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Showing most liked content on 03/25/2021 in Posts
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7 points
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6 pointsStill on track for a release of BH&H II 1st week in April. Also I'll announce some news on intended WOTR development in a few days. WM
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4 pointsI sincerely hope its ok to start off here with Screenshots Pol, WM and Erik? if not il remove them immediately thanks.
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4 pointsIntercepting F-4 strike package One less two less three less interceptors on the way home final approach
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4 pointsLockheed F-104H Starfighter - Grupo 4 de Caza, Fuerza Aérea Argentina, 1982
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4 pointssome pictures showing the new vents on the bottom side and the new panel lines on nose ,fuselage and tail , the wings are next and no rivets yet and a new walkway on the top fuselage , i made a lot of new mapping on the nose section and the fuselage section still a long way to go i may need someone , as soon as the templates are done , to help me with the skins and decals and as test pilot
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3 pointsHope for a recovery of the taste, very important. There are several methods for recovering saliva after a cancer treatmen, xylitol being one of them, but there are also new ones like using Xerostom products with olive oil. Sorry but being a nurse my professional part jumped in.
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3 pointsno worries, just 99.99 in the bribe .... i mean tip jar please (j/k)
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3 pointsJanuary 1991. Another mission done for the Queen, time to return home
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3 pointsGetting back on topic.... Grupo 6 Starfighters - circa 2005 NB I'm using roundels through personal choice. I'm not trying to exactly replicate the Daggers & Fingers that were virtually devoid of national markings.
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2 pointsPer default the games write the options.ini and version.ini to %Userprofile%\Saved Games\Thirdwire\<game exe name>\ (e.g. C:\Users\<username>\Saved Games\ThirdWire\StrikeFighters2 Vietnam\). By changing the Options/OptionsFile entry in the <game exe name>.ini file you can indeed change the location of the options.ini file: [Options] OptionsFile=F:\MyOptionsDir\MyOptions.ini But you have to make sure that the target folder (in the example above F:\MyOptionsDir) already exists. However, the version.ini (and I think some auto update stuff) will still be written under ...\Saved Games\... The %Userprofile%\Saved Games folder is actually one of the 'special folders' in Microsoft Windows. Windows allows you to change the location of the special folders and therefore also of the Saved Games folder: Right click on the folder -> Properties -> Location. After that all games in windows will write it's data to this new location. Unfortunately the SF2 games with the exception of SF2 North Atlantic are buggy in this regard. They will still write to the original location %Userprofile%\Saved Games .
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2 pointsWhen in 3ds max you check specular etc that then cancels out the texture.ini settings...and vice versa
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2 pointsSabre Leader "Noice kill" Sabre Wingman "Oi mate, you sure that's what the Yanks meant when they asked us to act as Aggressors?" Sabre Leader "Wot? This is aggressive" Meanwhile, in Thailand: Phantom Leader "Keep looking out boys, these Aussies are sneaky, we are getting some good training against them MiG-17s" Phantom No4 "So that's why they paint snakes on their tails?" Phantom Leader "You shut up"
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2 pointsVPAF F-5Es solving a dispute with PLAAF J-6s Should have gone medieval on the second one, but got lazy.
