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Showing most liked content on 05/25/2020 in all areas
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3 pointsRAF Croydon Fighter Command, an airfield mid in London. I think i should make a new airfield tile for this airbase, so that it fit better into London.
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2 pointsI didn't like the area around the airfield yet. Thatswhy i changed the tiles around the airfield, played with the Croydon tile and so it looks now: The TOD houses of the stock London City tiles are still WIP. Dont care that they have windows in the roof.
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2 pointsVultee P-66D Vanguard - Royal Dhimari Air Force, 1944 The British dependence on oil from the middle-east, and especially from the Kingdom of Dhimar, during World War 2 made the sporadic Parani attacks on the Mazadran Oil Fields a deep concern to Britain during the summer of 1941. In late September 1941, to support the Dhimari armed forces defending Mazadran and the Al'Samara region, the British Government donated 30 of the 100 Vultee P-66 Vanguard fighter aircraft it had itself inherited from an embargoed Sweden order. Delivered during November 1941 the Dhimari Vanguards were more than a match for the Italian Fiat CR. 42 Falco aircraft that formed the backbone of the Parani Air force but were later outclassed when Germany began to supply Bf 109E-7's to Paran during the Spring of 1942. Skin Credit: Charles
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2 pointsDhimari P-66D's rush into action following a Parani raid on the Mazadran Oil Fields
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2 pointsRAF Detling Coastal Command At the moment i make one airbase per day. 38 bases of the RAF are on the map. So you can calculate when the terrain can be finished. I think X-mas this year is realistic. Or in two weeks.
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1 pointSo I was going through some pictures and I found my simming rig from 2004.....so I thought it might be fun to see if anyone has pics of their setups from a long time ago and what they look like now. So I have one pic from 2004 and one I took earlier today. Look how far we have come.
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1 pointare your settings of effects set to unlimited ?....if so set to high if you usuing nvidia card as the dx drivers screw it up til new updated game is out https://combatace.com/forums/topic/93042-nvidia-driver-41917-as-of-feb-22-does-not-work-on-sf2/
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1 pointI cant remember...when part hit and damage appears...does rudder seperate and attached parts like the light ?....IIRC the "detach when destroyed"| means original tail mesh and the parts attached. ? senior moment lol
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1 pointI thought our modelers would find this interesting. Also a link to the "Titanic: Honor And Glory" website. https://www.titanichg.com/
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1 pointView File [What If] AIM-7N for SF2 AIM-7N Sparrow (What If) for SF2, any/all. What if the nuclear warhead element of the Sparrow X project was carried over to a version of the AIM-7F? Installation: Just drop into your mods folder and go fly. Tested using the F-4T Air Superiority mod by dtmdragon, but should work with any AIM-7-capable aircraft. Credits: gunnypak for the AIM-7F Aerial Nuke Effect: Lexx Luthor (got it from the F-106 pack by DaniloE31) Modified AIM-7 skin with blue nose: Me (Spinoee) Submitter Spinoee Submitted 05/24/2020 Category Single Ordnance Files
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1 pointEscorting an intruder off the premises (Iceland used as I don't have a Falklands terrain at the moment)
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1 pointAt some point, you GOTTA listen to the briefing about what enemy assets are in the area.
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1 pointunfortuneatly you got it the same place this one was gotten you can share everything but the lod i though. just gotta give notice in the release that its a DAT product and need to get the lod there and that does look good btw
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1 pointRussian (green) and Ukrainian (camo) tanks duking it out on the battlefield. My Ukrainian Mi-24 was taken out by a Russian SAM so I just sat back to watch the battle...
