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Showing most liked content on 08/05/2023 in all areas
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8 pointsVery strong with the force that guy must be... A missile took away the middle section of the fuselage, leaving no connection between the nose and the rear, but that guy in the cockpit still manages to keep his stuff together.
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5 pointsBugger! Top one should have a white or blue spinner. Red is the default Third Wire Spit 22.
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3 pointswell, a nights sleep and having to split the tiger image between two panels got me to thinking about how to make the tga work yes, im THE Abe Froman. Sticker King of Chicago.........
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3 pointsAfter 8K texture overhaul of the G.91Y, G.91T.1 & G.91T.3 I started to reskin the R variants (R.1/B, R.3 & R.4) Now the boring part starts - doing the small rivets...
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3 points
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2 pointsSo i did some testing with some Missiles and wanted to calculate Air density And this is what i got which seems really wrong but at the same time i did in game testing For context IRL air density usually is around 1.225kg/m3 at Sea level at 15C with normal humidity and pressure Now that either means SF2 Air density is scuffed, Im doing something wrong or SF2 might model air compression from flying?
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2 pointsBlackbird could come from YAP, or the RW crew even. NOTE: im not saying its the active members of RW, just that he could have access to the project
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2 pointsyeah, it would be equivilant to me claiming my current tanker project would revitalize air to air refueling in SF2 rather than just saying im making new skins and tweekin the data ini a little bit i mean nosearts and unit markings on the boom wings are cool, but its not on a "crack a DLL" level even in a meth induced fever dream
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2 pointsI dont hink air present in game at all. As its in X-Plane. When you write FM you write the data exectly in wing or slat or what you werite. Its not depends of environment at all. As i think. So, if you will model a grand piano and write the data into it, even in the keys, even in the lid, it will still fly
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2 pointsAwesome shots! How do you "zoom" in the external view? I can have the camera roll in or out closer or further, but not actually zoom or change FOV like the pictures seems to have? Here's an obligatory shot.
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2 points
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1 pointwhy props? jets carry it to mach 2 just fine i thought warbirds in retirement or a little gem i found in my archives
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1 point
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1 pointok, the guy is fucking troll, posting stuff "acquired" by means unknown. lets not keep giving him the attention he so badly craves, and just ignore it (and yes, the SR71 is a DAT bird, as is the JAS37, so we know he at least had access to their 'stuff' at one time)
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1 point
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1 pointYep.. unavailable (yet) planes in here could be from DAT, YAP, RW or maybe own build.. I see some terrains are familiar with what we've already have (Some terrain modder has put some "signature" mark on the texture). IMO He/She/They could be ex-or active member here.. Got to admit, PSD skill are good, and had a lot of leisure time to do skinning different planes in short amount of time. "Meth induced fever dream" I think I need this..
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1 point
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1 pointHmm... SR-71 and JAS-37.. something even CA standalone download section doesn't had..
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1 pointI have reported days ago above. So far haven't found anymore trouble.. (I'm not a FM guy anyway.) I'll give QC PASS! lovely plane to fly.
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1 pointYour numbers are consistent regarding the drag force equation. Therefore I think one or more of your input parameters are wrong. Since you want to calculate air density I assume the other parameter are the input. What seems odd with your input parameters is a drag force of 34 kN on an area of 0.46 cm^2 (=0.000046 m^2).
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1 pointwell this ones being difficult and at the moment will probably be one off on skin. might try to make the newly split portions work on a tga tomm, but this ones been kickin mah tail (and i still have to do the tail!) but that nose art came out good for a half scratch buil. so i got that going for me which is nice
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1 pointAlright, Thanks. I'm just handling all the files I been taking in and I'm still unclear what too post in the CombatACE DL section. If any body has a clue, clue me in , thanks.......
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1 pointthat is not correct , the GPU-2A in that picture is from the Navy and on the left side you dont have the ribs , the ribs are only on the battery access door on the right side, i collored the door red so you can see it better and check the 2 picture above who are showing how to open the door by rotating it by 180 deg. left side view right side view view from behind access door red
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1 pointWorking on "Chrome Raptor" (skin work only), actually I think its real coating should be more like a mirror, just because the position of the photographer makes it look white But it seems that SF2 can't set the texture independently for some areas of the texture to have independent Glossiness/Reflection settings? So I've chosen to draw it white for now, what do you guys think?
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1 point
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1 pointI've asked a friend, Logan aka "Laszlo" , to help me in a case, where i know, there are guys out there, who are far better than me. He said yes, and he suffered under my constant, questions, chats, and messages. but the result and work he put into this, is great! The attention to detail is high! This is still WIP but it is far better than i ever could produce. Im happy to show you those first pics. Our plan is to provide pits up the the M series WIP Su-17 Fitter B
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1 pointWell, take a look here, Su-17M2: Aaaaand if you were wondering... Su-22 More over, Su-22 for Peru with israeli modifications
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1 point
Version 1.0.0
298 downloads
This is only Skins, cockpit and inis. THERE are NO aircraft LODs (aircraft 3d model). This pack is only for persons who are lucky to have Su-33 aircraft. installation: 1. Back up your Su-33 previouse files and delete Su-33 folder from your mod folder. 2. Extract the archive, and place files in your mod folders at their places as usual you do. 3. Copy files SU-33.LOD and SU-33-001.LOD from your back up in your just installed Su-33 folder. Rename if needed. ====================================== Used files: Sea Flanker cockpit 1.0 By YEYEYE (approved by Erik, October 22, 2014) ================================= New Skins: 1nd Squadron Eagles of 279 KIAP 2nd Squadron Tigers of 279 KIAP Su-27K Shenyang J-15 Prototype Gray Shenyang J-15 Prototype Serial Shenyang J-15 Prototype Yellow Old Skins: None Best regards, bazillius. -
1 pointSo guys, here is the current and very good status of the upcoming cockpit. I realy like it and i hope we will have good pits till the M4 version So far, the early version cockpit with black instrument panel. I have zoomed out to get a better vew. The base instruments and some parts are done by good old Stary! ALL PICS ARE WIP!!!
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1 point@ Stratos, cause you 've asked for more pics, and couldn't find any at Enocs profile, here are a few more. I have noticed it still has the old intake, i need to upgrade it with the new "parts"
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1 pointCause this topic is about Sukhois, we have recieved a package of new pits for the Fencer, 6 to be more precise. The 3D Master is Yeyeye and this is the result: (It will get a bit fine tuned colours, but this is a real masterpiece! ) I fall emidiatly in love! We also asked him if he is interested in building the Fitter pits
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1 point
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1 pointyo tengo la respuesta de cuando volaremos nunca xD esto hasta ahi duro bueno en total = se paso bien
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