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Showing most liked content on 07/15/2022 in all areas
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5 points
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4 pointsThe Kuwaiti Air Force Typhoon Arriving together to UK Airshow with an Italian Typhoon as one of the stars of the static display.
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3 points
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3 pointsNo problem at all, a little bit polish and all will be okay.
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3 points
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3 pointsam i missing something or is there no F-16B ADF? got these ready, and the units boss bird is the tub. figures
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2 pointshaving some minor FM issues, and still missing the larger drop tanks, but I've started decaling the Hog
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2 pointsWar Journal – Lieutenant David Armstrong Hawkwood 23 Squadron, Royal Flying Corps Izel-lès-Hameau, France Part 25 We now have a much more sober view of this war then we had a week ago. Despite the weeklong barrage whose concussive brutality seemed to displace one’s organs, the enemy was not eradicated, the wire was not cut, and the path to the green fields of Belgium was not open. Instead, reports told of heavy casualties for minor gain. Only on the southern edge of the great push, near Montauban, had we clearly succeeded. The intent now seemed to be that we would push again where the enemy had given ground. For that reason, on 8 July 1916, King and I took off at 7:45 AM to photograph enemy positions northwest of Montauban. We were met there with a wall of Archie. There was nothing for it but to grit one’s teeth and press forward. King hunched over his camera, and I held a machine steady whilst scanning about for air Huns. It took three endless passes to achieve all the needed exposures. Our machine was thrown about the sky by the blasts from Archie shells. Still, we emerged with only a few scratches on our wings and returned to Le Hameau with passably good results. Late in the afternoon, they sent us back again. This time we pressed a little deeper into Hunland to photograph rail lines leading to the northern edge of the battle area, not far from Bapaume. Again we were met with heavy Archie and again we ploughed ahead and did our job. But this time we had a new experience. Just as King was finishing his final exposures, the Archie stopped. Seconds later I heard the “Smack! Smack!” of machine-gun rounds hitting our upper wing. A moment after that, a Fokker monoplane passed overhead, just to our right, and dived beneath us, turning left. I pulled the Fee about and dived after him. King was smart on the Lewis gun. He fired two short bursts and we saw some material fall away from the Fokker. The Hun disappeared below us. I turned about and saw another HA some distance off. This fellow seemed less keen to attack so we put our nose down and dived westward. The matter was over in less than a minute. We reported the combat on our return to the squadron but had to admit that it was indecisive. That did not prevent King and I from talking about the scrap half the evening. We bought each other drinks and clapped on each other’s back and told ourselves what jolly stout fellows we had been. I even took the liberty of writing a lurid account of the day’s work in a letter for my parents. Having felt disconnected from normal life at home when I was on leave in England, I was now driven by some evil part of my nature to frighten the poor dears! Big surprise. That evening, the major announced that I was promoted to lieutenant. The work is the same but the pay is better. Sunday, 9 July 1916. The C of E chaplain held a church service in one of the sheds at 10 AM. We were not there. Instead, King and I were on a reconnaissance of the roads and rail lines into Bapaume. It was an uneventful patrol, and we were back in good time for lunch. Took a walk in the afternoon into the village with Price. Price is one of the old hands here and is due for promotion to captain. He regaled me with stories of his new observer, who is a genuine American cowboy! 10 July 1916 – the day I nearly went west. This morning we were sent off on a squadron show to bomb the Hun airfield at Haubordin. There were ten Fees in all. I was assigned to lead C Flight and decided on a low-level attack. As we approached the field, we were dived upon by a group of Hun biplanes of a type I had not seen before. They were, I have since been told, Halberstadts. We were down to 1500 feet when one of the enemy machines dropped onto our tail. King stood up and did a fine job of holding the Hun at bay while I let loose our bombs over the line of enemy sheds. By that time, bullets were cracking past our heads. I turned sharply, first one way and then the other. King managed to get off a few bursts and the nearest Hun broke off his attack. We were taking heavy machine-gun fire from the ground. Our main