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Showing most liked content on 06/23/2022 in all areas

  1. 10 points
    Fighters defending strike mission ....
  2. 7 points
  3. 7 points
  4. 5 points
    Dusk on the Delta..... 400+ tiles on this terrain & I haven't even started the Mangrove swamps yet.
  5. 4 points
  6. 3 points
    An other big russian airbase: Sewastopol Belbek The basics of the base are finished. I still have to make it nice.
  7. 3 points
    Sorry for the delay gentlemen, I had a fire on the ground floor of the house and needed to get things sorted out with the insurant company and the fire department and luckily most of my files are safe. and only minor damage to the furniture. Furthermore, I will take a break from today until the 1st of July as I have a vacation for two weeks in Germany and Switzerland. and I should be back with you after the 18th of July. so take care and see you then.
  8. 2 points

    Version 1.0.0

    91 downloads

    Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Toyota with 107mm Type 63 rockets comes with 3 textures and a new sound file All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder add this to your soundlist under the Flight folder if you don't have it listed there. [SoundList] SoundFilexxx=Toyota [Toyota] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE NumBuffers=4 MaxDist=2500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 Note Change the XXX with the last number in your soundlist If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net
  9. 2 points
    you know, we need a set of ships and aircraft with the guns and sams zonked for peacetime overflights. a "Cold War DIDNT Gone Hot" series i'd post a mandatory screenie when pigs fly but....
  10. 2 points
    so sorry to hear about your fire. even minor ones can be very disrupting. with luck your insurance reports and any repairs will be taken care of fast.Hopefully your vacation will give you a nice distraction from that mess and recharge you. please take care and I'm so glad no one was hurt.
  11. 2 points
    Hello everyone! Report for today: While finishing working on F-104s, it is envitable that I keep adding the add-on weapons to SFCE. SF2 have been missing what is needed for aircraft such as F-104G (Germany) and other nation's ordinance. I still stand on the decision of not adding any add-on aircraft or skins so anyone can build the mods upon SFCE. However, there are many aircraft I want to add to SFCE and that is when new idea came out. After SFCE and Avionics overhaul is completed, I am going to work on SFCE Add-on where people can add to SFCE. For example, A-6s annd EA-6Bs super pack, F-104s super pack, and other packs. By the way, with the new add-on weapons, I realized another thing. There is no point keeping original TW weapons when mods overhaul SF2 weapons to become more accurate. I am now overwriting SF2 with mods that correct and fix the weapons. Due to the growth of the weapons, I added the tags so it become easier to navigate through it. it helped me a lot when looking for certain ordinances for specific roles for various missions. The name tags are still being worked on. You can see various tags, such as [Bomb-LDGP / LL / GP / FFD / CB / LL / Etc...] Same thing with (IRM / SAHM / SARH / AHM / TV / LP / Etc...) for both AAM and AGM. In case if you wonder what they stand for? LDGP = Low drag general purpose GP = General purpose LL = Low level CB = cluster bomb EP = Electronic Pod I want to express big thanks to the modders including Ravenclaw_007, Crusader, and others who worked hard on overhauling the weapons for SF2. They are what gives SF2 enriched experiences in combat. Now next report, here is screenshots of F-104C: In SFCE, all F-104s use high-quality cockpit from the F-104 megapack. The radar scope is tweaked to match TW style for default SFCE. As mentioned previously, the proper radar scope texture and colors will be included in the SFCE Avionics overhaul. Eagle114th
  12. 2 points
    wrapped up with the Block 30s. on to block 25s i think im down to under 20 skins now
  13. 2 points
  14. 1 point
    View File Toyota tactical with 107mm rockets launcher Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Toyota with 107mm Type 63 rockets comes with 3 textures and a new sound file All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder add this to your soundlist under the Flight folder if you don't have it listed there. [SoundList] SoundFilexxx=Toyota [Toyota] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE NumBuffers=4 MaxDist=2500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 Note Change the XXX with the last number in your soundlist If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net Submitter GKABS Submitted 06/23/2022 Category Ground Object Mods  
  15. 1 point
    this combines 2 of my favorite flight game series into one and I love it
  16. 1 point
    Sorry to hear that GKABS, I hope things work out for you.
  17. 1 point
    What can I say ? You did item that covers most of the non-proportional conflicts. Great job ;-)
  18. 1 point
    Hmmm yeah, something weird is going on with my inbox, I think it needed a little clean up, I deleted a few things in there... Well, not only do I fly F-16s, but I've been trying to finish a "simple" mod based on the Chilean Air Force for a long time... I say simple in quotes because over time I found details and solutions. of the same in the excellent viper team model... I actually thought of working on the YAP vipers, but although they are very precise the viper team work has more animations and covers the wide variety of blocks and variants... Here are some improvements... * Relocated (and slightly scaled) IFF and RWR antennas * Canopy frames with their respective black borders (in blocks D and B I managed to thicken the frame that divides the cabins) * The section of the engine shown between the fuselage and the nozzle on the B models had a mapping problem that only showed a narrow ring, now also fixed... Some corrections in the drawing of the panel lines (not of the number of rivets type) but something better was achieved. I did a lot of this with added 3D with fake pilot and hiding/overlaying things...also did some work on the canopy TGAs...so far I think it meets my expectations. Later I will try to show new images
  19. 1 point
    Katscha airfield. Its an airbase used by the Soviet Navy, than Ukrainian Navy and after 2014 by the Russian Navy for anti submarine aircrafts and helicopters.
  20. 1 point
    Did you delete the stuff in the mod folder? That's the only thing I could think is causing that problem. There isn't a way for the game to reinstall the mods you introduced to it.
  21. 1 point
    Mirage F1EQ-4 V3.0 waits for approval. There is a lot of improvements inside The usual preview
  22. 1 point
    Before the Storm After the Storm A-7E skin by @yakarov79, F-16C Block 25 skin by yours truly.
  23. 1 point
  24. 1 point
    more tracked loveliness from the Panzer Meister !!!
  25. 1 point
    The Mirage F1EQ-2 v2.10 is uploaded and waits for approval. The usual preview :
  26. 1 point
    long term request (several months away, not now I mean it! ) AGM-28 Hound Dog. the current one's mapping wont allow for the camo that was present from early 70s to retirement in 1978 (although not actively deployed past mid 1975) but i mean it when i say please consider adding to the bottom of the list for now
  27. 1 point

