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  1. 5 points
    North vietnamese F-5E Tiger vs chinese H-5. 1979 Borderwar.
  2. 5 points
  3. 5 points

    Version 1.0.0

    62 downloads

    Folks, this is a LGS Fennek, APC. The model is from the free market. I would like especially thanks to GKABS, he exported the model. I hope you will enjoy it. Happy New Year to everyone.
  4. 4 points

    Version 1.0.0

    66 downloads

    TPz Fuchs, (Transportpanzer Fuchs) is a German armoured personnel carrier. The model is from the free market. I would like especially thanks to GKABS, he exported the model. I hope you will enjoy it. Happy New Year to everyone.
  5. 4 points
    nother cool scene while looking at something completely different.... Castle Birds in Dhimar
  6. 3 points
    just a couple more. almost done with this one already. kinda easy when you only have 24 airframes to cover, and acutally remove alot of weapons capability.......
  7. 3 points
  8. 3 points
    Well, folder support would actually be useful, it would allow us to replicate the stock game's .CAT archives. I think it's worth having. It depends. I experimented with a terrain packed into a CAT and there was no such gain. The real gain, if folder support is added, is to have identical textures be shared between objects instead of having dozens of copies of the same texture. That would bring some gain. An effective way to optimize stuff would be to map aircraft and object 3d models to a limited number of texture files. Having 4 or 5 bitmaps for each aircraft skin surely offers best quality but at much expense of VRAM. That is why sometimes you get black/missing textures in ODS and in other bigger mods. How the game loads textures into VRAM is not in our control and from what I see the game is ineffecient on this end; play consecutive missions in a campaign and it feels like VRAM is filled with textures loaded from those previous missions, even if certain objects are no longer present in the new mission. Unfortunately it's not like we can remodel and remap hundreds of aircraft. Resizing all textures to 1k or 512 resolution is out of question for ODS, I already lost weeks in resizing most of them manually to reasonable values as a compromise between quality and performance.
  9. 3 points
    the main project. 93rd BW birds were added when they kept popping up during research
  10. 3 points
  11. 3 points
    Well i have to disagree. If us modders can create cat file - creating complex mods would be much easier. I could make 6 versions of one cockpit but still use majority of skin jpges from one dedicated cat file...and then few aircraft can use same cockpit which result in saving disk space in case of big mods...one harrier can use one dedicated cat file cockpit in few different game mods ...not to mention easier life for ground object modders and terraformers.
  12. 3 points
    aint fully back, but couldnt do cold turkey until March....
  13. 2 points
    Benchmark Sims Falcon BMS 4.37 has now been released. Downloads https://www.falcon-bms.com/downloads/
  14. 2 points
    A variety of custom objects and texture upgrades for Gep's outstanding Battle of Britain terrain - subdued dreary look with custom cargo ships, barrage balloons, dock cranes, bridges, port warehouses, etc.
  15. 2 points
  16. 2 points
  17. 2 points
    Gloster Meteor F.6 - 192 Filo, Türk Hava Kuvvetleri, 1956
  18. 1 point

    Version 1.3

    1,850 downloads

    F-22A Raptor Add-on October 13th, 2021 (1st Release) by yakarov79, baffmeister, Crusader, guuruu and Menrva >For Strike Fighters 2 games This is a high quality add-on of the F-22A Raptor aircraft. The original model had been made by Heberth, and it was released in alpha stage. Upon noticing room for improvement, yakarov79 helped finalize the 3d model with numerous, additional details; accurate pylons and rail launchers, new external fuel tanks, highly detailed rack and small diameter bomb 3d models, canopy and thrust-vectoring animations, high-res skin with specular and bump maps, updated cockpit model, and so on. A realistic, well-thought flight model has been produced by our expert, baffmeister. Moreover, Crusader offered his great expertise to improve upon his previous modification for the Raptor's avionics. All their efforts have raised the quality bar of the project I had started; much credits to them all. I further polished the package by adding historically accurate weapon loadouts, my selection of sounds (including authentic engine samples by guuruu), realistic camouflage shapes and colours, reworked decals for the actual USAF's F-22A squadrons, new cockpit textures and other tweaks here and there. Each squadron has got historically correct serial numbers, and they appear in chronological order in the loadout screen; the serial numbers at the bottom of the list are those of aircraft that joined that squadron for last, while the serials at the beginning of the list indicate those aircraft that were available to that squadron for first. Like you would expect in an opera omnia, I even reproduced three unique paint schemes of real Raptors; the air superiority camouflage of the EMD 91-4001 Prototype of September 1997, the temporary "Blue Nose" decoration of the "Cripes A'Mighty" Raptor assigned to the 149th Fighter Squadron in April 2010, and a generic Mid-Production livery sporting the markings of the last Raptor ever produced that flew for the first time in March 2012. Templates by yakarov79, tweaked by yours truly, are included for your skinning fantasies. Notes: -The cockpit is not yet accurate, as various details couldn't be reworked due to RL and time constraints. We were working on a brand new cockpit with accurate HUD and displays. Slimers with correct illumination were also planned. Hopefully they will be a thing in a future re-release. -The aircraft folder is named "F-22A", just like the one included in a number of mod packages which use an old 3d model by Dels. In order to avoid mismatches and bugs of any sort, it's highly suggested to either remove or rename the aircraft folder using Dels' Raptor 3d model. -GPS guidance bombs (EOGB) do not work as intended in SF2, there are issues about them not locking on target and about AI behaviour. The GBU-39 has been set as an EOGR, so it works like a missile; this is a needed workaround to have them loaded properly on a rack while keeping the GPS guidance property. -You need to tweak the SoundList.ini file in order to fully experience any new sounds. Read "(Add to SoundList)" for further details, and remember to extract the SoundList.ini file from the FlightData.cat archive, if you do not have a custom one in your mod folder already. >Credits (in no particular order): -Heberth, for making this (once forgotten) fantastic 3d model. -Julhelm, for sharing the files of his superb F-22A cockpit 3d model, allowing yakarov79 to improve upon it. -yakarov79, for his invaluable help in finalizing the 3d model and remaking the base textures; you have my gratitude. -baffmeister, for his excellent flight model; it's thanks to him if this beauty flies as good as it looks. -Crusader, for reworking the avionics enhancement made for Julhelm's F-22A cockpit, and for improving the AIM missiles. -guuruu, for sharing his RWR symbols improvement mod and for making better engine sounds. -ravenclaw_007, for the AIM missiles from his top notch Weapons Pack 2, the GBU-32 JDAM bomb and the ACES II seat 3d models. -viper63a, for his old F-22A USAF Raptors Redux package, from which I borrowed decals. -simonmiller416, for his smokeless rocket effects mod. -mue, for his LOD Viewer which helped immensely in the making of the skins. -Cocas, for further help given to Heberth for the aircraft's 3d model. -My girlfriend, for supporting me in all of my endeavours. Additional ReadMe files by yakarov79 and baffmeister have been included among few others; be sure to read those to know about their work in better detail. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions.
  19. 1 point