petrol tank began to leak and the engine began to miss. We immediately headed back toward our lines and clambered for altitude. Another Halberstadt dived onto our tail and began shooting pieces from our machine. Once again, King stood up and began pouring out return fire. He went through two drums before this second Hun decided to go home for tea. By this time, we had climbed to 2000 feet and were approaching the enemy front line. The engine gave a final cough and stopped. The Fee is a heavy machine. One must be very careful not to stall it in a glide. It did not take long for us to run out of altitude. The German front line had barely passed beneath when I was forced to pick out the least shattered piece of the devastated landscape. We hit the ground rather hard, bounced about forty feet, and came down with a crash. The oleo struts of the undercarriage gave way and we skidded along among the shell holes, dragging a long veil of barbed wire behind. Thankfully, the giant Beardmore engine did not break free from its mounts. Both King and I were completely unharmed. We could not take a moment to gather ourselves or say a prayer of thanks because the Huns unleashed every bit of frightfulness they could muster – machine guns, rifle fire, mortars, and within a minute or two, heavier artillery. We tumbled into a nearby shell crater and huddled at the bottom, our legs in water above our knees. A greenish and very dead German chap floated up to us to welcome us to his resting place. The afternoon dragged on. Gradually the shelling became less intense. King and I were dying of thirst, but our Hunnish friend dissuaded us from drinking the local water. Shadows eventually began to climb the muddy wall of our shellhole. “If we stay here, there’s a fair chance the Huns will send out a patrol to look for us,” said King. I nodded. As much as I dreaded the idea of leaving the protection of the crater, we had no choice. Our long leather coats were a burden and we sweated like pigs as we crawled. It took more than an hour before we could make out English voices somewhere ahead of us. Unmistakably Yorkshiremen. We began to call out, taking care to keep our heads down. It must have been close to midnight before we heard the welcome words, “Advance one and be recognised.” We were safe.
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2 points
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2 points
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2 pointschallenging, and still not happy with the words "New Jersey". couldnt find what font the original was in. but otherwise came out pretty decent
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1 pointHas anyone had this problem? The first several missions were varied between fighter sweeps, CAP and intercepts. There were lots of bandits on every mission. I wish I had kept track of the actual number of missions but after a certain point, every mission has been a recon of an airbase and there have been zero enemy aircraft. I must have flown at least half a dozen of these missions now where I fly to a waypoint, return, land and get a mission success. I'm assuming that it has something to do with me changing the number of aircraft available to my roster but I'm not sure. There were still a lot of enemy aircraft flying on the last mission where they appeared. It was a lot of fun while it lasted and I learned a lot about ACM and weapons employment. Wizard
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1 point
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1 point
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1 pointIsn't there humongous screw guns mounted on chassis with tank treads, that they can pull up to the nose of an F18 or F15 and engage with that screw. Then once it's tightened enough, the whole jet spins around and around AND AROUND. That way they can quickly dry them off if they get too wet.
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1 pointHi Gents! Hope you are all well and getting in some much needed flight time. Here's another collection of photos from my most recent 1915 campaign. I have a whole new level of appreciation for Cecil Lewis wrestling the horrible Morane Parasol!
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1 pointTake care of your wife, wish her a speedy and complete recovery!
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1 point
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1 point
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1 pointnice Desert Storm shots as always. but when you gonna move on to the Balkans?
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1 point
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1 pointGwardeiskoye Airfield north of Simferopol, Crimean Peninsula. In 2019 there were romours that Russia was planning to field Tu-22M3 bombers at this base. Its a really big airbase. The base is 60% done and not yet perfect located on the map. Further i changed the textures of the taxiways and parking areas a second time. I does not really liked the old texures very much.
