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Showing most liked content on 04/08/2023 in all areas

  1. 14 points
    Hello All, It is great to see new members contributing to this awesome community. I wish I have the time to work on projects and even play the SF2! This thread is to thank our long time community member, modeler, and a great friend 'Logan4' I have to look up the original modeler for this beautiful F-5E (on the other computer), so far the most accurate (test photos). I did some modifications and worked on the templates. Logan made all the necessary accessories (fake pilot) for the various air forces/navy/marine/private contractor. His F-5E fuel tank is being contributed for the IIRAN Mirage F1... Thanks to Dave, Fates, Erik, MK2 and all the people involved for keeping this webpage alive and available all these years... and many more years to come! Thank you.
  2. 11 points
    F-4E cockpit 1984 with out DMAS , for F-4E aircraft from 1984 onward with pave spike the F-4E 1984 DMAS version will take a bit more time because there are instruments where i can not find any pictures for it , so all i have for them is the drawing in the flight manual the shoot light color is a mystery to me so i selected a pale orange color because a white light at night would be a no go
  3. 6 points
  4. 6 points
    I would most def nominate Mue as Modder of the Decade. (you forgot to list "old age brain farts" as a risk to modding, too!)
  5. 6 points
    Super-duper F-5! Thanks to every brave man who selflessly programs and models aircrafts, despite bad weather, solar magnetic storms and other cataclysms. If I were on the jury for voting for the best computer program, then I would give the Academy Award for Best Computer Program to the participant Mue. I use his tool very often :)
  6. 6 points
    I have repainted some parts of the tiles a second time. I replaced the motorway near the airfield with trees. The same i did with the small factory area, which you see in the left lower corner of the screenshot. The reason was to improve the look, so that it better fits with the neighbor tiles.
  7. 5 points
    F-4E_75 cockpit , no AN/ALE-40 , but KY-28 panel i removed the AN/ALE-40 chaff flare dispenser from the 3d model
  8. 4 points
    Republic P-47D-21 Thunderbolt - No.9 Squadron, Royal Dhimari Air Force, 1945 With the war in Europe at an end the early Summer of 1945 saw the transfer of equipment from Allied Forces to Dhimar, typical of which were war-weary P-47D's from the USAAF 9th Air Force. By early September 1945 a three-squadron wing of Dhimari P-47D's had been formed at Mosak and began to clear the skies over the Al'Samara region with long-range fighter sweeps followed by fighter-bomber sorties in support of a resurgent Dhimari Army.
  9. 4 points
  10. 4 points
    F-4E_78 cockpit with pave spike LOS ( line of sight ) indicator and SRI (slant range indicator)
  11. 3 points
    Bats at sundown... getting back late for dinner...
  12. 3 points
    Movable parts as elevator, rudder, wheels propellers etc...are animated via data.ini file. You need to cut out all glass openings (windows, windshield etc) then fill it with new node with assigned transparent material. If you are working in 3dmax I can send you (tomorrow or monday) sample of finished aircraft. So you can have a look and perhaps better understanding of the matter.
  13. 3 points
  14. 2 points
    Some more skin models which could make an appearance on the final product, we'll see:
  15. 2 points

