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Showing most liked content on 06/05/2020 in Posts
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10 pointsHello! Three months ago I finished the radiotherapy and for the moment I am well, but there are secondary effects to the treatment and my recovery was in painfully slow increments. I didn't forget you all, I was thinking of you a lot when I was in my bed. Let's hope that the cancer won't come back. The tumor is gone but first 3 years doctors said it will be critic. I am staying positive and I am hoping for the better. Well about the project now. Baffmeister helped a lot fiddling the FM and the weapons problems. Since there was not time and inspiration to make it better in this time when I was gone, I will release it as it is, with improvements those made by Baffmeister. I hope you will forgive me , but It's been a long time since I was supposed to release it. PS - thank you for your support and your kind words. They helped and meant a lot to me guys. PPS - There was a thread in which were given solutions to that annoying thing of the game which copied over a plane files if the name of the folder was the same (the stock plane thing), I can't find it. If someone can point me in the right direction I would appreciate. Thank you!
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6 pointsThanks a lot. Sit rep: RAF Hornchurch, airfield of the second defend line of the Fighter Command, situated near London. First stage, only airfield buidlings are set Stage 2, included a road to the village and placed village houses. And so it looks now:
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4 pointsI don't want to skip this Phriday... TW's F4-N. A nice Camo IMO! Call the ball!
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2 pointsyou know ur vehicles... I know how to make main turret move yaw etc.. x in pic....i need top turret to move random...I set up as dummy gunner...reckon this will work...just rotate random / I set it as fake gunner...im asking as I dont know if dummy works on Groundobjects. [Cupola] SystemType=GUNNER GunnerID=1 DummyComponent=TRUE YawModelNodeName=hatch ViewportPosition=0.0,0.0,2.70 cheerz
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1 pointHello people, I am new to this forum. I just turned to Linux a couple of years ago, and missed some Windows functions. But that didn't stopped me from still using Linux. I like it a lot, but I can't play much. I can't play Third Wire productions, I can't play IL-2, I can't play X-plane, etc. So I decided to think about virtualization, and tried to install an old game from an old friend that I had saved in a vault, and try to install it through its CD to VirtualBox with Windows 98. I could do it, but the problem with this is that this Flight Sim is hard to deal with, because of the keyboard controls (I don't own a joystick because I sold it). Does anyone know where to find the keyboard control's map? The CD was scratched, so I picked it from here https://www.old-games.com/download/4239/f-a-18-korea This is how the game looks like inside the VirtualBox: I don't care if it is old, I like it. But I can't fly! I only can disable the breaks, accelerate, deal with the camera and cockpit view, and crash to the border of the airport. 😅 I hope this post is useful in some manner, thanks!
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1 pointok, it's done. I uploaded, for both SF1 and SF2 series the model. Have fun and feel free to improve it as you find it fit. Thank you for your patience all.
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1 pointIts called a Robin hangar, there's one about 20 miles from me near to RAF Shawbury.
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1 pointNice shelter. IIRC it was invented in 1938 and was used at satellite airfields like RAF Rochford.
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1 pointWow great, thank you very much!!!!!! This is how I had the original CDs, no manual, and scratched. Thank very much! 👏👏👏👏👏
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1 pointStricktly for personal use :) But perhaps you should consider doing a proper adaptation with the Green Hell 3.5 tiles? There are two or three tiles that are not in the GH35 set. But also some issues around objects on the tiles that I ran into. I am no terraforming guru, so doing it proper may be a lot more work than I imagine. Any way thanks for a lot of great terrains! :)
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1 pointFor personal use only, I hope, and not for release. I have a very strict policy about others modding my terrains.
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1 pointTo all uploaders, I really appreciate your contributions, but would it be asking too much for you to add a little readme.txt with your packages? Even if it's just copy of what you wrote in the description of the download? Sometimes, I don't get to test the download for a couple of weeks or months and having to find your download to get the instructions is a real pain. With greatest appreciation for the work... =V=
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1 pointNot at all. The recoilless gun is widely used since 1945. The most popular weapons of this weapon type are soviet RPG-7 or german Panzerfaust.
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1 pointOf course! it would be very easy to use, in fact I should make a softened version (not the hyper powerful doomlaser that is the TLS). I guess we could argue that the laser is limited in power and duration because of limited power generation. It can be used also in AAA! Yes it is true, maybe a centerlined cannon mounted in the main axis of the ship could be a solution to this, so that the main engine compesate the force. In fact, spinal heavy cannon in more futuristic spacecrafts could be cool too! All said, I think laser would take the role of guns, they are "cheap" to shoot and they do not dissipate as much as with atmosphere. In fact, I was thinking that any kinetic gun must have an invisible tracer hahaha, that would be weird. I have been thinking, while creating the TLS, which is basically a tracer effect, that it could be possible to assign a missile effect or something like that to bullets, giving an opportunity to make some cool plasma volley effects for futuristic plasma guns (although it would take more resources from the game engine) Very good insights by the way! :)
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1 pointwhat ever my friend, I just pray for UllyB to make a full recovery..I lost too many family and friends to that rotten C word
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1 pointThat might be lost on our American friends m8 lol......maybe Later That year.....after the pilot checked out the recon phots...he found (inset) "Bear Behind"
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1 pointI had not known, that the british side had camouflaged some airfields during Battle of Britain. Here is an air footage from 1940 of RAF Tangmere Thatswhy i have experimented with a camouflaged tile for airfields: RAF Tangmere: What do you think about this airfield tile. Should it stay in terrain or should i use the old (not camo) green version?
