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Showing most liked content on 02/12/2021 in Posts

  1. 9 points
    i made some new upper and lower vents for the air intake , if they are not a big impact on the game performance i will use them on the new F-4G as well have to test first
  2. 6 points
  3. 6 points
  4. 5 points
    Couldn´t resist, i swear i couldn´t... Hope it is not too much...
  5. 4 points
    Shit, I've been around so long I remember when we didn't even have season!! Example, the America NorthWest terrain -- we have 4 different full terrains, one for each season, each with they're own (renamed desert) cat file as we hadn't figured out the pathway statement yet. Yes, I'm old
  6. 4 points
    Thank you Crusader I understand my mistake now. Fixed and it's working.
  7. 4 points
    posted this on the wrong thread before...old age showing LOL made this bird many years ago. i'm going to give it a face lift
  8. 4 points
    just another SAM taking off, now maybe we can quit sweeping the flightline.....
  9. 3 points
    https://www.gog.com/game/european_air_war And currently at a nice 65% discount
  10. 3 points
    FIXED IT!!!! CG position, was almost 5 meters too far aft. now, it don't burn and takes off and flys and lands and stuff
  11. 3 points
    yeah we all want a bigger prop
  12. 3 points
    Sandbanks Still on the basics...vegetation (due to the TOD files) shows a certain pattern, e.g. boundaries...will be fixed and I already know how
  13. 3 points
    VF-33 and VF-102 1979 cruise onboard USS INDEPENDENCE,start of lo-viz markings...
  14. 2 points
    Problem solved! It was a typo in the laser pod 🤦🤦🤦
  15. 2 points
    Hi Dresam, considering that the official "development team" for FE2 is a one-man show (TK of ThirdWire), and that FE2 had been last patched in July 2010 - I doubt that there will be any recent updates from said development team. Having said that, I am currently tinkering with a Wordpress website to see if I can upload a short video or two, or three - currently busy with real work but I will try to make a few vids. eventually and to upload them - either there or perhaps Youtube if Wordpress proves a hassle. I will do a short vid. or two of the Italian front done by gTerl, perhaps one of the middle eastern front, and maybe one from the western front. The vids. will be fairly short, about 5 mins. each, either quick combat or strolling around the aerodromes and admiring some of the airfield objects. I will need several days on this, however. Greetings, Von S
  16. 2 points
    Bulgarian SAAB J-29's SF1 - 2018
  17. 2 points
    i dont think Erik can afford enough storage to hold all that
  18. 2 points
    FWD_gun_1 is not in the SystemName[001]= (002/003 etc) list. Same thing with the 3 rear turret guns, the gun data section names dont match the names in the list.
  19. 2 points
  20. 2 points
    have the band gather the sheets for "Hail, Columbia" big thanks to USAFE for keeping it mostly simple
  21. 2 points
    Guess this will take a while. I'm still fixing the coastline and the water.... As example...just one of many little things. Nieuwpoort 1917 looked like this...the canal and the ruins should at least resemble a bit the actual situation
  22. 1 point
    Firstly, thank you all for your responses, I certainly know what a merged install means wrench as I read the knowledge base before, but when I was installing a mod, this mod readme stated that I should use the strike fighters North Atlantic exe or a renamed SF2NA exe, even when having a merged install. So, I asked this question be because I didn't want to install my mods all over again in north Atlantic's mods folder. However, I will try testing it in my SF2E mod folder and see what will happen. Thanks for your help, and u are right it will be an unmanageable mess lol. Maybe I will try to give it a shot as I have already backed up my mods folder, but I will try installing the mod mentioned above in SF2E first to see the results
  23. 1 point
    Some of us are happy with small to medium-sized props...we just have to use maximum thrust on takeoff.
  24. 1 point
    If you need any help, I am always ready to lend a hand.
  25. 1 point
    I actually have MAX 2009, both 32 and 64 bit (i think that's how that call). One day I MUST learn...
  26. 1 point
  27. 1 point
    Could be SystemName related. The data has 3x [Rear_gun] sections, with different names in the list. Same for the 40mm: FWD_Gun_Barrel (list name) [FWD_gun_1] (section name)
  28. 1 point
    You should share that folder so everyone can search for the culprit, rofl
  29. 1 point
  30. 1 point
    I can really feel you pain on that ... as only another terraformer can.
  31. 1 point
    Okay, I was a real pilot. We learned in Flight School that the tires were always underinflated so they wouldn't burst at the higher altitudes with lower atmospheric pressure.
  32. 1 point
    The boat guns must have their counterparts inside Guns archive.
