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Showing most liked content on 07/09/2023 in all areas

  1. 13 points
    next PR UK base... RAF Fairford.
  2. 10 points
    I should have taken these shots on July 4th but too late now...
  3. 6 points
    no worries, just realized i posted a real life Herk unit, flying over terrain it really did fly over at the porper time, with the correct serial numbers..... in the what if forum ah well. heres a loading screen
  4. 5 points
  5. 4 points
    Boeing AH-64 Apache rockets pod moving up and down to direct the rocket shooting angle, this is amazing this is the first time I noticed that.
  6. 4 points
  7. 4 points
  8. 4 points
    Big time thank you to the team, it's great to have a good looking and legit Su-33 finally. Could be just in my install, but I think the control surfaces visually move opposite to the controller input. The plane itself is flying correctly, so it is just a visual issue with the control surfaces. I was able to fix it for my install, so in case someone else is observing the same, here is the solution that worked for me: // Control surfaces: [LeftStabilizer] SystemType=CONTROL_SURFACE InputName=PITCH_CONTROL MovingSurface=TRUE MaxDeflection=20 MinDeflection=-35 ControlRate=2.0 ModelNodeName=ElevatorL ReverseModelOrientation=FALSE <--- Change that to TRUE SecondaryInputName=ROLL_CONTROL SecondaryInputFactor=0.41 MaxControlSpeed=416.0 [RightStabilizer] SystemType=CONTROL_SURFACE InputName=PITCH_CONTROL MovingSurface=TRUE MaxDeflection=20 MinDeflection=-35 ControlRate=2.0 ModelNodeName=ElevatorR ReverseModelOrientation=FALSE <--- Change that to TRUE SecondaryInputName=ROLL_CONTROL SecondaryInputFactor=-0.41 MaxControlSpeed=416.0 [LeftAileron] SystemType=CONTROL_SURFACE InputName=ROLL_CONTROL RotationAxis=X-AXIS MaxDeflection=25.0 MinDeflection=-17.5 CDdc=0.0191 Cldc=0.0495 Cndc=-0.0007 CldcAlphaTableNumData=8 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=0.120,0.877,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.877,0.120 CndcAlphaTableNumData=8 CndcAlphaTableDeltaX=4.00 CndcAlphaTableStartX=-28.00 CndcAlphaTableData=1.432,1.360,1.288,1.216,1.144,1.072,1.000,0.928,1.000,1.072,1.144,1.216,1.288,1.360,1.432 ControlRate=2.0 ModelNodeName=LeftAileron ReverseModelOrientation=FALSE <--- Change that to TRUE SecondaryInputName=ROLL_TRIM_CONTROL SecondaryInputFactor=0.4 MaxControlSpeed=205.8 [RightAileron] SystemType=CONTROL_SURFACE InputName=ROLL_CONTROL RotationAxis=X-AXIS MaxDeflection=25.0 MinDeflection=-17.5 CDdc=0.0191 Cldc=0.0495 Cndc=-0.0007 CldcAlphaTableNumData=8 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=0.120,0.877,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.877,0.120 CndcAlphaTableNumData=8 CndcAlphaTableDeltaX=4.00 CndcAlphaTableStartX=-28.00 CndcAlphaTableData=1.432,1.360,1.288,1.216,1.144,1.072,1.000,0.928,1.000,1.072,1.144,1.216,1.288,1.360,1.432 ControlRate=2.0 ModelNodeName=RightAileron ReverseModelOrientation=TRUE <--- Change that to FALSE SecondaryInputName=ROLL_TRIM_CONTROL SecondaryInputFactor=-0.4 MaxControlSpeed=205.8 [CanardL] SystemType=CONTROL_SURFACE InputName=ROLL_CONTROL MovingSurface=TRUE MaxDeflection=35 MinDeflection=-35 ControlRate=2.0 ModelNodeName=LeftCanard ReverseModelOrientation=FALSE <--- Change that to TRUE SecondaryInputName=PITCH_CONTROL SecondaryInputFactor=1.0 <--- Change that to -1.0 MaxControlSpeed=416.0 [CanardR] SystemType=CONTROL_SURFACE InputName=ROLL_CONTROL MovingSurface=TRUE MaxDeflection=35 MinDeflection=-35 ControlRate=2.0 ModelNodeName=RightCanard ReverseModelOrientation=TRUE <--- Change that to FALSE SecondaryInputName=PITCH_CONTROL SecondaryInputFactor=-1.0 <--- Change that to 1.0 MaxControlSpeed=416.0
  9. 3 points
    3 things: - If left alone the plane slowly rolls to the left. I initially thought it was my stick, but it has a definite roll at low speeds. At "cruising speed" of at least above 1000km/h. The roll only lasts at around 500km/h and below or so. I had the throttle up so I didn't get a definite speed, but that's approximately where it stops rolling. - Any chance of a PSD template? Since you made it with Photoshop maybe you can release it? - That Parani Naval skin is pretty cool, I like it a lot. Otherwise it's a nice plane. I just flew it for a bit and liked it. Now to trap on a Russian carrier...
  10. 2 points
    View File 43rd AW, Pope AFB 2000 43rd Airlift Wing Pope AFB 2000 Hello everyone, this is a simple skin and decal set to represent the 43rd Airlift Wing and the aircraft it had on hand around the turn of the century. You will need a C-130E SKE aircraft for this mod. you can find them either in Dels C-130 Superpack #1 or my 23rd Wing Package once you have that, just unzip, add to the mod folder of your choice and allow overwrites. Credits daddyairplanes skin and tga work, new loading screen Dels C-130E_SKE model, original templates Thank you for checking this out, and I hop you enjoy this mod Kevin Unruh aka daddyairplanes 8 July 2023 ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape, or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications MUST remember to put everyone's name in it. Submitter daddyairplanes Submitted 07/08/2023 Category C-130  
  11. 2 points
    SABENA - Such A Bad Experience Never Again!!!🤣🤣🤣
  12. 2 points
    Our 3D Max operator, Logan4 is fiddling with the shapes of the "B" model and tries to keep the model as accurate as FCK-1 "B" model close ups pictures we've got.
  13. 2 points
    Su-33 Flanker-D uploaded have fun.
  14. 2 points

