Tinkering further with the ver. 9.9 FM update pack and decided to post a few more pics caught during testing.
Von S
Testing out "STOL" characteristics with the Nieu. 17 in the Italian theater
Pleased to see that I was eventually blown off of the hill by the wind, and went for a short glide (wind effects really do work in FE2 but are best when treated subtly, light wind, occasional gusts, etc.)
Couldn't resist doing some sight-seeing again with gTerl's maps
Making sure that post-damage effects work well (I can be spotted in the far background on the pic.)
One of the best dogfights I've ever had in any sim (the AI on this earlier Austrian Alby. was superb, we both got shots into one another but the fight was inconclusive, lasted for about 20 mins. I think)
The Spad 13 200hp can do limited turn fighting, but keep your speed up and take advantage of acceleration in dives (good turn speeds are around 160-170 kph) - also good is rudder and opposite aileron for tighter turns and skids but watch your speed
And we went our separate ways eventually (the Spad 200 hp can slowly outrun this variant of the Alb. D.III)