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Showing most liked content on 03/19/2022 in all areas
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9 points
Version 1.0.0
263 downloads
Third-generation Canberra derived from B.6 as an interdictor. Fitted with a new forward fuselage with teardrop canopy on the port side, and Navigator station forward of pilot (early marks had the navigator behind the pilot). Provision for a ventral pack similar to the B(I)6 with 4 20 mm (0.787 in) Hispano Mk.V cannon, one external hardpoint under each wing for up to 1,000 lb (454 kg) of bombs or unguided rockets, LABS (Low-Altitude Bombing System) for delivery of nuclear bombs. Prototype converted from the only B.5 and first flown 23 July 1954, 72 built including 17 for export and two converted from B.2s. WHAT's IN: - a new plane - 10 skins for all squadrons - every 72 plane serials made - screens - sounds, pilot, weapons CREDITS: - Bobrock/Soulfreak: model & original temps; - Paulopanz: skins, decals, screens, ini tweaks INSTALL: - All in Main mod Folder and overwrite Enjoy. -
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3 pointsView File English Electric Canberra B(I)8 Third-generation Canberra derived from B.6 as an interdictor. Fitted with a new forward fuselage with teardrop canopy on the port side, and Navigator station forward of pilot (early marks had the navigator behind the pilot). Provision for a ventral pack similar to the B(I)6 with 4 20 mm (0.787 in) Hispano Mk.V cannon, one external hardpoint under each wing for up to 1,000 lb (454 kg) of bombs or unguided rockets, LABS (Low-Altitude Bombing System) for delivery of nuclear bombs. Prototype converted from the only B.5 and first flown 23 July 1954, 72 built including 17 for export and two converted from B.2s. WHAT's IN: - a new plane - 10 skins for all squadrons - every 72 plane serials made - screens - sounds, pilot, weapons CREDITS: - Bobrock/Soulfreak: model & original temps; - Paulopanz: skins, decals, screens, ini tweaks INSTALL: - All in Main mod Folder and overwrite Enjoy. Submitter paulopanz Submitted 03/18/2022 Category Canberra
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3 pointsA long vietnamese village, made by TOD-objects. The trees are from Green Hell 3.5. Does somebody know, wheter it is possible to add shadows to TOD objects?
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3 pointsIs that a PL-15 or R-77M? Quick repaint and it's the (nearly) perfect stand in
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2 pointsMiG-23ML of Jagdfliegergeschwader 9 "Heinrich Rau", home base Peenemünde. Yep, the same place where Werner von Braun built the V-2 missiles.
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2 pointsFatastic old photos of aircraft, ships etc. They look as if they were taken yesterday. https://www.flickr.com/photos/8270787@N07/
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2 pointsAfter some tweaking got the Rafale F3R a bit better than the original setup. It flies nice and haven't trapped on it yet but it's growing a little bit on me..
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1 pointDear Fighter Pilots, Partners and Friends, The latest DCS Open Beta is now available, and we are excited to announce DCS: AH-64D as the ultimate addition to your hangar. This iconic aircraft served in decades of operations and lives on forever as a legend. Watch the launch trailer now. DCS: AH-64D is one of the most complex projects we have undertaken, and it has pushed our team to new heights. The Early Access features are now complete and we thank you, our faithful community, for your patience and support. We look forward to your feedback and comments with great eagerness. Thank you. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Team AH-64D Out Now Early Access The legendary AH-64D has flown into Early Access and we are already overwhelmed with the response from the community. Thank you to those of you who have made this dream come true and to all the pre-release sales we received. The trust you have bestowed on us is extraordinary and we recognise and admire all of you who supported us during these 6 months. We hope that you won’t be disappointed. Thank you! The AH-64D is a revolutionary development in the history of war. The flying tank is designed to withstand massive impacts and inflict serious damage. It can operate during the day or night and even in all weather conditions. Please check out the launch trailer. AH-64D Early Access Development Report At Early Access release, the AH-64D includes a rich feature set that will allow almost endless gameplay. This includes near-complete external and cockpit art and animations, including new pilot models. Most of the avionics systems are fully operational such as; the Tactical Situation Display (TSD), the Integrated Helmet and Display Sight System (IHADSS) and numerous Multi-Purpose Display (MPD) pages. Early Access sensors and weapons include the Targeting Acquisition and Designation Sight (TADS), Pilot Night Vision Sensor (PNVS), night vision goggles, laser-guided AGM-114 Hellfire missiles, Hydra 2.75” unguided rockets and the M230 Chain Gun. Flying the AH-64D is made easy with its advanced flight control system. Online multi-crew is available at Early Access and single pilot or gunner operation is truly special thanks to our advanced ‘George’ AI. In the coming months following Early Access release, the Fire Control Radar (FCR), radar-guided Hellfire missiles, datalink between flight members, and more will be made available. AH-64D Pricing Early Access Early Access Program DCS: AH-64D Now available Download › DCS: AH-64D Pricing Policy The AH-64D is available in Early Access and will soon be in Free to Play for you to enjoy for 14 days to test fly before you buy. Also, do not forget to take advantage of the Early Access 20% discount on DCS: AH-64D. We are truly looking towards your initial comments. Thank you again for your patience, passion and support, Yours sincerely, Eagle Dynamics Team
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1 pointI discovered a problem with the Nieuport 21. There were differences between the various LODs which caused the wings on one side of the plane to disappear as the plane moved into the distance. I tracked down the problem and fixed it. A new version has been uploaded, I highly suggest you get the new version. All skins, decals, and loadouts are unchanged. The only difference is in the LODs, so you can just swap the old ones with the new ones if that's easier for you.
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1 pointCorrect. Moreover while testing the TODEditor I noticed that after the number of TOD objects (or vertex/triangle count, I'm not sure) on a tile exceeds a limit the shadows stop working anyway.
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1 pointNot really. If you put Shadows settings to Unlimited, TOD buildings do cast shadows, but it's incredibly bugged. You'd get a lot of shimmering and z-buffer fighting.
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1 pointno, TOD objects don't/can't cast shadows. Only "regular" terrain objects (warehouse, evildamncombuildings, city buildings, etc)
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1 pointUploaded the German Super Hornets. Should now be it's own mod rather than being part of the Super Hornet Pack.
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1 pointTo give the Baltic States an own air defence capability Sweden handed over a couple of surplus SAAB JAS-39C. Here the latvian Gripen, and a pair of estonian and lithuanian Gripen over the Baltic Sea.
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1 pointYou should adjust the direction of flare ejection. The MiG-29 is shooting the flares upward and not downward. So the flares are falling behind the jet engine exhausts and cover them. here are the lines: [Flare_Station1] SystemType=DECOY_DISPENSER EjectPosition= -1.669,-2.648,0.707 EjectVelocity= 0.0,-1.0,15.0 NumFlare=120 [Flare_Station2] SystemType=DECOY_DISPENSER EjectPosition= 1.675,-2.648,0.707 EjectVelocity= 0.0,1.0,15.0 NumFlare=120 and so it looks in game:
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1 pointOnly R-60M missiles in stock But IR missiles can be deadly on the right hands It still works.... Damm S-400s im going down with my plane!
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1 point'Took a bit of damage Lead. Can you look me over for leaks?'
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1 pointNA CAP in 1994. Obviously I got too close to this guy, and ended up in his engagement range. He missed, and I decided discretion was much more interesting than heroics and beat feet.
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