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Showing most liked content on 08/11/2022 in all areas

  1. 8 points
  2. 6 points
    Puerto Rico Air National Guard
  3. 5 points
    It's taking shape...
  4. 5 points
    Also corrected the missile and fixed the texture
  5. 5 points
    Ye Gads!!! Run for you lives!!! it's the Dreaded 3rd Wire Parking Enforcement Vehicle (tm) ----- required screenshot
  6. 5 points
    Went on to do a campaign with the O-1E Bird Dod in Korea. Have been assigned to a rare Armed Recon mission and i laugth when i saw what was my target :)
  7. 4 points
    apparently .... the coords are on the tank mesh! I had to d/l my VC13 Scooter to see how I did it last time!!! and it works .......................... now, off to make 2 full sets of serial number decals -- old style (0-*****) and VN era types (af/number/3large digits)
  8. 4 points
    Looking forward to the "Skoshi Tiger"!
  9. 3 points
    The firing unit will be completed soon I will make the data file for it with the missile.
  10. 3 points
    Hello Gentlemen, I've been having fun researching the Skoshi Tiger programme and have tracked down most of the pilots in the "provisional" 4503rd Tactical Fighter Squadron- and have assigned their names as decals on the aircraft.. and have also added decals for some "outliers" including this particular aircraft which "borrowed" nose art from a marines Skyhawk aquadron! Not long to go now; would've been great to add a little more authentic capability to the F-5C, like the ability to jettison all weapon pylons; but this just isn't possible in game. I've got the documentation left to do now and it should be ready soon ..
  11. 3 points
    these lil sonsabitches been hard to pin down. still cant find the squadron bird
  12. 2 points
    Battle of Britain in the late 1950th. Heading for target area! Horrido! One Tommy down!
  13. 2 points
    F-15P Argentinian Eagle: When Argentina bought the F-15 in 1996 (s/o Spinners), officials quickly realized that they would need a plane to replace or complement it, since the F-15A by itself would become obsolete, so in the year 2010, the government placed an order for 12 F-15Es, denominated F-15Ps by Boeing, honoring the A-4P bought in the 60s. The plane participated in Operation Marathon, shooting down more than 15 Iranian planes and destroying more than 20 ground based objectives.
  14. 1 point

    Version 1.0.0

    25 downloads

    Rudimentary "Visual Approach Slope Indicator" mod by Ryder7 for WoV sfp1. beta version. This mod adds a somewhat "VASI" light system to all WOV runways. I wish I could rotate the lights verticaly so I might have been able to duplicate a proper VASI and/or PAPI light systems, meaning that some lights would only show up above glide slope whereas others would only show up below glide slope, but since I could only rotate lights horizontally, I had to try something less realistic, but somewhat working and very simple in fact: In my system, you have two sets of lights, yellow ones are close to your estimated landing point, whereas red ones are located 400 meters before and 20.96 metres higher, so they look perfectly on line when you look at them from a 3 degres slope angle... Well, if my trigonometry is not wrong, school was a long time ago I'm affraid. ///////////////////////////////////////////////////////////////////////////////// Plane * Red light o Yellow light Runway _____________________________________________ ///////////////////////////////////////////////////////////////////////////////// If above glide slope, you 'll see yellow lights above red ones: °° °° ** ** If below glide slope, you 'll see yellow lights below red ones: ** ** °° °° If ON a 3degres glide slope, you 'll see the lights on line : **° °** ///////////////////////////////////////////////////////////////////////////////// Additionally, I put two sets of each lights, one left, one right on both runway headings, which provides you both alignment and glide slope visuals for low visibility situations, making it some sort of rudimentary not super accurate but better than nothing alternative for no ILS system in those games. // Limitations: -On night landing, those lights may look blurry and somewhat mixed with already existing runway lights at certain distances. -The closer you come to the runway, the less accurate this system becomes so you'll have to rely on your training for those last feet/meters before touchdown. This actually looks a bit like a real ILS antenna thing BTW. -On some cockpits and/or some aircrafts it may be difficult to see the lights while maintaining proper AOA/attitude/descent rate. (internal views only) -Also, depending on your display settigns, you may want to zoom the cockpit POV at its max level (F3 or F4 keys) in order to see those lights, but this makes it more difficult to watch your instruments in the same time. Well, this is not perfect, but I hope you'll give this mod a try and have as much fun landing with it than I got from making and testing it. I wish again it was possible to rotate vertically those runway lights, and also I wasn't able to add light to the carrier, it would have been fun to add some sort of "meatball-OLS" for carrier ops. Hopefully, more talented modders than I may come with solutions. Personal notes and thanks: This was my first mod ever published for those games whereas i spent so much time playing and messing with mods years ago. I moved for Falcon BMS that is incredible, but having less spare time for flight sims and homepits, I found back my WOV copy for quick and dirty gameplay with the cheapest joystick, and found myself having just as much fun with it as I did before. I just love those Thirdwire early jets and cold war era atmosphere, and one can learn basics, or come back to these games and try to play with more "realistic" procedures. Well, thanks to thirdwire, CombatAce, and the whole community for years of fun, hope my humble contribution will add to the pack. Cheers, Ryder7 from France. P.S.: Feel free to upgrade this mod at will, just give credits and no commercial use please. :) Edit: Forgot to add proper installation instructions: 1.backup your Airfields.ini. 2.Drop the content of the zip onto your ...Wings Over Vietnam/ game directory. 3. That's it. To uninstall, just remove those files and you'll be back with vanilla packed .inis, or replace with your backup ones if already modded.
  15. 1 point
    Judging from the Dog with the boxing gloves, I would think the USMC-Squadron was VMA-223 (named "Bulldogs") and not 222 as in your picture. But the last number is a bit blocked by the guy, so I may be wrong.
  16. 1 point
  17. 1 point
    Well there is also a big Mirage mod in the work from VSN Team & @denissoliveira https://forum.dcs.world/topic/291275-mirage-iiie550-series/
  18. 1 point
    The DCS plane set keeps getting closer to the SFP1/WoX/SF2 series :) The Kfir is coming! Official News 2022 - Page 2 - Official Updates - ED Forums (dcs.world)
  19. 1 point
    It's FastCargo's/Viper63's one, I don't know if it's the same though
  20. 1 point
    ..and the VNAF represented too .. 522nd Fighter Squadron 1967..
  21. 1 point
    I mean I hit Afghanistan in 2008-09 so I didn't see any recoilless rifles on trucks (Maybe the ANA or ANP trucks) but I'm guessing it would work for an Afghan map.
  22. 1 point
  23. 1 point

