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Showing most liked content on 01/01/2021 in Posts

  1. 7 points
    In the year 2032, the Province de Québec separated from Canada and became an independant country. The following year, a newly form army known as the ''Forces Armées Indépendantes du Québec'' was born with only 2 branches, Aviation and Army, for a beginning. The RCAF remained in the province after an agreement to defend the northern part of Canada but Québec bought a dozen of the latest Rafale variant after an agreement to build them at Montréal at the Bombardier plant. In 2034, the 1ère Escadre was formed and received it's fighters under the ''Harfand des Neiges'' designation.
  2. 4 points
    Happy New Year! In Germany private fireworks is not allowed this year. Thatswhy i make this this virtual firework for you. May the health be with you!
  3. 4 points
  4. 3 points
  5. 3 points
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  7. 2 points
    nice Frenchie! more Lockheed heavy metal, awaiting approval. inspiration by budget cuts and Kurt Cobain
  8. 2 points
  9. 2 points
    View File C-130s Around the World: Euro Herks in the 80s Volume 1 C-130s Around the World: Euro Herks in the 80s (Volume 1) This skin mod brings several NATO and European C-130 users into the game. C-130H2 and C-130E are needed from Dels C-130 Superpack Installation if you dont have it already, get Dels Superpack from the CombatAce download section unzip my files and open the "TO MOD FOLDER" folder add to your desired mod folder, allowing overwrites of the data ini files fire up the game and enjoy Included: Skins and Decals for Belgian * Greek * Italian * Norwegian * Spainish camoflaged aircraft (all H2 models) Danish, Italian, Swedish (H2 models), and Turkish (E model) high visibility aircraft Historical serials for all involved Credits Dels: original model and templates daddyairplanes: new skins and decals I hope you enjoy this mod. Stay tuned for future chapters covering other regions of the world and other models Kevin Unruh aka daddyairplanes Submitter daddyairplanes Submitted 12/31/2020 Category C-130  
  10. 2 points
    if cutting bits like cockpit or windows,I cut polys to shape,roughly,then edit them by moving vertices and cutting adding edges,etc to form the frames , delete or move bits till ur happy its ok then cut glass or frames and glass out etc. see pics...2nd picmade fuselage shape ,when happy then I moved vertices to roughly the profile I wanted,then cut \added edges etc to make look better then when done,cut out glass,and added more cuts to ad mre edges\polys to make glass smoother and not blocky edges...good thing this way is the extra vertical edges arent attached to fuselage,as the edges were already in place I just eall dvided the larger polys. 1st pic smoothed when happy how it was. click to enlarge
  11. 2 points
  12. 2 points
    Amazing...I always liked sharks,they should be left alone,its their home the sea,not ours. https://www.facebook.com/russ.morgan.5/posts/3559842284102954
  13. 2 points
    HNY all...its fekking freezing out 12.10am
  14. 2 points
    Hi GKabs, if you're referring to the actual mesh shaping: you could try Boolean but sometimes it can leave messy edges/polys esp. on complex surfaces (ProBoolean might be another option that has better results). Or you can try a quick subdivide using a Tesselate modifier. Otherwise if you need precision, then use edit poly and "connect" the edges manually to get the polys you need. I'm sure there are other ideas... But if you're referring to just getting the texture, then I totally agree with Russ's advice: "windows I would paint on or copy real ones onto texture then bump map will make em look realistic"
  15. 2 points
    coming very soon... . no not a (Super) Tweet. the big guy with the doners
  16. 2 points
  17. 2 points
  18. 1 point
    View File C-5 Big MAC Attack: Military Airlift Command Lifters in the 80s C-5 Big MAC Attack: Military Airlift Command Lifters in the 80s This mod is a redux of my earlier C-5 upgrade. It features historical serials and camo patterns, as well as my usual tga camo sets to mix up the patterns within the same skin. in this case, its the darker green on the B models, vs the dark nose but lighter green on the A models Installation unzip folders, put contents of "TO THE MOD FOLDER" in your mod folder, allow overwrites, enjoy Credits veltro2k: original model daddyairplanes: new skin and tga work Daddyairplanes: data.ini edit, Euro 1 skin variants, decals, vehicle cargo loadouts KillerBee331: weapons pack that most cargo items are derived from TK: original game, files that M-60(D) cargo item is derived from I hope you enjoy this mod Kevin Unruh aka daddyairplanes Submitter daddyairplanes Submitted 01/01/2021 Category Other  
  19. 1 point
    View File C-5 Galaxy AMC Grunge and Grey C-5 Galaxy AMC Grunge and Grey This mod represents the C-5 Galaxy in its use during the 1990s. It features use of my tga skin methodto show the ratty paint jobs during the peace dividend years (and years with some fine music),and also features the AMC Proud Grey paint job that replaced European 1 Installation unzip, drop in your desired mod folder and allow overwrites. Credits Veltro2k: original 3d model and overall grey skin Daddyairplanes:new skin and tga work, original Euro 1 skin for this aircraft KillerBee331: weapons pack that most cargo items are derived from TK: original game, files that M-60(D) cargo item is derived from I hope you all enjoy this mod Kevin Unruh aka daddyairplanes Submitter daddyairplanes Submitted 01/01/2021 Category Other  
  20. 1 point
    now its clearer. not being a modeller i was a little lost. i can do much with jpg once its done, how you guys get soo much as a blank texture to work on is cloudier for me at v2k: ok im lost. mil version of 777?
