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Showing most liked content on 03/05/2022 in all areas

  1. 7 points
  2. 4 points
  3. 3 points
  4. 2 points
  5. 2 points
    It helps without the sand, but not very much. It is not an ERA. An ERA has explosives inside. It is a simple spaced armour, which is intended to ignite the fuse of a shaped charge warhead befor he can reach the basic armour. If it is filled with sand the build up of the Hohlladungsstachel (sorry i miss the english term, perhaps shaped charge beam or stinger or so) is hampered. If it is made correct you will get not one big Hohlladungsstachel, but a lot of smaler ones, which are less powerfull. To say some numbers: In the T-72 turret you will find a inlet of melted sand (Sandstäbe) wich is 13 cm thick. This inlet is as good as 40 cm steel. Today is this outdated, but in the 1970th it was good.
  6. 2 points

    Version 2.0.0

    42 downloads

    Per Read me : SF2 CF-101 Voodoo (Version 2.0) You will have to get the original package in order to have the update working as not all the files are on this download. Package can be found there : *** For SF2, Full-5 Merged (Recommended/Preferred) *** This package contains files needed to go from V 1.0 to 2.0. Skins have been reworked here and there. Skins included are : Squadrons 409, 410, 414, 416 and 425 : 61-65 era 65-68 era 68-73 era 73-84 era Squadrons 409, 414, 416 and 425 : Special schemes (NEW) - Maple Flag ’83 : Camo patter used on one plane (with water paint in real life) Different sqn planes (grey schemes) Installation : Simply drag and drop files where needed and overwrite when prompted. Special tanks to: ErikGen – Base aircraft where the F-101B can be found : yakarov79 – for sharing his F-101 data as I had an issue with the weapon selection and it was at great help to solve it on the original release. Sundowner – For some layers I borrowed on his F-101C templates : Happy flights! Mario C.
  7. 2 points
    As a BE2 jockey, the Aviatik C1 is more than I can handle. When the Roland arrives it will be time to join the Navy!
  8. 1 point

    Version

    633 downloads

    Free/Incoming Weapon Custom View 1.0 This is a Viewlist.ini mod. Perhaps someone else have found out this trick, but here I share what I have done. It's a great modding tool as well. How to Use Copy VIEWLIST.INI into <your mod folder>/Flight Press F9 for Weapon View (press F9 again to cycle multiple instances) This is the Weapons View you had before, but you can zoom and pan freely. Great tool for weapon modders like me. Press F10 for Tower View Incoming Weapon View (press F10 again to cycle more instances - if present) Since I had to use WeaponInFlight instead of the non-working PlayerTarget entry, you can view any weapons that have been launched by anyone during mission. Missiles, bombs, rockets - as long as they have been launched but not yet impacted or self destructed upon the end of lifetime. Weapons launched both friendlies and enemies can be seen. Example of usage: Upon "SAM Launch" message, press F10 as fast as possible to catch the launch moment of the incoming missile. Good if you want to practice evasion - or to feel pervert joy in seeing your enemies incinerated by friendly air defense systems.
  9. 1 point

    Version 1.0.0

    82 downloads

    My best rendition of the Ferris scheme applied to the TW F-14A. It has some inaccuracies due to the mapping of the aircraft, but still came out pretty good. Simply drop in your F-14A_77 folder and go fly. It can be found under "Ferris Scheme" in the drop down menu.
  10. 1 point

    Version 2.0.1

    126 downloads

    The Vickers Valiant was a British high-altitude jet bomber designed to carry nuclear weapons, and in the 1950s and 1960s was part of the Royal Air Force's "V bomber" strategic deterrent force. It was developed by Vickers-Armstrongs in response to Specification B.35/46 issued by the Air Ministry for a nuclear-armed jet-powered bomber. The Valiant was the first of the V bombers to become operational, and was followed by the Handley Page Victor and the Avro Vulcan. The Valiant was the only V bomber to have dropped live nuclear weapons (for test purposes) All the 11 Squadrons that used the Valiant (included the 4 Suez ones) with historical numbers (Those from suez with note for campaign numbers to choose). What's new: - SF-2 porting - 24 Skins edited and resized - New decals - New historical decal numbers by squadron - Decals positions fixed - New loadout image References: - Warpaint n. 63 - Scale Aircraft Modelling - vol.25 n. 5 - Vickers Valiant - Aerofax - Osprey Combat Aircraft n. 95 All credits to A-TEAM for model and base skins I edited & upgraded. (*) You need Valiant-B1-R3d (new) lod from A-TEAM site. One community, more planes, so much fun. @ paulopanz
  11. 1 point
    Just another winter jaunt across the lines......but dawn dark.....rain clouds and lightning...a submarine sun barely creeping under the clouds....and laser like searchlights fixing us/them in the sky....and locking on/following the aircraft. The visuals were riveting and I was lucky to survive the flights of bad guys while I was outside the cockpit gawking at the gorgeous effects. The searchlights tracked like a midnight sun....very unpleasant picked out like a roman candle in the darkness... and the lightning showed on the fuselage....it was by far the most amazing display of all this great sim has to offer that I've ever seen. Poached a couple cripples from wingies who'd clearly paid more attention than I.....fled home and landed. I regret not taking a few screenshots but I was so captivated (this after 15 years flapping around here) that I couldn't remember the keyboard code to do so. Whatever....Devs....Thx
  12. 1 point

