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Showing most liked content on 05/09/2021 in Posts
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11 pointsanother day with bombing run practice , C-15 with EXPAL 250Kg inert bombs
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8 pointsWhat a difference a little colour makes... It gives a different perspective to these well known pilots.
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4 pointsI scrounged chunks from one (or several i guess) just a couple of weeks ago. Was on an exercise with some EOD guys, they IDed it but didn't let me keep it. Meanwhile, La Royale checks out Beirut
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3 pointsI love these games, and could never replace them since they are so good. However, i lost all hope for new TW content after the move to mobile. If the game isn't profitable, there is no way more work will be put, or i could even say wasted on it. I would love to have more stuff, and i drool everytime i go through the ini files and see references to things that never came, but the way i've seen it for the last 8 years is that the game is finished on TWs part and it is the modding community that keeps it alive.
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1 pointCheck that your mission is not before the in service date of the Matra Magic missile.
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1 pointView File [Fictional] Yakovlev Yak-130F for Strike Fighters 2 Yakovlev Yak-130F for STRIKE FIGHTERS 2 This is a simple mod of the Yak-130 by UllyB to create a fictional Yak-130F in service with the Finnish Ilmavoimat in the 2016-2030 timeline. BACKSTORY At the end of the Cold War the Finnish Air Force relaxed it's policy of alternating it's combat aircraft purchases between Soviet and Western types and replaced both the Saab Draken and the MiG-21 with American F-18C and D Hornets with the F-18C's being assembled by Valmet in Finland. Soon after Finland declared that all the provisions of the Paris Peace Treaties, including those limiting the size and scope of it's armed forces, were nullified. This closed the door on Russian exports to Finland until September 2011 when, unexpectedly, the Libyan National Transitional Council cancelled Libya's order for six Yak-130 advanced jet trainers. Almost immediately, the Russian Government instructed the Irkut Corporation to offer these aircraft to Finland at a discounted and allegedly heavily subsidised price. The six Yak-130's were delivered to the Finnish Air Force Academy in Tikkakoski with the first aircraft arriving in November 2012. Finnish Air Force officials were so impressed with the Yak-130 that they recommended to the Finnish Ministry of Defence to make a further purchase of the Yak-130 but specifically tailored to the light attack role and with the benefit of reducing the number of aircraft required for the Hornet replacement programme (later re-named as the HX Fighter Program). With input from the Irkut Corporation and the Finnish Air Force a new export version of the Yak-130 was quickly drafted and offered to the Finnish Government as the Yak-130F (F=Finlyandiya). In March 2013 Finland ordered 14 Yak-130F's for delivery during 2015 and 2016. Entering service with the newly re-formed Fighter Squadron 21 at Pirkkala in May 2016 the aircraft operate in the light attack role with a recent upgrade allowing them to use GBU-32 and GBU-38 precision guided munitions. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the Yak-130F folder into your Aircraft folder. 2. From the DECALS folder drag and drop the Yak-130F folder into your Decals folder. 3. From the WEAPONS folder drag and drop all files into your Weapons folder. This simply adds some weapons to give you the loadout I've chosen but you can select whatever you want. That's it! CREDITS As always, thanks to Third Wire for a great little game/sim. Special thanks to UllyB & team for bringing us the Yak-130. His original read me is included. Thanks also to EricJ and rusty_hawk for the GBU-38 and to ravenclaw_007 for the LAU-68. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 1 - May 9th, 2021 Submitter Spinners Submitted 05/09/2021 Category What If Hangar
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1 pointThis is simply amazing. Adding the colors to the old photo makes it feel more real and alive. It's like if the picture finally 'breaths. This remind me of the movie project where someone attempt to bring the ancient videos back alive with the colors and smooth 60 FPS. New York in 1911 (Colorized, 4k, and 60 FPS) Street Scenes in San Sebastián, Spain in 1913 (Colorized, 4k, and 60 FPS) Tokyo in 1913 - 1915 (Colorized, 4K, and 60 FPS)
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1 pointAh yes, the good old BBC don't make 'em like that anymore. It would cost too much. And not a [cringe] CGI in sight. I remember watching this series back in the 70's and looking forward immensely to each weekly episode (Sunday night I think?). These were the days of course before instant gratification and bingeing. A simpler time, but alas, no combat flight simulators.
