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Showing most liked content on 03/29/2021 in Posts

  1. 13 points
    some skinning progress
  2. 6 points
  3. 6 points
  4. 5 points
  5. 4 points
  6. 4 points
    An interesting What-If. Would be fun to be able to fly it in a sim. Too bad Fairchild disposed of most of Republics records as wind tunnel test would be nice to have.
  7. 4 points
  8. 4 points
    Somewhere near the Kuril islands in the 1970th.
  9. 4 points
    Skinning time!!! The reference...
  10. 3 points
  11. 2 points
    The setting "Generic" means, that this plane, vehicle, ship, Flak or SAM system is available for both sides (red and blue).
  12. 2 points
  13. 2 points
    This entire channel is a goldmine. "How to protect your computer from getting shot at by an MBT" "Chess Trap: Tennison Gambit ICBM Edition" "How to prevent Bike theft using Electronic Warfare Countermeasures" and the most famous: "How to protect your shopping trolley from Improvised explosives"
  14. 2 points
    Hi guys Just learned of and joined this forum from over at Sim HQ! Thank you Eric for the welcome. Cheers! (Deejan at Sim HQ)....
  15. 2 points
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  19. 1 point
    I've been updating Heberth's Raptor mod with new skins, loadouts, sounds, etc. The model had been released in alpha stage here: https://combatace.com/forums/topic/66398-wip-mega-thread/?page=3&tab=comments#comment-645422 The aircraft's 3d model is very fine. I also added all released updates shared at the WIP thread, including russouk2004's new normal maps. However, the 3d model misses external pylons! Heberth said he would have released the .max files, but only Modders have access to the Modders Round Table. I would need the help of a 3d modeler to create those, either completing Heberth's shared .max files, or by creating the pylons separately, to be added via Fake Pilot method or as weapons. An FM guru would also be needed; it seems thrust vectoring is modelled, but the animations won't work on the engine nozzles. Here below some screenshots of the work I've done; I added reworked decals from viper63a's Raptor pack (the one using the old, lower poly model by Dels), and I created a fictional YF-22 paint scheme for it.
  20. 1 point
  21. 1 point
    @macelena & @Wrench Here are the aircraft I was playing with to make use Air to Air rockets. F4D-1, F-86D, F-89D, and F-102A. These are more experimental than complete and I did not fly a test run before compiling them so they are as is. KJakker's Air to Air Rockets Mods.7z
  22. 1 point
    Thank you @VonS ! You have mentioned all necessary things. I'm new on CA, so let's find the best way for the user to get an overview about the BH&HII-mods. Greetings
  23. 1 point
    Hello @VonS, short info, after I have had contact with Erik: I'm a new member, so I have only a few minutes do edit a new post. With more posts I level up and get more time (similar to attachment-MB). At the end there is no limit to edit the post. I think, it's a very interesting and exciting feature, which makes CA unique. Thank you for your offer to use your sub-thread ! My mods-list-thread on SimHQ must not survive here only because I have had the idea. Important is to find the best way for the user to get an overview about the mods (that was the intention!). Additionally CA has an other structure compared to SimHQ. We will find the best way ... . See you later and Greetings!
  24. 1 point
    View File Canadair CL-13 Sabre F.Mk.4 In mid-1952, the Sabre Mk.4 went into production with the first one flown on 28 August 1952. Apart from some minor structural and systems changes, including improved air-conditioning and gun sight, the Mk 2 and the Mk 4 were identical. Of 438 Mk 4s built, approximately 70 were used temporarily by the RCAF, all surviving examples being passed to the RAF. The other Sabre 4s went directly to the RAF under a mutual aid program, equipping 11 RAF squadrons. The majority served in West Germany with NATO, with two squadrons being based in the UK as part of RAF Fighter Command. The Sabre Mk.4 served with the RAF until mid-1956 when they were replaced by Hawker Hunters. The survivors were overhauled in the UK, fitted with '6-3' wing modifications and handed to the USAF (which had funded these aircraft) which in turn passed them on to other NATO members, with the majority going to Italy and Yugoslavia. WHAT'S IN: - 2 new planes - 23 high rez skins - decals, sounds, weapons etc. CREDITS: - Zur model - Ravenclaw temps - Wrench first SF-2 edition - paulopanz skins, decals, ini edits TO INSTALL: - all in main mod folder and overwrite Enjoy! @paulopanz PS: Canadair Sabre n°2 pack, to be continued soon. Submitter paulopanz Submitted 03/29/2021 Category F-86  
  25. 1 point
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  28. 1 point
    Last minute save, strafed the radar right after launch The irony of using guns to strafe a target in order to save rockets, and scrape away a couple of full, brand new pods for going too low.
  29. 1 point
    Mirage interception squad of the Argentine air force in the squad are the models Mirage IIIEA, Mirage IIIDA, Mirage V Mara and Mirage V Finger made by denissoliveira
  30. 1 point
    Mirage IIIEA Argentine Air Force Low Pass PD:Credits for denissoliveira
  31. 1 point
    some pictures showing the new vents on the bottom side and the new panel lines on nose ,fuselage and tail , the wings are next and no rivets yet and a new walkway on the top fuselage , i made a lot of new mapping on the nose section and the fuselage section still a long way to go i may need someone , as soon as the templates are done , to help me with the skins and decals and as test pilot
  32. 1 point
    not exactly perfect, but close enough to what I wanted!! (it's also a cool shot with the moon!!) thanks guys!
  33. 1 point
    Not in the campaign. But in single missions you can fly AntiShip missions against convoys.
  34. 1 point
    remember, there's 3 rudders: 2 outer fins, and the right inner fin. Don't ask me why!!
  35. 1 point
    Yeah, I'm sorry we didn't release this yet. We were working on a major rework of the cockpit last year, then the pandemic happened and the 3d modeller had to leave source files away from home. We restarted work recently with older source files. There's still much to do cockpit related, but I want to make sure it's a definitive release.
  36. 1 point
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  38. 1 point
    have the band gather the sheets for "Hail, Columbia" big thanks to USAFE for keeping it mostly simple
  39. 1 point
    back to our regularly schedule medevac, already in progress
  40. 1 point
    well if that breaks down, you've got something to haul it back in (just as soon as two Kevins quit tormenting you )
  41. 1 point
  42. 1 point
    well, this is as good a pause point as any. now i gotta look up some -32Cfs....
  43. 1 point
    Just a little screen to show that I´m not lazy.
  44. 1 point
    working on the tail getting the panel lines right , rivets are next
  45. 1 point
  46. 1 point
    talking about South American planes
  47. 1 point
    measure once cut seven times. or measure 7 times and cut 3. or just keep snipping here and there til it matches thats it for tonight, get the other side in the morning
  48. 1 point
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  50. 1 point
    Pits for the early Fitters "17" made by Logan


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