    Version 1.0.0

    102 downloads

    Canadair CF-104S "Super Starfighter" (what If...) by Wrench 2/10/2023 -- For SF2, Full 5 Merged REQUIRED -- *** Please note: your game's mod folder/install =MUST= have access to the stock 3rd Wire CF-104_76 Starfighter to make use of the mod. You must ALSO have access to the A-7D_75 as this mod makes use of that cockpit. Hence, the "FUll 5 Merged requirement. *** This is a modification of the stock CF-104_76 into a "What If..." CF-104S Super Starfighter of the Canadian Forces, Royal Norwegian Air Force, and Royal Danish Air Force. The mod is supplied with 5 skins, 2 of which are "generic" for Any Other Users You Can Think Of (tm). CAFCamo - a 2-tone dark Euro style (no squadron affiliation) RDAF - Dark Green Overall (Esk 726) RNoAF - Light, "Air Superority Grey" Overall (Skv 331) For Other Users: Standard European 2-tone camo Standard "SEA" type 3-tone camo All markings are decals, and the serial numbers are based off the CAF style post 1980s. 24 serials are supplied for each skin, excepting the Euro & SEA which share the same pool of 24 serials (which just happens to be historically correct CF-104 serials). Decal Randomization is TRUE. With the use of 'all decals' for markings, the 2 generic skins are easily re-badged for any other Friendly Nation (tm) that might have recieved these Super Zippers (see notes for more backstory). All skins have individual Hangar Screens. All are in jpg format. This is a "full use" aircraft; it is speced for medium range missiles (Sparrow, Aspide, Skyflash), Sidewinders, and all manner of air-to-ground weapons. THis is a full strike fighter, minus the RCAF/CAF's nuclear mission for NATO. It's cleared for use with all NATO, UK and USAF weapons. Be advised, the DRAF/CF use the same anti-ship missile, while the RNoAF uses it's own Penguin. Most weapons used are stock in-game items, excepting the "F104S pylon set". This has been edited to not conflict with the AMI or Turkish F-104S series. Other weapons are included; of these, all have had the 'end of service/export years' extended to at least 2045. All items have been included for ease of installation. Excepting those items who's LODs we can't access (cockpit!). Ini's do the trick. The canopy is also activated via the Standard Animation Keystroke (tm), Shift/0 (zero). As always, =READ= the enclosed readme for full, detailed instructions. PLEASE read it!!! Happy Landings! Wrench Kevin Stein
  16. 2 points
  17. 2 points
  18. 2 points
    Will make a nice wingman for this one..
  19. 1 point
    Forgive me if I've missed something obvious but I uploaded a number of duplicate images to my album and, attempting to do some house cleaning, I failed to find any way to delete them. No Trash can Icon or anything of the sort. Any assistance greatly appreciated. Cheers! Edit - Found it! That very well concealed delete option in the lower left lower "Manage Image" tab.
  20. 1 point
    View File Canadair CF-104S "Super Starfighter" (what If...) by Wrench Canadair CF-104S "Super Starfighter" (what If...) by Wrench 2/10/2023 -- For SF2, Full 5 Merged REQUIRED -- *** Please note: your game's mod folder/install =MUST= have access to the stock 3rd Wire CF-104_76 Starfighter to make use of the mod. You must ALSO have access to the A-7D_75 as this mod makes use of that cockpit. Hence, the "FUll 5 Merged requirement. *** This is a modification of the stock CF-104_76 into a "What If..." CF-104S Super Starfighter of the Canadian Forces, Royal Norwegian Air Force, and Royal Danish Air Force. The mod is supplied with 5 skins, 2 of which are "generic" for Any Other Users You Can Think Of (tm). CAFCamo - a 2-tone dark Euro style (no squadron affiliation) RDAF - Dark Green Overall (Esk 726) RNoAF - Light, "Air Superority Grey" Overall (Skv 331) For Other Users: Standard European 2-tone camo Standard "SEA" type 3-tone camo All markings are decals, and the serial numbers are based off the CAF style post 1980s. 24 serials are supplied for each skin, excepting the Euro & SEA which share the same pool of 24 serials (which just happens to be historically correct CF-104 serials). Decal Randomization is TRUE. With the use of 'all decals' for markings, the 2 generic skins are easily re-badged for any other Friendly Nation (tm) that might have recieved these Super Zippers (see notes for more backstory). All skins have individual Hangar Screens. All are in jpg format. This is a "full use" aircraft; it is speced for medium range missiles (Sparrow, Aspide, Skyflash), Sidewinders, and all manner of air-to-ground weapons. THis is a full strike fighter, minus the RCAF/CAF's nuclear mission for NATO. It's cleared for use with all NATO, UK and USAF weapons. Be advised, the DRAF/CF use the same anti-ship missile, while the RNoAF uses it's own Penguin. Most weapons used are stock in-game items, excepting the "F104S pylon set". This has been edited to not conflict with the AMI or Turkish F-104S series. Other weapons are included; of these, all have had the 'end of service/export years' extended to at least 2045. All items have been included for ease of installation. Excepting those items who's LODs we can't access (cockpit!). Ini's do the trick. The canopy is also activated via the Standard Animation Keystroke (tm), Shift/0 (zero). As always, =READ= the enclosed readme for full, detailed instructions. PLEASE read it!!! Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 04/07/2023 Category What If Hangar  
  21. 1 point
  22. 1 point
  23. 1 point
  24. 1 point
    I have finished the both airfield tiles. The water is now blue. I relocated the Hippodrom racecourse, so that it is now completely on the tile. I hope you like it
  25. 1 point
  26. 1 point
    I like it ! P. Screenshot needed : early PLAAF J-10
  27. 1 point
    OK then. For personal use, fine. But don't even THINK about sharing or mentioning the availability of a ripping tool on these boards again. Violates site policy on priacy. Just a simple warning. We've known that one of our members has written an extractor, many years ago, that works on locked SF2. He just refuses to release it as it could be considered a pirating program. So, say good bye to this thread
  28. 1 point
    AKU-58 Pylon under Su-35S AKU-58 Pylon under Su-35S
  29. 1 point
    and hopefully it'll look good once im actually finished..
  30. 1 point
  31. 1 point
    This is a skin that will definitely make an appearance for FCK-1:
  32. 1 point
    First, I will let you know that the initial decision (GKABS team will take over soon the FCK-1 project) was "revoked" at my request because of the new circumstances arisen. As you may remember we had a bit of a trouble losing the 3D modeller we started the project initially with. My search for the "best man" continued as I let you know last time and had no luck. But, meanwhile, one Combat Ace veteran saved the day for us, when I least expected, because I never dreamed he would have time and will put aside his work, in order to give us a helping hand. Logan4 joined the team and he will be handling the 3D modelling heavy lifting for the FCK-1 for the time being and, for both projects, generally. As you all know there is a lot of modelling work involved even if we already have the 3D models, in order to prepare them for the SF2 environment... GKABS team will also, if needed, give a hand with the SU-34, when the time comes. They will also assist, if needed, with any issue raised by the project work. For now I can let you know that we will have four FCK-1 versions (yes, two seat version included, and, yes, you are welcome). Logan4 already corrected the FCK-1 3D model we have, there were some issues with it.(See the pictures included to compare some changes). As soon as we will have the UV mapping, for both models, we will start the work for some skins which will go nicely with them. We also found a better model for SU-34 than the built one we had, and we will bring it soon before commencing the work to SU-34 project effectively. We also have but... AFTER the two planes (FCK-1 & SU-34) will be finished, tested, corrected and released, THREE more surprises, one bigger than the last one, if I may say so :) You are encouraged to ask and try to bribe me (I like cookies!) but being a surprise, of course, I won't tell you anything, I will just eat the cookies. LOL As usual I will take questions if you have and I'll do my best to answer to them. In the end I want to thank Logan4 for his dedication, altruism and help. Just knowing him made me wish be a better person. ORIGINAL 3D FCK-1 model/components: CHANGED 3D FCK-1 model/components:
  33. 1 point
    Why not just take the roundel from soulfreak, draw a yellow circle and put that layer below the roundel? It's VERY little effort...


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