    Version 1.1.0

    92 downloads

    A Simple F-22 Tests New Coating, Spotted in 2022 usage: Put the 422TES_Chrome folder into Menrva's F-22 mod, then start the game once and select F-22, the game engine will automatically inject the skin P.S. Since SF2 does not seem to support setting the material of some areas separately, I cannot restore the mirror effect of the coating in reality, so I set it to visually white. The reflection effect is solved, but maybe you will notice that in many cases it looks a bit blue-gray, which we think is caused by the color of the reflected sky.
  15. 2 points
    testing the GBU-8A/B with IR seeker
  16. 1 point

    Version 1.0.1

    718 downloads

    Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Su-33 Flanker-D with 3 textures set All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please add to Soundlist (If you don't have the WAV sound added) under the Flight directory and change the XXX with the correct number [SoundList] SoundFileXXX=Natasha SoundFileXXX=OverAlpha SoundFileXXX=SovComms [Natasha] Priority=NORMAL 3DSound=FALSE FrequencyControl=TRUE NumBuffers=1 Looped=TRUE [OverAlpha] Priority=NORMAL 3DSound=FALSE NumBuffers=1 Looped=TRUE [SoVComms] Priority=NORMAL 3DSound=FALSE NumBuffers=1 Looped=TRUE If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ Virgin 1.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Coupi for making all the data files and making HUD ILS Mod and testing the model Compufat for working on the textures and testing the model. WINGSOVERISRAEL for sharing the model with us to work on and share with the community and testing the model. YEYEYE for the Cockpit Third Wire for making this outstanding game. I would like to thank Coupi and Compufat this is group work from 3d modeling, texture, data file, and testing it's too hard to say how to get credit for but I tell you that everyone had a hand in this project and without them all you wouldn't have it. Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net
  17. 1 point
    View File Su-33 Flanker-D Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Su-33 Flanker-D with 3 textures set All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please add to Soundlist (If you don't have the WAV sound added) under the Flight directory and change the XXX with the correct number [SoundList] SoundFileXXX=Natasha SoundFileXXX=OverAlpha SoundFileXXX=SovComms [Natasha] Priority=NORMAL 3DSound=FALSE FrequencyControl=TRUE NumBuffers=1 Looped=TRUE [OverAlpha] Priority=NORMAL 3DSound=FALSE NumBuffers=1 Looped=TRUE [SoVComms] Priority=NORMAL 3DSound=FALSE NumBuffers=1 Looped=TRUE If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ Virgin 1.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Coupi for making all the data files and making HUD ILS Mod and testing the model Compufat for working on the textures and testing the model. WINGSOVERISRAEL for sharing the model with us to work on and share with the community and testing the model. YEYEYE for the Cockpit Third Wire for making this outstanding game. I would like to thank Coupi and Compufat this is group work from 3d modeling, texture, data file, and testing it's too hard to say how to get credit for but I tell you that everyone had a hand in this project and without them all you wouldn't have it. Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net Submitter GKABS Submitted 07/08/2023 Category Su-27  
  18. 1 point
    A plane I think is very interesting is the YAK-11 Trainer, derived from the Yak-3 with a radial engine that I feel is not a very smart decision for train young pilots but it served in several AF of the Warsaw pact and countries close to the Soviet Union. It even saw combat in Korean War and Yemen. I can find some info on Yemeni conflict: Egyptians used the aircraft extensively during their intervention in the Yemeni Civil war. Egyptian aircraft were modified with Sakr 78mm unguided rockets and two .303in guns in the wings (no idea if in pod or inside thee wing). And were used in the ground attack role. but nothing on Korean War, only that one was the first aircraft shoot down in June 1950. Some pics:
  19. 1 point

