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Showing most liked content on 07/21/2021 in all areas
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8 points
Version 1.0.0
152 downloads
Hello, and thank you for downloading my work. https://gkabs.net what's included: Chieftain Mk.5 model with 11 textures All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. compufat for making the Kuwaiti and the one UK textures and adding more detail to the model that helped makes them look great. guuruu for allowing me to use his L7A2 MG model and the Grenade data from his Challenger model Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance, please contact me at gkabs@gkabs.net -
8 pointsComing in September with more than 50 new models to go with the new Kuwaiti Eurofighter Air Base at Ali Al Salem AB
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6 pointsThe chieftain mk5 completed and uploaded have fun, see you after my vacation. I will report back in September.
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2 pointsTrue, but the Greta fans tell us, that it is climate change. And St. Greta is always right, especially if she is wrong. The same effect you will find if people replace a meadow with a concrete area in front of their house and then are astonished that it is hotter in summer, that water stands in their basements after hard rain and so on.
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2 points@GKABS Enjoy the vacation, you deserve it! Thank you so much for this last addition, it will be added soon in time for the next release of ODS.
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2 pointsWell until NATO gives it a designation, I'm going to dub it the 'Fartbox' Seeing some people suggest it looks very similar to an old Northrop design, the MRF-54E
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2 pointsImpressive. But first i want to see the plane flying.
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2 points
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1 point
Version 1.1
636 downloads
NovaLogic Terrains July 13th, 2021 (1st Release) by Menrva and gerwin >For Strike Fighters 2, Recommended Full-5 Merged This package was born after the discovery of similarities between the terrain engine of Strike Fighters and that of NovaLogic's flight sims from the late nineties. Upon my initial idea, gerwin helped make it true with his incredible programming skills; without him, these terrains wouldn't even exist for use on Strike Fighters. This package features not one, not two, but all thirteen terrains converted from all NovaLogic's flight sims. Due to differences between game engines, these terrains are smaller in scale in Strike Fighters compared to how they are in NovaLogic's games. Here below a summary of what's included: NL01_IslandGreen (Region: Meadow) from F-22 Lightning II NL02_IslandSnowy (Region: Tundra) from F-22 Lightning II and F-22 Raptor NL03_Desert1 (Region: Arid) from F-22 Lightning II and F-22 Raptor NL04_Jungle1 (Region: Forest) from F-22 Lightning II and F-22 Raptor NL04_Jungle2 (Region: Jungle) from F-16 Multirole Fighter and MiG-29 Fulcrum NL05_Savannah1 (Region: Woodland) from F-22 Raptor NL05_Savannah2 (Region: Savanna) from F-16 Multirole Fighter, MiG-29 Fulcrum and F-22 Lightning 3 NL06_Desert2A (Region: Brush) from F-22 Raptor NL06_Desert2B (Region: Desert) from F-16 Multirole Fighter and MiG-29 Fulcrum NL07_Steppe (Region: Steppe) from F-16 Multirole Fighter and MiG-29 Fulcrum NL08_Scrub (Region: Scrub) from F-16 Multirole Fighter, MiG-29 Fulcrum and F-22 Lightning 3 NL09_Glacial (Region: Glacial) from F-16 Multirole Fighter, MiG-29 Fulcrum and F-22 Lightning 3 NL10_IslandJungle (Region: Tropical) from F-22 Lightning 3 These terrains feature 500m resolution heightmaps and original low-res tilesets (tweaked for the Strike Fighters engine). Each terrain is meant to represent a generic region of the world. Nations are properly limited to ones coherent with each setting, and island terrains enable the use of naval fleets and aircraft carriers. As such, these terrains are meant to be used in a full-5 merged mod folder of all SF2 titles. At this stage very few target areas have been added to each terrain, providing