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1 pointi´m back to working on the Weaponspck 3 , includet are some already released weapons with some minor changes to it and a lot of new weapons - - GBU-38(V)1 - - GBU-38(V)3 - - GBU-38N - - GBU-54(V)1 - - GBU-54(V)3 - - GBU-54N - AFDS (DWS-39) - BLG-66 EG ( AT / AP ) - BLG-66 AC ( AT ) - BLG-66 IZ ( for airfield / runway ) - GBU-8 and many more
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1 pointi´m working on a new F-4B model for SF2 and need a bit help 1. based on the tactical manual from September 1972 for the F-4B was the AERO-3B launchrail used on early F-4B versions , antil when was this Aero-3B / AIM-9B used in the Navy ??? i assume that with the AIM-9D service start ( about 1966 ) the LAU-7A launchrail was used also for the AIM-9B 2. the F-4B was able to carry 1 AIM-7 on the inner wing pylon , did that continou for all Navy versions of the F-4 , i have pictures showing the AIM-7 on inner wing pylon on F-4N dont know with later versions 3. is there a way to limit the drag chute to be used on land based airfields only , i now that we have some entrys so the chute can only be dployed with a certain air speed dont know if there is a way for land based airfields to if anybody knows some answers please let me know
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1 pointthe first dispenser must be the Motmedelskapsel KB ( BOZ-100 ) should be around 1962 an other one is the Remsfällare i dont know the exact date of that pod hier is pdf about ecm but it is in swedish i think maybe it will help you FVN_1985-1_storande_flygutbildning.pdf Rodale_ALQ-167_EF_Band.pdf here is a load out page from a A32A Lansen showing the position for the BOX-3 dispenser ( Remsfällare ) A32-Weapons-load-Normal.pdf A32-Weapons-load-Normal.pdf
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1 pointchange Nation001 or just add another nation. not to be a kill joy, but i wouldnt hold my breath on that. no actual updates since 2013, and no talk of updates since the failed crowd fund attempt last year another hint for what you are looking for would be within the code of campaigns. when starting a campaign, it has limits on aircraft based on what service you select; no RAF Tomcats in Desert Storm! i dont know how that is managed, but realied that seems closer to what youre talking about
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1 pointView File SF2 NAA B-45A & B-45C Pack SF2 NAA B-45A & B-45C Pack by Veltro2k 3/16/2021 -For SF2, Any and All (Full 4/5 Merged Reccomended) "Quarantine Approved - Essential Mods" This is the release of the North American B-45 "Tornado" light jet bomber. This was the first jet bomber in USAF service, and the 1st one (USAF) with 4 jet engines. There are 2 aircraft in this package, all representing aircraft from the 47th Bomb Wing, as stationed in the UK in the early to mid 1950s. Please note, these are the BOMBER version =ONLY=. In this you have: B-45A: 86th Bomb Squadron B-45C: 85th Bomb Squadron All markings are decals, and decal randomization is TRUE. All serial numbers are 100% historically accurate. On the "A" model's number list any marked with a star (*) have been 100% matched to the 86th BS, those without, while serving in the 47th BW, could not be matched to a specific squadron. As there were only 10 "C" bomber variants built, I've assigned them to the 85th; in Real Life (tm) only a few C's made it to squadron service, and those were intermixed with the A's already in service. All necessary parts have been provided, with one caveat. The Mk.7 (61kt) nuclear bomb dose =NOT= include the nuke explosion effect. As there are several around, you End Users (tm) may need to do some editing/renaming. I use the one from the Gunny Ordinance Pack. The skin template is included, as are the templates for the tail and nose squadron color flashes. As another B-45 exists from "elsewhere", these 2 have been differentiated in their Displayed Name on the aircraft Drop Down Selector. You'll see: B-45A Tornado (V2K) and B-45C Tornado (V2K) This shows it Veltro's build, even if you don't/can't get "the other one". As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE READ THEM!!! Also, please read the "Notes" for other info, and some operational suggestions. Happy Landings! Wrench Kevin Stein ======================== To Install: As always reccomended, unzip the "sf2_b45a-c_pack.zip" to a temp folder or your desktop or somewhere that's easy to find. Copy/Paste the /Objects folder DIRECTLY into the SF2 game install of choice's /Objects folder. It's already divided into the various sub-folders used by SF2. ------------------------------- = NOTES: For all interested, the RB-45C recce bird from the 2010 MAX files I've been hanging on to, has been sent to RussoUK. As soon as Russ gets caught up on his projects, and fixes the myriad screw-ups on the this, we'll have the recon version. I've very aware the FM is a bit "overmodeled", expecially in releation to engine power. But, research shows that these did routinely out run (the recces for the most part) Mig-15s at pretty much all altitudes. I have the Pilot's Manual