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Showing most liked content on 05/25/2022 in all areas
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7 points
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6 pointsI already posted a similar one a few months back, but here is my contribution............ 1. Sopwith Pup early and late versions. 2. An all new SVA . 3. Brisfit, I think everyone wants...no, needs this. 4. Roland Walfisch. 5. Bristol Scouts. 6. FE2's 7, Avro 504's all marks. I know a lot of these are available from A-Team, but most people dont have that access unfortunately.
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5 pointsIt is intended. So far i have streets placed only at the Crimean Peninsula. They are connected with the airfield placeholders, as you see in the screenshot below: When finished this will be the two airfields close to the town of Simferopol at Crimean Peninsula.
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5 points1. Pfalz D.XII 2. Siemens Schuckert SSW D3. Now there are very poor and very "strange" models.
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5 pointsBeen a while since I saw fresh wish lists on the FE2 forums, so I thank you for opening the thread Wilches - and here is my list below: 1. Fokker D.V 2. Fokker D.VI 3. Fokker D.I (with the inline engine and the vertical, fish-like fin in front of the all-flying rudder) 4. experimental Aviatik-Berg Dr.1 (yes only two of them made, I think, but they look nice) 5. experimental Fokker V.7/III variant (with the Goebel Goe engine and four-bladed prop, slightly longer fuselage than the Dr.1, and the small wing from the landing-gear setup removed) 6. a fresh Pfalz Dr.1 (the one from A-Team is showing its age) 7. a completion of the Bleriot XI Anzani 6-cylinder project (if Swambast manages to retrieve the necessary files after a HDD crash of late 2021) Happy flying all, Von S
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4 pointsCalm down moderators, it´s just to shake the group. 1 - Fokker D.VI 2- Bristol F2B Fighter 3 - Ansaldo Balilla 4 - Fokker D.VIII (E.V) 5 - Fokker E.I/II/III/IV I mean all new models. Post your list!
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4 points
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3 points
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2 pointsHi gang, one of the reasons I sort of stopped caring for the series couple of years back and went my way of not flying combat flight sims was plethora of controversial movements by TK around 2010-2013 period -followed by lack of QOL updates and Thirdwire's focus on mobile market that followed; one of these design decisions was locking clouds altitudes at unrealistic and immersion killing levels of over 14-16k feet ASL which made game less of a fun or challenge turns out solution was very simple hack of vertex shader in ENVCLOUDS.FX which you will find attached in this post, just drop it into your mod's Flight folder, overwrite if asked tested with stock clouds, SARCASM 1.5 and excellent Menrva's realSKY Environment -which I am looking at modding a bit on my end technical blurb: this is simple vertex shader hack that pushes the vertices of clouds plane meshes downwards in world space by user-configurable value: const float4 P = mul(float4(input.pos.x,input.pos.y,input.pos.z - 1900, 1.0), g_mMeshToWorld); // position, world-space where 1900 is world-space units (= meters), all the hack does is feeds the shader skewed z (z being height in SF series, as things should be) value of course there are some issues with intersecting with close range terrain meshes (near_scene) so visual glitches might ensue at times but that was the reason TK pushed them up in the first place Also, if this or other method was posted earlier apologies, haven't looked around much the forums. Cheers, Stary ENVCLOUDS.FX
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2 points
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2 pointsThat is the plan! It is my goal to overhaul all planes, this involves making Soviet’s aircraft flyable too. Cheers
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1 point
Version 1.0.0
117 downloads
This pack is designed for the Mirage 2000 by the Mirage Factory, available in Combatace download section. What's in ? 11 4096x4096 skins. Covered units EC 1/2 Cigognes 1999, 2007, 2009, 2010 and 2011. EC 2/2 Côte d'Or 2000, 2004, 2007. EC 3/11 Corse, Djibouti 2008. EC 3/30 Lorraine, Al-Dhafra UAE 2010. CEAM (Weapons test squadron). Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this. This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy Ludo -
