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Showing most liked content on 07/05/2020 in all areas
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5 pointsRAF Brize Norton. Today the biggest base of the RAF it was in time of Battle of Britain a place for the Flying Training School. A Squadron of Blenheim Bombers used Brize Norton at this time too. During WW2 the base was widely enlarged and got runways made by concrete.
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5 pointsDo you plan a release ? -- .- -. -.. .- - --- .-. -.-- / ... -.-. .-. . . -. ... .... --- - SNCASE Lamparo
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5 pointsnew TA-152C, new trains with wider mast and shock absorber animation, new skin TA-152H
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4 pointsNot best ever ww2 film...P-51s as Bf-109 lol.....but best collection of real jugs in one scene gotta be good.
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4 points1938 - A Parani Air Force Mitsubishi G3M flies over the Valley of Kerman
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2 pointsWell, I don't sit at home the whole day doing nothing....I have a job and a private life too. So I also don't have unlimited time. And in the evening I don't alsways want to spent hours to play around with SF2. That's why things last long to get to the finish these days. But that's ok. And saying, that you would lose months and years is nonsense in my eyes. After a short while you get an impression, where to look stuff at and you don't always have to search the entire database of CA every time. But you are absolutely right...I am really that stupid to search for something in weaponpacks or download stuff, with the hope to find, what I need. And yeah, sometimes (often?) I do not find what I need and "lost" time as you would call it. But in my eyes even when the result was not as expected, the time was not lost, as I had a view on other stuff besides searching and have an idea where to look at on the next problem. What you want is the short way... and if people answer your questions, you often do not accept the answer, for whatever reason. There are enough examples on the board. Maybe that are also reasons, why nobody bothers to sit there for an hour or 2 and create a pylon, just because UllyB wants one. You say you cannot learn blender. That's fine. Nobody has to. It is just 1 possible solution for your problem, though not the easy one you would like to have. "Have you thought of that?" - to be serious? No, and I have to say - I don't care. Why should I? You will have a reason and that is fine by me, because it was just 1 idea to solve your problem. Everyone has a reason for something and everyone has their cross to bear including you and me. "If I wanted to help you I would have given it to you the pylon on the spot (if I had it) or told you where to find it (if I knew it), and not lecturing you about your choices in life. IMO THAT is what I call HELP." ^ So to keep it simple. You expect others to exactly point out where to find the one solution that suits you in a second? Maybe others don't know, where to find a solution for the vision in your head. Have you thought of that? Look at your answer to the pylon you requested...still empty words...no meassurments or a general direction - draw something in paint, whatever ...it has to be slim...that's all I know. So why should I spent hours to just find out what you want, just to make something, that you request afterwards to be taller, smaller, whatever? Help people to help you....thats what I expect from someone, that requests something. Try something on your own, be polite and people will help you, but accept that maybe noone knows exactly and once in a while accept the answer you've been given. That's all I wanted to say. Have fun. Over and out. ;)
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2 pointsSky Sabre (CAMM-L and Giraffe-3D on MAN trucks) Reference: https://www.armyrecognition.com/weapons_defence_industry_military_technology_uk/british_army_unveils_its_new_sky_sabre_air_defense_missile_system.html
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1 point
Version 1.05
1,276 downloads
Iraq, Western Asia (2003-2018) Terrain August 13th, 2017 (1st Release) by Menrva >For Strike Fighters 2, Recommended Full-5 Merged This is a complete remake of the IR2003 terrain released long time ago by Wrench. The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from May 2, 2003 (the day following the end of major combat operations of Operation Iraqi Freedom) to December 31, 2018; it is designed for fictional clashes between US-backed Iraq and Iran. It's the perfect playground for the fictive Operation Darius scenario created by the CombatACE community. Iran is Enemy, Iraq is Friendly, other countries are Friendly as well. Targets reflect Real World events as accurately as possible; for instance, certain Iraqi airbases will be abandoned by 2004 or by other dates (some airports were converted to simple U.S. Army FOBs), etc. Some airfields won't be available after a certain date and/or will change name according to historic changes. All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases. Ground Objects are not included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages. >Credits (in no particular order): -Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir! -swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's an honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit! -Nyghtfall, for creating 3d models of the Kuwait Water Towers and Kuwait Freedom Towers. -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated! -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -MigBuster, I have included some of his great hi-res textures for runways. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -Crusader, who provided me with the info I needed about ODS and other stuff related to targets. -JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles. -7eleven, who directed me to a website filled with Desert Storm related info. -Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate! -Stary, because his tilesets are pure art. I borrowed a few TODs and tiles from his excellent IsraelME tileset. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -Stratos, who supported me support during the terrain's development. -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions. -
