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Showing most liked content on 10/29/2022 in all areas

  1. 11 points
    some of the work i did in the past year , just a small update F-104G Twin Store Carriage Rack Orpheus IV recce pod used at the Dutch F-104G , F-16 and Belgium F-16 Orpheus IV used by the Italian Air Force Matra 116 rocket pod Matra-116MA used at the Harrier GR1 , Vautour and Canberra SUU-42A flare dispenser LUU-2B flare for SUU-42A , 2 flares per tube 2.75i nch FFAR launcher used on many aircrafts like F-86 , F-84 and Fiat G-91 triple assembly of 2.75 inch FFAR launcher more to come
  2. 9 points
    To be or not to be... the Raptor !
  3. 4 points
    I have uploaded Beta 0.40 some minutes ago. If an admin gives his okay you can download it and enjoy Energodar and the other improvements on the map.
  4. 4 points
    solo 3 noches junto con Ale Ducat de aprendizaje acelerado, pero 10 años o mas insistiendo para que aprenda.
  5. 3 points
  6. 3 points
    USS Pueblo incident, Korea, January 1968 12th TFS Foxy Few: 4537 FWS (Fighter Weapons Squadron): 356th TFS Green Demons: 334th TFS Eagles: 335th TFS Chiefs: 336th TFS Rocketeers: 318th FIS Green Dragons: VF-191 Satan's Kittens, USS Ticonderoga:
  7. 2 points
    I wasted a lot of time with making a coastal defence missile system, and finaly i was unable to bring that thing to fire at ships. A pure waste of time. Thatswhy i was not able to hold my deadline to release the next Beta in this week. Back to the roots, terrain making. For the guys that use SF2NA as basic game i added the ukrainian flagship to the map. It acts as southern missile defence unit of the town of Nikolajew. I created a lot of streets and some more small villages. At the isthmus of the Crimean Peninsula now ground combat areas are set, so that CAS missions are possible. My idea to make a lot of CAS fields between Cherson and Nikolajew was not successfull. For that i would had to move the frontline in that area, but i cant bring myself to do that. For me the area of both sides of the river Dnepr is always Ukraine, not Russia. But CAS is only possible in game if one side of the combat line is on the red side and the other on the blue side. With both points at blue sides the game engine cant work properly. Sorry guys. As a small easter egg i placed the old fortress near the village of Perekop on the map. It was created in the time of the russian Czars, but still usefull in WW2. Even today you can find it at sat photos. So it looks in game:
  8. 1 point

    Version 1.06

    1,476 downloads

    Alaska, Bering Strait (1955-2018) Terrain April 13th, 2017 (1st Release) by Menrva >For Strike Fighters 2: Europe, Recommended Full-5 Merged This is a complete remake of the DBS terrain made by Major Lee and further tweaked by Wrench. Wrench kindly allowed me to improve upon his work; the entire map has been retargetized and retiled using a whole new tileset, combining tiles from Brain32 and Stary. Some water bodies, lakes and rivers have been hand-tiled. Most of the terrain has been hand-tiled to a great extent. Numerous target areas have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from June 22, 1955 (the date of the first known Cold War incident in the Bering Straits between the U.S. and the Soviets) to December 31, 2018. I didn't bother to add all of the possible RL airports. However, when compared to the original DBS terrain, this one has a lot more to offer, especially on the Blue Side. The Soviets (Red Side) only have two flyable airfields. Don't even try to fly Red Side long-range bombers from said small airfields. Reason for this is that the original DBS terrain was rather fictional and included airbases which in reality didn't and don't exist. I made major researches and what I am providing here is a realistic representation of the area, given the terrain engine limitations. Anyway, I added some Off Map Airbases for both Blue Side and Red Side; if you have SF2NA, you can benefit from this addition, as long range AI flights can be generated from such airbases. The area in reality is pretty barren, so don't expect a terrain with much targets. Still, you can enjoy CAS missions at St. Lawrence Island and Lopp Lagoon being invaded by Soviet forces, and the usual dogfights over the Bering Straits. Ground Objects are not included. You can obtain them from Wrench's original DBS terrain release. Only very few of them should be needed anyway. >Credits (in no particular order): -Major Lee, who came up with the idea of recreating such an interesting scenario in the Strike Fighters world. -Wrench, who kindly allowed me to improve upon his work by giving me a blank cheque and trusting my capabilities. Thank you, sir! -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the snowy runway textures he made for his Korean terrain repaint (unofficially released) and the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -MigBuster, I have included some of his great hi-res textures for runways. -Brain32, for the original hi-res DBS tileset he made and which I have expanded with my bad transition tiles. -Stary, because his tilesets are pure art. I borrowed a TOD and few tiles from his excellent Kamchatka tileset repaint. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. Because the original terrain was born from Major Lee and was later tweaked a number of times by Wrench, I included the ReadMe files from the original packages, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions.
  9. 1 point
    North American Mustang Mk.V - No.601 Squadron, RAF Mediterranean and Middle East, 1946 Skin Credit: amariani Mustang Wingtip Tanks: Coupi
  10. 1 point