    Version 1.0.1

    41 downloads

    43rd Airlift Wing Pope AFB 2000 Hello everyone, this is a simple skin and decal set to represent the 43rd Airlift Wing and the aircraft it had on hand around the turn of the century. You will need a C-130E SKE aircraft for this mod. you can find them either in Dels C-130 Superpack #1 or my 23rd Wing Package once you have that, just unzip, add to the mod folder of your choice and allow overwrites. Credits daddyairplanes skin and tga work, new loading screen Dels C-130E_SKE model, original templates Thank you for checking this out, and I hop you enjoy this mod Kevin Unruh aka daddyairplanes 8 July 2023 ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape, or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications MUST remember to put everyone's name in it.
  20. 1 point
    Ok my friends very well I'll take a look ! P. Edit : In the [Canard] section of the data.ini file of the plane you should delete the following line : [Canard] ParentComponentName=Fueslage ModelNodeName=Fueslage_2 ShowFromCockpit=TRUE DetachWhenDestroyed=TRUE DamageRating=DISABLED ... ... ... XacMachTableStartX=0.00 XacMachTableData=-5.756,-5.764,-5.785,-6.117,-6.236 Ymac=-1.21.............................. DELETE THIS LINE MovingSurface=TRUE ControlSystemID=1 DummyComponent=TRUE SystemName[001]=CanardL SystemName[002]=CanardR
  21. 1 point
    Hi this is perfect project, but I noticed something on the test flight airplane always leans to the left in free flight, I always have to fix the nose of the plane, please check the data file, there is a problem with the controls.
  22. 1 point
    You can keep it from me, no use for it since I'm a bit too old (47) to be hitting the deployments, though I think I have at least one left in me, not sure.
  23. 1 point
    back to the original purpose of the thread.... uploaded and awaiting admin ok. tis a simple one this time, just a skinpack and 25 historical serials. will send you a pic of an AAFES 25 cent pog if you can find the pic this screenie was inspired by
  24. 1 point
    Getting used to the Kuznetsov. It was a bit tricky since I'm used to a flightpath marker but I managed to make it
  25. 1 point
    An other interesting fact: In 1960 french and the soviet moviemakers created the war movie "Normandie Njemen". In this movie the Yak-11 was used to act as soviet WW2 fighters. Here the french trailer: It shows the Yak-11 in action. If you can get access to the movie, it is worth to have a look on it.
  26. 1 point
  27. 1 point
  28. 1 point
    Supermarine Spitfire VB - No.577 Squadron, RAF Fighter Command, 1944 During the Spring of 1940 there were signs that the Phoney War was coming to an end and the British Government could sense that Germany was preparing to invade Norway in order to protect their supplies of iron ore. Believing that floatplane versions of the Hurricane and Spitfire might be of use in operating from the Norwegian fjords the Air Ministry suggested that conversions of both types should be made using existing conversion kit floats originally made for the Blackburn Roc. Before this project had time to gain any real momentum Denmark and Norway had capitiulated although the latter had fought heroically alongside allied forces and especially in northern Norway. For the next two years the Air Ministry continued to explore the potential of using floatplane fighter aircraft and even approached a less than enthusiastic Curtiss to enquire about a floatplane version of the Kittyhawk to which Curtiss replied that it was certainly possible but would delay production of urgently needed Kittyhawks. Pushed on by the Air Ministry, Supermarine continued to work on a floatplane version of the Spitfire using Folland Aircraft to convert Spitfire VB EP751 with generally good results although there were some issues with leaking floats caused by buckling and deflection of the front of the floats during take-off and landing. The trials encouraged the Air Ministry to order more conversions and by the late Summer of 1942 there were no less than four Spitfire VB floatplane conversions undergoing trials. Unexpectedly, in late September 1943 three