  21. 1 point
    it would be appreciated, esp for the early 90s timeframe (when most of my modding takes place). there is a C-130H-30 coming soon, and France and Kuwait are top of the list for that model, but i know France also had 3 non stretch H models as well. serials would esp. be a big help are the serial showing up in game? this started for another project (under wraps for a few more weeks) and a photo from dstorm.eu showed a KC there without refuel pods acting as regular transport. That version had all listed, this version that is currently H only should be ini restricted to just teh H serials (C-130H first then KC-130H in the numberlist). that way, when the KC-130H is ready, i can just use the same decal folder. also, is the wing number a recent change? all source pics i referenced were 31-xx. but i did not search much past 1994 given the scope of my project EDIT: pics on airliners.net and dstorm.eu show how i have it on there before 1994, then the 50 series after 1994. will do a little more digging, but barring a great revelation it will likely stay teh same as the mod is Euro Herks in the 80s. thank you tho for the input and spot checking just means i'll have to do another sub folder for post 94 main references for general knowledge were airliners.net, airbritianpics.co.uk and c-130.net as well as World Air Power Journal Vol 18
  22. 1 point
    Amazing work, but i believe you make a litte mistake with the kc-130 numbers in spanish service, the kc-130 or tk-10 in spanish air force nomeclature was squadron 312, and the planes had wing number starting in 50 kc-130h s/n 382-4642 was 31-50 (tk-10-05) nose number 5 kc-130h s/n 382-4648 was 31-51 (tk-10-06) nose number 6 kc-130h s/n 382-4652 was 31-52 (tk-10-07) nose number 7 kc-130h s/n 382-4871 was 31-53 (tk-10-11) nose number 11 kc-130h s/n 382-4874 esd 31-54 (tk-10-12) nose number 12 https://www.c-130.net/aircraft-database/C-130/serials-and-inventory/airforce/EdA/
  23. 1 point
    Never mind! I do neither!!!
  24. 1 point
    Great job ! I made skins for the French Armée de l'Air (early and late) few time ago, I can share them with you if it can be useful.
  25. 1 point
    Happy New Year from California!! edit: corrected spelling! should have read "from"
  26. 1 point
    View File C-141B Starlifter Redux: MAC Starlizards and AMC Proud Grey C-141B Starlifter Redux: MAC Starlizards and AMC Proud Grey This mod is an improvement on my earlier package of C-141B skins. It includes historical serials for several units to emply the Starlifter from 1985 to 2004 Installation unzip, add to your mod folder, allow overwrites Credits veltro2k: original model daddyairplanes: skins and tga work tk: original game I hope you enjoy this mod Kevin Unruh aka daddyairplanes Submitter daddyairplanes Submitted 12/31/2020 Category Other  
  27. 1 point
    Thank you Swambast. That is why I asked about the Boolean because of the messy edges.
  28. 1 point
    Very hot here and real fireworks, though I slept right through them. Happy New Year from the Land of the long White Cloud.
  29. 1 point
    This is the new test project, I will try to learn from it as I go along making this distinguished Boeing 707-320. I started yesterday setting up the blueprint in photoshop than in max, This is today's work, I worked about for 5 hours and this is what I got so far. I will try to make the KC-135 Stratotanker refueler too. Happy new year to you all. PS, what is the best method to cut the cockpit windows?
  30. 1 point
    Animals, even the seemingly smallest and simplest, are far more intelligent, sentient and self-aware than we give them credit for. And/or conversely, humans (at least the average ones) are far less intelligent, sentient and self-aware than we give ourselves credit for.
  31. 1 point
    Kevin, Yeah, still a WIP. Probably always will be. The Razbam skin had the numbers on the tail, so I used that as a guide just so I could place decals if, when or as needed/wanted. I thought this model would take lines and paint better, but still not too bad for it's age. Not looking forward to the A-1E model. Probably should have tried it at a larger pixel size. Been trying to color coordinate my KAW USN 'Blues': The Skyraiders, Corsairs, Banshees and Panthers. Using Bobrock's great little Panther as a guide. Thanks for the offer but I have the Opsprey 'AD Skyraider Units of the Korean War' book. Love the color plates in the Opsprey series. Still got a way to go on this model. If only I could paint (especially weathering)! BTW, I'm using bits, such as decals, from your TW KAW Skyraiders as needed. Learning to make decals is on my bucket list. One for the Marines. And a cleaner 'modex' for the USN.
