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Showing most liked content on 02/03/2021 in all areas
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3 points1. Because of limitations of the Avionics. ini, The SHOOT will not show up. It was a compromise. Based on the limits of the Avionics.ini. and realism. If you can figure out a way within the game engine to produce an " In range" icon on top of an " Lock icon?" Then do it! but that is outside of the parameters of the 70Avionics.ini. 2. The reason why is weapon types and dates. F/A-18-A. Only uses AIM-9L, M, and X. But. That weapon you referenced is listed as NATO. As is the L,M,X. So if you deviate from the standard load out. You can load it. A complete fantasy too do so. So, The proper symbology on the HUD should be... " 9L, 9M,9X." Because Hornets only carry that. You can't deliniate between sub types. So. 9M is the most accurate. 3. EOGB Mavericks can. Same type of guidance. Reason why if you choose to stray from the loadouts. You can almost load anything you want. Basic SF Modding 101! You are doing good! All this stuff you are complaining about... 12 years ago we figured out! I am glad you got an interest in this game! Please help us make it better.
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3 pointsDecided to give the Foxbat a try. I'm too close for missiles switching to...ah crap I forgot there's no gun!
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2 pointsI saw that a couple times as I was adjusting some basic data.ini numbers during test flights. Note the "Y" values for the fuel tank's MinExtentPosition/MaxExtentPosition. Not really sure if this is the solution to the problem, but I changed these to have the WingFuelTank included within the Fuselage and haven't had that "forward-looking" leak occur since those revisions.
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2 pointsThis is to all the modders of First Eagles. TK gave us the basis of a WW1 sim. There wasn't much to it when I bought it, all those years ago, for TK is was a change up, I guess, something different from jet sims. Then, the modders here stepped up to the plate and knocked that slow pitch out of the park. As we used to say in my Babe Ruth league, "That one's in the weeds, you ain't gonna find it." Yesterday, I flew my Halberstadt Cl.II over the lines and took out some Schneider CA 1s. This sim is amazing today, and it's all due to the work of the modders. My thanks to you all.
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1 point
Version 0.9.8.1
6,750 downloads
Welcome To Duty Built with the extraordinary expertise and dedication of modders from CombatACE.com, Operation Desert Storm – 30th Anniversary Edition promises to be the most complete total conversion ever made for Strike Fighters 2 by ThirdWire. Fly with more than 50 aircraft ranging from Cold War relics to the most advanced platforms. Gain air superiority in the mighty F-15C Eagle or challenge the Coalition with the agile Fulcrum. Support troops with the A-10A Thunderbolt II, bomb strategic targets with the stealthy F-117A Nighthawk, lead airfield denial operations in the iconic Tornado. Enjoy a beautifully rendered scenario on a scaled and accurate terrain. Fly over the lakes and rivers of Mesopotamia, the oil-rich fields of Kuwait, the mountains of Iran and Turkey. Take-off from aircraft carriers stationed in the Persian Gulf to watch over Kuwaiti oil rigs. Perform landings and patrols in more than 90 airports and air bases in the Middle East. Take part in different campaigns including the Iraqi blitzkrieg on Kuwait and the US-led liberation of the Kuwaiti Emirate. Discover how the Iraqi Army was one of the biggest in the world, through the eyes of American, British, Canadian, French, Italian and Arab pilots. Test your skills and abilities flying for the Iraqi Air Force during all stages of the conflict. Thirty years after, Operation Desert Storm still remains the largest air operation of modern warfare to date. Modders and flight sim enthusiasts at CombatACE teamed up to bring you a unique product in the lite flight sim world. Exquisitely detailed aircraft and paint schemes are delivered in a well-researched and thorough order of battle. The ODS 30th AE Development team would like to thank CombatACE.com, its admins, moderators and contributors. We are sure you will enjoy and appreciate this high-quality freeware product. From the aviation enthusiasts, to the aviation enthusiasts... and for the pilots of tomorrow. Minimum Requirements Required products from ThirdWire: Strike Fighters 2, July 2013 patch Strike Fighters 2: Israel, July 2013 patch Strike Fighters 2: North Atlantic, July 2013 patch Full support for: Mission Editor DLC Campaign Customizer DLC System specs: OS: Windows 7 x86 Processor: Dual Core 2.7 GHz Memory: 4.0 GB RAM Hard Drive: 17.0 GB Free Space Video Card: 1024 MB DirectX 10 Sneak Peek Disclaimer CombatACE.com shall at all times retain ownership of the Software as originally downloaded by you and all subsequent downloads of the