    Version 1.0.0

    634 downloads

    This has been a labor of love for my all-time favorite fighter aircraft. The service period of this aircraft fits perfectly with the time period that the Strike Fighters 2 game engine gives its best: Gun armed jet fighters with short range missiles and early/ limited avionics. Changes: - The ‘SF2V Air & Ground War Expansion v.2.0 Gold’ and ‘F-8 DATA & LOADOUT v1.0 update’ here at CA were used as a starting point for this project. - Maximum G has been changed to 6.3 which is the airframe structural limit in all NATOPS publications. - There are automatically operating ‘fake’ leading edge droops (slats) that simulates the pilot being able to lower them a few degrees with a button on the throttle for cruising flight and manoeuvring flight (aka dog fighting). By ‘fake’ I mean they are not player operated in SF2 or linked to the 3D model but the aerodynamic effect is realistically simulated. You will notice the droop indicator in the cockpit will change with them however. If they were manually controlled in the game the AI would not use them correctly. - Single AIM-9 missiles and rails can be loaded instead of the Y-racks on all F-8 variants. This is done at the loadout screen (and by the loadout.ini file) it is set up so you cannot load single missiles/ rails and double missiles/ Y-racks at the same time. - Cannons harmonized as per NATOPS manual and gun accuracy adjusted to real world levels. - Adjustment to most decal positions and inclusion of Squadron codes on the wings. - Additional details added to most stock skins. - Additional squadron specific higher resolution skins with more accurate markings for that particular squadron. - Included for F-8J (69) is a proposed SEA camo overpaint for the VF-211 aircraft on detachment at Udorn in early 1972 to school USAF pilots in Dogfighting. The repaint was initially agreed to but it would have added 1200lbs so it was abandoned. If you wish to use it and fly DACT against USAF Phantoms you can load the extra 1200lb at the load out screen via a unique station specific hard point. - Overhaul of each data.ini and avionics.ini to bring them in line with the information in the F-8 NATOPS manuals, NATOPS supplements and F-8 Tactics manual. - More detailed pilots and ejection seats. - Fully compatible with ‘SF2V Air & Ground War Expansion v.2.0 Gold’ or Third Wire SF2V campaigns. - Additional year specific aircraft to better reflect physical and avionic changes. As well as correcting a few mistakes and omissions by Third Wire. - Below is the updated list of F-8 Crusader variants with the original Third Wire description where appropriate and the specific major changes made in addition to the general ones listed above: F-8C The F-8C (F8U-2) entered service in 1959. F-8C is powered by J57-P-16 afterburning turbojet and can reach speed of Mach 1.6. - Missing radar symbology added and radar performance/ parameters corrected. The radar cursor for selecting a target is a long horizontal line that moves up from the bottom of the scope and is only adjustable in range and not azimuth to select a specific radar contact. F-8C (66) In 1966, F-8C received ALQ-51 ECM and chaff dispensers under project "SHOEHORN", after A-4 and F-4 were upgraded. The cannon ammo capacity is reduced slightly to make room for the ECM black box. - Uses the TW F-8D model modified into a F-8C in order for it to have the Y-rack Fuselage weapon rails. F-8D The F-8D (F8U-2N) was the all-weather interceptor version, entering service in 1960. It is equipped with AN/APQ-83 radar and more powerful J57-P-20 engine. - Missing radar symbology added including steering circle, aiming dot, break X and missile max range. F-8D (66) F-8D also received ALQ-51 ECM and chaff dispensers under project "SHOEHORN" in 1966. The cannon ammo capacity is reduced slightly to make room for the ECM black box. F-8E The F-8E (F8U-2NE), entering service in 1962, was the final production version of the Crusader. It is equipped with better AN/APQ-94 radar, and two underwing pylons for air-to-ground ordnance. - Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information. - Missing radar symbology added including range rate circle, which also doubles as the steering circle, aiming dot, break X and missile max range. - Missile firing order and cockpit weapon station section dial corrected. F-8E (66) F-8E also received ALQ-51 ECM and chaff dispensers under project "SHOEHORN" in 1966. The cannon ammo capacity is reduced slightly to make room for the ECM black box. - Significant use of the AIM-9C as after a lot of research it turns out they were commonly carried over Vietnam in this period, notably by VF-211. F-8E(FN) The F-8E(FN) is the French Aeronautique Navale version of the F-8 armed with Matra R.530 missiles. Nicknamed "Le Crouze" by the French crew, it operated off Clemenceau-class carriers from 1964 to 1994 until they were upgraded to F-8P standard. F-8E(FN) introduced many of the features, such as double-hinged leading edge flaps and drooping ailerons, that were later incorporated into remanufactured F-8J for the US Navy. - Equipped with the nose mounted IRST system like the USN F-8D and E. - This is the TW F-8J model modified into a F-8E(FN) so the DLC is NOT required. - Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information. - Location of Matra R.530 missile rails corrected. F-8E(FN) (70) - The nose mounted IRST system is removed from all French aircraft. F-8P(FN) - 17 F-8E(FN) are upgraded to extend their service life, included is the Sherloc RWR system. - This is the TW F-8J model modified into a F-8P(FN) so the DLC is NOT required. F-8P(FN) (94) - F-8P(FN) are fitted with a GPS navigation system and antenna. F-8H Starting in 1967, F-8Ds were remanufactured as F-8H, with improved AN/APQ-149 radar, ALQ-51 ECM, and the same underwing pylons as F-8E. - Retains the AN/APQ-83 radar from the F-8D but uses the physically larger and higher resolution cockpit radar display from the F-8E. - Missing radar symbology added including steering circle, aiming dot, break X and missile max range. - Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See attached for more information. - Missile firing order and cockpit weapon station section dial corrected. F-8H (69) F-8H is re-engined in 1969 with more powerful J57-P-420 engine. It also has improved ALQ-100 ECM in a larger pod, and full cannon ammo capacity restored. - Improved AN/APQ-149 radar fitted in place of the AN/APQ-83. - Additional missing radar symbology added including separate larger range rate circle and separate smaller steering circle. - A lot of fleet F-8H around this period have had their Nose IRST system (temporarily?) removed. - Retains the ALQ-51 ECM. F-8H (74) - After the Vietnam war F-8H has the improved ALQ-100 ECM in a larger pod installed, and full cannon ammo capacity restored. F-8J F-8J is a remanufactured F-8E with improved AN/APQ-149 radar, ALQ-51 ECM, and other improvements such as double-hinged leading edge flaps and drooping ailerons. However, its performance has suffered significantly due to increases in its weight. - Improved AN/APQ-124 radar installed. - Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information. - Missing radar symbology added including separate larger range rate circle, separate smaller steering circle, aiming dot, break X and missile max range. - Missile firing order and cockpit weapon station section dial corrected. F-8J (69) To restore lost performance due to increased weight, F-8J is re-engined in 1969 with more powerful J57-P-420 engine. It also has improved ALQ-100 ECM in a larger pod, and full cannon ammo capacity restored. F-8J (75) - In 1975 the remaining fleet F-8J (along with the RF-8G) receive the ALQ-126 ECM and ALR-45/50 RHAW RWR. The nose mounted IRST system is permanently removed. F-8J (75) [w RWR] - Identical to F-8J (75) above except: - The cockpit radar display functions as a Vector RWR and not a radar. This is because in real life the pilot could change the radar scope from displaying radar images or displaying the RWR images. The F-8J did not have a separate RWR display. There was a setting in which it would be displaying radar images but if a missile launch was detected the threat bearing line would be displayed flashing over top of the radar images. Not possible in SF2 unfortunately. To install: 1, Unpack and drop into your main mods folder. 2, Override when prompted. Credits: - ‘F-8 DATA & LOADOUT v1.0 update’ by FANATIC MODDER. - ‘SF2V Air & Ground War Expansion v.2.0 Gold’ by Eburger68 and team. - ‘F-8E(FN) Crouze & F-8P(FN) Crouze Prolongé 1.1’ by Paulopanz, Denis Oliveira & Coupi. - Weapons by Ravenclaw_007. - Template by Geary. - Blade. - Wrench. CombatAce fair use agreement applies. Enjoy, Dan.
  20. 1 point