1 pointAfter facing the issues with effect (Posted at another thread about it), I had to resort to using dirtyexhaustemitter and cleanexhaustemitter. However, for a few specific aircraft, I still am able to make custom effects for them. Here is A-1 with a new effect, note they come directly from engine exhaust directly. You can see a fade smoke. I am looking forward to the feedback, so all features can be improved further. By the way, I contemplated this, it turns out that I also have the goal of updating all aircraft data.ini, loadout.ini, and other ini. files. However, as stated in SFCE, I am not adding any new aircraft or skins. For example, all A-4s get updated .ini to carry more accurate loadout, updated flight model, and other tweaks. This is what I aim for. When SFCE is completed, anyone can use it as a base to install any mods on it. However, specific nation aircraft, such as A-4G an example, get overhauled as well. SFCE includes custom weapons, fuel tanks, and other types of equipment for A-4G. But keep in mind, I intend to keep add-on ordnance/weapons as minimum as possible. Right now, it looks like F-4s, A-1s, and A-4s are almost completed. They will be uploaded for next version of SFCE Beta. Eagle114th
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1 point
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1 point
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1 point
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1 pointThat's some fine and fast service Wilches - I thank you for the file. No wonder I was not getting results (I was using Fixed_Gun as the type, instead of Inactive). Now to do some more tweaking of the FM, then it's onto the Snipe, and other tweaking for a Spad 17 300 hp FM, which I am already tinkering with but have set aside for the moment. Stephen's Nieup. 21 has already been overhauled into a 110 hp LeRhone upgrade - more info. and pics. to follow soon under this thread. I've also done a few minor tweaks to some previous data inis and will probably release all as a big ver. 10.0 FM package that will be more streamlined than the current ver. 9.9 package. With the current package, there is both a 9.9 and 9.7-era set of files in it (too cumbersome) - as well as a bunch of individual FM packages under the support thread for the big FM pack. All will be rolled into the same file, for convenience. Will post some pics. later today or over the next few days, from testing. Cheers all, Von S
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1 point
Version v0.9
335 downloads
This is my version of Kfir C.7 that was left in my folder untouched since 10/2015, believing it would have been included -at least part of it - in Denis Oliveira next release. I did a similar treatment to Kfir as I did with other releases (e.g. F-8 & F-16), in Data and loadout.inis, as well as created a '89 version. It has a small problem that will be fixed in a later date, so for now is v0.9 CREDITS: Texture and Original Data.INI: Coupi 3D mod: Denis Oliveira Original Panel: MirageFactory Original Texture: TK Weapons: RAVENCLAW Pilots: Diego Sounds: ? Please send me a PM to give credit -
1 pointJust fixed the rocket's launching sequence to match the BM-30. I also added so more goodies to the model.
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1 point
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1 pointNew updates on A-4 engine node animation (military thrust) and exhaust emitter (clean):
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1 pointExactly. The SF2 games still have a reason to exist, they may be dated but they still are a very decent platform and framework for mods. The amount of third-party content made for them is unrivalled. However, TK insists on selling them overpriced on a late 90s-looking store, thus making these games even more unknown and scam-looking. Probably we got it wrong all these years, TK actually stands for Taken Down, with reference to his own game series...
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1 pointYes! This is something SF2 can really need! That would be awesome to see! and like the community said, it is great to see you back here, sir! I also thank you for the support with my mod projects too. Cheers
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1 point
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1 pointtry here: http://cplengineeringllc_bb.cplengineeringllc.com/Forum/viewtopic.php?t=112 but be ready to answer a lot of questions, submit a blood sample and worship the almighty capun or suffer eternal torment.
