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Showing most liked content on 07/20/2021 in all areas
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10 pointscompleted all the textures maybe I will add more details. Kuwaiti before the gulf war texture details and colored by compufat during the gulf war texture details and colored by compufat captured Kuwaiti Mk5 by the Iraqi army Iran Oman Jordan UK1 texture details and colored by compufat UK2
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10 points
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7 pointsAfter reading what @KJakker post I started thinking of changing the MG from being attached to the Turret to have it attached to the Chassis but with a twist. I had to sacrifice the accuracy of the hatch position and Have it centered with the main gun Turret, that way they are not attached to the same node as KJakker mentioned, and they know both are working correctly. So @Menrva @guuruu can do the same to fix the Bradleys.
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5 points
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3 pointsI stand corrected A little VPAF raid on Da Nang, good old Ma Deuce kissed us goodbye. Meanwhile, a Lawn Dart earns his moniker after an over enthusiastic interception
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2 pointsImpressive. But first i want to see the plane flying.
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2 points
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2 pointsthat's not climate change that's just idiots building in a flood plain.
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2 pointsIt sure helps that the 106 is so nice to begin with. I mean, it would be criminal to botch a portrait of Scarlett Johansson.
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2 pointsCorrection; those terrains were converted by gerwin, I just took design decisions on matters such as target areas, terrain surroundings, water maps, etc. Mandatory screen;
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2 points
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2 points
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1 point
Version 1.7
3,293 downloads
realSKY Environment January 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This is my sky enhancement mod. It also combines the work of many other modders, in order to provide a realistic, better looking sky. Here below a quick summary of the changes: -Tweaked sky colours, something in between Cellinsky's widesky and the stock SF2 colours. -More realistic Night colours, sky and ambient are much darker. -More atmospheric, reddish transition from Twilight to Night. -New "dark blue" High Altitude colours (fly near space with a NF-104). -Moon produces a yellowish light instead of the default purple. -Sky is "wider" much like Cellinsky's widesky mod (background horizon clouds are bigger and more noticeable). -Added beautiful cloud graphics made by Cellinsky and ShrikeHawk, tweaked for each weather type. -Added a low number of stray clouds to Clear weather. -Added noticeable clouds to Overcast weather and Inclement weather, "fixing" a known SF2 "bug". -Combined various mods to produce a more interesting Rain Effect under Inclement weather. -Added Stary's lens flare effects from the SARCASM 2 mod, in place of Cellinsky's widesky effects. -Added Cloud Layer graphics by Stary, Fubar512 and Brain32. -Reworked secondary atmospheric effects, such as contrails and wingtip vortexes. In addition, the package includes alternative environment configuration files in the Alternative Weather folder; they enable different effects for the Inclement weather. You can choose between thunderstorm (default, adapt for most terrains), snowstorm (for cold, icy terrains) and sandstorm (for hot, desert terrains). For those who wish not to change the effect globally, I highly suggest to try the included terrain-specific environment example provided for stock SF2 terrains; the default global effect is thunderstorm, while terrains with their own environment file either use sandstorm or snowstorm as appropriate. Use this as a basis to customize other terrains. By setting the Effects to Unlimited, the game makes use of a DirectX 10 post processing effect; the stock game's post processing shader generates a pointless and horrible bloom effect which excessively blinds the player during twilight transitions. By default, realSKY includes a reworked post processing shader (TWPOSTPROCESS.FX) which provides more contrast, more vignetting, minor color correction and a daytime-only bloom effect, so it's miles better than what the stock game offers. Alternative post processing tweaks are included in the Alternative Shaders folder; choose the one you wish to try (check the included screenshots for fast comparisons) and overwrite the default one in your mod's Flight folder. If you don't care about the post processing effect, you may want to set the game's Effects to High in the Options menu. >Credits (in no particular order): -Cellinsky, for his fantastic widesky mod from which I borrowed some tweaks. -Stary, for his Thunderstorm and Heavy Snowfall weather mods, and his SARCASM 2 beta mod from which I borrowed some effects. -PanamaRed, for tweaks in regards to Clouds (especially the Broken weather ones). -Fubar512 and Brain32, for their Cloud Layer Top bitmaps, which I have smoothed for a better looking effect. -ShrikeHawk, for his CloudSkins mods, from which I took the spectacular cloud graphics. -BearGryllis, for his Thunderstorm Pack With Enhanced Lightnings 2.0b package. -Orsin, for his Improved Rain Effect and Heavy Rain 0.8 mods. -luk1978, for his interesting WeatherEffect package. -ArmedLightning, for his Special FX v2.2 mod for the GTR 2 game, from which I borrowed a lens flare effect. -baffmeister, for the idea of recreating sandstorm weather effects. -tiopilotos, for suggesting improvements on other subjects. -Eagle114th, for his Improved Wingtip Vortex mod which I have reworked. -JosefK, guuruu and Coupi, for their interest and support. I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions. -