    Version 1.1.0

    582 downloads

    The purpose of this mod is to improve the chaff and flare effect. The stock effects does not provide realistic drag efficient for both Chaff and Flare. This mod improves these aspects to make combat countermeasure effects a bit real. Installation ----- Extract the files under your SF2 mod main folder and overwrite the file.
  13. 1 point
    The content of the side armour ERA attached to the side skirts of Russian T-72B3 and T-80BVMs, it truly look like egg cartons. But to my surprise I didn't see any sand inside of them in the Ukrainian Russian war. I maybe mistaken, but I wondered if these side ERA are helping without the sand? If I model any one of these tanks I will add the side ERA.
  14. 1 point
    I have been playing around with this new TOD Editor, moving some of the TOD objects around to conform better with the roads and things painted on the tiles themselves. It is a tedious tile-by-tile business, but the result looks much more pleasing from the air. This is great new tool from Mue! Gepard: you are one step ahead of me. I haven't worked out how to add LOD buildings to a TOD file. I see the option in the drop-down menu, but haven't worked out how to make it work yet.
  15. 1 point
    Mue will be able to answer this definitively, but my guess is that each tile can only have one texture for its TOD objects, which is defined by the line SolidObjectTexture=, an example being: [Texture001] Filename=germanyG1.BMP HasWater=0 Color=0.315639,0.372233,0.266439 SolidObjectTexture=terobject_buildings1.bmp AlphaObjectTexture=terobject_trees1.tga It would be good to be able to add LOD objects which used their own texture files. Hopefully Mue can explain.
  16. 1 point
    Well Seb, that video was rather manic to say the least!
  17. 1 point
    Thank you guys, i simply switched my hotas to ps3 and it worked, thank for the help!
  18. 1 point
    Hello Everyone, Today’s DD brings us some very cool renders of the Me 410 A-1 cockpit. It’s a very unique cockpit and has been a challenge to build, but it’s looking great now and heading into the final stretch. We continue to work on our next update which we hope will be next week. It will be a good one with the new sky and new airplanes like the Ju 88 C-6, Gotha G.V. and we think possibly the Handley Page O/400. Me 410 A-1 Cockpit in Development And our colleague =DED= Rapidus just handed me a link to a short video of our new sky and Ju 88 C-6 in action that he filmed while testing the Beta. You may want to check out. Has some funky beats. 🙂 *Any artifacts are caused by YouTube compression. Enjoy. The Sturmovik Team
  19. 1 point
    It's called old man confusion. LMFAO, I don't see how I missed that. NEVERMIND as in the old SNL skits....... In my own lame defense, the principle is the same, read what's in the download.
  20. 1 point
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  22. 1 point
    Nope, not yet. I don't think a skin would be released for a 3d model that is not yet available. This skin should be for that ripped model from Ace Combat Assault Horizon. Apparently it is still shared elsewhere or via PM. Totally agree. In case a file is not approved, the uploader should be warned with a quick message about the reason behind it.
  23. 1 point
    hmmmm .......can't wait for the Roland to arrive
  24. 1 point
    Flight Lieutenant Theodore Aloysius Andrews aka 'Runt' DSC HQ Sqn 1 Wing RNAS in Flanders St. Pol-Sur-Mer Part 18 (Jan 13th- Feb 16th 1916) The second half of January and the beginning of February was a hard month for flying. Patrols were mostly over enemy lines and we were often called to bomb or reconnoitre troop positions, the flying was long, cold and hard. I had two very near misses with death in January and one in February; all will long remain in my memory. The first of these was when we pounced on three Aviatik Cs we spotted while escorting Rodrick Dallas on a recon flight. After separating the threesome and scoring some great hits, I dived on one from above only to be hit by the observer’s accurate fire. My engine took the brunt of the damage but my goggles started filling with blood. Feeling faint from my wounds I pointed the trusty Babe home, and gratefully managed to put her down by an allied observation balloon. I passed out in the cockpit and came to in hospital where I spent six days. On one of those days, passing in and out of consciousness I was visited, I think, by Monique. It may have been a dream of course I was pumped full of morphine … but I am sure, I think she held my hand and prayed. Monique was once again in my thoughts and on my heart. This was hard, after battling for so long to free myself from the yoke of her affections. A near-death experience A long patrol over enemy lines was my first flight back. After an hour in the air while over the lines we spotted a solitary Fokker beneath us - it turned out to be an EIII - B flight was four strong but the little Fokker put up a heroic fight against us, bravely weaving and climbing. A number of times he floated down to Earth falling like a leaf only to snap out of the dive at the last possible moment and ready to fight. While attempting to fight, fly and dance with the enemy Tubby Granger’s Nieuport 10 and my Babe had a collision. I'm not entirely sure what happened, I felt my wheels connect with something, and saw Tubby struggling to fly. I seemed unharmed and Tubby flew west to safety. Plucky German flyer We dispatched the Fokker and returned home expecting to find Tubby at his usual place at the bar ... he didn’t return home. He