for anyone wishing to study or dispute any numbers. Or for anyone wishing to fine tune the FM. While the A carries no external wingtip tanks, this variant of the C does. In reality, they are removable (bolt-ons) and were added when the mission called for it. These tanks, while seperate items, have the "NoJettisonTank=TRUE" statement. So, don't bother trying. As the aircraft has no offensive guns, I've kept it strictly to the mission tasking as USAFE had -- conventional strike with GP 500 pound bombs (24), and "special attack" using the T-10 Tallboy or the Mk.7 nuke (61 kt version set in the loadout ini). There is no CAS/Armed Recon or Anti-Ship tasking. The entire produciton run of the bombers served in Europe as deterants against the Reds. You do have functioning ground mapping radar (the usual) AND a working bombsight for altitude bombing. Anything else you'll have to use 'Kentucky Windage', as there's no other in-cockpit sighting methods. Now, if the game engine would actually ALLOW the aircraf to fly at it's normal 20k feet altitude...there is MOST definately something wrong in the game's AI routines. But, we knew that anyway. Even using the AI statements (LevelBombAI) set to 9000m, the damn bird stays well below that. The Strike_Heavy (Tallboy) & Strike_Nuc can be accessed via the in-game mission editor, and are selectable on the "Loadout" drop down. Enjoy! ----------------------------- Credits: Veltro2k for the aircraft The Wrench : skins, all ini work, decals, screens, etc 3W for the cockpit Crusader for the K-14 sight from the PappaRomeo WW2 gunsight pack & the WW2 style verticle bombsight ?? for the Tallboy & Mk.7 nuke Sources: Forgotten Jets Joe Baugher's Serial Number site ------------ If you have any problems, questions, comments, I can be reached in the usual places; CombatAce, SimHQ, or the usual p0rn sites. Happy Hunting! Wrench Kevin Stein -------------------------------------------- Legal BS: This is freeware, it =CAN= be redistrubuted in campaigns, but =CANNOT= be posted on other sites even if the original readmes and all other pieces of the package remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package may =NOT= in any way, shape or form be used in any payware additions. ------------------------------------------- ========== Submitter Veltro2k Submitted 03/24/2021 Category Other
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1 pointDepends on how you want the model to look..unless you just use the texture.ini settings and dont use max ones.. for examplse heres mine for a 110 and 109 f4 different values for differing looks...
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1 pointThat is all far too much work, for far too little reward. Just let the game engine handle it. That's how it was designed. The userlist ini for all the aircraft, and the limited nations & nations list in terrains it there for exactly that reason. Why add more confusion? Also, nice to see you back again!!
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1 pointin the past days i was searching for pictures or drawings of a Double Ejector Rack also named Twin Store Carriage that was used on the Harrier GR1 and AV-8A and on the Alpha Jet , a similar model was used on the F-104G ( some small differences ) , on my search i found a Belgium Air Force Alpha Jet displayed with the Double Ejector Rack and German made LAU-51A rocket launchers , so i finaly can finish my LAU-51A launchers and i have some good pictures of that Double Ejector Rack , by the way does anybody know the exact name of that rack ??? or maybe the manufacturer i have now 2 versions of the LAU-51A a white one for the USAF and NATO and the green / silver one for the German Air Force , i may make a 3rd one in olive green for the USAF and Nato
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1 pointI finished model, some details certainly I just suppose. And additional I decide to add W80 nuclear warhead.
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1 pointThanks Flogger , that is an excellent answer here is one more piece that i have finished , it is the AIM-4E Super Falcon , i still have to finish the AIM-4F and G to complete the AIM-4 familie AIM-4E.7z
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1 pointsmall update , we are renovating our new home so no time for modding here are the new SAAF missiles and a update for the Matra R530 and 550 , please change all IRM , SAHM Weaponstation on your SAAF aircraft to S_AFRICA only !!! Please delete any existing weapons with the same name befor installing the new weapons SAAF Missiles.rar ASTAC Elint-Pod for use on F-4 and F-1 Syrel Elint-pod Remor ECM-pod for use on F-1 and Mirage 5 / 2000 Kentron V3A Kentron V3B Kentron V3C and U-Darter V3S V4 R-Darter S-24 unguided 240 mm rocket B61 nuclear bomb
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1 pointsome new ECM Chaff and Flare pods - Matra Phimat Chaff dispenser , i made 4 color versions of it - Cerberus ECM pod , color grey and green - TSPJ ECM pod , color grey and green - BOZ-101 Chaff / Flare dispenser , color grey and green
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