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1 pointSomewhere over the legendary skies of Porco Rosso... Island tiles courtesy of @tiopilotos
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1 point
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1 point
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1 point
Version 1.0.0
62 downloads
Update - sorry, forgot to mention you also have to go into the Cockpit INI and change the [RadarScope] NodeName from =radar_screen to =vdi; see pic. ----- Third Wire's F-14 was nice but didn't have a dedicated RWR display. The Mirage Factory's F-14 was fantastic, but the radar doesn't work anymore. Both are needed, and a fleet defender that's sans-radar is pretty useless. I edited the INI for TMF's F-14 (see first pic) and spliced in the avionics from TW's F-14_82. So now TMF's awesome cockpit has a working radar, sort of.... Problem: TW's radar image is too large for TMF's radar display screen, so the edges are cut off. I'm guessing you can only see about half to two-thirds of the radar image. See pics for comparison. Besides not seeing the full radar display, important target data along the edges are cut off also. Does anyone know how to scale down the TW radar image to get it to properly fit in the TMF cockpit display? I haven't had any luck Thanks -
1 point
Version 1.0.0
125 downloads
This is for the movie Topgun: Maverick, in which this represents Tom Cruise's Super Hornet. Simply drop in the FA-18F_BlkII folder and go fly. Alternatively this can also be used in the FA-18E_BlkII folder as the mapping is similar so there should be subtle differences but nothing too bad. It can be found under Topgun Maverick in the drop down menu of the aircraft. -
1 point
Version 1.0.0
400 downloads
Reworked pack of F-101B/F VooDoo. Generally old good VooDoo in new dresses. There are some small changes in data.ini files mostly in weapon stations section - so Backup your original file. You might not like it. Pack contains three versions - In reality, IR sensor was applied to different airframes different block build - not really possible to cover in this game engine limits. To make it easier in this game it will be. This is mostly to cover in some right way decals I've made and units. VooDoo '59 without IR sensor - block build 65-96. VooDoo '65 with IR sensor - block build - 100-120. VooDoo '69 ANG - same as 65 - just different set of skins. (I have an additional nation in my install: USA Air National Guard - that's why I have it as a separate model - but in this pack, it is set as USAF bird). All new skins in 3072x3072 resolution. New bump maps and specular maps. also in 3072.. plus more than 1000 decals so the set is again huge after unpacking. Pack contains 17 skins for Air Defense Command - all squadrons that ever used F-101B (from different time periods to cover years of usage). and 7 skin sets for Air National Guard from different time periods. All new decals consisting 451 serial numbers for blocks 65-120. Plus some buzz numbers decals - not all - as Buzzes disappeared in mid 60's. Serial numbers cover B and F models. Backup your original F-101 Folders. Also Decals! Some time ago (long ago) I started to use specific AIR-2 Genie for Voodoo - to accommodate it in weapons bay it is moded as specific stationcode=AIM4 - so to appear this Genie in a game you have to copy weapon AIR-2_Genie_101 also. Genie has new skin. Credits: Original models ErikGen yakarov - skins / decals / some small ini tweak Plane Number (airbrake decal) for 132FIS ANG from original VooDoo pack by Dave. Have Fun. May the VooDoo be with you. Jarek Hereda -
1 point
Version 1.0.0
261 downloads
Reworked pack of recon aircraft RF-101B VooDoo. Generally old good VooDoo in new dress. There are some small changes in data.ini files mostly in weapon stations section - so Backup your original file. You might not like it. Pack contains one version of aircraft used by Air National Guard. All new skins in 3072x3072 resolution. New bump maps and specular maps. also in 3072.. plus new decals. Pack contains 1 skin set for 192nd Tactical Reconnaissance Squadron Nevada Air National Guard. All new decals consisting all serial numbers for converted F-101b to RF-101B standard. Backup your original RF-101B Folders. Also Decals! Credits: Original models ErikGen yakarov - skins / decals / some small ini tweak Have Fun. May the VooDoo be with you. Jarek Hereda -
1 point
Version 1.0.0
331 downloads
as requested i upload here some of my new rocket-pods as twin left and right assemblies , to use them you may have to edit the data.ini of the selected aircraft rocket-pods includet are - Aero - 7D - LAU - 3A - LAU - 3A/A - LAU - 3C - LAU - 10A to install copy the included weapons files to you Weapons mod folder and let overwrite if asked to if you encounter any problems feel free to contact me have fun , ravenclaw_007
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