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1 pointAnother change of plan from BdU! We're to resupply at the recently-captured port of Bergen, instead of heading back to sunny France! This won't be popular with the crew! We haven't gone far on our fresh course before we dive again to avoid an aircraft, this time a Swordfish. We get down without being spotted, thankful for once for the rough seas. While submerged, I take the opportunity for another hydrophone check. But there's nothing doing. I give it half an hour just to be safe, then we're back on the surface and headed east. Nearing the Norwegian coast, I finish plotting my course - the final stages of which will take me safely through the unfamiliar and deeply-indented coastline to port. I take the opportunity to check the pull-down map showing Bergen's mine and net defences - which information is presumably based on intelligence sources, as Norway was not in our hands when I left France! Nearing the coast, I report in to BdU. A little later, I get confirmation...perhaps he's a bit impatient. Despite not finding much in the way of sheltered waters amongst the narrows, we reach Bergen without mishap. The sight reminds me of the chorus quoted by Lothar Guenther Bucheim in 'U-Boat War', said to be sung to the tune of 'The Rotten Bones are Quaking': We'll go on marching, marching, marching, Though the shit rains from on high We're heading back to mudville - Bergen's the arsehole in the sky.' I daresay it's a lovely place, really! There may be a mod which fixes this but SH3 seems to have U-boat bunkers built way before they actually were, and Bergen's no exception. Anyway the welcome is warm, if not the weather. Alle maschinen stopp! U-33 glides the last few metres into her new berth. Just the two steamers to show for our second patrol, then. Most of the rest of the time, when we weren't dodging aircraft, we were chasing hither and thither across the North Sea trying to catch much faster surface units. If nothing else, this may have spared me the real-life experiences of many boats during Operation Hartmut, which suffered a disastrous level of torpedo failures. Like being to sent to fight with a toy rifle, as U-47's Prien reportedly told Doenitz. I suppose it's a good patrol if you can walk away from it, and a great one if you can re-use the U-boat!
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1 pointOn April 19th, we overhear a news report that the enemy is withdrawing from central Norway! I set up a patrol pattern off the Allied-occupied ports of Alesund and Molde, north-east of Bergen which is in our hands. By this time, the weather is deteriorating. On the 20th, before I'm on station, I'm ordered back to patrol to the east of Shetland again! Orders are orders - back we go. The very next day, we and U-51 are ordered to re-inforce Namsos, far to the north! Not just frustrating, but out of the question - fuel is down to about twenty percent and I don't want to have to crawl home. I send a patrol report to BdU so that he understands my situation and that I'm remaining off the Shetlands, while I still have the fuel. My only reward for this is to be forced down by a patrolling aircraft... ...an Anson, which doesn't see us and proceeds on its way. I go down to periscope depth, but then to 20 metres as the conning tower is occasionally breaking the surface in the heavy seas. After a hydrophone check reveals nothing doing, I'm come up to periscope depth for a look around on the sky periscope. It's all clear, so up we come. I plot a course which will take us back to Wilhelmshaven after a final leg off the Shetlands. All I can do now is hope that we come across some shipping on the way home! ...to be continued!