Spitfire VB floatplanes were sent to No.52 Maintenance Unit for packing and despatch by ship to the Middle East arriving in Alexandria, Egypt in late October 1943. In a bold plan, and supported by Royal Navy submarines and high speed launches, the Spitfire VB floatplanes were intended to operate against the Junkers Ju 52 transports flying supplies from Greece to Crete. But the logistics of the plan were a bit too ambitious and especially on the hard-pressed submarine service so all three Spitfire VB floatplanes were scrapped in situ. Whilst the Air Ministry perservered with the idea of a Spitfire floatplane fighter little was done until January 1944 when 60 Spitfire VB floatplane conversions were ordered as the start of a deception plan associated with 'Operation Bodyguard' whose key objective was to mislead the German High Command as to the timing and location of the Allied invasion of north-western Europe. 'Operation Fortitude South' aimed to convince them that the allied invasion would be via the Pas-de-Calais whilst 'Operation Fortitude North' was designed to mislead the Germans into expecting an allied invasion of Norway. As part of the deception plan, the RAF announced the formation of six new floatplane fighter squadrons across north-east Scotland and the Orkneys with No.577 Squadron being the first to form at Dounreay in April 1944. In reality, and typical of all six floatplane squadrons, just six Spitfire VB floatplanes were operated by No.577 Squadron but supplemented by several inflatables anchored alongside the slipways. All six Spitfire floatplane squadrons were disbanded in August 1944 having made a small but interesting contribution to the allied war effort.
  29. 1 point
    The Yak-11 was not a basic trainer. It was a transistion trainer for pilots, which was intended to become a fighter pilot. The engine was basically the WW2 fighter motor ASh-82, but reduced by one cylinder ring. The power was dramatically reduced, so that the plane was not overpowered and easy to handle, even for unexperienced pilots. On the other side the climb speed of the plane was poor and it needed long runways for take off. Flugplatzmuseum Cottbus Luftwaffenmusem Berlin-Gatow
  30. 1 point
    Looks like it! Beautiful Normandy Niemen paintscheme!
  31. 1 point
    View File F-22A "Chrome Raptor" skin, 422d Test and Evaluation Squadron A Simple F-22 Tests New Coating, Spotted in 2022 usage: Put the 422TES_Chrome folder into Menrva's F-22 mod, then start the game once and select F-22, the game engine will automatically inject the skin P.S. Since SF2 does not seem to support setting the material of some areas separately, I cannot restore the mirror effect of the coating in reality, so I set it to visually white. The reflection effect is solved, but maybe you will notice that in many cases it looks a bit blue-gray, which we think is caused by the color of the reflected sky. Submitter simonmiller416 Submitted 07/08/2023 Category F-22  
  32. 1 point
    Hello ! I took this one in 2019 at Cazaux (BA 120)... I suppose this is a modified Yak-11 for airshows. P.
  33. 1 point
    some pics of the Egyptian Yaks in Yemen:
  34. 1 point
    Looking good as always ravenclaw... Just doing some plinking for the day. I'm scared to trap in the early model A-7s because well... the HUD doesn't seem to work or I'm coming in way too slow. I can trap fine in the TMF A-7E but just quit the mission with the TW birds.
  35. 1 point
  36. 1 point
  37. 1 point
    M270 firing site for Desert Storm ....
  38. 1 point
    Hi All, Regarding the next Expansion for WOFF BH&H II.. new details have just been posted in the News on our website. The Belgians are coming! Plus new aircraft such as the Pfalz D.XII and more. Please see https://www.overflandersfields.com/news.html
  39. 1 point
    The C model, WIP and some of its arsenal.
  40. 1 point
    Hi all, We have updated the WOFF website with a new Development Update on the work-in-progress Add-On for Wings Over Flanders Fields BH&H II. Please see the News page on https://www.overflandersfields.com for more.
  41. 1 point
    EuFi in Australia. All pictures c: Bundeswehr.
  42. 1 point

