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Showing most liked content on 09/15/2020 in all areas
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14 points
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4 pointsI didn't upload seating troops yet? well if I will find some time coming months, will look into it. I have it somewhere, for some helos...(obviously for Sea Stallion too). not paratroopers...but the idea is similar.
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4 points
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3 pointsV2.0 of the Mirage F-1C-200 is uploaded and waiting for approval. As usual a little preview by Coupi
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2 points
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2 pointsGeezer's work was indeed stellar - top-notch stuff. I was particularly hoping to see the MS Type I and the Bleriot completed, but no word from him on the forums since last year I think. Hope he's doing well. I remember that he was interested in switching over to the Unreal engine for static battle displays and things. Maybe he'll catch the FE2 bug again and visit us sometime. No matter what WW1 sim I fly - FE2 is always my go-to sim for quick combat and good single missions with variety. (There is a Breguet XIV that Geezer was also working on - but it's largely in "alpha" or early beta stage, with several things that were never completed on it. The Junkers J.1 on the other hand, as a model, is pretty much complete - as is the FM on it that I did a couple of yrs. ago - but it lacks a skin. I think that Crawford was working on a skin - but we decided that the Junkers is not really a priority aircraft at this point in time for FE2, so I haven't checked into its status. The N28/28a in the consolidated package is pretty much complete - although there are some oddities with the prop. disc. at various speeds - possibly something that needs tweaking with that model further, since we weren't able to do anything in the data ini to fix the oddity.) In terms of my FM update packs, most of the important aircraft have been tweaked - I will however look at the Snipe and Stephen's Halb. CL.II, and ver. 3 of the Sikorsky S-16 in the future, and I think there was a Pomilio also by Stephen that I never looked over, as well as implementation of Crawford's camera tweaks on the Elephants - maybe for a ver. 10.0 of the FM pack. Then I'll individually touch on FMs after that should any new aircraft be released for FE2. Maybe Stephen has some surprises in his FE2 factory. Happy flying all, Von S EDIT: for those following this thread, Geezer's "nearly complete" FE2 aircraft have all been zipped up as a big, consolidated folder (with all latest updates included), and now located towards the bottom of page 25 of this thread - the old links spread across pages 17, 18, 23 of this thread have been deleted since it was a hassle to find everything and keep up to date with the installs. Hopefully the all-in-one package will rekindle interest in FE2.
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1 pointFor the last 3 months, I was out of town working quite far from home so was not able to work on my main projects. But i had my crappy laptop with me...and evenings were quite productive. As you may know (or may not) i was working on a few ground objects.. and even the first batch (S-125 SAM) system was uploaded. I am currently working on new S-75 and S-200 SAMs . And of course many others. (generally trying to cover all east cold war SAMs). Also, some other big projects came up..and I am in the middle of something. So those ground objects will find a way to be on the virtual frontline one day. But back to the topic. I have made a few (and few more to come) replacements for stock TW objects from the red side. The list is not long so far. Idea was....and still is in my mind to create objects and edit targets.ini and types.ini so airfields for example in East Germany or Czechoslovakia will have specific national background objects etc. But I am generally lazy to do ini work (which is bloody important - but I am prioritizing models for now. Also, I think we disused this already ( but i can not find that thread) I am interested in making 'era' ground objects appearance. So for example old Zil-157 wil not appear as fuel truck let say in 1995 anymore. And in 1954 it place will be taken by some older soviet truck etc, etc. Someone said it is possible to edit this...but i do not remember how..or I am doing something wrong. Anyway, my priority is models..hope someone will solve this ini issue for me. So far i've made the following objects: ATZ-4-131 and ATZ-157 - or simply Soviet Fuel truck. Also, have pre-1958 ATZ-3-151 - but ZIS-151 is not painted yet....so. not for showing yet. Standard trucks for different era and situations (also some more specific eyecandish for few countries ) GAZ-66, Zil-157, Ural 375D, IFA W50L, (Praga and Star - wips) Some command truck replacements...these are actually radios but It gives nice touch now. R-140M on Zil-131 and Zil-157 and few other models that are in wip stage still (R-160 on Zil-131, R-142 on GAZ-66) And there are also other ground objects, mean fighting machines. BTR-60PB (plus maybe 2-3 variants in future) BRDM-2 and few variants based on that chassis. 9P122 Malyutka-M and 9P133 Malyutka-P and new 9M14 Malyutka to add to the weapon folder and Strela-1 9K31 with new 9M31 Strela-1 venerable ZU-23-2 also mounted on some trucks and APCs BMP-1 BMP-2 BTR-50PK and its Czechoslovakian copy OT-62 TOPAS with few variants and some middle eastern mods for use with specific terrains. and Czechoslovakian- Polish OT-64 SKOT also, new PT-76 found its way here... More to come. I have more than 20 wips in this project. some East Germany and Czechoslovakian builds too. More soviet tanks (54,55,62,72,) APCs, some heavy haulers and FROGs. Of course, this still needs a lot of work. lIke double-checking data, adjusting hitboxes, userlist, and generally ini-ini mambo jumbo. So one day hope it will be ready. Definitely not two weeks. Regards. J.