  33. 1 point
    And the Curtiss Hawk 75M and A5M Claude:
  34. 1 point
    I love the variety of aircraft in this new WW2 China mod: Boeing 281 Peashooter and Fiat CR.32:
  35. 1 point
    Try in the detect system the setting TargetType=Air_And_GROUND
  36. 1 point
    Going up! BAC Thunderstrike S.2
  37. 1 point
    Hi Dresam, Add-on aircraft for the 1914-18 period are available here (as individual aircraft packages; there is no all-in-one aircraft download package at that link): https://combatace.com/files/category/360-first-eagles-wwi-and-early-years-add-on-aircraft/ (Also see the right-hand column at that link for aircraft links by aircraft manufacturer - Sopwith, Albatros, etc.) There are lots of great mods. available for FE2 but here's a list I made a while back that includes several helpful links: https://combatace.com/forums/topic/91337-problems-with-my-fe2/?tab=comments#comment-738368 Another good tip regarding the correct d3d9.dll to install into the "game" (not "user") folder for FE2, to improve fps (relevant dll also included in my big ver. 10.0 FM/realism package for FE2): https://combatace.com/forums/topic/93813-sf2-does-not-have-good-graphics-on-an-intel-hd3000/?tab=comments#comment-759125 Good info. on resolutions, screen ratios, etc., for FE2: https://combatace.com/forums/topic/94682-screen-resalution/?tab=comments#comment-766405 Auto-rudder tweak suggestions for those who don't use twist joysticks or rudder pedals: https://combatace.com/forums/topic/95192-autorudder-autocentering-and-related-tweaks-etc/?tab=comments#comment-771718 Geezer's Large Aircraft Package for FE2: https://combatace.com/forums/topic/91066-new-aircraft/?page=25&tab=comments#comment-772493 Also see all of the posts on the following page for further aircraft done by Geezer, and other relevant files (recommended also are the posts on pp. 27 and 28 of that thread): https://combatace.com/forums/topic/91066-new-aircraft/?page=26 My main FM pack (ver. 10.0): https://combatace.com/files/file/15857-tweaked-flight-models-and-realism-pack-for-fe2/ My addon FM pack (ver. 10.5) https://combatace.com/forums/topic/87403-tweaked-flight-models-and-realism-pack-for-fe2/?page=8&tab=comments#comment-796673 As well check over this post for another helpful link to a nice pack that includes top/bottom cloud layers (recommended also are the other posts on that "support thread" page because they offer some helpful performance info./tips on some aircraft types that were included in my FM/realism pack for FE2): https://combatace.com/forums/topic/87403-tweaked-flight-models-and-realism-pack-for-fe2/?page=8&tab=comments#comment-751857 For my FM packs, check over the directions in all included "Read Me" files since there is too much stuff in there to re-post here. I am however including one link here that contains some good info. regarding what aircraft types, etc., are necessary to download for some of my FM tweaks to work properly - since there are aircraft types, sometimes, available for download with several sub-variants in the same pack: https://combatace.com/forums/topic/91337-problems-with-my-fe2/?tab=comments#comment-738514 Happy flying, Von S
  38. 1 point
    Indeed, it is initially more time-consuming (the flight sim. equivalent of a Linux distro. as I like to say sometimes) but the results are worth it once a fully-modded installation of FE2 is set up. The modding/tweaking part is probably one of the reasons FE2 never became as popular as ROF and WOFF - but many of us virtual fliers have a special relationship with FE2. I think that Heck posted accurately in one of the threads here that FE2 is like those old Bugs Bunny cartoons - difficult to hammer down properly but once everything is in place the sim. is very enjoyable and I think the sensation of flight created in it is one of the best there is in WW1 sims that are currently available. Good luck with your installation of FE2. If you have any questions post here and we will be happy to help you. Von S
  39. 1 point
    Exactly what Baffmeister said above ! plus the fact that Cla Machtable datas can be edited to provide less lift when slowing down, and less drag as well. The stock TW Machtable datas tend to give more drag and more lift when slowing down. In reality it's the opposite, but it's a way to replicate the effect of the induced lift on approach that the Cl0 and Cla values could not create (though Cla is induced lift). But it creates some weird behavior too, when departing and/or spinning. I would say that all the flight model has an effect on the take-offs and landing for the lower speed parts. The question is : which model is it ? (so we can try...)
  40. 0 points
    Weirdly , I got all the aircraft back using the "Wrench method"....but after two days had the same issue. Tried removing aircraft that were shown in the visible list and replacing with others but to no avail. Back to the Wrench method and adding one plane at a time to see if I can identify the culprit !!!(and yes, I am carrying out some long overdue "weeding" in the process).


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