Software by you. The Software (and the copyright, and other intellectual property rights of whatever nature in the Software, including any modifications made thereto) are and shall remain the property of CombatACE.com and of the respective developers/modders. In no event, unless required by applicable law or agreed to in writing, shall CombatACE.com, or any person be liable for any loss, expense or damage, of any type or nature arising out of the use of, or inability to use this installer or program, including, but not limited to, claims, suits or causes of action involving alleged infringement of copyrights, patents, trademarks, trade secrets, or unfair competition. The Operation Desert Storm: 30th Anniversary Edition modification does NOT comply with CombatACE's Freeware Licensing. Various contents of this modification are exclusive, as such you are NOT allowed to share, redistribute and/or make use of the mod and/or its contents for other purposes, without the consent of the mod's developers. Contents of the modification are the copyright of their respective authors. Notes about the installer Beware, the mod is available only in the ISO format. You can either mount it on a virtual drive, burn it on a DVD like in the good old days, or unzip it with 7-Zip or equivalent software. The installer will automatically detect your installation of the required Strike Fighters 2 games by reading through the registry keys. Game folders that are copied from or manually moved from where they were originally installed are not supported. You need all three aforementioned Strike Fighters 2 games and they must be installed with ThirdWire's original installers, not manually copied from other sources nor moved elsewhere after installation to other folders or drives. If you do not meet any of these requirements, installation cannot proceed and you are on your own. If you install all required games properly, the installation of the mod will proceed correctly as intended. The installer then lets you choose where to install the mod folder; you can even install the mod on a different drive or partition than the one where Strike Fighters 2 is installed. No further user input nor manual edits after installation are ever required; the installer takes care of creating all proper links to your desired path for the mod folder. After installation is over, simply run the mod by using the created Desktop and/or Start Menu links. If you have a previous version of the mod installed, please use the uninstaller to remove it completely. Clean installation is mandatory. You might want to make a backup of the Controls folder, so that you can easily restore your controller settings afterwards. Suggestions on common issues Make sure that you are using your dedicated GPU. By default, Strike Fighters 2 usually selects the integrated GPU you may have on your CPU, which is much weaker in terms of VRAM. In case you have frequent crashes or black/missing textures, I highly suggest you download and install the DXVK graphics wrapper (x86 DLLs) into your Strike Fighters 2 game folder: https://github.com/doitsujin/dxvk. You need a Vulkan-compatible GPU. The wrapper can greatly improve the experience with the mod. With DXVK I can play the mod on a mere Intel UHD 710, whereas without it the mod would always crash to desktop. Go to Sound and set Sound Channels to 32. We got reports that 16 is not enough and will cause crashes on some systems, due to the higher quality sounds included within the mod. The mod is pretty heavy for the game engine despite huge optimizations. Strike Fighters 2's engine is 32bit only and apparently does not manage VRAM properly; consecutive campaign missions might show black/missing textures on objects or cause crashes to desktop because the game does not release the occupied VRAM from the previous mission you played, thus the more missions are loaded consecutively, the more easily you may run out of memory. Set Ground Objects to Medium or Low, Horizon Distance to Near, and Shadows to Medium or Low. These are the most troubling settings. Avoid Unlimited settings as much as possible. If the mod used to work and suddenly crashes to desktop, updating or reinstalling video drivers should help. Make sure that DirectX June 2010 Redistributables are also installed, they are included inside the ISO disk image of the mod. Inside the mod folder, you'll find some extra text files. "(Coalition Order of Battle)" should be of your interest; the mod's terrain covers the entirety of Iraq, at the cost of not having all of Saudi Arabia; this means that a number of important units are based on airbases that are beyond the in-game playable area. With those units you always spawn near the target area, you'll never get to start from a runway nor to land on the assigned runway beyond the invisible wall. You have an entire list of the affected units in the aforementioned text file. By pressing ALT+N, the plane returns to base automatically. The mod is fully compatible with the Campaign Customizer and Mission Editor DLCs by ThirdWire. The Campaign Customizer might be an alternative way to experience those off map units I mentioned previously, since it assigns you to a random airbase of the in-game flyable area. Escort missions are often broken, this is not an issue of the mod, but a bug of the stock game; sometimes the AI flight you escort does not engage its target and keeps flying in a straight line instead of following waypoints, thus the trigger for mission success will never happen. Abandon the mission or retry it if the issue happens, sometimes it works. Pray for ThirdWire AKA Tsuyoshi Kawahito to work on a 64bit version of Strike Fighters 2, maybe even with support for DirectX 12. With that done, any out of memory issues should become an old memory. -