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1 point
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1 point
Version 1.5.0
473 downloads
April 2020 ========= Marineflieger IDS version 1.50 ------------------------------------------------- Marineflieger Tornado IDS. Version 1.5 looks to be final standart for all my Tonkas. CAUTION !!!! --------------------- Base LOD is using specular maps. They can really drop fps on slower GPUs [like my GTX 460 ;-)]. If you have this problem use files in EXTRAS folder. Just copy it to :/Objects and overwrite. CAUTION 2: -------------------- Weapons : Since 1988 MBB-Aeritalia recce pod since 2000 Litening II laser pod --> LGBs since 2002 AGM-88 CAUTION 3: -------------------- Better check TUTORIALS before you'll delete them ;-) Keys: ---------- SHIFT+1 -> canopy open SHIFT+2 -> fuel probe SHIFT+3 -> weapon operator cockpit SO,THE MOST IMPORTANT PART ... CREDITS: Nothing wouldn't be possible without these guyz : --------------------------------------------------------------------------------- ravenclaw_007 - weapons, documentation, 3d lessons, BOZ, pylons, German loadouts and lot of help yakarov79 - skinning lessons, testing, damages, 3d details baffmeister - flight model, testing coupi - decals, skins, hit boxes, damages, testing crusader - documentation, testing, avionics, HUD, air search radar, loadouts, RWR soulfreak - skins, decals sophocles - testing, sounds spinners - hangar and loading screens florian - some parts and ideas I used in my model from his German Tornado 76_IAP - 3d lessons guuruu - ALL BUGS .. AND ALL PREVIOUS TONKA DEVELOPERS. THANK YOU GUYZ VERY MUCH. Godfather of project: ---------------------------------- fanatic modder - testing, documentation, flight model, engine datas, inspiration, sounds, loadouts ************************************************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. ************************************************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************************************************* Have fun Wojtek -
1 point
Version
491 downloads
This is a completey re vamped version of the original TMF F-4M, that's why I'm doing it as a seperate download. If you have the TMF versions installed I strongley reccomend that you remove them before installing this pack as you will end up with lots of redundant files and less risk of something going wrong. The model itself has been heavily modified by Ravenclaw, so you know it will be of the highest quality. All skins are now jpegs and all are new......no two skins are the same regards to weathering etc. All new bump maps. Please read the readme for additional information. Again, many thanks to Ravenclaw for the time he has spent helping me with this project. -
1 point
Version 1.0
317 downloads
The Martin XB-51 was an American "tri-jet" ground attack aircraft. It was designed in 1945 and made its maiden flight in 1949. It was originally designed as a bomber for the United States Army Air Forces under specification V-8237-1 and was designated XA-45. The "A" ground attack classification was eliminated the next year, and the XB-51 designation was assigned instead. The requirement was for low-level bombing and close support. The XB-51 lost out in evaluation to the English Electric Canberra which entered service as the B-57. Credits: Model: Veltro2k Skins and FM Wrench Technical help: Spinners and paulopanz ?? for engine sound (spillone?) F-86F cockpit work by Brain32, from original source files by Freddy for IL2 Not to be used in any form in anything that is pay ware.... -
1 point
Version Version 2
108 downloads
BAC Lightning F.1C for STRIKE FIGHTERS 2 EP2 This is a very simple mod of the Third Wire Lightning F.2A to give a fictional Lightning F.1C in an all black scheme. Please note that this mod requires you to have the excellent Strike Fighters 2 Expansion Pack 2. BACKSTORY Along with the upgrade of the Lightning F.2's of RAF Germany the earlier Lightning F.1A's and F.1B's were upgraded to a similar standard emerging as the Lightning F.1C. Entering service with No.56 Squadron in 1968 the final squadron to operate the type was No.111 whose aircraft wore this black retirement scheme during 1977. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the Lightning1C folder into your Aircraft folder. 2. From the DECALS folder drag and drop the Lightning1C folder into your Decals folder. CREDITS As always, big thanks to Third Wire for the continuous improvement of a great little game/sim. And thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 24/02/16 -
1 point
Version
1,507 downloads