    Version 1.1.0

    199 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: 3 Fragata Niteroi F-40 Frigate models. GK-Niteroi_F-40 <--- Helo hangar closed GK-Niteroi_F-40DO <--- Helo hangar Open GK-Niteroi_F-40NH <--- Without helideck All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please and to SOUNDLIST.INI under Flight folder and change the XXX with the correct number from your Soundlist: SoundFileXXX=AAA SoundFileXXX=ShipEngine2 SoundFileXXX=ShipMovement SoundFileXXX=MissileEngine SoundFileXXX=Vickers_Gun SoundFileXXX=Trinity_Mk3 [AAA] Priority=NORMAL Looped=FALSE NumBuffers=4 3DSound=TRUE DopplerEffect=TRUE MaxDist=1200.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [ShipEngine2] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=2500.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [ShipMovement] Priority=NORMAL 3DSound=TRUE DopplerEffect=False Looped=TRUE FrequencyControl=TRUE NumBuffers=2 MaxDist=1500.000000 MinDist=100.000000 InsideConeAngle=60 OutsideConeAngle=180 ConeOutsideVolume=90 [MissileEngine] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE FrequencyControl=TRUE NumBuffers=4 MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=60 OutsideConeAngle=180 ConeOutsideVolume=90 [Vickers_Gun] Priority=NORMAL Looped=FALSE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [Trinity_Mk3] Priority=NORMAL Looped=FALSE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.1.0 updated the Exocet-40MMB2 data file, thanks to guuruu for testing and sending this update. 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Big thanks Wilches for requesting the model and making the decals and final touches on the skin plus adding the helideck to the data file. Angelp as I have learned from his data file for Durand de la Penne model and his support. KJakker for correcting the data file. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
  21. 1 point
    loverly release pleaseeeeeeeeeeeee
  22. 1 point
    Interesting. Fingers crossed that type-specific avionics come true, one day. This would make BMS very interesting for me
  23. 1 point
    Obflugm Edward Reimann MLFA II Neuwmunster 27th December 1916 The dusty Daimler lorry rumbled to a halt and Edward climbed out, grabbed his case and stood back as the lorry turned sharply and headed back out. Edward became aware of the sharp cold straight away. It had been cold in Brussels and cold in the lorry, but that was nothing compared to the biting chill he was now feeling as he gazed across the airfield. He took his case and walked sharply over to the only building which looked used at that moment. He entered and closed the door and was greeted with a warmth he'd not felt for many hours. He had clearly entered an office, as the typewriter and filing cabinet indicated. At that moment the door opposite opened and a middle-aged unteroffizier came in. On seeing Edward he moved towards him. "Yes herr Oberflugmeister? Can I help you?" asked the unteroffizier. "I'm Obflugm Edward Reimann and I've been ordered to report here." explained Edward. "Ah yes. Please wait here a moment and I will see if the CO can see you now" stated the unteroffizier. The NCO went back to the door he'd just come in from and knocked perfunctorily, before entering. A few moments later he re-emerged. "Leutnant Wald will see you now" confirmed the unteroffizier. Edward nodded and entered the small room. The unteroffizier closed the door behind him. "Hello herr Oberflugmeister. Please, take a seat" said Leutnant Wald. Leaving his case, Edward moved towards the nearby chair. "Thank you sir" confirmed Edward as he sat down. Leutnant Wald perused Edward's papers. Nodding to himself occasionally as he read through it. He stopped suddenly and looked at Edward. "It states here you were born in Manchester?" stated Wald. "Yes sir, I was born in the north of England but moved to Germany with my mother when I was two." explained Edward. The Leutnant nodded his understanding and carried on reviewing the paperwork. "Have you had any experience of Roland two seaters?" asked the Leutnant. "I have flown the CII on numerous occasions sir" replied Edward. "Excellent, that will make things far easier herr Oberflugmeister" said Wald. Leutnant Wald proceeded to brief Edward on the unit, it's responsibilities and the situation in general. At the end of the briefing, Leutnant Wald informed Edward where his room was and instructed him to unpack and get some refreshment before reporting back at 11am in his flight gear. Edward found his room easily enough. It was tiny but relatively warm thanks to a small fire, burning brightly in the bricked fireplace. He unpacked his possessions, and made his way to the Kasino where he was able to get hot coffee and a small but filling stollen. Having donned his flying gear he then reported back to Leutnant Wald as instructed. The Leutnant introduced Edward to his beobachter, Flugmaat Edgar Hasse and instructed the young pair what he wanted them to do. Edward was to climb up to about 5000 feet and circle the area around the airfield before heading out to Ostend and then returning. He also instructed Edward to return at once if enemy aircraft should appear. The Roland's engine popped and rumbled as Edward strapped in. A short time later the two seater was in the air and climbing away from the airfield. Edward could feel the warmth from the engine on his face but other than that was thoroughly cold. The skies were wintery but relatively clear as they reached 5000 feet. Edward circled the airfield and then headed north west towards Ostend. On reaching the coast, Hasse tapped Edward on the head and pointed down. Edward looked as directed and saw the dark roads and snowy roofs indicating they were above Ostend. All appeared calm and Edward started back towards Neuwmunster. He landed easily enough some 20 minutes later. On reporting back to Leutnant Wald, he was told the CO was happy with Edward's efforts today and that all being well, he would take part in tomorrow's scheduled flights. Edward spent the rest of the afternoon and evening in the company of his fellow pilots in the Kasino.
  24. 1 point
    F-15 HUD symbology Is it now possible to make the airframe-specific HUD/avionics instead of having F-16 avionics everywhere ?
  25. 1 point
    Hi all, i've decided to use what free time I have available to start a DID pilot. I'll be posting whenever I'm able and hopefully will stay alive long enough for it to be an interesting adventure............. May I introduce Oberflugmeister Edward 'David' Reimann. Edward was born in Manchester in 1894 to an English father and a German mother. His father ran a cotton mill, however he died when Edward was just two. His mother then took the young Edward to Otterndorf on the mouth of the Elbe to live with her family. Given the proximity to the sea, and his maternal grandfather being a low ranking officer in the Kaiserliche Marine, young Edward loved all things nautical. Following his education, Edward joined the German navy at the age of 17. At the start of the war, Edward was serving on the SMS Seydlitz, a large and newly built warship, operating in the North Sea. Edward was commended for his actions during the Battle of Dogger Bank in early 1915, when the Seydlitz was seriously damaged and spent much of the remaining time that year in dry dock. Edward was assigned to shore duty in Hamburg and grew increasingly frustrated over the next 12 months. He eventually decides to apply to join the German Naval Air Service and is accepted in mid 1916. He completes his training and is assigned to Marine-Landfliegerabteilung II in mid December 1916. This is his story........