    Version 1.05

    1,270 downloads

    Iraq, Western Asia (2003-2018) Terrain August 13th, 2017 (1st Release) by Menrva >For Strike Fighters 2, Recommended Full-5 Merged This is a complete remake of the IR2003 terrain released long time ago by Wrench. The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from May 2, 2003 (the day following the end of major combat operations of Operation Iraqi Freedom) to December 31, 2018; it is designed for fictional clashes between US-backed Iraq and Iran. It's the perfect playground for the fictive Operation Darius scenario created by the CombatACE community. Iran is Enemy, Iraq is Friendly, other countries are Friendly as well. Targets reflect Real World events as accurately as possible; for instance, certain Iraqi airbases will be abandoned by 2004 or by other dates (some airports were converted to simple U.S. Army FOBs), etc. Some airfields won't be available after a certain date and/or will change name according to historic changes. All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases. Ground Objects are not included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages. >Credits (in no particular order): -Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir! -swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's an honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit! -Nyghtfall, for creating 3d models of the Kuwait Water Towers and Kuwait Freedom Towers. -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated! -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -MigBuster, I have included some of his great hi-res textures for runways. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -Crusader, who provided me with the info I needed about ODS and other stuff related to targets. -JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles. -7eleven, who directed me to a website filled with Desert Storm related info. -Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate! -Stary, because his tilesets are pure art. I borrowed a few TODs and tiles from his excellent IsraelME tileset. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -Stratos, who supported me support during the terrain's development. -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions.
  11. 1 point
  12. 1 point
    What if the soviets would not have sold the technology for the project 33 to China and would have built the plane themself as MiG-33.
  13. 1 point
    You can download the file from her https://xnormal.net/
  14. 1 point
    Will there be any templates available? Mandatory screens: numbers for the F/A-18EA
  15. 1 point
    I disliked the north coastline of Energodar. Thatswhy i made two additionaly tiles. Now it looks so:
  16. 1 point
    For those who are painting honorable old models, others hacked, before Christmas there would be this SU-27, for now very beta.
  17. 1 point
    Topping up the tanks somewhere over the Med...
  18. 1 point
    El caza ala delta sin cola, una propuesta del Dr Reimar Horten a la FMA, como alternativa al FMA IAe.33 Pulqui II. Ilustraciones de Mario Merino Alegre para la monografía de este caza realizada por David Myhra.
  19. 1 point
    That is really strange! I don't know what did go wrong. Try to run the same mission and if that happens again then it's something to do with the missile data.
  20. 1 point
    I added some small islands east of Energodar. Perhaps i will do some work on the north coast of Energodar. Finally all trees are "planted". Ground combat at the bottle neck of the Crimean Peninsula added. So CAS missions are possible now. My attempt to make battlegrounds between Cherson and Nikolajew, which are relevant today, failed. I got strange results. The game was doing what it wanted, not what it should do. I'm not sure wheter i can release a new Beta this weekend. But i think someday in the next week it will happen. Screenshot: Energodar seen from the east. In forground the new islands, which i added.
  21. 1 point
  22. 1 point
    ShaKhrai's Su-27 Ukrainian pixel skin 1.0 cleaned up a little and put through a details template with panel lines and Ukrainian warning markings etc
  23. 1 point
    Next big update comin' to the J-10AR: brand new skin, new weapons, new loadouts and hangar and loading images!
  24. 1 point
    I was not able to convert from jpg to dds format with proper layer for the waves. So i made the tiles old school tga. So looks Energodar at the moment. In the forground you find the town of Energodar. In the middle, where the smoke is, is the thermal powerstation Energodar situated and in the background you see the 6 reactor buildings of Energodar Nuclear Powerstation.
  25. 1 point
  26. 1 point
    I know... but I couldn't resist !
  27. 1 point
    I'm working on a new skin for the later and interesting Su-35S (by frtn) found in the SFP1 section. This mod works fine with SF2. Even if there are several little problems with the mapping. P.
  28. 1 point
    SitRep: I'm still working on Energodar, town and nuclear powerplant. I added some more factories and other ground objects. Then i try to rework parts of the tiles which not match. And finally i have started to "plant trees".
  29. 1 point