basic support for all mission types, so just enjoy quick missions against the enemy; hopefully these terrains will be completed with more details one day. About development, gerwin took care of reverse engineering NovaLogic's files and converting them to SF2 format, plus writing the tools for that. Me and him manually fixed most water alpha channels and adjusted colors in few tiles. Design choices such as target areas, routes, terrain height and surroundings, are mine; if you have any suggestions about this package, contact me. >Credits (in no particular order): -gerwin, for converting these terrains to the Strike Fighters game engine and for expanding his awesome tools with new features. I included his very nice Airfield 7+8 Addon Pack, too. -Wrench, for permission to upload this package which is based on outdated assets from old games. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This mod may NOT in any way, shape or form be used in any payware additions. -
1 pointmounting the AN/ALE-40 dispenser on to the pylon is not a big deal , adding the wiring from the left and right inner pylon to the cockpit and the control panel in the front and rear cockpit including the wiring for the left throttle ( release button ) would be something that a regular maintenance crew in a aircraft shelter will not do
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1 pointView File Chieftain Mk.5 Hello, and thank you for downloading my work. https://gkabs.net what's included: Chieftain Mk.5 model with 11 textures All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. compufat for making the Kuwaiti and the one UK textures and adding more detail to the model that helped makes them look great. guuruu for allowing me to use his L7A2 MG model and the Grenade data from his Challenger model Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance, please contact me at gkabs@gkabs.net Submitter GKABS Submitted 07/21/2021 Category Ground Object Mods
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1 point
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1 point@Icarus999 My answer to your question posted here: https://combatace.com/forums/topic/91363-strike-fighters-2-screenshots-thread/?page=117&tab=comments#comment-787626 Those NL terrains are just like common Strike Fighter terrains, they use the same tile based system. In theory, one could create custom TODs for each tileset, thus adding trees and buildings. However, given the lack of a proper tool for TOD creation (TW's Terrain Editor is a mess to work with) and due to these terrains featuring hundreds of custom tiles (maybe a thousand or more in total), TODs for them are out of question at this stage.
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1 pointThis is a great idea! I took a quick flight around two of the terrains and was impressed. Do they retain normal .TOD functionality for trees and buildings? mandatory screenshot.
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1 pointthat's not climate change that's just idiots building in a flood plain.
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1 pointI get what this says, but as an Australian, I was a little thrown at first; Particularly why everything is green and nothing's on fire... like, not even a little bit. *shrugs*
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1 pointcompleted all the textures maybe I will add more details. Kuwaiti before the gulf war texture details and colored by compufat during the gulf war texture details and colored by compufat captured Kuwaiti Mk5 by the Iraqi army Iran Oman Jordan UK1 texture details and colored by compufat UK2
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1 pointThe chieftain mk5 textures are coming along nicely I think. more detail will be added soon Kuwait: Oman: Jordan:
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1 pointUnveiling a new fighter, or a new PR campaign directed at the West? Where Russia falls short on technical acumen (the fantastic Su-27/30/34/35 series notwithstanding), they more than make up for it with flashy media releases that overstate their technical prowess and military strength. It's interesting this is happening now, after a tumultuous year of widespread civil unrest...