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1 pointMissed the chance to add these to the Crusader thread..... Used all my cannon rounds on him and he still kept flying....so I let him go.
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1 point
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1 point
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1 pointI fixed the missing ejection seats (out of position). If someone want: [Pilot] SystemType=PILOT_COCKPIT PilotModelName=Red3203 SetCockpitPosition=FALSE Position=0.0,3.029,0.905 SeatModelName=K-36D //SeatPosition=0.00,2.929,0.475 SeatPosition=0.00,3.018,0.873 <<<<<<<<<<<<<<<<<<< fix MinExtentPosition=-0.25, 0.72, 0.65 MaxExtentPosition= 0.25, 1.66, 1.80 CanopyNodeName=CanopyStrut
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1 pointYes, they are. This is what I just completed three one with closed doors, one with the back and front doors are opened and the last one with only the front one open. and you can have the jet parked inside the last two.
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1 pointI have achieved this with the SAS ground object, sorry but I do not know who the creator is, my apologies and I appreciate their work, I only use it for personal use, but they come out on my back, well you can live with it, Thank's
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1 pointIn the off chance third wire is somehow making SF3: New engine (yes i know this might destroy compatibility with mods but there's only so much you can beat a dead horse) Better map graphics and quality, because its odd to see rivers and roads be on 45º angles Air to air refueling (kinda of a must have for US naval air force, specially the F14) Being able to re-launch the sortie and RRR if necessary (Could be sped up like in DCS, make me wait as long as i need, or do a timeskip if in singleplayer) More active ground troops movement (Could be FPS draining, but its strange to see a battlefield with a single front line of 10 vs 10 tanks and a few AAA scattered around Infantry both friendly and enemy to attack and defend Helicopter support (Even if no helicopters are to be in the game, just have more support for them since i think it could be fun to use) Native support for non combat planes (Like being able to fly tankers, cargos, troop carriers, AWACS, i think it could be fun to have a mission of paradroping tanks or infantry and returning to base)
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1 point
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1 point
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1 pointVonS (and everyone else involved) thank you for pulling all of this together. The amount of work you did, researching and organizing, must have been phenomenal.
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1 point
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1 pointI’m going to assume the other stuff geezer was working on is no longer something we can expect. I assume that he’s not coming back like last time he left the community. Sad his work was outstanding and I had been watching that Bleriot with barely contained excitement.
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1 pointAll-in-one "consolidated" folder available at link below, for more convenient download of Geezer's aircraft previously spread out across several pages of this thread. Included now are all relevant updates in one place. Recommended for general info. is nonetheless to glance at the older posts, linked to two posts above this one (all old download links have now been removed, with exception of the Caudron R.11 individually posted by Geezer and also included in the "consolidated" folder). Happy flying, Von S GeezersNearlyCompleteModels_Consolidated.zip
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1 point
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1 pointShort Belfast Cmk1 Carrying some containers... rdy in day or so with stand in cockpit , vc with it is crap so adapting the DC-3 pit... nice real RR Tyne sounds etc too..
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1 point
Version 2.1
2,245 downloads
Mirage F1C-200. This mod is dedicated to BPAO, nothing would have been possible without him. This add-on shows the last Mirage F-1C for the French Armée de l'Air. The name F-1C200 comes from the serial numbers beginning from 200. Specificities : - Radar Cyrano IVM. - RWR. - Fuel probe Covered units : Escadron de Chasse 1/5 Vendée. Escadron de Chasse 2/5 Ile de France. Escadron de Chasse 3/5 Comtat Venaissin. Escadron de Chasse 1/10 Valois. Escadron de Chasse 1/12 Cambrésis. Escadron de Chasse 3/12 Cornouailles. Escadron de Chasse 2/12 Picardie. Escadron de Chasse 2/30 Normandie-Niemen Djibouti Camo Escadron de Chasse 3/33 Lorraine Djibouti Camo. Escadron de Chasse 4/30 Vexin Djibouti Camo. Escadron de Chasse 4/33 Vexin Djibouti Camo. A big thank to all on Combatace and C6 forums that helped us solving issues we encountered. Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this. This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F-1 Team.
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