  26. 1 point
  27. 1 point
    Take off from Buenos Aires Airport.
  28. 1 point
  29. 1 point
    Journal of FSLt Douglas Bell-Gordon, RNAS Part 9 Thursday 30 November 1916. Vert Galant aerodrome. “Naval Eight” has become home in a remarkably short period of time. It’s a jolly place populated by truly fine fellows. We are now comfortably lodged in our Nissen huts. Mine is shared with only three others, although we could accept two more in a pinch. Farthest from the door on the left is Huntington, a bank clerk from just outside London. He is forever banging on about Eliza, a girl back home whom he is “ever so fond of”. Of course, we all make terrible fun of this and have tagged poor Eliza with a reputation vile enough to match her taste in men! It’s great fun to watch Huntington turn purple with rage until he realises that we are simply winding him up. Across from Huntington on the right is Simpson. He is a Londoner as well and speaks with a very posh accent. From what I gather, his family has a few bob to rub together. Since he was born in Australia, I have taken to referring to him as our escaped convict. To the left as you enter the hut you will find Reggie Soar, a Yorkshireman. He has been flying since rather early in the war and was with 3 Wing in the Dardanelles. Reggie is a bit of a character. Put a few pints of beer in him and you can’t understand a word he says. That leaves me – my little piece of France is just to the right of the door. Last Sunday we escorted three BE2s over the lines to drop some bombs and had a very brief run-in with a group of Halberstadt scouts. A Flight joined in and our Flight Commander, Flight Lieutenant Goble, signalled for us to break off and remain with the two-seaters, leaving all the fund to A Flight. It then rained Monday through Wednesday. It was during that period that we moved from the house on the main road into the hut. On Tuesday, we were able to get a ride into Amiens and do some serious shopping. After loading a tender with things we bought for the hut, we gave the driver a few francs for dinner and headed to find a dinner of our own. Amiens has a number of fine establishments. I’d already heard of Godbout’s. We decided against it. Too many senior officers and we were likely to be loud. It was Reggie who made the choice. He had received a tip about a place called Josephine’s on the Rue des Trois Cailloux – the street of the three pebbles. We found the street but needed to ask a few people before we found the restaurant. It was through a door off the street and up a winding stair. The place was already full and we were provided with glasses and a bottle of red wine and invited to sit on the stair until someone left. When at last we were seated, it did not disappoint. The floor crunched underneath with oyster shells and the smell of roast chicken and patates frîtes blended with the smell of tired subalterns, French officers, and their wives for the evening. We sat down to an absolutely marvellous feast of oysters, sausages, roast chicken, fried potatoes, and pickled red cabbage with chestnuts and apple. Bottle after bottle of vin rouge came and went until we happily emptied our pockets of money and bade our hostess a fond “à la prochaine”. Our shopping produced two stuffed armchairs, three wooden chairs, a round table with a red and white checked tablecloth, some bookshelves, and an oriental rug that looks marvellous if the lamps are turned down low enough. Now we have rigged some wooden frames on which we will hang printed material to form some sort of partition between our “rooms”. The iron stove throws out an acceptable amount of heat as long as one stays in the area of the carpet and armchairs in the middle of the hut. Our sleeping areas are not quite as toasty. I have got into the habit of laying my clothes out on the cot and spreading my valise and blanket bag on top of them. If I get into bed carefully I can pull my flying coat over top of me to keep the cold out, and in the morning I find my clothes warm and (after a fashion) pressed. That brings us to today. Goble led Huskisson and I on a line patrol at eight o’clock this morning. We flew a beat of twenty miles down and up the lines east of Albert. On our second go-around, Goble suddenly waggled his wings and began to climb. After a minute or two, I made out two machines about a mile and a half away to the south. We got within a half-mile when they saw us and turned to engage. They were two-seaters, very streamlined and nasty looking. Rolands! These were the first I’d seen. The entire time I had flown in Strutters, I had learned the better part of valour. This would have been the perfect moment to put one’s nose down and head for home. But now that we had these Sopwith “Pups”, as they were being referred to, running away was no longer on. Instead, one was supposed to smile cheerfully and exclaim, “Huns – good-O!” My own words were a bit less enthusiastic. I’ll leave them to your imagination. But the fight was on and I was in it. Huskisson turned to the right in a vertical bank to get behind one of these slim blue machines. I followed, taking care not to interfere with his shooting and especially not to collide with his machine. The Hun observer fired at Huskisson and then turned his gun towards me. Two or three rounds hit my left wings. I dived beneath the Hun and zoomed to find it turning left. I fired ahead of the enemy machine and let it fly through the stream of my bullets. They seemed to have no effect. The HA spiralled downwards. Huskisson got a crack at him and then I did. Then the Hun observer put more rounds into both of us. From time to time, I had to break off to find Huskisson and assure myself that we were not trying to use the same bit of sky. Then I caught the Hun in a sharp bank and hit him with a good burst from directly above. I had to throttle back and gently level off to avoid tearing my Pup apart. Where was he? I saw the Roland much lower down. He was spinning slowly with his nose down. Huskisson dived at him and fired a few rounds from a long distance. The Hun machine kept descending and finally smashed into a field just behind our lines near Fricourt. When we returned to Vert Galant we filed our reports. Huskisson (who is the squadron second in command) was a good fellow and freely stated that the Roland was completely out of control and irredeemably lost before his final burst. So, it seems that I have now achieved my first confirmed victory in a scout and my third overall. A great celebration is planned for this evening in the wardroom, and I have been warned to wear my oldest monkey jacket for the event.
  30. 1 point

