for additional brochure files Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod. Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement. Submitter Cliff7600 Submitted 05/17/2020 Category Fictional Aircraft, Experimental and UAV's
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1 pointSaw an article about it.. looks good https://imgur.com/a/hdWw4ds
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1 point185 left https://www.forbes.com/sites/davidaxe/2020/05/15/an-f-22-stealth-fighter-just-crashed-how-many-are-left/#15e5038554c3
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1 pointSuper Tweet from Battle Creek coming up on IP which one of you jokers made the enemy HQ so damn big?
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1 pointFirst among unequals Silver Surfer The Feint Snapshot Flyby Knifefighter
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1 pointDaily Screenshot Challenge - Day 7 (last day) Theme - Soviet-Afghan War Swing-wing double-bill. Tu-22M3 Backfires, flying from Turkmenistan, carrying out a strike on a Mujahideen held village, while MiG-23 escorts get a grandstand view..... Escort the bombers back to the northern border... ...and then back to base. Another Daily Screenshot Challenge complete! Thanks to those that helped, namely Gepard for his quick fixes with the terrain and Stratos for the solution to Thunder Thursday!
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1 pointGerman Bomber over London Docks. (small picture shows original BoB footage) Screenshot from Battle of Britain 2 "Operation Seelöwe" terrain (WIP)
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1 pointGetting bored with this now......maybe time to get a volunteer to look it over.... BTW......do we have a 50's/60's Middle/Far East map ??
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1 pointF-111s strike a desert island doubling as a heavily terrorist base as if it was 1986 Libya... Fighting their way in Whacking the jetty with flak going off so much it's like daylight. Big, beautiful secondary explosion after bombing some trucks Whacking the warehouse A precision strike amidst the heavy flak Bombing a Crotiale site on the way out, after it fired off a desperation SAM.
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1 pointSorry this thread's been dead for so long. Work has continued on an "as able" basis. Although I admit playing around with the F-111 is a bit more fun than backroom stuff. Backroom Stuff Backroom stuff? Just made these two screens today: Granted, I'm probably going to replace the top one in the near future. But at least now when I boot this build up, it looks like a JASDF 2020 SF2 sim and not a Vietnam War sim! Working on background music as well. Hit a brick wall this morning importing this very JASDF song so went to this instead. GOT SOME NEW JETS... You'll have to pay close attention to see all of the new red jets coming. But the new MiG-31 is going to be a big hit. Also the Su-30SM with a more realistic/timely skin will be a but not the primary adversary for the F-15Js. Below are a couple preview shots: Finally, one more red jet announcement: You will be splashing Il-72s also. Yet you'll also be flying sorties in the JASDF F-35A & F-2A. Stealth will be important with the big radars of big jets you'll be up against, but also you'll be leading the grand finale maritime strike needing both ASM-3s and IR bombs. "WHAT IF" Also I've had some ideas of some "What If" scenarios that will be uploaded separately. Scenarios like: What if there was a JMSDF AEGIS destroyer helping cover the cargo ships getting away from the Kurils? What if that same JMSDF Aegis Destroyer was returning when the Russians mounted their alpha strike? What if a JASDF F-4 Phantom attempted a photo recon run of Russian ships? How close could it get before getting shot down, even with say... F-2A and/or F-15J escort? What if the JASDF bought from the RAAF as an interim strike-fighter the... RAAF F-111. To keep the F-111 airworthy for 10-15 years until sufficient F-35As would come online, the F-111 would be only for maritime strike and maritime reconnaissance with a Japanese F-2A radar & such to support the latest JASDF weapons. Rarely flown as the F-111s serve as JASDF's "big stick" against invasion attempts of its outlying islands to replace the F-1 + F-4 + a significant number of F-2Bs destroyed in the 2011 tsunami at a bargain basement cost. Figure this update should whet our shared appetites.
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1 pointWhat I've learned so far about the decals system: Position=a,b defines the position of the center of the decal texture at the aircraft in meters. a,b are either the x,y-, y,z- or y,z- coordinates depending on DecalFacing. If DecalFacing is TOP or BOTTOM then its the x,y coordinates, if LEFT or RIGHT its y,z and if FRONT(?) or BACK(?) its x,z. In the lod viewer you can move the mouse pointer over the aircraft and the x,y,z coordinates are shown in the status bar at the bottom. Scale defines the size of the decal in meters. E.g. a Scale of 1.0 means that the decal has the size of 1x1m on the aircraft, a Scale of 0.5 means a size of 0.5x0.5m...
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