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Showing most liked content on 06/11/2020 in all areas
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11 pointsNorth American F-86D Sabre Dog - No.13 Squadron ('The Antelopes'), Royal Dhimari Air Force, 1955 Skin Credit: Wrench
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11 points
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4 pointsRAF Debden, WIP. I want to show you, how i make the airbases. First i create a temporary tile which is simply a picture from Google Earth. This will be placed on the map. From this sat picture and old WW2 air footages i can guess where the single buidlings and runways and taxiways were located. Then i place the groundobjects on the guessed position. And when all is layed out as i wish i will replace the temporary tile with normal airfield tile on the map. And so looks RAF Debden at the moment:
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4 pointsOn the bridge the executive officer was as nervous as he would ever get.
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3 pointsI could do with a "volunteer" to give this thing a look over if any body has any spare time............
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2 pointsnot as far as I can see...needles are named with 01 02 etc. and co for co pilot... about the typre 1 2 0r 3 not sure SD tried most of em lol I know m8...but its also for future reference so if I have problem again....im still learning pit making...
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2 points
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2 pointsDid some testing.. and have to make some "correction" to the above... When everything is correct you will still have one issue with its operation, if it is set up for "VerticalVelocityIndicator", namely, the counters can not go into "minus" range, so it will show climbing properly, but if you descend then it will stay at 000. Like the bellow pics show (the counter in the upper left corner of the panel - for compare the the lower right climb indicator) .
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2 pointsPosted to my Scribd a reliable 2020 Order of Battle of the world's air forces: https://www.scribd.com/document/465124535/Flight-International-World-Air-Forces-2020 Enjoy.
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2 pointsSmall update for the Super Hornet Pack for SF2: Change the current BaseRCSmodifier=0.9 to BaseRCSmodifier=0.083. This can be found in the Data.ini of all the aircraft (to include the EA-18G) under [DetectSystem]. I'll reupload the pack when more updates force a re-upload. Work is courtesy of dtmdragon who figured this out.
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2 points
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1 pointhad a thought...maybe its summat to do with the mesh its attached to....so made a quick gauge...re linked and works...names need sorting now....also
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1 pointHola, aca una satelital del Rio de la Plata para comprender lo del color del agua: Los afluentes Parana y Uruguay son muy caudalosos y remueven mucho el fondo, arrastrando sedimentos, por eso el agua es color marron (mas la contaminacion), por eso se ve asi. La parte azul oscura es el mar. (the rivers Parana and Uruguay got high volume of water desplacement (caudale?), well just keep removing the bottom of the river so bring it up the sand and dust, so that why they looks brown color (plus contamination), the dark blue es already sea.
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1 pointdándole algo de tiempo refinando algunas cosas del 3d & skin a estos aviones de los cuales soy fanático. img06.bmp
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1 pointYou dont need to have the weapons data ini anywhere in the game, ever. The weapons editor reads from the cat file, THEN from any sub-folders in the /Weapons folder. the WE is no longer really needed, as ALL weapons are in seperate folders with the relevant main ini, data ini, lods and skin maps within. It can all be edited by hand with notepad in the weapons data ini. Maybe if you explained WHAT you're trying to do ... we can be of more assistance. Other than taking forever and a day to open the WE works fine. Are you using the right version? Should be April 2012
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1 pointHello everyone, I started making the landing gear since it is impossible to take off vertically, I found myself a little bit uninspired to make the landing gear of a lunar craft but I finally made it. How it looks like people? Also it would not make sense to retract the landing gear in the Moon without atmosphere, though I thought it is cool anyways hahaha
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1 pointTaiwan intercept Circa 1965, and the ROCAF is more curious than anything...so they went light. I don't suppose they'll be of any help if we call...considering there's no one around Given the clearance to proceed as briefed Found some PLAAF Beagles running in low over the coastline, and gave clearance to engage. Naturally, it turned into a free-for-all. Youthful enthusiasm, I swear..... But sometimes, is IS fun to just watch the show
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1 pointView File SF2 F-86D Sabre Dog Revamp Pack SF2 F-86D Sarbre Dog Revamp Pack 5/19/2020 "Quarantine Approved - Essential Mods" = For SF2 (Any & All) = This package is designed to replace the original F-86D/L pack available from the folowing URL: https://combatace.com/files/file/10286-sf2-f-86dl-v10/ by suhjake from 2009 It is NOT necessary to have the original mod pack, as this WILL replace it in total. Everything reusable from that pack will be included with this. On a side note, the F-86L "Lima" Sabre will be covered in a a seperate release. Even though the folder is named "F-86D-45" it represents =ALL= production blocks of the Sabre Dog, for those users included in the mod package. The following units are depicted herein: 101st Hikotai (56-68) - JASDF 16th FIS (51-59) - PACAF, Misawa Japan 37th FIS (53-58) - Ethan Allen AFB, VT 97th FIS (51-55) - Wright-Patterson AFB, OH 431st FIS "Red Devils" (55-58) - Wheelus AFB, Lybia 469th FIS (53-58) - McGhee Tyson AFB, TN 520th FIS (54-55) - Geiger Field, Spokane WA 146th FIS Pa ANG (57-60) -they used the F-86L congruently with the F-86D and a USAF Silver (Generic) -a blank skin for other skinners to use. All of the Original Skins have been completely redone, although they remain in bmp format. Several of the orignal decals have been reused, but modified from level 2 to level 0 (tail squadron markings). 26 all new serial and buzz numbers have been created. The 101 Hikotai and the 97th FIS & 431st do NOT use this same pool of numbers. They needed they're own for reasons that will become apparent during game play. The 431st is the ONLY unit in the pack that is listed on the stick squadronlist ini, and is tagged accordingly. Most marking are decals; in some cases wing and squadron marking had to be painted on due to mesh issues (tail). Decal randomization is TRUE for all skins. On the individual number lists, any number marked with a star (*) is 100% correct for that unit. All weapons, pilots, etc are included. A backup copy of the original Data ini is already provided, as the new one has many modifications and adjustments. As always, fairly easy to follow, detailed install instructions are included. So, please read them .... they can be accessed after unzipperizing. Please follow the 'usual instructions' Happy Landing! Wrench Kevin Stein Submitter Wrench Submitted 06/08/2020 Category F-86
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1 pointesos son de el mod luft & IJA 1946, que incluyen lado Aleman ta-152,fw-190d. meserchmit p-1106, fw-500, Ho-XVIIIA1, GO-229V7,FW Triflugel,en estudio cohete A9 tripulasdo, Lado japones A7M2/3, Fogaku, lado Ruso bombardero watiff estilo b-36, Norte Americano F2g Good Year, pb4y Pribatter ,Lockheed-133, quizas p-51h nuevo portaaviones ARA Independencia
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