    Version 1.0.0

    81 downloads

    Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Saudi Arabian National Guard V150 90mm APC model All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Thank the maker of a V-150 model (a free model but don't know the maker's name) I used it as a blueprint as I found it a lot easier to use than the regular blueprint. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
  31. 1 point

    Version 1.0.3

    482 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: This is a complete new MIM-23 Hawk Missile System Unit. All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net credit goes to the following: 1-KJakker for creating all the INI files and setting up the folders structure as well as testing and retexturing some skin for the project. Grate help. 2-strahi for his testing and feedback as well as sharing his knowledge with me. 3-ravenclaw_007 for creating the outstanding Hawk missile model as well as the missile textures. 4-tiopilotos for sharing his feedback and knowledge. 5-Thanks to Coupi for working hard to update the HIPIR Radar pitch movement and tracking and adding the smoke effect. 6-GKABS for creating the rest of the models and texture This is really group work and without you all and help this would not come this far, Thank you all. Please if I forgot anyone please let me know. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
  32. 1 point

    Version 1.1.0

    504 downloads

    The Hawker Siddeley Harrier is a British military aircraft. It was the first of the Harrier Jump Jet series of aircraft and was developed in the 1960s as the first operational ground attack and reconnaissance aircraft with vertical/short takeoff and landing (V/STOL) capabilities and the only truly successful V/STOL design of that era. The Harrier was developed directly from the Hawker Siddeley Kestrel prototype aircraft, following the cancellation of a more advanced supersonic aircraft, the Hawker Siddeley P.1154. The British Royal Air Force (RAF) ordered the Harrier GR.1 and GR.3 variants in the late 1960s. WHAT'S IN - 28 new skins - all historical serial numbers (GR.1/GR.1A/GR.3) - sound CREDITS - Wrench partial templates - paulopanz skins, decals etc - warpaint 74 references You need SF-2 Europe to fly Enjoy @paulopanz
  33. 1 point

    Version 1.0.0

    253 downloads

    Sikorsky AH-60L Arpia IV The UH-60L Arpía IV , also called simply Arpía , is a gunship helicopter developed by the Colombian Air Force , with Israeli advice from the UH-60L Black Hawk . As a result of the need for the Colombian Air Force to have a gunship helicopter as a means of deterrence against external enemies, the Arpía is essentially a UH-60L to which more equipment and weapons have been added both internally and externally.Currently, the Colombian Air Force has 12 aircraft. The Helicopter can fire Spike NLOS an Spike LR ATGM missiles, both in the inventory of the FAC, GAU-19 12.7 mm gatling guns, 70mm rocket pods. Instalation: ------------------------------------------------------------- Put the content of the objects/ folder in your mod folder. Crédits : -------------------------------------------------------------- 3d Model, textures, INI files: angelp Cockpit: Kesselbrut Weapons: angelp This addon is and will in all cases remain freeware, and is only allowed to be available here in Combat Ace Released under Combat Ace Fair-Use terms I had this model for some time waiting for a new terrain that we were working on, but I decided to release it to avoid any lost because of another HDD crash. Flight model needs some fine tunning
  34. 1 point

    Version 1.0.0

    126 downloads

    Ludun 2000 (LD-2000) SPAAGM The Ludun-2000 is a Chinese copy of the Thales Nederland Goalkeeper 30 mm close-in weapons system (CIWS) mounted on the rear a 8 x 8 single cab flat bed truck and generator and system container behind the cabin. The Type 730B gun is a copy of the General Electric GAU-8 30 mm x 173 mm seven-barrel Avenger gun used on the A-10. It fires at 4,200 rounds-per-minute with the APDS round having a muzzle velocity of 1,150m/sec and the HE cartridge of 920m/sec. There are two 500 round cylindrical magazines either side of the gun. By design, the LD-2000 is essentially a land based derivative of the existing PLAN Type 730 CIWS, itself modelled on the closed loop tracking US Phalanx CIWS and EU Goalkeeper CIWS. More recent imagery depicts the addition of a mast mounted search radar and six launch tubes for the TY-90 Surface-to-Air-Missile. Instalation: ------------------------------------------------------------- Put the content of the objects/ folder in your mod folder. Crédits : -------------------------------------------------------------- 3d Model, textures, INI files: angelp This addon is and will in all cases remain freeware, and is only allowed to be available here in Combat Ace Released under Combat Ace Fair-Use terms
  35. 1 point