  32. 1 point
  33. 1 point
    Geary: none of my books show modex numbers on the tailfins, not even at the very top (post-56 when gray/white came in, yes) Good job otherwise. The mapping on those, including the A-1E is a bit on the "odd" side, isn't it!!?? LOL. I have the Osprey KAW Skyraider book, it you need it --- required screenshot
  34. 1 point
    Lots of heavy traffic at Travis AFB, latest WIP for the SW USA terrain...
  35. 1 point
    D E G ...German ,Hungarian,and Romanian AF
  36. 1 point
    Just for fun : CT-155 ''Snowbirds'' scheme
  37. 1 point
    we gotta Atlanta terrain hiding anywhere? hell. i've even been to Marrieta GA since kicking these off.... an aircraft from an older, less greyscale era not Atlanta crazy ass Ozzie wingman, flew about 50ft below me (can see him above at 10 oclock position
  38. 1 point
    Yet another rework of this model........
  39. 1 point
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  41. 1 point
    View File LOD Exporter for Blender I tried to implement the exporter only based on the information I found by investigating LOD files. I'm not a 3D Modeler myself. I only tested the exporter with rather simple object (hierarchies). The bottom line is that I have no idea if the exporter works for you. So please give feedback. 1.) Installation Open the Blender User Preferences - Add-ons Tab (File -> User Preferences... -> Add-Ons) Click "Install from File..." Browse to and select the exporter python script "io_export_sf2_lod.py" Click "Install from File..." (or double click on the script name) In the Add-Ons Tab under Supported Level select Testing and enable "Import-Export: Strike Fighters 2 LOD Exporter" The LOD exporter is now installed and enabled. Under File -> Export you should see the menu item "Strike Fighters 2 LOD (.lod)". It's greyed out until an exportable object is selected. 2.) Usage Select the object you want to export and click File -> Export -> Strike Fighters 2 LOD (.lod) The file browser opens. In the lower left area you see the LOD exporter options: -enable/disable writing the out file (text file with information about the exported object(s)). -enable/disable animation export -allow decals: This option is similar to the option in the original TW-Exporter: "Exporting using AllowDecals=0 causes the vertex to be shared, so it can reduce the size of the .LOD but also causes decals to "bleed" along the edges." This dialog setting is used as default for all objects to be exported. However, it can be overwritten by each individual object via the custom object property "AllowDecals" = 0(false) or 1(true) The selected object and all child objects are exported. Two custom object properties are supported by the exporter: -AllowDecals = 0 or 1, This option is similar to the option in the original TW-Exporter: "Exporting using AllowDecals=0 causes the vertex to be shared, so it can reduce the size of the .LOD but also causes decals to "bleed" along the edges." -UseFlatNormal = 0 or 1, if set to 1 then all vertex normals are pointing straight up (normal = (0,0,1)) in the objects local coordinate system. Please note! The objects must meet the following requirements: -No scaling in the Transform Properties allowed (that means: scale x = y = z = 1.0). If your object has scaling, it should be applied to the mesh (Ctrl-A) Scaling is only allowed for animations. -A material must be assigned to the object. Only the first material of an object is exported. The following material parameters are exported: -Diffuse Color (the lod file format also contains ambient color. Currently the exporter set ambient color = diffuse color) -Specular Color -Specular Intensity -Specular Hardness (I think in 3ds Max it's called glossiness) -if "Shading -> Emit" > 0.0 then self illumination is enabled -Transparency (if transparency is enabled, then the object doesn't cast and doesn't catch shadow. if transparency is disabled, then the object cast and catch shadow. The specific LOD format version the exporter writes, doesn't support arbitrary cast/catch shadow combinations. The other LOD formats I don't understand enough (yet). Sorry!) -Alpha -Mirror Reflectivity -Diffuse texture image name (as diffuse texture the exporter uses the texture where "Influence -> Diffuse -> Color" is enabled) -Normal map texture image name("Influence -> Geometry -> Normal" is enabled and the Normal value is also exported) -Specular map texture image name("Influence -> Specular -> Intensity" is enabled) -Normal and specular map can only be used together with a diffuse map. (If I exported a normal or specular map without diffuse map, then the LOD wasn't shown in the game or the game crashed. I don't know why...) Animation Export: This exporter supports the following object animation types: location, rotation and scaling. Frames 10, 20, 30, ..., 100 are exported as animation 1 Frames 110, 120, 130, ..., 200 are exported as animation 2, ... 3.)Credits: Thanks to logan4 and angelp who provided me with specific lod files that helped me to understand the lod file format better. 4.)Changelog: Version 0.1: -initial release Version 0.2: -bugfix: didn't work in blender version 0.79 Version 0.3: -animation support -added custom object properties: "AllowDecals" and "UseFlatNormal" Submitter mue Submitted 04/30/2018 Category Utilities / Editors  


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