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1 pointF-4G_78 Cockpit , all Radar mods are working now including the Switches for it , and some missing items are now installed at the rear of the Cockpit
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1 pointIn 1974 F-8J Crusaders of VF-24 deployed to Nellis AFB for DACM exercises against F-4Es and F-105s. The aim of the exercise was to study the weapons and tactics used over Vietnam to see what worked and what didn't, as well as to help to codify the features wanted for the next generation of combat jets.. The Checkertails' Crusaders fared pretty well..
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1 pointHad to make a crash landing on Plei Me camp after being hit in my RAAF Canberra.
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1 pointKenyan Hawks...Something told me to load AIM-9's On things that will never happen again....The MiG-29's appeared, and were SO intent on chasing down my wingman, they never looked in my direction 4 miles away and below them. The sidewinders came in handy.
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1 pointVickers 553 Bomber version 2 seat...got 1 seat somewhere need finish these British Mig21 copy lol
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1 pointThis is an option if you have limited disk space and want to move mod folders to another disk or partition. Obviously bear in mind that if you are moving them from a SATA 3 SSD to a SATA 2 HDD then things will be a bit slower on the HDD. 1. Go to your mod folder (C:\Users\<>\Saved Games\ThirdWire) 2. Backup the game folder you are about to mess about with! 3. Copy (don't cut) the folder for the game you want to move, then paste it on the new location on your other disk / partition. 4. In the new location you can either remove or rename options.ini and version.ini. Here I have just renamed them: 5. Back to the original saved games folder now - just remove everything apart from options.ini and version.ini so you are left with: 6.Now to do the actual redirect open up the options.ini file and scroll to the bottom: [Mods] ModsEnabled=TRUE Directory=C:\Users\<>\Saved Games\ThirdWire\StrikeFighters2 Israel Editors=StrikeFighters2 [screenShots] Directory=C:\Users\<>\Saved Games\ThirdWire\StrikeFighters2 Israel\ScreenShots Format=JPG Change the paths to the location where you have moved all the folders to: [Mods] ModsEnabled=TRUE Directory=F:\SF2\StrikeFighters2 Israel Editors=StrikeFighters2 [screenShots] Directory=F:\SF2\StrikeFighters2 Israel\ScreenShots Format=JPG 7. then save and test the game.
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1 pointA lot of the 1stGen to SF2 conversions are forgetting this supremely ciritical file. When one has an aircrft that is tagged Exported=TRUE it is vitally important that a userlist is either created new or adated from a pre-existing one (a good example would be my JASDF F-86 skin pak, those that downloaded it might have noticed that it came with a new userlist, while not fully complete, at least there was SOMETHING for the game engine to use). This goes for GroundObjects as well. Now, it's not just a matter of "is it Western/NATO, or Soviet/Warsaw Pact user" -- you HAVE to list the nations that use/used the thing! (that, or create non-exported, nationalized clones of said objects). You can have all sorts of oddities (like I recently encountered); for example, TF-104Gs parked on the ramp with Iranian markings!! Simply put, even terrains that have an active LimitedNations=TRUE statement, and an accurate terrain nations ini well still have the odd-ducks popping up all over the place. What is the Userlist.ini, you may ask. It's a file designed to absolutely limit which nation gets how many of what airplane (or groundobject) for how many years. They can be found scattered through all the various ObjectData***.cats, located in the main core game install. For editing, you'll need to extract them, using Gerwins Cat Extrator tool. Here's what a standard entry looks like, this from the F-4E_72 Phantom: You can see it only has 2 nations listed, and the Availability is based on how many that air force operated. A rule of thumb that I've found (actually someone else did, and it was in HIS users ini for something I downloaded), for trying to figure out which of the availability tags to use is: RARE: Less than 100 COMMON: 100 - 500 VERY_COMMON: Greater than 500 One might conclude that "VERY_RARE" is something substantially less than 50, or even less than 18 (a normal US squadron strenght). The first questions one asks in "How do I find out what countries used this aircraft, over how many years, and how many did they operate?" Well, that's where the skull sweat comes into play ... you have to get out the books, hunt across the Internet and roll up your sleeves and get down to it. Personally I've found that, even with all it's errors, Wikipedia gives a fairly accurate listing of "who got what" and pretty close to "when" ... obviously some educated guesswork is involved, but in the end it worth it make the mod right. Read the full article, and with a little bit of cleaverness and the skill to 'read between the lines', one can make a accurate guesstimate as to operational years. Countries are already listed in said articles. Is it time consuming, and frustrating? Sure it is ... especially when trying to hunt down some obscure country that used the aircraft for only a few years, and in very small numbers. But, in the long run, it's better for the End User , than seeing complaint posts about "I was bounced by Soviet Vampires flying on the Wagstaffistan map. Can anyone fix this, or tell me what's wrong?" So, yeah, spend the time; try to get it a close to Real Life as possible. You won't get it perfect ... shoot, even the stock aircraft occasionally appear with wrong markings (example: Chinese Meteors that bounced me in a F9F Panther while flying in 1951 Korea!!!) In short .... make the effort. In the long run, it create better mods, and more fun for all involved. Questions? Comments? Clairifications? Post them on the regular Forums, either in General Discussion or Mods & Skinning Happy Researching! Wrench kevin stein
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