    Version 1.0.0

    173 downloads

    Buk M2E Surface to Air missile system The Buk missile system is a family of self-propelled, medium-range surface-to-air missile systems developed by the Soviet Union and its successor state, the Russian Federation, and designed to counter cruise missiles, smart bombs, fixed- and rotary-wing aircraft, and unmanned aerial vehicles The Buk system was created as a replacement of the 9k12 Kub in the air defenses forces of the Soviet Union and succesor states. A typical batallion consist of a command vehicle, a target acquisition radar vehicle and 6 TELAR vehicles, with three TELs. The M2E variant uses the 6x6 MZKT-6922 wheeled vehicle, in order to produce a hight road mobility and low operating cost variant of the system. The pack contains the 9K317E Buk M2E / MZKT-6922 TELAR and the 9S18M1E Snow Drift acquisition Radar mounted on a MZKT-6922 trnasport. Finally, this pack is still a BETA, need some fine tunning inthe missile and system performance and other vehicles asociated with the system like the command post and the low level radar. Is released for the CA community to have a modern variant of the Buk missile to play with. Instalation: ------------------------------------------------------------- Put the content of the objects/ folder in your mod folder. Crédits : -------------------------------------------------------------- 3d Model, textures, INI files: angelp This addon is and will in all cases remain freeware, and is only allowed to be available here in Combat Ace Released under Combat Ace Fair-Use terms
  36. 1 point

    Version 1.0.0

    864 downloads

    Hi! Special thanks to Florian who did the first mod of su-25 for SF2. All data files been taken from there. Also credits goes to Stary and Comrade. While making this mode, i used some files made by them. This model comes from a freeware source, and is used in several other games. Only some small details like drag chute, animation etc are done by me. And thanks to Thirdwire for this sim. THIS IS A FREEWARE. COMMERCIAL USE IS NOT ALLOWED! Enjoy!
  37. 1 point

    Version 1.0.0

    152 downloads

    Hello, and thank you for downloading my work. https://gkabs.net what's included: Chieftain Mk.5 model with 11 textures All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. compufat for making the Kuwaiti and the one UK textures and adding more detail to the model that helped makes them look great. guuruu for allowing me to use his L7A2 MG model and the Grenade data from his Challenger model Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance, please contact me at gkabs@gkabs.net
  38. 1 point

    Version 1.1.0

    168 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: Kuwait Navy Istiqlal P5702 (German FPB-57) model. All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
  39. 1 point

    Version 1.0.1

    183 downloads

    YAK-130 (NATO code name MITTEN) by UllyB May 16th 2021/ver 1.0.1 **************************************** Changes: - Updated dataini file to reflect the real distribution of fuel in internal tanks (fuselage and wings) - modified internal fuel tank distribution figures to reflect more realistic the values. Contributors: As Baffmeister noticed, the internal fuel tanks section wasn't explicited enough. That thing was corrected. Just replace the dataini file of the plane. Special thanks to Logan4 who helped, correcting in 3DMax the model errors and valors and Baffmeister for detecting them in time.
  40. 1 point

    Version 1.0.0

    588 downloads

    MiG-21SMT *************** This mod is made for SF2. ---------------------------------------------------------- I. History One of the major problems of the MiG-21 was the short range of the plane. The reason for it was the small internal fuel volume. To solve the problem additional tanks on the back were installed. First one in the MiG-21PF, later three beginning with MiG-21R. When the soviet Air Force demanded to make the MiG-21 to a nuclear weapon platform soon the short range seemt to be the major problem. So the designers took the latest version of the bird, the MiG-21SM and increased the fuel capacity of the back tanks dramatically. The MiG-21SMT was born. In the troops the plane was not liked very well. The pilots hated it to fly such an non agile plane. The plane got the nickname "Humpback" and this was not meant positive. Later a lot of SMT were reworked "in field", the big backtank was removed and replaced by the backtank of the MiG-21bis Lasur. Such reworked planes were called MiG-21ST. ----------------------------------------------------------------------- II. CREDITS: While making the MiG-21SMT i used a lot of files made by other modders. Thanks for this files! The LOD file is made: ~~~~~~~~~~ by TK The skin is made: ~~~~~~~ by Spillone104 The flight model is made : ~~~~~~~~~~~~~~~~ by TK and modded by Spillone104 and a little bit by me The Cockpit is made ~~~~~~~~~~~~~~ by Paladrian (Mago) The mods for the engine exhausts, nose antennas and pitot tubes and the big backtank for the SMT are all made ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ by Spillone104 ---------------------------------------------------------- III. INSTALLATION: -Unzip the folders into your object folder ---------------------------------------------------------- IV. For remarks, comments, bugs, etc please use the forum or send me a PM. ------------------------------------------------------------- V. The MiG-21SMT and all containing files are FREEWARE. COMMERCIAL USE IS NOT ALLOWED! The additionally parts are NOT FREEWARE. Please check the readme of that files. ------------------------------------------------------ VI. Known issues The plane is prepared for the file RED3201 which is taken from Red_Pilots_Part1 pack. This pack you find in the download area for first generation SF. ------------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany April 2021
  41. 1 point

    Version 1.0.0

    86 downloads

    F-16 static object. =============== You can add this scene to your airbases. HOW TO USE IT ? ------------------------------ 1. Copy files to your MODS folder. 2. Follow [add to -------] READMEs (add to SOUNDLIST, add to terrain _TYPES). 3. Use Mue's TargetAreaEditor to place F-16 on your map. CREDITS : ----------------- 1. 3d is mix of free 3d models available in net. 2. Ground crew adapted by GKABS. 3. Testers: Wrench, 4. All bugs by guuruu. Have fun. Wojtek
  42. 1 point