    Version 1.0.0

    115 downloads

    Tactical numbers and insignias for stock tanks ***************************************************** This mod is made for SF2. ---------------------------------------------------------- I. In the history it was common that tanks got tactical numbers and showed insignias for better friend and foe identification. This package included modded stock tank files, so that the tanks will show numbers and insignias in single missions and campaigns. It contains insignias and tactical numbers for: Leopard A1 to A5 Centurion Shot and Shot Kal M48 Magach 3 M60 Magach 6 M48A2 M48A3 M60A1 T-34-85 T-54 T-55 T-62A T-72A For M48, M60, T-54 and T-55 i added workable anti-aircraft-machine guns. I also changed the armour of some tanks values to make them closer to real world ----------------------------------------------------------------------- II. INSTALLATION: -Unzip the object folder into your SF2 mod folder ---------------------------------------------------------- III. For remarks, comments, bugs, etc please use the forum or send me a PM. ------------------------------------------------------------- IV. All files are FREEWARE. COMMERCIAL USE IS NOT ALLOWED! ------------------------------------------------------ ------------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany December 2021
  43. 1 point
    Don't compare capun's crap to what fubar512 did for my Sabres. OUR Sabres fly like they're supposed to.
  44. 1 point

    Version Ver.0.2

    943 downloads

    AV-8B_+10 HD "High Deffinition" for SF2 A Update of WhiteBoySamurai's wounderful AV-8B_+10 Skins done with 331KillerBee's Templetes by somebody that worked on the Aircraft. READ ME included. Many Thanks to: WhiteBoySamurai's Original Skins. They are wounderful works of art and Correct by someone that knows....... Bobrock for the Model and Templetes Enjoy! SemperFi! 331KillerBee
  45. 1 point