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1 pointRepublic F-7A Thunderstorm - Thunderstorm Test & Evaluation Flight, Tactical Air Command, United States Air Force, 1965 During late 1958 the Langley Laboratory made the breakthrough that led to the realisation of a valid variable-sweep wing and by early 1959 Tactical Air Command (TAC) could see that this massive technological breakthrough could be the key to help them in their search for a tactical strike fighter to replace both the F-100 Super Sabre andthe F-105 Thunderchief. Pretty soon however the numerical values for unrefuelled range and payload that TAC had attached to their mission requirements had the effect of turning all the paper studies from F-105 sized machines to much larger tactical bombers with a corresponding increase in cost and price and this reduced affordability was of great concern to TAC. In the Autumn of 1959 TAC wisely decided to split their requirement into a smaller tactical fighter to replace the F-100 and a larger tactical bomber to replace the F-105, B-57 and B-66. The larger aircraft would evolve into Specific Operational RequirementNo.183 that would launch the important TFX (tactical fighter experimental) programme and eventually lead (via a tortuous route) to the outstanding but highly compromised F-111 family whilst the smaller aircraft would lead to Specific Operational Requirement No.182 or TAX (tactical aircraft experimental). Issued in March 1960 SOR182 called for a single-seat tactical fighter aircraft with “reduced dependence of paved runways” and with “the ability to carry a nuclear bomb at supersonic speed at tree-top height”. Requests for Proposals were immediately sent out to industry and Republic Aviation’s proposal soon gained the support of TAC by virtue of its use of a variable-sweep wing but also by the use of the existing J75 turbojet and F-105 avionics. With the end of F-105 production on the horizon Republic Aviation pushed hard for SOR182/TAX and in February 1961 they were rewarded with a contract for 24 prototype and pre-production YF-110 aircraft and 400 production F-110A machines and Republic wasted no time in bestowing the name of ‘Thunderstorm’ to the latest of their long line of fighter aircraft. Republic Aviation were fortunate in being awarded the contract before Secretary of Defence Robert S. McNamara had got into his stride and the programme largely escaped McNamara and his whiz-kids. Development moved swiftly and during 1962 the programme was re-designated F-7 under the new tri-service designation scheme and the first prototype took to the air on December 22nd 1962 a full year ahead of the F-111A. Entering service in June 1965 the F-7A was followed by the F-7B two-seat trainer version and the more advanced F-7C version that first deployed to Vietnam in March 1968 when a two-squadron wing transferred to Takhli Royal Thia AFB, Thailand in a deployment called ‘Combat Lancer’.
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1 pointHi! While dead calm reigns here, I decided to revive the topic a bit, paying attention primarily to the good old Martinsyde G100/102, also known as the "Elephant". Do you all have these wonderful planes? Geezer created a beautiful model that presents us the fully armed Martinsyde G100/102 - with a forward firing Lewis machine gun mounted on the top wing, with a camera on the starboard side of the cockpit and with a second Lewis gun mounted to the side of the fuselage, firing to the rear of the aircraft. Moreover, the second machine gun is controlled by a virtual rear gunner, so this gun has very large sectors of fire. All this, of course, is beautiful, but, alas, not entirely realistic. Everyone understands that not all the "Elephants" constantly flew with a camera. It is also known that the second machine gun was not installed on all aircraft of this type. Indeed, many photographs of the "Elephants" have survived, but only on some of them we see this second firing point. Most often, in the sources there is an assertion that an additional fixed machine gun was installed on some "Elephants", but it was removed in combat units, due to its complete uselessness. But the fact is that the second machine gun was never installed on G100/102. It was a field improvisation, most often on a pivot from FE.2 or BE.2. Generally, the "Elephant" was considered by the British exclusively as a single-seat tactical bomber, as the "strutter" or BE.12. The fact that both of them later showed a certain “fighter's” potential it was an accident. According to the memoirs, the “strutter”, for example, had low longitudinal stability, his nose was hanging up and down like a dick in pants. In short - seize the moment when the enemy will be in the sight for a split second, but almost no one could keep it there, even on naval planes such as 9600L, which from the very beginning were considered as long-range escort