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1 pointMore obscure birds from the Spanish Civil War: Dewoitine 372 and 510, and Grumman Delfin
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1 pointIt takes only a few hours to complete the minimum period in AN21. After that, I plot a course to intercept a task force that's coming my way from the English east coast, but still a long way off. I haven't gone too far when the bridge watch spots smoke and mastheads on the horizon. Through the binos, I can see that it’s likely a destroyer. We’re abeam of her and unlikely to be able to intercept even if I want to, but I race to close the range, in the hope that she might be the escort for a convoy or perhaps a capital ship. Sure enough, signs of other ships come into view. But it’s soon clear that what we’re seeing is a whole flotilla of destroyers, racing east towards Norway. Uncatchable. But they’ve spotted me. I’ve got too close in the clear conditions. They start zig-zagging, and two of them turn towards me. The closest one is weaving as she comes, the other is on a course straight for me. Even if it’s just these two, I don’t fancy my chances trying to attack them. I have enough time – and this time, enough water under the keel – to make a break for it. I crash dive and turn away. I get down to 130 metres, at which point I have maybe another ten under my keel. I reckon I really needed another twenty meters, to be below the likely maximum setting of their depth charges. Once down, I start to creep away on silent running. The depth-charging starts! On every barrage, I go to maximum revolutions for a minute or so while the water is disturbed, throwing in a course change. But always to the south, away from the track of the flotilla, since my hunters are more likely to let go and resume their main job, if I’m seen to be trying to get away rather than attacking. Several times, the cans explode too close for comfort. But we get away with nothing worse than a bit of a fright. Meanwhile, the rest of the flotilla continues east, towards Norway. The hunt goes on, but gradually drifts away, as it they’re no longer quite sure where I am. I may or may not have ASDIC pings, I don’t remember. Possibly they were listening with hydrophones, which is possible but unusual. Certainly, one of the destroyers was stopping every now and again, as if to listen while the other one makes attacking runs. A nice touch is that some of the destroyers are carrying mines. This a realistic representation of Operation Wilfred, the Royal Navy’s move to mine the inshore Norwegian shipping lanes used for Swedish iron ore imports to Germany. All I know of this is what I can hear from the hydrophone operator, or for myself if I put on his virtual headphones. On top of that, I can hear with the naked ear the sounds of the destroyer’s screws when they are closing in at high revolutions. And of course the cans going off. It’s all rather scary, until the hue and cry begins to die down, after maybe half an hour. The hydrophone operator loses contact (if you man his station yourself, you can hear a bit further). And the tension in the control room begins to ease, although people still look a bit anxious, as well they might. Even my officers. I increase speed slightly and come up to periscope depth. Up goes the sky periscope, operated from the control room unlike the ‘sit-on’ attack periscope that’s in the conning tower above. With the sky periscope’s larger head I can see above the boat, not just around her. But there’s nothing to see. I increase speed again, to give us more momentum if we should need to come down again quickly. Then up we go. Auftauchen! I really can’t imagine playing SH3 any other way than with German voices and (if the control interface is turned off) English subtitles. I really cringed when I watched the animated intro for Silent Hunter 5, with the boat’s commander speaking in what sounded like an imitation of a very American accent – truly awful!!! But wither now? ...to be continued!
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1 pointHi CrazyhorseB34 I have SH4 (but not the Monsun U-boat add-on) , but it's still shrink-wrapped! As for SH3, for the sake of simplicity, I would recommend just going straight for 'GWX OneAlex Edition', download link on the YouTube page here, along with several videos showing it in action: (1) One Alex - YouTube. I would probably have gone for this but it's very recent (and/or at least I discovered it very recently) My own modlist is in this thread: https://simhq.com/forum/ubbthreads.php/topics/4565920/adieu-st-nazaire#Post4565920 I think the FM new interior mod is superfluous as the GUC includes an expanded version (with added e-motor and stern torpedo room) - OneAlex may have taken out the additional interiors as they are just for show and take up extra RAM, not that I've noticed. They are nice, though, even though the crew members are not animated (see pics in this thread) He also has the volumetric clouds, which I don't really like. Some have reported this mod reduces U-boat lookout effectiveness but IIRC modder Fifi has provided a mini-mod which restores this to base GWX values. The big advantage of GWX OneAlex Edition look to be that it includes GWX, the great GUC subs and the H-Sie realism mod all 'preinstalled', and a copy of SH3 commander, plus a lot of extras or tweaks. I have downloaded it but not yet tried it (just over 3 gig zipped) and it LOOKS like a complete package that just needs unzipped to create a fully working install of SH3, so long as it's unzipped to a separate folder to any pre-existing installation. Adger of this parish, also active on SimHQ, is using it and will know more about whether that's right. In short, it looks to me an awful lot less complicated just download and unzip, compared to getting an existing SH3 installation modded up, like I did. This seems confirmed by the simple installation instructions (see below). He says later uninstall an old version first, but as multiple SH3 installations can I believe be created by cutting and pasting an existing installation folder, I think it would be enough to unzip to a different location. This is from the readme (re specs, I'm running GWX3+GUC on a 3.4 Gig i3, GTX580 1.5 Gb, 8 Gb RAM, performance is fine): Hello everybody. As promised, I share my modpack. The game is made for my taste, to my preferences. Therefore, I am ready to accept criticism / suggestions, but only towards realism, not arcade. Feedback is welcome. The game will be updated as I have time. Known issues / bugs: 1 Visual damage of ships at some angle of view by the camera does not reflect correctly from the water. 