    Version 1.0.0

    84 downloads

    Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Toyota with SPG-9 Kopye comes with 6 textures and a new sound file All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder add this to your soundlist under the Flight folder if you don't have it listed there. [SoundList] SoundFilexxx=Toyota [Toyota] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE NumBuffers=4 MaxDist=2500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 Note Change the XXX with the last number in your soundlist If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. yakarov79 for making the gunner/driver models and textures for them and for letting me use it with my Toyota truck Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. lindr2 for using his UB-16 texture And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net
  24. 1 point
    Hopefully I can find time to finish these off by the end of summer..
  25. 1 point

    Version 1.0.0

    232 downloads

    Douglas RB-66C & WB-66D Destroyer Update Pak 8/12/2019 = For SF2, Any & All = This package contains 2 of Bunyap's 1stGen aircraft brought up to a more SF2-ish standard. Also, they seemed to be missing from the SF2 downloads, and I thought it was time to bring them back. They are the: RB-66C Destroyer (Recon & ELINT) aircraft WB-66D Destroyer (Weather Recon, ELINT) aircraft The units/skins provided herein are: RB-66C: 42nd TRS, 10th TRW (USAFE) 19th TRS, 66th TRW (USAFE) WB-66D: 9th TRS, 363rd TRW (ConUS+) All markings are decals, excepting the 42nd tailfin flash. All serial and buzz number decals (30 for the RB & 36 for the WB) are 100% historicaly correct. They represent the full production runs for =BOTH= aircraft. The 2 skins for the RB use the same pool of decals. A new Hi-Rez replacement skins were created from HGBN's templates. The skins are in jpg format. As with the B-66 and EB-66, a highly modified cockpit is supplied to 'fit' within the visible model. As always, fairly easy to follow, yet detailed install instructions are included. Please read them! See "change List" in Notes for what's been modified/changed/adjusted. Happy Landings! Wrench Kevin Stein
  26. 1 point

    Version 1.0.0

    116 downloads

    Tropicalized B(I)8 for India. In January 1957 India placed a large order for the Canberra: a total of 54 B(I)58 bombers that later became 79. It was used by No. 5, 6, 16, 35 Squadrons and JBCU OCU. First used in combat by the IAF in 1962, the Canberra was employed during the UN campaign against the breakaway Republic of Katanga in Africa. During the Indo-Pakistani Wars of the 1960s and 1970s. The entire Indian Air Force Canberra fleet was grounded and then retired following the crash of an IAF Canberra in December 2005. After 50 years of service, the Canberra was finally retired by the IAF on 11 May 2007. WHAT'S IN: - a new plane - 11 skins, historical decals, screen - weapons, sounds, guns, pilot CREDITS: - BobRock: plane model - Soulfreak: templates - GhostRider883: references & help - paulopanz: skins, decals, screens, ini edits INSTALL: - all in main mod folder NOTE: Enjoy @paulopanz
  27. 1 point