fighters. The “Elephant” was much more stable. According to the state specification, defensive weapons were not supposed for single-seat tactical bombers. That is - at all. Exceptions were quite frequent, but this was a deviation from the point of view of the main customer, who did not care a damn about the opinion of the pilots. The latter circumstance is not unique, but in Britain during WWI it showed itself in all its glory. Thus, in the application you will find three variants of FM for both Martinsyde G100 and the G102. The first option is an airplane without a camera, but with a rear machine gun. The second option is with a camera, but without a rear machine gun. The third option is without a camera and a rear machine gun. n addition, I removed the mobility of the rear machine gun, since it was practically impossible to pilot airplane in dogfight and conduct aimed fire from the rear gun. However, you can leave this gun partially movable like here: // Crew --------------------------------------------------------- [RearGunner] SystemType=GUNNER_STATION PilotModelName= SeatID=2 GunnerID=1 GunnerBodyNodeName=Gunner SetCockpitPosition=FALSE Position=-0.409,-1.495,0.228 MinExtentPosition=-0.45,-1.553,0.2 MaxExtentPosition=-0.359,-1.439,0.295 PitchModelNodeName=Gun01 YawModelNodeName=GunMount GunRange=400 PitchAngleRate=12 MaxPitch=10 MinPitch=0.0 DefaultPitchAngle=0.0 YawLimited=TRUE YawAngleRate=45 MaxYaw=220 MinYaw=180 DefaultYawAngle=170 The package also includes several alternative DATA files for Camel's family and Salmson, as well as for the F.E. 8 by A-Team. These five flight models are no different from the original, with the exception of a working wind-mill fuel pump. I dedicate this light mod to the memory of Geezer's undertakings, which were not destined to come true Have fun with it! FM_Pack.rar
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1 pointFolland Gnat FGA.3 - No.33 Squadron, RAF South East Asia Command, 1964 3D Model and skin: Marcfighters
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1 pointBest THUD pit bar none compared to TW pit IMO! Manditory Pic compliments of FARMER:
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1 pointDakota night agent drop somewhere in France.. (few wrinkles to iron out) not bad 1st time trial.
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1 pointView File Operation el Dorado Canyon and Gulf of Sidra Incidents Operation el Dorado Canyon and Gulf of Sidra Incidents I 1) Requirements * A very powefull computer at LEAST with an intel core i5 and 6Gb of RAM, if not loading times will be crazy and gaming horrible as the CPU won't afford the MOD * SF2 NA and SF2 Europe , they are "a must" , so you MUST have them if not forget about this MOD Download this MODS from CombatAce: http://combatace.com/files/file/13052-ticonderoga-class-cruiser-superpack/ http://combatace.com/files/file/12897-a-6-superpack/ http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/ http://combatace.com/files/file/9879-fa-18a-a-and-c-by-the-mirage-factory-for-sf2/ http://combatace.com/files/file/12327-tmf-f-14-tomcat-superpack/ 2) Installation * Use a CLEAN , and when I say clean it is a CLEAN MOD folder * Path the game up to july 2013 if you don't do this the MOD won't work , so you are warned * Download and install the MODs indicated above * Drop everything you have in the .rar file and when it asks you to overwrite say: YES TO ALL * Rar files are at .rar5 format so please be sure that you use the lastest winrar version You can also try this program if you have problems unzipping it: http://www.bandisoft.com/bandizip/ * Then everything should work 3) If you do the above things , you think that you fullfill the requirements and the MOD does not work properly, What to do? * Any PM sent to me regarding this question WON'T BE TAKEN INTO ACCOUNT , because I don't want to have 12 PM's asking me the same thing in 3 different languages. * So to solve the above point I've created a "problem template" , that you must fill and post at the file announce post of this MOD "problem Template" Installation you have: Path: Type of problem: Campaign working (YES/NO): Air unit of the campaign: Plane used by the air unit 4) The MOD consistis on a campaign (Semi-ficitional) with a mission pack 100% accurate 5) Credits: "I approve of the mod" The Mirage Factory eburger68 Dave Sundowner JSF_Anggie Aleks1 Wrench WhiteBoySamurai HomeFries Spectre8750 FastCargo I've I forgotten to mention someone , just tell me. Have fun FRPignon Submitter FRPignon Submitted 08/05/2014 Category User Made Campaigns
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1 pointThis is Mil Mi-24 Hind W DCS Model free 3d model adapted in SF2 3D Model Converted By me in game Strike Fighters 2 Skin by me data.ini biig help VP Emre Mola (emresukhoi) ------ Thank you bro This is beta version 0,9
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