    Version

    8,095 downloads

    F-35 Lightning II Joint Strike Fighter Version 2.2 BETA Release A USAF Version B USMC Version C USN Version for the SFP1/WOx series beta Version 2.0 With thanks to Dave, JSF Aggie, JAT81500, Amokfloo, and especially FastCargo This is a Beta Release, I have to appologize that I simply don't have the time at present to finish up the cockpit, but I hope to have it finished someday! Meantime, I'm happy with the flight model, radar and weapon delivery, I'm afraid the AI is somewhat lacking when it comes to engaging with AA missiles from the weapons bays. Templates are included. A few notes about flying the F-35: This model has only been confirmed to work in 1st Generation TW Sims (SFP1/WOx). It has not been fully tested in 2nd generation sims (SF2,SFV). The AI still has problems in hard mode doing an approach to landing in the A and B models. We are still working on that. The B model VTOL mode has been made to be very similiar to the real thing in terms of performance. What that means is don't try VTOL mode fully loaded out...you won't get anywhere...literally. Plan to be publically ridiculed if you post a question on the forum asking how to do to a vertical takeoff fully loaded. Also, the real thing will not allow you to engage afterburner in VTOL...this limitation was not possible to implement in the TW sims. What that means is if you go to afterburner while in VTOL mode...bad things will happen VERY quickly. Speaking of the B model, for some reason, the nozzle will not animate open or closed. Several things have been tried to get it to work with no success...we are not sure why this is broken, especially since it works in the other models. To install: Effects in the Effects folder Objects in the Objects folder Sounds in the Sounds folder Please do not release modified files for this aircraft without my written consent, you are welcome to release any skins you like using the included templates. As always, any use of this mod for commercial ventures is strictly prohibited unless included in a future official Thirdwire Release. The creators of this mod are not responsible to any damage to hardware or software as a result of installation. As always: BACK UP YOUR FILES!!!!!!!!!!!! Constructive criticism is always appreciated, but please be nice; I'm emotionally delicate, like a flower. Clear Skies and Check Six! -Adam Burch 22 May 2009 The USN and USMC skins are basically up to the end user to make what they like. I will more than likely sponser another contest at CA for the best skins for the F-35B/C versions. Dave (USAFMTL) 22 May 2009 Version 2.1 Several bugs fixes by FastCargo, added Klavs81 new cockpit.bmp and new hangar and loading screens. Dave (USAFMTL) 24 May 2009 Version 2.2 F-35C sound fixed. Various ini fixes by Crusader Dave (USAFMTL) 29 May 2009 Version 2.3 Fixed gun naming issue. Dave (USAFMTL) 3 Jun 2009


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