    Version 1.0.0

    324 downloads

    Faroe islands 1.0 ***************************************************** This terrain is written for SF2NA. +++++++++++++++++++++++++++++++++++++++++ I. Short description: North of Scotland you will find small groups of islands, the Shetlands and the Faroe. They are nothing more than tiny rocks, surrounded by the icy waters of the Atlantic Ocean. On the first view completly unimportant rocks somewhere in the nowhere. But a second view shows high economical values. The islands sitting in the middle of rich fishing grounds, and then, even more, there is oil. North Sea oil. But not enough. A powerfull nation, that is able to install a base at the Faroe, rules all the waters between Iceland and the british islands. A hostile nation might be even able to raise a blockade over Great Britain. This makes some scenarios possible: First the classical what if the Soviets would had captured the Faroe and the US Navy starts an attempt to push them out. Second, what if America sends the Marines? Third, what if Britain tries to defeat the Soviets with own power? Forth, what if Hitler-Germany would have captured the Faroe? Fifth, what if the EU raise a blockade over a Brexit UK? Sixth, what if Britain was bought by President Trump instead Greenland and John Bull stand up to fight fort the british independence? ++++++++++++++++++++++++++++++++++++++++++++++++ II. INSTALLATION: To run this terrain you need SF2NorthAtlantic. Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2NorthAtlantic /terrain folder. Thats it. ++++++++++++++++++++++++++++++++++++++++++++++++ III. Modifications Faroe islands terrain is made so, that you can play it out of the box. You will find a classic Cold war scenario US Navy vs Soviet forces. Other possible scenarios are prepared. Open the folder Goodies and you will find the folder Nation ini In this folder you find 6 subfolders, one for each scenarios i have descriped above. Choose the one you like. In this subfolders you find the file FAEROER_NATION.ini. Copy this file to the Faeroer folder and let overwrite the existing file and enjoy the other scenario. (BTW personaly i prefer Brexit scenario. Flying Hunters vs Hunters is really fun.) Faroe islands terrain is made so, that you has 2 fixed carrer stations. For the red side a station north of the Shetlands. For the blue side south of the Faroes. If you want to have multible carrier stations, than you must open the Subfolder "multible carrier stations" and copy the file FAROE_WATER.bmp to the Faroe folder. When i started to make Faroe islands terrain i used TOD files made by M.Broers for the IcelandNA HFD terrain. Later i found out, that on the Faroes no trees exist. So i decided to remove the TOD files. If you want trees and TOD buildings, the copy the tod files in the Faroe folder. But be aware, there are not all tiles fitted with tods. It looks a little bit strange. ++++++++++++++++++++++++++++++++++++++++++++++++++ IV. Credits. The basic Tileset i took from M.Breors terrain IcelandNA HFD. The basic files for the emergency runways, parking areas and quais are made by ErikGen. The OilRig was made by RussoUK for my PersianGulf terrain. I hope i have not forgotten someone. . ++++++++++++++++++++++++++++++++++++++++++++++++ V. This Terrain is Freeware. Commercial use is not allowed. And i say it again for the YAP, YankeeAirPirates file thiefs, the use of this terrain and parts of the terrain for commercial use is not allowed. +++++++++++++++++++++++++++++++++++++++++++++++++ VI. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany 31. August 2019
  43. 1 point

    Version 1.0.0

    327 downloads

    P-12 and P-18 radar objects for SF2 series game. This is mostly eye candy stuff. Just to improve visual side of the game. In this pack, you will find new objects. But no worries nothing needs to be overwritten. Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.) Mostly this mod is for modders, terrain builders. As some radar settings need to be adjusted for proper working with your installs. Radar family/network type need to be adjusted and associated with your other SAM objects. Also, placement on terrains might be strange sometimes because of construction of the lod. All ini files are beta....mostly to make the object working - rotate radar mast, bend etc. All stations are set as EW radar and are connected to SA-2 radar network I'm hoping someone will do correct ini edits. Only if there are still some modders around here..... So do not complain if something is not working- just edit your way. You have working lod and skins... Basic skins green and tan. All skins are in 2048x2048 format. Tga in 1024x1024. So you have to resize for your own preferred size. So play with it, and hope someone will do better ini for this. credits: model, ini edits ,skins - me - JH. templates available upon request. regards. Jarek Hereda This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to makefurthermodfications, contact me first. Any persons wishing to makefurthermodfications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHERWEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THANTHIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS.
  44. 1 point

    Version 1.1

    428 downloads

    Sea Harrier FRS.2 Aim-120 AMRAAM fuselage station update/ correction. This is an update to the Sea Harrier FRS.2 for SF2 V1.1 that replaces and corrects the fuselage Aim-120 weapon pylons and positioning. Simply place in your mods folder and OVERRIDE when prompted. Notes: The pylon is set up as a weapons station the same before but it is used 4 times instead of 2 to get the right length. You must have the Sea Harrier FRS.2 for SF2 V1.1 http://combatace.com/files/file/12956-sea-harrier-frs2/ Credits for the SF2 Shar FA.2: Russouk2004 USAFMTL DTMDragon Wrench - also for the 'new' weapons pylon. ChrisBV AmokFloo AleDucat Monty CZ Kesselbrut VolksJager. Ravenclaw007 IanH
  45. 1 point

