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Showing most liked content on 03/18/2021 in Posts
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4 pointshttps://www.bulletpicker.com/index.html bombs, guns, rockets !! LOTS of manuals and such on PDF
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4 pointsTechnically not a new aircraft, more so an old one but being "renewed" currently - have gotten rid of the blocky pilot and awful looking gunner, and machine gun, from the old B.E.2a model available over on the Skunkworks website. Now it includes one of Stephen's rifle-armed observers and Geezer's pilot with the healthy moustache. Also did some light re-skinning of the default skin available here on CombatAce for that B.E.2a and done by LloydNB many yrs. ago (thank you Lloyd for that earlier skin). Left is to look over the FM since that requires an entire overhaul ( ) and will base it on the FM tweaks I did a few yrs. earlier for Stephen's lovely B.E.2c model. Always wanted to have this one flying in FE2 - reminds me of the old BBC series 'Wings' (1970s). Will include the completed data ini here (and the re-skinned skin from CombatAce) once I'm done with it. Von S
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3 pointsViper Team F-16C early/mid blocks (USAF 25/30/32/ KF-16C) all canopy tint: CANOPYGLASS.TGA Viper Team F-16C mid blocks (USAF & export 40/42/50/52/ export 30/32) front of canopy tint: CANOPYGLASS.TGA Viper Team F-16AM/CM/CCIP/CUPID/C+/C late blocks (delivered or upgraded year 2000 onwards) front of canopy tint: CANOPYGLASS.TGA Viper Team F-16BM/D early/mid blocks canopy tint: CANOPYGLASS.TGA Viper Team F-16I/D+/D late blocks (delivered or upgraded year 2001 onwards) front of canopy tint: CANOPYGLASS.TGA
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2 pointsDear Friends, As some of you who frequent our forums already know, Jason has recently announced that we're developing a new tech called DVD and invited you to guess what that actually means. There were different guesses and some of them were near misses. The answer is, DVD means Dynamic Visual Damage. In a nutshell, it places an impact mark where a projectile hit. Among the many neat possibilities this tech brings, the size of the mark corresponds to the caliber of the projectile and/or explosive power of the shell if it was of the HE variety. They also look different depending on the material the projectile hit - whether it was armor, thin metal, or not a metal at all. There are also separate marks for ricochets of high caliber armor-piercing rounds. The look of these marks is thoroughly prepared by our partners at Digital Forms and is based on real-world photos of combat damage on different objects. The marks placed by this tech are not simple 2D textures - thanks to modern graphical techniques they have visual depth. Even the penetrations can look different such as near penetrations when the armor (barely) stopped a projectile. We concentrated on making these marks as realistic looking as possible. All in all, we think this new tech would make the visual part of the damage system much more interesting and appealing both for aircraft and tanks. Tanks will be adapted first and then aircraft. It is a long-term project that will take several months. Please be aware though that this tech is visual, it doesn't affect the physical interaction between the projectiles and aircraft and tank parts or systems. We're working on the improvements in the physical damage system as well, but we'll tell you more about that later. Speaking of this new DVD tech, we must note that due to ever complex issues of graphics performance and network traffic and stability, there are some limitations to what can be done. This may be apparent in some rare cases, but we have to mention them. In certain 'critical' cases the mark may not appear or a wrong mark type may appear (like a visual penetration when there was a near penetration in fact). There is also a limit to the total amount of marks that can be placed on the object. In multiplayer, you'll see the marks on your aircraft or tank, but you'll only see the marks on other player aircraft or tanks that appeared when they were in your view. To alleviate this limitation, we added a special transmission of the most recent marks to other players even if they were looking the other way. Because of these compromises, the DVD tech doesn't replace the current visual damage system completely. The current system of visual 'damage levels' guarantees that every player in a multiplayer environment will get the visual cues on how badly a certain object is damaged. DVD is designed to enhance the existing visual damage system and we made every effort to make them work harmoniously during its development. Nevertheless, in multiplayer you'll see the marks on your aircraft and the marks on your opponents’ aircraft - which is the most important and critical application of this tech. If you saw the hits of someone else projectiles on another player, you'll also see these marks. The limitations listed above, however, won't undermine the improved visual look of the damage system the new DVD tech will bring. We hope we have found the sweet spot between visual quality with the least impact on graphics performance and multiplayer. To illustrate the new system, we would like to show you these WIP in-game screenshots.
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2 pointsDhimari Tornado strike on a uranium mining facility somewhere in Paran... I might have the germ of a 633 Squadron style screenshot story here...
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1 pointhttps://combatace.com/forums/topic/93428-lodviewer/?do=findComment&comment=756172
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1 pointregresando al Luft 46, algunas mejoras en los Ho XVIIIA1 y nuevo Go 229V8?
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1 pointThe Al Sanbouk (German TNC-45) is completed next, I will do the data files and the testing, wish me luck with the data files. PS. I decided to do a complete model from a to z so I can use the model later on for the upcoming game Sea Power. Ps. I forgot to add the boat number and the name.
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1 pointThai revenge, a raid on North Vietnam. Flew with Sidewinders and left the bombing to the other flight. Spraying a MiG with .50s until they go down feels quite rewarding. Shout out to all the mod artists that make a game this old look this beautiful
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1 pointRoyal Thai Sabres Scramble as Vietnamese MiG-21 dash to strafe Nakhon Phanom Red Crown said they were 20 miles out, went right 90 deg right after take off, almost stalled They jettison tanks and bombs to outrun us. Not sure they need to. One of them didn't outrun a Sidewinder, and the other one had to go back home with a rudder shot off by a .50, but that was as good as it was gonna get
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1 pointThis video is not from Razbam, I edited the title of your post.
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1 pointMesserschmitt Me-262A - 91st IAP, 2nd Air Army, Soviet Air Force, 1946 Skin Credit: Wilches
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1 pointI concur - in some cases their collaboration is fairly evident. Writing of another offering from the same source, I've been working on the Caudron R.XI and bringing that into one of my FE2 installs in its original role as an escort fighter. Original skin is shown in upper right with some other WIP variants also shown:
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1 pointHi! If there are still comrades here that the great and terrible Caesar capun did not have time to ban, I bring to their attention that something interesting on our topic has appeared on the A-Team Scunkworks website. True, this is only Beta Models, but this is not a big problem. By themselves, the models look pretty good (you can feel Geezer's hand) …and these ribbed wings - I just love them! http://cplengineeringllc.com/SFP1/ In addition, there are a number of propeller-driven airplanes from the inter-World War period (in Pre-WW2 Planes section). It looks like Geezer has shared some of his work with capun.
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1 pointSeperated at birth? Or an ancestor? Or, are they here already, instead of the early 2100s??? (yes, i've been re-watching B5 on HBOMax)
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1 pointCompletely uninteresting PC game when we love SF2 ! SF2 Modders/skinners create very very numerous and beautiful add-ons to enjoy... SF2 needs an update from 2013 ! Best regards, Coupi.
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