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1 point
Version 1.1
204 downloads
Outer Space Terrains July 13th, 2021 (1st Release) by Menrva and nuni >For Strike Fighters 2, Recommended Full-5 Merged This package was born out of fun while working on the realSKY Environment enhancement mod. It features two experimental terrains, Moon and Mars, each with own environment data files which allow different gravity acceleration values and custom skies. Due to various hardcoded factors of the stock game, the Moon terrain shows contrail effects at very high altitude like any other terrain, as well as overcast/inclement weather layers which cannot be disabled in any way; enjoy these custom environments by taking such and other game engine limitations into account. It is suggested to install the realSKY Environment mod, since the custom environment data references extra details from that package. Both terrains feature fresh new 250m resolution heightmaps (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall they provide each terrain with a better look. Given that these are extraterrestrial terrains, different types of source data had to be used in their creation; for this and other limitations, altitudes of geographical features are inaccurate. The Moon terrain spans from 2040 to 2070, while Mars is available from 2060 to 2090; both are designed for fictional clashes between Red forces (Russian Space Forces and People's Liberation Army Strategic Support Force) and Blue forces (United States Space Force and French Space Force). Both terrains contain only two bases, one for Friendly forces and one for Enemy forces, fully populated with custom objects created by nuni. Few target areas have been added so that users can easily discover features such as craters, plateaus and valleys. At this stage, only the Recon mission type is available, so just have fun by flying over these barren terrains. Off Map bases have been added to both terrains and long range AI flights could be generated from them. An Orion MPCV created by nuni in three different variants has been added as a flyable aircraft as well as a terrain object in points of interest. In addition, custom skins have been created for it so that all AI-only space forces spawn with at least one terrain-specific aircraft; I would have liked to include other feasible and realistic spacecraft, but none are available at this stage. If you wish to contribute to this end, just contact me. The idea is to create plausible space warfare and exploration scenarios, so alien and sci-fi stuff should not be involved. Of course, you're free to alter the original scenario for your own personal use. >Credits (in no particular order): -nuni, for creating the Orion MPCV and all featured space terrain objects. -gerwin, whose TFDtool has proved to be essential in today's terrain making. -mue, for the improved shaders he made and for the tools he made for SF2 modding. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This mod may NOT in any way, shape or form be used in any payware additions. -
1 pointHello everyone, I learned a lot about Jane's USAF Super Pro 9.4. However, I still am looking for more modding tools and add-on files for Jane's USAF and Super pro. I still do not understand about using Super Pro launcher, DME, and UME right now. However, I created the instructions on how to install Jane's USAF, Super Pro, and added the information from Super Pro README. And to anyone who want to install and run Jane's Fighter Anthology, Jane's IAF, Jane's USAF, Super Pro 9.4, and Jane's WWII Fighters, here are the links: Jane's FA (true aspect ratio + reshade) Win 10 Instructions http://jkpeterson.net/forum/viewtopic.php?f=1&t=2463 Jane's IAF (Windows 10) - Installation instruction http://jkpeterson.net/forum/viewtopic.php?f=1&t=2464 Jane's USAF (Windows 10) - Installation instruction http://jkpeterson.net/forum/viewtopic.php?f=1&t=2462 Super Pro README http://jkpeterson.net/forum/viewtopic.php?f=1&t=2466 Jane's USAF Super Pro - Install / modding tools / Data http://jkpeterson.net/forum/viewtopic.php?f=1&t=2467 Jane's WWII Fighters (Windows 10) - Installation instruction http://jkpeterson.net/forum/viewtopic.php?f=1&t=2465 By the way, there is a small community that still fly Jane's series sim: http://jkpeterson.net/forum/index.php And discord: https://discord.gg/9mYtuPuG
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1 point
Version
1,507 downloads
A/F-24 Shadowcat (AFX) for Strike Fighters 2 ---------------------------------------------- Preface: After making the first attempt at modelling this concept, which ended up as the not-very-accurate F-24 Shadowcat for WOI, I decided to go back and, armed with a lot more research material and better workflow, redo the entire thing from the ground up as accurate as is possible with unbuilt concepts. It originally was to feature a new cockpit based on that of the A-12 Avenger II, but this turned out to look quite ugly ingame. I eventually found out that the real thing was to use cockpit displays from the F-22 for sakes of commonality, so I decided I might as well build a straight-down navalized F-22 cockpit for which a whole lot more reference material is available. ---------------------------------------------- Known Issues: The cockpit isn't 100% complete. I thought it was better to release something that's 99% complete and fix it later which I will as it was always part of the plan to adapt the cockpit back into a straight F-22 pit. For some reason all of your wingmen except #2 will tip over and crash on the taxiway. No idea why this happens. They all start fine from the carrier though. ---------------------------------------------- Credits: Models & textures by Julhelm FM by Fubar512 Avionics by Jat As usual, these files may not be used in payware or otherwise tampered with and reposted without my consent which you may request at NilsD at bredband dot net. This message will self destruct in five seconds.
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