    Version 1.2

    1,061 downloads

    Air National Guard F-16A Block 15 Air Defense Fighter (ADF) The F-16 Air Defense Fighter (ADF) was a special variant of the Block 15 optimized for the United States Air National Guard's fighter interception mission. I started this by breathing some new life into the old TMF F-16A ADF but then after posting some screen shots JAT kindly offered to do an updated model so here it is: - Updated F-16A ADF 3D model by JAT81500 - New skins using the Team Viper F-16C High Res templates modified to fit the ADF. - Detailed Team Viper F-16 pilot model and ejection seat. - Flight model updated to the standard of the latest Team Viper F-16 flight model. - Third Wire F-16A cockpit and avionics modified to include the real world ADF upgrade (AIM-7/120). - Team Viper effects, sounds, fuel tanks and weapons. To install: Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX Credits: - JAT81500 for doing the updated F-16A ADF 3D model - TMF/ Mirage Factory for the original F-16A ADF. - The Viper Team for thier F-16C/AM series. - Ravenclaw for the weapons. - Migbuster fot the F-16C skin templates. - =58=Sprig, Creepn_Death & suhsjake for the old F-16A ADF skins I used some of the decals from. - FANATIC MODDER Enjoy, Dan (dtmdragon) History In October 1986, the USAF announced that operational block 15 F-16A/B aircraft would be converted to air defense fighters for the Air National Guard, and would take over the fighter interception mission, providing the primary defense of North America against bombers and cruise missiles. The first F-16A ADF conversion was completed in February 1989, while a contract was placed for kits to update and modify a total of 270 F-16A/B's at the Ogden Air Logistics Center in Utah. The Block 15 airframes used for the ADF program were all meant to be upgraded to block 15OCU standard, and both programs ran in conjunction. Aircraft entering the Ogden ALC for ADF upgrade also received the Block 15OCU avionics installation. The net result is that all ADF aircraft are Block 15OCU airframes. The last ADF left Ogden in 1992. Structure & Avionics Modifications included Bendix King (now Allied Signal) AN/ARC-200HF/SSB radios with Have Quick II Secure Speech Module and the Teledyne/E Systems Mk.XII Advanced IFF system (APX-109). The APG-66 radar was modified (designated APG-66A) to provide look down/shoot-down capability, enhanced small target detection, and CW (Continuous Wave) illumination for AIM-7 guidance. A 150,000 candlepower night identification spotlight was installed on the port side of the nose (below and in front of the cockpit) to aid in the identification of nighttime intruders. The aircraft were equipped to carry 600 (US) gallon (2,271 liter) external drop tanks, and to carry 6 BVR missiles such as the AIM-7 Sparrow or AIM-120 AMRAAM. Modifications & Upgrades The ADF aircraft can be distinguished from "standard" F-16A/B's by several external identifying features, such as long and thin horizontal bulges on the base of the vertical tail (only A-models), plus a set of four blade antenna, nicknamed "bird-slicer", carried just forward of the canopy (as part of the IFF system). The bulges are caused by the relocation of the Bendix-King AN/ARC-200 high frequency single-sideband radio to the leading edge of the fin. This in turn caused the flight control accumulators, which were installed one over the other, to be relocated to either side of the tail fin. The bulges were installed to provide sufficient room for these accumulators. Note that, since the Bravo-model ADF's do not have the Bendix HF radio, they also don't have the bulges. Production All ADF F-16s are modified airframes. Existing Block 15 models where converted to the Block 15OCU upgrade and to ADF standard at once. In total, 271 airframes, consisting in 246 A-models and 25 B-models have been converted between 1989 and 1992. Minor differences exist between the A-model and B-model as described earlier. Because of the fall of the Berlin wall in 1989 and the opening of relationships between West and East, the program had lost its major reason of existence, being the protection of the North American continent against Russian bombers flying over the North Pole. Although the program was finished and all aircraft stayed into service with the Air National Guard detachments, they were the first to be mothballed at AMARC with the first major restructuring of the USAF. Beginning in 1994, these aircraft began to be replaced by newer F-16C variants. By 2005, only the North Dakota ANG was flying this variant, with these last examples retired by 2007. A lot of these ADF F-16s are a very cheap and quite modern asset for allied countries. These aircraft have relatively low flying hours on their airframes. A lot of them are sold on the second-hand market. Jordan was the first to receive 12 A-models and 4-models under the Peace Falcon program in 1997. Most have since been received the Mid Life Upgrade (MLU). Thailand has acquired another batch of 15 A-models and 1 B-model under the Peace Naresuan IV program. Also the Italian Air Force received 26 A-models and 4 B-models under a 10-year lease agreement called Peace Caesar.
  46. 1 point

    Version 1.0(alfa)

    726 downloads

    This is soundmod, which replaces speech in SF2 from F-22 ADF (DID) _ (old simulator)) Nostalgie:)..
  47. 1 point

    Version 1.0

    192 downloads

    Hamina class Fast PatrolCraft for Strike Fighters 2 Version 1.0 Release 01/01/2016 This model is not to be used in any commercial or for-profit packages. It may, however, be used in any freeware mod. According to the Combat-Ace terms of use. Contents: -Objects- Hamina class Fast PatrolCraft -Decals- HUll numbers for all the ships in service Installation (SF2): Extract each folder into the matching folders in your mod directory. Notes. v. 1.0: Initial Release Credits: Model:angelp Skins and textures: angelp Ini files:angelp Decals: angelp Weapons; WhiteBoySamurai, angelp
  48. 1 point

    Version 1.0

    225 downloads

    Audace class Destroyer 80s for Strike Fighters 2 Version 1.0 Release 12/19/2015 This model is not to be used in any commercial or for-profit packages. It may, however, be used in any freeware mod. According to the Combat-Ace terms of use. Contents: -Objects- Audace Class Destroyer -Weapons- RIM-66B RIM-7 -Guns- OtoBreda 127mm OtoBreda 76mm -Decals- HUll numbers for all the ships in service Installation (SF2): Extract each folder into the matching folders in your mod directory. Notes. This models represents the Audace Class Destroyer of the Marina MIlitare Italiana after their modernization in 1988 - 1989. During this modernization one 127 mm turret was deleted and replaced by a Albatros Missile Launcher. Added Otomat SSM missiles and modern electronics. Also the Tartar missile was replaced by the RIM-66 missile launched from the MK-13 launcher This models appears as "Audace Class Destroyer (80s Modernization" v. 1.0: Initial Release Credits: Model:angelp Skins and textures: angelp Ini files:angelp Decals: angelp Weapons; WhiteBoySamurai, angelp
  49. 1 point

    Version 2.0

    234 downloads

    This is the Sparviero Patrol Craft of the Italian Navy, the model represent the ships without the hydrofoils deployed (this is because i don`t know how to add more than one bow wake) It includes the Otomat Mk-I SSM missile. =========================================================================================================== This is a updated version of my Sparviero Patrol Boat.New model with more 3d details like engine grids and new Fc and Navigation radars
  50. 1 point

    Version

    273 downloads

    NASAMS (Norwegian Advanced Surface to Air Missile System) is a distributed and networked medium to long range air-defence system. NASAMS was the first surface-based application for the AIM-120 AMRAAM (Advanced Medium Range Air-to-Air Missile). The missile itself is named SL-AMRAAM (Surfaced Launched AMRAAM) NASAMS (Norwegian Advanced Surface to Air Missile System), que significa Sistema de Misiles Superficie-Aire Avanzado Noruego, es un sistema de defensa antiaérea de rango medio-largo distribuido. NASAMS fue la primera plataforma terrestre para el misil AIM-120 AMRAAM, y el primer sistema de misiles superficie-aire en el mundo occidental con guía por radar activo.


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