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Version 1.01
844 downloads
Timor, North Oceania (1950-2018) Terrain August 13th, 2018 (1st Release) by Menrva >For Strike Fighters 2: Vietnam, Recommended Full-5 Merged This is a complete remake of the Modern Darwin terrain made by Wrench. A better and more complete tileset has been added, improving the looks of Northern Australia with the introduction of desert and barren valleys. Various rivers and lakes have been hand-tiled and mimic Real World courses. Now the island of Timor has a lot of bases to take-off from. Numerous target areas, such as emergency airstrips and civilian airports, have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from August 17, 1950 (when President Sukarno proclaimed a single unitary Republic of Indonesia) to December 31, 2018; it is designed for fictional clashes between ANZUS/SEATO forces (namely Australia and New Zealand) and a random pool of Red Side countries (namely Indonesia and China). Targets reflect Real World events as accurately as possible; for instance, some airfields will appear only after a certain year, according to historic changes. If you have SF2NA, naval fleets might spawn in the Timor Sea. Also, Off Map Airbases have been added and long range AI flights can be generated from them. All main targets have been placed accurately in their Real World locations. Ground Objects are not included. You can obtain the most needed from Wrench's original Modern Darwin terrain release. >Credits (in no particular order): -Wrench, for he had the idea of recreating such a scenario in the Strike Fighters world. -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -MigBuster, I have included some of his great hi-res textures for runways. -Stary, for the hi-res PTO tileset he made, which I have reworked and expanded. -Brain32, for the gorgeous VietnamSEA tileset repaint he made, from which I borrowed a few tiles. -Centurion-1, Spudknocker and tiopilotos, for the impressive tileset they made for the Angola terrain, from which I borrowed some tiles. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. Because the original terrain was made and tweaked numerous times by Wrench, I included the ReadMe files from his original packages, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions. -
1 point
Version 1.03
1,415 downloads
Libya, Central Mediterranean (1980-2011) Terrain February 13th, 2018 (1st Release) by Menrva >For Strike Fighters 2, Recommended Full-5 Merged This is a complete remake of the Libya terrain made by Dave and further tweaked by Wrench during the years. The entire terrain has been retargetized and hand-tiled to a great extent using a different, more complete tileset; Sicily, Greece and Tunisia no longer are barren, deserted lands as seen in the original. Major rivers have been added and mimic Real World courses as accurately as possible. Numerous target areas have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from June 28, 1980 to October 31, 2011 (the official end of NATO's Operation Unified Protector); it is designed for Operation El Dorado Canyon, the Gulf of Sidra incidents of 1981 and 1989, Operation Odyssey Dawn and the subsequent Operation Unified Protector. Also, a specific Red Side target has been added inside Tunisia (Blue Side) territory, meant for Operation Wooden Leg. Targets reflect Real World events as accurately as possible; for instance, some airfields won't be available after a certain date and/or will change name according to historic changes. Off Map Airbases have been added and long range AI flights can be generated from them, if you have SF2NA. All main targets have been placed accurately in their Real World locations. Expect to see temples at historic sites! Ground Objects are not included. It's up to the user to find and obtain anything that can be useful for the proposed terrain's scenarios. >Credits (in no particular order): -Dave, who had the idea of recreating such an important scenario in the Strike Fighters world. -Wrench, who kindly allowed me to improve upon his work by giving me a blank cheque and trusting my capabilities. Thank you, sir! -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -MigBuster, I have included some of his great hi-res textures for runways. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -tiopilotos and Stratos, who supported me during the terrain's development. Thank you, guys! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. Because the original terrain was born from Dave and was tweaked numerous times by Wrench, I included the ReadMe files from the original packages, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions. -
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1 pointLike especially the taxiing scene, with a whole lot of P-47s weaving from side to side to see where they’re going. Also love the cockpit closeups with their Hollywood supersized canopies!
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1 pointThere’s a lot more that goes into it. A lot has to do with having the line “navalmap=true” set in the terrain.ini as well as having a proper water.bmp file file that tells the game where the map the task forces should spawn. Nothing from SF1 applies here as naval units as we think of them following SF2:NA just plain didn’t exist in SF1. theres a pretty comprehensive thread in the terrain building forum that can explain things waaaay better than I could
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1 pointThey've been advertising t-shirts with that statement, and the Union Jack on FB. As a Loyal American (tm) I REALLY thought about buying one!!!