    Version 1.0

    294 downloads

    Carlo´s Cranberries Vol.4 Canberra B Mk.20 Mod & high Rez Skins This is the RAAF used GAF Canberra B Mk.20 (update for the Stock Thirdwire-Expansion 2 Canberra) This Mod works only if you have Expansion Pack 2!!!! Features: - Kesselbrut´s Canberra Bomber Cockpit - New Hangar & Loading Screens - 6 additional high Rez Skins (Silver, test units, early Camo & late Camo) - Martin Baker Mk.3 Ejection Seat - Wingtip weapon stations - Edited the inis (Loadout, working air brakes) - addet new Sound - new specular maps - new bump maps Hangar Screens are widescreen! Credits: - Ludo.m54 for the basic Templates - Ravenclaw_007 for the 3d work, ini edits, Mk3 Seat and all other support - Kesselbrut for the Cockpit - Spillone104 for the Sound (borrowed out of a pack he released earlier) - Souli (me) for the weathering effects on plane, the new skins with more Details and new bump & specular maps, hangar & loading screens - Thirdwire for this great Simulation Series & the stock Canberra -------------------------------------------------------------------------------------------------------- Special Thanks to: Steven Beeny from http://www.nazcastudios.com/who providet great references to me about the Canberra. All Guys from http://canberratalk.conforums.com/who helped me with background info and references too. -------------------------------------------------------------------------------------------------------- Mod is for SF2 Expansion pack 2!!! Mod is tested in merged SF2V, SF2E, SF2I with Expansion Pack 2 ------------------------------------------------------------ this Mod is released under the freeware licensing agreement http://combatace.com...ware-licensing/ ------------------------------------------------------------ You have to read the readme.txt!!! I hope you´ll like this Mod. Schapen, 16th January 2015 Carlo "Souli" Vecchi
  28. 1 point

    Version 1.0

    333 downloads

    Carlo´s Cranberries Vol.3 Canberra B(I) Mk.6 Mod & high Rez Skins This is the RAF used EE Canberra B (I) Mk.6 (update for the Stock Thirdwire-Expansion 2 Canberra) Based on B6 with a detachable ventral pack housing four 20MM Hispano cannon for strafing; also had provision for two wing hard points. LABS (Low-Altitude Bombing System) for delivery of nuclear bombs. 22 produced. This Mod works only if you have Expansion Pack 2!!!! Features: - Kesselbrut´s Canberra Bomber Cockpit - New Hangar & Loading Screens - 3 high Rez Skins (Silver, early Camo & late Camo) - Martin Baker Mk.3 Ejection Seat - Gunpack - Wing stations - Edited the inis (Loadout, working air brakes) - addet new Sound Credits: - Ludo.m54 for the basic Templates - Ravenclaw_007 for the 3d work (Model & Gunpack), ini edits, Mk3 Seat and all other support - Kesselbrut for the Cockpit - Spillone104 for the Sound (borrowed out of a pack he released earlier) - Souli (me) for the weathering effects on plane, the new skins with more Details, hangar & loading screens - Thirdwire for this great Simulation Series & the stock Canberra -------------------------------------------------------------------------------------------------------- Special Thanks to: Steven Beeny from http://www.nazcastudios.com/who providet great references to me about the Canberra. All Guys from http://canberratalk.conforums.com/who helped me with background info and references too. -------------------------------------------------------------------------------------------------------- Mod is for SF2 Expansion pack 2!!! Mod is tested in merged SF2V, SF2E, SF2I with Expansion Pack 2 ------------------------------------------------------------ this Mod is released under the freeware licensing agreement http://combatace.com...ware-licensing/ ------------------------------------------------------------ You have to read the readme.txt!!! I hope you´ll like this Mod. Schapen, 15th January 2015 Carlo "Souli" Vecchi (not Paulo)
  29. 1 point

    Version 1.0

    459 downloads

    The Breguet Br.1050 Alizé (Late) The Breguet Br.1050 Alizé (French: "Tradewind") was a French carrier-based anti-submarine warfare aircraft. It was developed in the 1950s, based loosely on the second prototype Breguet Vultur attack aircraft which had been modified into the Breguet Br.965 Épaulard anti-submarine warfare aircraft. Made with the collaboration of some great people............ Credits: Veltro2K :3D model + initial INI's files work Eole: Project coordinator and other Work: FOXMONTER :Cockpit BaffMeister:FMs Beta 0.90 JonathanRL:Weapon stations edit Torno: Pilots PauloPanz:Decals.ini work Nyghtfall: Decals, decals tunning RavenClaw_007: Rocket lanchers And all who created the other weapons THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT


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