1 point
Version 1.0.0
1,055 downloads
Bell UH-1H Iroquois This is a third party add-on of Bell helicopter model UH-1H used by US Army Aviation and many many countries around the world. It is designed for and works only in SF2 series. And will never work in SF1. ************************************************************* This is FREEWARE-DONATIONWARE and it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda --------------------------------------------------------------------------------------------------- Copy all files to specific folders in your game mod directory. ANIMATION 1 & 2 - cockpit doors. open bomb bay - open cargo doors - you will figure out why/how etc. This is beta file. Some small ini edits might be needed. I was planning to make it bigger but I've lost 'thing' for it..but of course you can play with it. For now and in near future I will not work on it - so honestly, I am abandoning it. Better to share than keep it on a hard drive. Aircraft include my generic Bell Huey cockpit. Pack includes one helicopter with 1 very generic skin and PSD templates so anyone can create any skin desired. Flying. As with all my previous helos flying is quite easy. With little practice, you can even hoover. Without fake flaps and airbrakes. Important here to control is using rudder and vector thrust control. Normally throttle vector control on 88-89 degree increase power 55% wait little and then increase to 100% and helo will take off nicely. Have fun. Hope you will enjoy it same as me when working on it. Edit and report bugs. Jarek Hereda. -
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1 pointI guess he didn't have an actual Hornet pilot recommend the HUD symbology like we did. Oh well. If another game is a reference then...
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1 pointI have some problems with the campaign. The RAF is fought down. No resistance in the air anymore. But the ground forces does not make the last step, to conquer the british home base, to win the campaign. So i'm working on finetuning and testing. Again and again. Its boring.
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1 pointMy Junkers J-1 is here! All new files and FM by Von S (it flies thanks to him). I did the skins and some other mods. Please, read the text inside for credits and important details. Beware it´s for FE2 only! Sorry!! Place your impressions here please!! https://easyupload.io/e5kyye password - j1new
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1 pointthat matches with what I saw. What struck me was the incredibly low-tech instrumentation and very poor visibility from the cockpit. It was at least a generation behind our stuff, and I was flying the oldest version of our stuff (we called ourselves in Carrier Air Wing Five the Antique Flying Club of Westpac). Had it gone hot, it would have been a slaughter. Our primary concern would have been all the falling Soviet debris...........(and papercuts from filling out all of the after-action paperwork) the engagement that I referred to above was the second Gulf of Sidra incident. I was the Flag TAO for the 6th Fleet Commander. Exciting morning......
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1 pointHere's a good article on Constant Peg with some interesting information on the MiG's. >>Constant Peg Article<< In the mid-80's while stationed in Germany I got to touch and climb into a Flogger as part of my intro to 32nd AADCOM (I was in a IHAWK unit). The thing that really struck me was how poorly manufactured the plane was (as mentioned in the article above). I remember the rivets. I also remember a fuselage fuel tank which was integral with the aircraft skin. They told me it they leaked all the time and were not self-sealing. Tapping on it sounded like hitting an empty steel drum. The cockpit was pretty low tech. I saw a lot of Soviet equipment and was uttered shocked at how bad it was. Maybe it was all export stuff. The point of the program was to show incoming officers the reality of enemy - "that Soviets were not 10 feet tall" and that we could defeat them despite their supposed numerical superiority. Events a few years later seemed to prove that out. Now Typhoid, you must tell us a bit more of your combat experience! :yes:
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