A/F-24 Shadowcat (AFX) for Strike Fighters 2 ---------------------------------------------- Preface: After making the first attempt at modelling this concept, which ended up as the not-very-accurate F-24 Shadowcat for WOI, I decided to go back and, armed with a lot more research material and better workflow, redo the entire thing from the ground up as accurate as is possible with unbuilt concepts. It originally was to feature a new cockpit based on that of the A-12 Avenger II, but this turned out to look quite ugly ingame. I eventually found out that the real thing was to use cockpit displays from the F-22 for sakes of commonality, so I decided I might as well build a straight-down navalized F-22 cockpit for which a whole lot more reference material is available. ---------------------------------------------- Known Issues: The cockpit isn't 100% complete. I thought it was better to release something that's 99% complete and fix it later which I will as it was always part of the plan to adapt the cockpit back into a straight F-22 pit. For some reason all of your wingmen except #2 will tip over and crash on the taxiway. No idea why this happens. They all start fine from the carrier though. ---------------------------------------------- Credits: Models & textures by Julhelm FM by Fubar512 Avionics by Jat As usual, these files may not be used in payware or otherwise tampered with and reposted without my consent which you may request at NilsD at bredband dot net. This message will self destruct in five seconds. -
1 point
Version 1.1
1,169 downloads
Mirage Factory F-4K/M RN/RAF for the SF2 series. First and foremost lets just spend a moment remembering who made these things possible.........Olivier ANGUILLE (BPAo)....rip my friend. Ok this is pack 1 of 3, it comprises new aircraft models,sounds weapons etc....but it does use the stock F-4M cockpits so you will need SF2 Europe installed, I have the combo pack so they've only been tested on that...patched to Feb 2010. Installation instructions are in the readme, its there for your benifit not mine so be sure to read it. Many thanks. Sundowner. -
0 pointsHello everyone, I updated the thread title to SFCE. The reason why the name is Strike Fighter Community Expansion is that this mod uses various mods made by authors from CombatAce. This mod is not only for my Saad - Zafir project. It is also for the community to use freely too! What you will see in SFCE: However, SFCE, in another hand, does NOT add any new add-on plane to SF2. The reason of this: With SFCE, anyone can use it as base to add any mods to it, build their own mod pack on top of it, or import big mod packs and upgrade it to work with SFCE. LINK to SFCE Beta 1.2a: https://www.mediafire.com/file/8s9f09dp35iwyjb/SFCE_v1.2a.7z/file I am able to release the beta now, it is all thanks to CombatAce community for the supports and pictures needed for the projects, including Ravenclaw_007, Wrench, Nightshade/PR, Menrva, Daddyplanes, and Trotski00 for helping me with advice, pictures/videos references, modding, and aircraft information and Coupi for testing and fixing the sounds problems in F-4s ini files. I especially want to thank to all authors of mods for giving me the permissions to use various mods for this project. If there is any names I forgot to mention here, please let me know. I will add your names here asap. My apologies. this beta version Includes changes to all A-1s, A-4s, and F-4s series. A-6 is being worked on now. The feedback will be always helpful to improve this mod even further. Please let me know if you see any errors with the loadout, sounds, and other features. BUGS / ISSUES: 1) I am still puzzled by these bugs. When using F-4s and turning the navigation light on, as you start rolling down the runway, the light won't cover the whole runway. There are sections that blackout the light area. If any of you know how to solve it, please let me know. If any of you know or suggest additional mods I am not aware of that improves TW aircraft, please let me know too. 2) There is one issue in Egyptian Mirage 5SDE's loadout.ini. BFT is not working in loadout.ini, BUT you still will be able to have 4 of bombs loaded instead of having total 8 bombs with BFT automatically. At least BFT still works well and you can manually load them in loadout. If any of you know how to fix this, please let me know and I will happily update SFCE with it ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Hello everyone, I have to put the project on halt for now. The life situation suddenly changed. My wife is in hospital and I am doing everything to take care of the situation. It is the hardest time in my life. I need to step away from CombatAce for time being until the situation improves. I will be back someday. Eagle114th
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