1 point
Version 1.1.0
199 downloads
Hello and thank you for downloading my work. https://gkabs.net What's included: 3 Fragata Niteroi F-40 Frigate models. GK-Niteroi_F-40 <--- Helo hangar closed GK-Niteroi_F-40DO <--- Helo hangar Open GK-Niteroi_F-40NH <--- Without helideck All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please and to SOUNDLIST.INI under Flight folder and change the XXX with the correct number from your Soundlist: SoundFileXXX=AAA SoundFileXXX=ShipEngine2 SoundFileXXX=ShipMovement SoundFileXXX=MissileEngine SoundFileXXX=Vickers_Gun SoundFileXXX=Trinity_Mk3 [AAA] Priority=NORMAL Looped=FALSE NumBuffers=4 3DSound=TRUE DopplerEffect=TRUE MaxDist=1200.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [ShipEngine2] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=2500.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [ShipMovement] Priority=NORMAL 3DSound=TRUE DopplerEffect=False Looped=TRUE FrequencyControl=TRUE NumBuffers=2 MaxDist=1500.000000 MinDist=100.000000 InsideConeAngle=60 OutsideConeAngle=180 ConeOutsideVolume=90 [MissileEngine] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE FrequencyControl=TRUE NumBuffers=4 MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=60 OutsideConeAngle=180 ConeOutsideVolume=90 [Vickers_Gun] Priority=NORMAL Looped=FALSE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [Trinity_Mk3] Priority=NORMAL Looped=FALSE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.1.0 updated the Exocet-40MMB2 data file, thanks to guuruu for testing and sending this update. 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Big thanks Wilches for requesting the model and making the decals and final touches on the skin plus adding the helideck to the data file. Angelp as I have learned from his data file for Durand de la Penne model and his support. KJakker for correcting the data file. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net -
1 pointLooks like this one might even be stealthy. Gonna be interesting to see when this is operational, considering the Su-57 has been around for over a decade and is still languishing in testing...
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1 point
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1 pointYou know you've gone too far when the someone from the home of the Spanish Inquisition is telling you "Dude, that's a bit over the top. Throttle it back a bit".
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1 pointI get what this says, but as an Australian, I was a little thrown at first; Particularly why everything is green and nothing's on fire... like, not even a little bit. *shrugs*
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1 pointBH&HII Pilot Log Editor v 0.9.1 released, download available here . Updated for BH&HII, revised transfer function, small fixes (terms and names). Enjoy.
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1 pointThis one illustrates a supersonic intercept with an AIM-4. This is the one withe the comment on the F-4 and the AIM-4 missile.
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1 point
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1 point
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1 pointView File Noratlas, HAF camo skin This skin represents the Greek Noratlas.Templates by Wrench. I hope you'll like it. Have a good flight. Submitter strahi Submitted 07/18/2021 Category Other
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1 pointNovalogic terrains ported by gerwin (while Menrva took design decisions on matters such as target areas, terrain surroundings, water maps, etc.) are great for getting nostalgic and solving some grudges
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1 pointThis was solved several yrs. ago for FE2, also on several prop aircraft in my small, early WW2 prop packs for SF2. The trick is to include "MaxG" entries for various lift/flying surfaces in the data inis, such as for wing inner, middle, outer panels, etc., as well as for the left/right stab entries for the horizontal stabilizer - the value may also be introduced for control surfaces such as elevators, ailerons, etc. The "StructuralFactor" value helps somewhat - but the main solution is to implement "MaxG" entries across several sections of data inserts in the data inis. Usually there is only one "MaxG" entry under the "Flight Control" of a stock data ini - but that is largely there only to limit the AI behavior. For a more thorough post on the subject, I recommend this old FE2 thread: https://combatace.com/forums/topic/90029-tweak-for-more-dangerous-power-dives/?tab=comments#comment-727517 Happy flying and MaxG testing, Von S
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1 pointView File Airbus A310 MRTT Model from my team. This pack include several more civilians skins. I hope you enjoy. Thank you all. Submitter strahi Submitted 07/18/2021 Category Other
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1 pointthx gents....I see that xbox crap roll by frequently.....disable!!!! My fav move....thx
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1 point
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1 pointI know Mad Max is a big thing down there, but perhaps you guys should take it down a notch or two.
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1 pointThey are all coming after my summer vacation (27 July to 28 August). See you in september gentlemen. I will be check in the forum every once in a while but no more 3D work.
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1 point
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1 point
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1 pointwhere's the FlANG Duece skin come from?? I was looking for it (or was going to do it)!! ---required screenshot-- Zipper in Southeast Asia
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1 pointBuccaneer returning to RAF Akrotiri, Cyprus, after a sortie over the Med..
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