had landed our side of the lines but was dead with a huge wound in his head - more than likely caused by my careless undercarriage. I am beyond devastated to have caused the death of this fine young man. I can see him smiling waving, enjoying life, loving flying, eager to take the battle to the Hun - only to die beneath my damned wheels. Of course, I say young, he was three years older than me, but 5 months behind me in combat and that’s where my appreciation of age comes from nowadays. The first two weeks of February were quiet - flying patrols, recon and escorting Dallas as well as fighting some lousy weather. I had a third and final close call this morning. Over Ghistelles airfield I spotted a lone EIII. I engaged and forced it to crash into some nearby trees. As I climbed I spotted two other Fokker who pounced on me! I couldn’t see anyone from the squadron and felt utterly alone. I fired a few shots but they were all over me. I decided that discretion was the better part of valour and I dived for home. I was hit a number of times and the port-wing of my Nieuport sheered away in the dive. I thought I was as doomed as Tubby Granger - and would soon be able to give him my personal apologies at St. Peter’s Gates. But by nursing the stick and rudder I was able to flee in a straight line for home. The Fokkers gave a half-hearted pursuit and left me alone as I crossed our lines. I prayed all the way to the nearest airfield and gently, oh so gently, put her down. My 13th victory I am haunted at night with thoughts of Tubby’s death and Monique's face, I am sure I have seen her once or twice around the airfield, I’ve smelt her sweet perfume and perhaps out the corner of my eye as if in mist, spotted her talking to a French pilot … I can’t be sure and I daren't investigate. The CO has noticed the strain around my eyes and the slight quiver in my arm when I hold my cane to walk and has awarded me two weeks home leave. I will be back the first week of March. Damaged port-wing but safe To be continued …
  25. 1 point
    I just ran SF2V Vietnam Air & Ground War mod using the stock Longest Day Part I mission at 4K with Ultimate graphics settings (mirror, shadows, the works!) using my old i5-4690K and GTX 1080 8GB. All 4 cpu cores show 100%, RAM is about 6-6.5 GB in use, gpu is at 40% usage with less than 1.9 GB VRAM in use. I am using the "FAST" mode for Vsync that allows greater than my monitor's refresh rate of 60 Hz without tearing. I am seeing an avg of 83-85 fps but the real-time indication is mainly 90 fps with a low of 67 fps and a high of 125 fps. Other than the cpu being pegged, the system is mostly idling.
  26. 1 point
    And the underside is done. I made the drop tanks the base color and didn't put any stuff on them, figuring that it probably doesn't make a difference. The glove pylons are also done in a base color since mapping is what may be sketchy. All in all it's pretty much done, and going to upload it since it's practically done.
  27. 1 point
    The limit for me is the monitor's refresh rate. My flat panel display is 60 Hz and I can hold that all day long with max quality graphics and hi-resolution mods. When I use VorpX to run SF2 in VR, I can hold 90 fps steady with my Reverb G2, which looks amazing. I was already able to do that with my older PC with a core i5 and GTX 1080 with 8 GB RAM, but I haven't bothered to check VRAM, RAM, or cpu usage at all.
  28. 1 point
    Told ya that a camo schme made from water paint would not last :) Skin pack V2.0 about to be done!
  29. 1 point
    since hearing about the Nvidia issues (like a decade ago) ive gotten a 670 card in a 2012 laptop, 1070 card in 2015 laptop and 3060 in a desktop built last year. no issues whatsoever. im more worried after a microsoft update than a nvidia update (tho i run a test run on the game all the same when i know either updated) if youre shopping for a system someone else builds (rather than assemble yourself) look up xidax. pricey but worth the money. that 2015 and last years system are both from them, and even the '15 rig still makes this system im typing this post on feel slow (i7-9750H, 16 gb ram, 1660ti card )
  30. 1 point
    Well that's weird... Anyway, I use the latest drivers with NVIDIA and they seem to be working fine so far, no issues.
  31. 1 point
    Your health is important man, we can wait.
  32. 1 point

    Version 0.1.2

    382 downloads

    After nearly 6 years since my proof of concept experiments with the TOD files I'm ready to release a first version of the TODEditor (could almost be a nominee for the Duke Nukem Forever Award ). Main Features: Easy editing of TOD files: cut/copy/paste, moving and rotating of objects Import of object models files: *.lod, *.obj or *.3ds Warning: Use at your own risk. The TODEditor is currently in an early beta stage and can contain serious bugs. So, please backup your terrain files before you work with the TODEditor. I have warned you! The program is free for whatever use (commercial or personal). Installation: Extract the content of the zip package to a convenient location. The TODEditor depends on the Microsoft Visual Studio 2019 C++ libraries. If not already installed on the computer (e.g. by other applications) they have to be installed by running vcredist_x64.exe (you can find it in the redist subfolder of this package). Start the program by double click the todeditor.exe. For further information see TODEditor_readme.txt. Mue
  33. 1 point
    High Speed gun kill om a Target of Opportunity
  34. 1 point


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