    Version 1.0.0

    289 downloads

    SF2 F-86H "Sabre Hog" Pack by Zur, Yakarov79 & Wrench 8/29/2022 -For SF2 (Full 4/5 Merged Reccomended)- The final culmination of a project that started 'way back in 2012 by Zur. Somewhere along the line, I recieved his max files and couldn't find anyone to finish the job. Fortunately for the SF community, Yakarov stepped up and took the challenge in the spring of this year (2022). That final result you see here! We present to you the North American F-86H Sabre; the last of the Hot Rods!!! You have a good selection of skins for various time frames in it's service life: USAF "Front Line" Units" 50th FBW, USAFE (1953-57) Hahn AB, Germany 10th FBS 81st FBS 417th FBS 533rd FDS, 83rd FBW (56-58) Seymour Johnson AFB NC A generic NMF skin to build other units from. It carries the TAC badge on the tail fin. The decal ini is easily edited. As the squadron markings are decals, there is one set of NMF skins used by all. Air National Guard: There are 2 versions of each of the following skins; one with "regular" markings presentation, the others with tail codes and Vietnam era serial presentations. The later VN style skin is as seen during the Pueblo Crisis when these ANG units were Federalized, and Based at Cannon AFB, NM from 5/68 through 12/68. All 4 skins are in SEA 3-tone camo. 104th TFS, Maryland ANG 138th TFS New York ANG While national markings are 'painted on', all others are decals. All serial numbers are 100% historicley correct for the units shown, with only 1 exception -- for the 104th, I couldn't find the full 26, so the last 4 are marked with a (+) plus sign; consider these 'generic'. Decal randomization is TRUE for all skins. The SF2 date switch is active on pretty much all the skins. For those squadrons listed in the game's SquadronList ini, their displayed name has been activated by my "Fake SqTail decal" (patent pending) To diferentiate =THIS= Sabre Hog from the other one (if you're able to obtain it), you'll see the following on the Aircraft selection drop-down listing: F-86H Sabre Hog (Y) The (Y) is for Yakarov, as he finished off the model. All other necessary parts are included; sounds, drop tanks (built into the LOD), pilot figure, hangar and loading screens. All weapons use stock 3W items. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Happy Landings! Wrench Kevin Stein
  30. 1 point
    Ladies and gentleman, it is a pleasure to present to you the F/A-18EA Argentinian Hornet...
  31. 1 point
    E-3D Sentry, with new FACh operator, mod over TMF E-3A, soon previous RAF livery
  32. 1 point

    Version

    1,425 downloads

    Afghanistan (Modern - 2003 & Later) Terrain == For SF2, Full-4 Merged -ONLY- (and/or SF2:I) == MINIMUM REQUIREMENTS are SF2 and SF2:I, as it uses the IsraelME tileset -- the tiles are NOT included. However, during the rebuild process I did test it with Stary's enhanced IME tile set. Several new tiles have been added for his specific tile set. They ARE included. But DO NOT USE THEM if using the STOCK IME tiles -- there are 'matching tiles' for the stock set, already set up to be used. See the "To Install" for more information. (meaning: right now, it's pointing to the IsraelME.cat) This is a small update/upgrade of Gepard's Afghanistan terrain, bringing it more up-to-date "Modernish", with regards to Allied Operations against the Taliban and other various Bad Guys ™. All airfields have been replaced with 'stock', more Western/NATO looking, as (re)constructed by Western Forces after their arrival in-theatre. (unfortunately, when matching the airfiled types to 'real world' types, you now lose the ability to base aircraft needing the LARGE Runway 4 - B-52s, B-1s, etc) You =MUST= have the Gepard's original terrain to install this to. You can download it from the following URL: http://combatace.com/files/file/10404-afghanistan-terrain-version-10/ It will be needed for the various theatre-specific GroundObjects, and Nation.ini modifications. It should also be noted, that EricJ's 'enhanced targets' ini is NOT incorporated into this mod. Due to changes in the types of runways used now, that mod is, unfortunately, NO LONGER COMPATIBLE with this one. The "LimitedNations" and "AllowedMissonTypes" statements have been edited to more reflect the 2003 and later timeframe (I'm sure a left out a NATO component or 2; please feel free to add whichever country I've missed! And let me know which ones!) Remember -- this is just a small, minor overhauling. No real major changes. Good Hunting! Wrench Kevin Stein Special Thanks to EricJ, who asked for this upgrade, and his invaluable assistance. And to all our Fighting Forces in the far-flung regions of the world.
  33. 1 point