2 It is better not to use large time accelerations in areas where there are many events. The game may crash. 3 Sometimes ships in a convoy are generated with the wrong draft. Approximate system requirements for a normal game (maybe less, tested the assembly on a powerful computer): 1 Sixth-generation I5 / I7 processor or higher, or its AMD equivalent. 2 RAM 8GB and above. 3 Video card Ge Force 10xx series and higher, or its AMD equivalent. Game Installation: 1 Unzip the archive 2 Run SH3 Commander (on some PCs the game is not working without SH3 Commander) 3 Play All Realism and Gameplay related hardcode fixes mods from H.sie are activated in the game at my discretion. If someone needs to patch the exe file by on his own way, then all the information is in the Support folder, at the root folder of the game. When the radars and other sensors of the second half of the war become available in the game, then you need to activate the Late sensors compilation mod so that the sensor is in the right place. From November 1944, an available snorkel radar detector will become available. You can install it by activating the GWX mod - Late War Sensors Snorkel Antennas, when the boat is on the base. Nothing more is needed except the snorkel itself. If there is a snorkel and the Late War Sensors Snorkel Antennas mod is activated, then after loading the campaign everything will be in its place. Also at the root folder of the game there is a simple and understandable program for generating weather at the beginning of the SH3Weather campaign. Hotkeys: 1 Shift + F / Ctrl + F - raise / lower the flag 2 Shift + V / Ctrl + V - raise / lower the antenna 3 Shift + R / Ctrl + R - raise / lower the radar, if available 4 Shift + N - On / Off time acceleration x128, if annoying time reset when detecting a vessel in friendly ports. 5 Shift + D / Ctrl + D - raise / lower the crew on the deck 6 Shift + U / Ctrl + U - raise / lower UZO (activate UZO by clicking on it with the mouse button) 7 Shift + K - raise pennants (only near the base and only when the periscope is raised) Many thanks to all the people who helped me in the construction industry and the authors of those wonderful mods that I included into the game. Be sure you have uninstalled the old version before installing the new version of the game! I also recommend to read radiograms. Every year there are radiograms that guide the player at real events in the game! Do not miss, it will be interesting! There are of course other good mods, like LSH3 2020 linked to earlier by Strahi. If going down my route with Steam (or DVD) SH3 as a base I would strongly recommend following Fiedler's set-up guide:How to run STEAM-SH3-V1.6b-GWX-WIDESCREEN on Win10 (donitzeliteflotilla.com) Good hunting!
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1 pointAnother load of happy campers winging their way across the Pacific
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1 pointLast updated in July 2013 and... a promise of a version for Window 10, I am pessimistic for the game. However, I remain loyal to Strike Fighter 2 (and First Eagle 2) because I find the members of the Community very nice ! Take care ! P.
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1 pointGot upgraded from the Bebe to the 17 today. Took down a few Alb.II's so going well so far for "Flight Sub-Lieutenant Bagpipe Bronson"
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1 pointOn patrol with Esc 48... our new Nieuports are performing well against the Fokkers. Flying today in such lovely weather one could almost forget there was a war on. The patrol is led by Adjutant de Turenne, an experienced flyer. We approach the lines... we have to be very alert as the enemy are sending up frequent patrols. My little 'office' in the sky... I feel at home in here now.
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1 pointTwo smokers... And just a random shot from the Top Gun Campaign
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1 pointIt will come the the terrain Battle of Britain 2 Operation Seelöwe. I tought it could be interesting to switch the campaign from 1940 to 1956 with Hunters and Canberras for the blue side and MiG-17 and IL-28 for the red side. The historical (what if) background is a successfull assassination of Adolf Hitler and a successfull military coup against the nazis. In result of the events a new german government was formed and a Republik Deutschland (Republic of Germany) was founded. Between the RoG and the western allies it came to an armistice and later a peace treaty. The war against the USSR was continuing fighting which ended in 1950 with a draw. In 1956 the RoG overwhelmed France again and started a second attempt to conquer Britain.
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1 pointI think Insigina belongs in the root of Objects\Decals folder...no sub-folder. In the decals.ini of the skin should be an entry for the decal with "FilenameFormat=Insignia" and "DecalLevel=0".
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1 pointThe modified cockpit (some parts repainted etc) I chose so far for it. I will also include a custom version of the plane with personal settings (textures, decals, engine visual effects etc), as the ones you see in these pictures.
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1 pointSome fun with Hawks on a custom and almost symmetric map im working on....
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