    Version

    7,504 downloads

    F-15 Super Pack for the SF2 series ****************** Version 2.4 **************************** Added many skins by JAT to the F-15C_85 and F-15E_04 ****************** Version 2.31 *************************** Minor issues fixed. ****************** Version 2.3 **************************** F-15E_04, F-15SE, F-15SG updated with proper Sniper Pod model, skin by JAT81500. ****************** Version 2.2 **************************** Updated to June 2010 Patch standards. Cockpit view issues fixed. ****************** Version 2.1 **************************** Several early variants of the non-Israeli Eagles added. You will need to have SF2E to be able to have a cockpit for these early versions. The stock F-15A ini files included with SF2E has also been tweaked to take advantage of the 3rd party effects in this aircraft pack. There may be a way to use the Baz cockpit included in SF2I and/or use the Eagle/Baz cockpits in WOE/WOI...however, we cannot provide support for this due to time constraints. Additional thanks to USAFMTL for indulging me in my obsessive/compulsive disorder by helping decal every variant... ****************** Initial Release ************************ Version 2.0. Supersedes every Eagle released for the ThirdWire series with the exception of the stock ThirdWire F-15s and the F-15 ACTIVE. Includes the F-15C, F-15D, F-15E (2 versions), F-15I, F-15J, F-15DJ, F-15K, F-15S, and F-15SG. Be advised, uncompressed, this file will take up 2 GBs on your hard drive. Simply drag and drop into your mod directory, allow overwrites, and read the readmes! Thanks to the following folks: TK - For the ThirdWire series of sims. The Mirage Factory - For the nice F-15D MSIP aircraft...in particular Flying Toaster, wpnssgt, and Dave for making the F-15 MAX files available for me to play with. Kei Nagase - For the awesome skins for the F-15 ACTIVE. AleDucat - For the nice ACES II ejection seat models. Deuces - For the F-15 Afterburner and weapon effects. Diego - For the Modern USAF Pilot skins. Fubar512 - For the FM work. JimmyBib - For the F-15C cockpit flight control textures. MoonJumper - Avionics work. Sundowner - Textures. USAFMTL/Dave - Decals. Wpnssgt - Models, Textures. Kesselburt - Original F-15C cockpit. Kout - Loading and Hanger Screens. Kct - Textures and decals for the F-15SG. Brain32 - Improved/new textures for F-15C cockpit. Mago - F-15E Cockpit. 331KillerBee - SF2 Weapons Pack (basis for some of the weapons included). Lexx Luthor - Siberian Sky Experimental 3-D Rocket Exhaust JAT81500 - F-15E Cockpit avionics and HUD work. To my fellows at Combatace for helping me beta test and work out bugs. Any errors or mistakes are entirely mine. FastCargo 12 Jan 10
  46. 1 point
    Sir, I have the permissions of Lologrammes, creator of the model, for use and modification thereof, sorry if I have not explained the features.
  47. 1 point
    Did you made the model? I don't think so. I would say you are using TMF stuff, and I remind you that the policy of the site does not allow anyone to upload any modification of a TMF add-on wihtout asking for permission to a TMF member. So please Kaiser1 , take note of that.
  48. 1 point
    yah, it's like a plague. So little thought about what they're asking for. So little thought about what they do. So little care about what we've done for this game. Not on my watch. They're files get deleted, and so do they after 1 warning, and trying it again. And I'm the nicest one of the staff. Others will not be so kind. The most recent ones weren't even re-done well. They just reposted work from 2004!! Not even SF2 compliant So, I guess the answer to Ripley's question in "Aliens" would be a "Yes; human intelligence DID drop while you slept" --- for those too lazy, too cheap or otherwise intellectually challenged, there's this for the Oz Mirage: http://combatace.com/files/file/11967-dassault-mirage-iiio-raaf/ released 5 days before the DLC was. You can imagine my feelings on that account.
  49. 1 point
    What scares me it is that many "new members" that have arrived here during the past 7 or 6 weeks, quite often, the first thing they do is: 1) Asking for models or complaining about existing ones 2) Asking for other people's accounts (especially from the A-team) 3) Asking for other people's DLC products (this topic) 4) Downloading other people's work , and then upload it again with a new signature. So , Monsieur mephisto , read this carefully: Lo que quiere no cumple las normas de CombatAce y puede ser expulsado. Bien, cordialement FRPignon
  50. 1 point
    Mephisto, no se puede pasar pirateria por el foro, si no tienes tarjeta, puedes usar cualquier cuenta bancaria PD. Para la mayoria del foro, el idioma es el ingles, pero puedes ir a la sección en español si no puedes hablarlo


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