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Showing most liked content on 10/31/2020 in all areas
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5 pointsA pair of F2H-2s from CVA-39 Lake Champlain fly a strike mission against an airfield runway with F9F top cover.
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2 pointsa great actor, the older he became, the better his roles and his performance. a great Scotsman may he stay in the common memory forever
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2 pointsIt has been 3 years since I posted this? It feels like yesterday. I wiped my hard drive to do a clean install of Windows 10 to try to solve some USB 3.0 driver issues that cropped up when I got my original Oculus Rift. I didn't bother to save my KAW install. It would be a lot of work to tweak it back to the way I had it, so I haven't had flown KAW in quite a while. I enjoy flying the F-86 and MiG-15 in DCS World, but I really miss the F2H-2.
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1 pointThe last "Midway" movie by Roland Emmerich was bullshit to the power of 3. A waste of money and time.
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1 pointI usually do bump maps based on white background (255,255,255) white black panel lines, rivets etc. Then export as *.bmp. After that, I open a file in Shader Map3 - which makes nice bump maps where you can adjust the intensity, sharpness, etc...Then SM3 exports by default as high-quality *.TGA...after that converting to also good quality jpg or bmp is just a piece of the pie. If need lines depressed and rivets bulged I am making two separate bump maps and then merging together.
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1 pointSorry to reply to this late but my power went out for 5 days. Anyways after I reinstalled it. it worked, I heavily appreciate the time and effort you put into this mod and helping me. Stay safe and have a good rest of 2020.
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1 pointHey Ant, I find some of this info confusing and there are obviously varying opinions. I started writing a long explanation but decided to stay on the "bump map" topic and add another opinion to the mix: For a majority of bump maps, in my opinion I would recommend .bmp esp. if you are trying to preserve "pixel accuracy" of the original texture. Any other lossy format can result in smear/blur artifacts as pixels get sampled during compression and by far the greatest impact would be to areas that have contrasting brightness/luminescence - say like brighter rivets contrasted against a "shadow". So there you have another viewpoint.
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1 pointHeading westward in direction of London Docks From near to far to see: London Docks, Westindia Docks, Cityport
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1 pointlooks like in december 03 the HOTAS Warthog will be available againe including the throttle for about 450 Euro´s , at least here in germany https://www.voelkner.de/products/196213/Thrustmaster-Hotas-Warthog-Flugsimulator-Joystick-USB-PC-Schwarz.html?ref=51&offer=fe8757d3d1b7bd4dc7a4f56065faa0b3&gclid=EAIaIQobChMIqZfapsjD7AIVj7h3Ch2qmgo_EAQYASABEgI9n_D_BwE
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1 pointI got mine direct from Thrustmaster in August.....looks like you may need to wait to the end of the month for more.....demand was possibly pushed up by Covid and MSFS2020. https://shop.thrustmaster.com/en_gb/pc/hotas-warthogtm-flight-stick.html The Cougar stick should work on the Warthog base.
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1 pointYakarov's Av8, possibly one of the most difficult to land vertically, here when it takes practice just maneuvering with vector thrust
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1 pointDone some more testing, and the problem seems to be that the definition sections for the SovietBomber formation in the stock Formation.INI file did not have enough elements. Copy this amended version of Formation.INI to your Flight folder, and the problem should be fixed. FORMATION.INI
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1 point
Version 1.0.1
134 downloads
Hello and thank you for downloading my work. https://gkabs.net What's included: This is the Tactical Air Navigation System unit All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Installation: Copy the files to Objects folder and the falowing to _TYPES.ini file [TargetTypeXXX] Name=GK-TANS FullName=Tactical Air Navigation System ModelName=GK-TANS.LOD TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=TRUE GroundObjectType=GK-TANS DamagePoint=140.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=GK-TANS.LOD DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=BUILDING1_DESTROYED.LOD SecondaryChance=100 SecondaryEffect=LargeFire If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and textures The texture from https://www.pngguru.com/ and https://www.textures.com/ Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
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