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1 pointTo easy write a feedback, I reordered your answer a bit. 1. On one hand you say that nobody would help you, on the other hand you don't have the time to search for something... What do you expect? That someone else spent HIS/HER time to search for you or even spent HIS/HER time to do a pylon for you, when you by yourself don't want to spent time to search for something? 2. Guess what? A fake pylon was exactly the beginning for me to learn Blender. I wanted a pylon and didn't find anyone to make one for me, so I started and found people helping me to convert it from Blender to Max and LOD. Today we even have mue's exporter for Blender, so you do not have to invest any money for a 3D-Software to get stuff into the game. Of course you will have to invest time (a lot...) to learn it, but it is worth it. And even then, you could simply ask people to help you. My impression of you is, that you want to know everything that MAY happen on your way to a certain result...even the most improbable...without even take 1 step (I took a screenshot for myself of the the actual SF2-General Board, with now shows 11 UllyB-icons and 3 icons of 3 other people). Just trial and error and see what happens. You will fail, it will take time, but you will learn stuff and advance from there. Of course ask question, but accept the answer one or the other time... people aren't always stupid. Just my 2cent. (no offense intended)
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1 pointActually, there was a 'Yankee Squadron' that fought in the SCW on the Republican side. You might want to Google it - it's a fascinating and tragic story.
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1 pointNice. But i would suggest the name Lincoln Squadron. The american International Battalion in Spanish Civil war was named "Lincoln Battallion". It was part of the XV. International Brigade "Abraham Lincoln" https://en.wikipedia.org/wiki/Lincoln_Battalion
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1 point
Version 1.0.0
37 downloads
Hawker Hurricane Mk.1 'Yankee Squadron' for STRIKE FIGHTERS 2 This is a simple mod of Raven's early Hawker Hurricane Mk.1 to create a fictional Hurricane Mk.1 in service with 'Yankee Squadron' of the Spanish Republican Air Force in the 1938-1939 timeline. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the Hurricane1spr folder into your Aircraft folder. 2. From the DECALS folder drag and drop the Hurricane1spr folder into your Decals folder. That's it! Please note that the nation name has been set to 'SPAIN' and you should amend this to suit your install and preferences. CREDITS As always, thanks to Third Wire for a great little game/sim. Special thanks to Raven for his awesome work on the Hawker Hurricane in all it's forms and for generously including his templates. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 1 - 04/07/2020 -
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1 pointPolikarpov I-17 'Molniya' - Grupo de Caza No.13, Spanish Republican Air Force, 1938 SpRAF I-17 MOLNIYA.01 by Spinners1961, on Flickr SpRAF I-17 MOLNIYA.02 by Spinners1961, on Flickr SpRAF I-17 MOLNIYA.03 by Spinners1961, on Flickr SpRAF I-17 MOLNIYA.04 by Spinners1961, on Flickr SpRAF I-17 MOLNIYA.06 by Spinners1961, on Flickr SpRAF I-17 MOLNIYA.07 by Spinners1961, on Flickr SpRAF I-17 MOLNIYA.08 by Spinners1961, on Flickr SpRAF I-17 MOLNIYA.09 by Spinners1961, on Flickr
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1 pointThanks for sharing this info. I will check it out as soon as possible. Sit rep: RAF Odiham, an airfield of the Bomber Command is nearly finished. Flak and some small building are missing.
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1 pointI remapped the berra and redone most of the textures....remade some parts that were chunky...will post screens in a bit. small bits to add like decals,warnings etc etc then adapt the old skins.
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1 pointI love the Pr9 and have been missing for so long!! You made me really happy mate!
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1 pointI know it's technically Monday in my time zone, but gotta share how damn useless it is to have a Su-27 loiter over a convoy on patrol... HELLO, I just sunk the Krivak and the cargo ship placed in trail. You'd think this guy who had his wingman shot down earlier would be on the hunt but no... OF course Su-35s on an essential SEAD mission were easy fodder. I mean I was down low, on the deck and got super close, fired off my AAM-5s and then slid in behind to gun down the other two. With two IR bombs still on the wings!
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1 pointAt some point, you GOTTA listen to the briefing about what enemy assets are in the area.
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