    Version 1.02

    821 downloads

    Sweden, Baltic Rim (2004-2018) Terrain March 13th, 2018 (1st Release) by Menrva >For Strike Fighters 2: Europe, Recommended Full-5 Merged This is a complete remake of the Sweden terrain made by gillg, but set after the Cold War era. What began as a simple tiling bugfix, for JonathanRL's The Scandinavian Front mod, turned out to be a huge overhaul upon noticing a number of inaccuracies. The terrain has been retargetized and hand-tiled to a good extent; major changes have been done to the Baltic states, which were pretty inaccurate in terms of target locations. Some rivers have been added and/or retiled to mimic Real World courses. Numerous target areas, including airports and highway strips, have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from March 30, 2004 (the beginning of NATO's Baltic Air Policing) to December 31, 2018; it is designed for The Scandinavian Front's scenarios by JonathanRL, taking place after the Cold War era. This terrain is a standalone version of the one which will be included in the last iteration of the TSF mod package by JonathanRL. The terrain that will be included in the TSF mod package will likely differ slightly from this one, so users are advised to keep that in mind. Also, this terrain uses only a single tileset. The TSF's version will use different tilesets according to the season, as originally designed by our fellow modder, Stary. Targets reflect Real World events as accurately as possible; for instance, some airfields won't be available after a certain date and/or will change name according to historic changes. Off Map Airbases have been added and long range AI flights can be generated from them, if you have SF2NA. Most of the main targets have been placed accurately in their Real World locations. Due to the complexity of the area, some inaccuracies are to be expected, but I did my best! Ground Objects are not included. Download JonathanRL's The Scandinavian Front mod package to have all that you need for this scenario. >Credits (in no particular order): -gillg, who created this terrain and whose work I have admired during my rework. I can only imagine how much time he spent on tiling roads and rivers from scratch! -JonathanRL, for his exceptional TSF2 mod package, which prompted me to do something to help improve it. -Wrench, as he is always glad to help us fellow terrain modders. Thank you, sir! -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -MigBuster, I have included some of his great hi-res textures for runways. -Stary, for the wonderful tileset he made exclusively for the original Sweden terrain included in the TSF mod package. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -tiopilotos and Stratos, who always support me during my terrain remakes. Thank you, guys! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. Because this terrain is a rework of gillg's fantastic creation, I included his ReadMe file from his original package, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions.
  34. 1 point
    Florians C-47D Template + Skin(s) WIP
  35. 1 point

    Version

    1,520 downloads

    Lybia Terrain; Updates, Fixes and Clean-Up For SF2 Series (& SF/Wo*, too!) What started out as a simple, quick "Limited Nations" fix, turned into a semi-major overhaul. This includes some retiling, and some fairly major targeting fixes. It has NOT been completly rebuilt; there might still be a few cities in Libya that might need re-working, but I just didn't want to futz around with them. Also, several of the NATO side targets have been vastly improved upon and expanded. Since I totally lost track of WHAT I added, I've chosen to re-release this as a FULL terrain. It is designed to replace any and all other originals or mods, as everything has been incoporated to this version, plus some additiional stuff and thingys, including some GroundObject tweeks. As stated above, this is the FULL terrain, with all internal objects needed. You simply need to unzip and install. This terrain mod, while designed for SF2 merged installs, is easily back-dated for use in all 1st Gen SF/SFG/Wo* game installs at the 08 Patch Level. You'll just need to change the shader statments; instructions are below. Information on the GroundObjects are in the "Notes" section. Also added are several new tiles, updating of some other tiles (to make them fit and look better), and LOTS of custom TODs for buildings and trees and such. For those that expect them, the 'Easter Eggs' on this terrian a the same as before, with the addition of a new billboard or 2..... It is also reccomened you have the Pasko's Ground Objects, Kesselbrut's Vehicles Pak, Fast Cargo's SA-5s; in short any and all add-on SAMs, AAA, vehicles, ships, and whatnot from any and all other terrain mods. They are NOT all included. See "Notes" below for information about Stock & 3rd Party Ships. However, some modified data inis for stock and 3rd party AAA units are included, as they are now networked to a search/track/fire control radar. Be advised, however, of the use of the "LimitedNations=TRUE" statement, thereby limiting WHO gets to play in this sandbox. It is ALSO highly reccomended you READ this entire document through before installing this mod. If you don't, you're SURE to run into problems. And then, we WILL clown on you. Good Hunting! Wrench kevin stein


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