Strike Fighters by Thirdwire
Sub Category
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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JP233 3D model UPDATE
By guuruu
CHANGES IN JP233 3.0
1) New 3D models for JP233 and SG357.
2) Added a little pyro effect.
3) Changed sound SG357.
4) New skin for container.
5) Changed sub-munition positions in container.
INSTALATION:
0) Copy all files from this pack Weapons folder TO --> Woe/Objects/Weapons
1) Open WeaponEditor and delete all older versions of JP233 and SG357, -->SAVE, -->CLOSE
2) Open WoE/Objects/Weapons/WEAPONDATA.ini in notepad.
3) Copy text from weapons.txt in this pack to the end of WEAPONDATA.ini.
4) Correct [WeaponDataxxx] -> xxx for next numbers in list.
5) Save WEAPONDATA.ini.
6) Open WeaponEditor,WoE/Objects/Weapons/WEAPONDATA.ini -->SAVE, -->CLOSE.
120 downloads
0 comments
Updated
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Cockpit background comms sounds.
By Sundowner
This is a little in cockpit sound mod I've been using to replace the stock sounds, I feel it adds a little extra immersion by adding background radio comms to the cockpit environment..
With the appropriate comms you can set up virtually any aircraft from any nation to play background sounds in the language of your choice, this pack uses RAF/US comms but other languages can easily be added by the end user following my examples.
Sorry , but reading the readme is a must with this mod.
You WILL need to BACKUP some of your files first. !!
591 downloads
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SF 2 NA/E LA SAONE FN TANKER
By acesfakia
Petrolier ravitailleur d'escadre
LA SA?NE
30/01/2017
SF2 E/NA
LA SA?NE class AOR TANKER FRENCH NAVY
(P?trolier ravitailleur d'escadre )
The AOR class or LA SA?NE class TANKER were the first TANKER built for the French Navy after the Second World War.
During the wwII the German's stop the build.
Two ships were built between 1945 and 1949....
The ships were modernised ... and decommissioned in the 1980s, when they were replaced by the DURANCE-class TANKER'S.
The ships were designed as TANKER for the Squadron escorts (Escorteur d'escadre) ....and Carrier's.
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To Install:
For all users: unzip, as I always reccomend, to a temp folder or you desktop, or somewheres else that easy to find.....!!!
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=For SF2 Series Users:
These are the simple instructions ...
Copy/Paste the Object's main folder into your ....... /Objects/ GroundObjects folder.
From the gun's ....data folder' Copy/Paste the gun's folder into your Objects/Guns subfolder.......
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NOTE: if using a weapons pak that includes this weapon, you can either skip it, or let if overwrite.
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Then, take the subfolder marked Decal's (this contains the hull number decals), and copy/paste it into you .........Objects/Decals subfolder.
It's all set up for nearly instant use.
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Credit's
Skins:AceSfakia
3D Model: AceSfakia
Data.ini:Acesfakia
Gun's.ini files,Sound's effect's etc :COMBATACE, T W
=======================================================================================================
-This Model is FREEWARE under combatace...... Feel free to use this mod for any future projects as long as proper credit is given..
All copyrights reserved.
This is freeware; it CAN be distrubuted if the original readmes and all other pieces of the package remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package may NOT in any way, shape or form be used in any payware additions.
Any persons wishing to make further modfications, MUST remember to put everyone's name in it..
Source:
Wikipedia
netmarine.fr
412 downloads
- tanker
- fn navy aor
- (and 4 more)
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Kometa.7z
By SaVaGe
Comet KSK-aircraft "K". Experimental aircraft- analog cruise missile ?S-1. Comet Stalin.
History:
...The first flight carried out analog test pilot Amet-Khan Sultan from the Air Force Institute Chkalov airfield in January 4, 1951, then the test was moved to the Crimean Air Force test site. From May began air starts counterpart aboard the Tu-4. Total participated in the testing of four aircraft "K", which Amet-Khan, S.Anohin, F.Burtsev, V. Pavlov and P.Kazmin completed 150 flights. With the transition to working out starts on the real target was adjusted guidance and control system "Comet" - an analog of relief after walking on the target, like a combat missile, and only in the final section of the pilot shut off homing, took it over and come back to the airfield. All flights went well, although the pilots consider them extremely difficult. In one such flight analogue Amet-Khan escaped suspension with an inoperative engine that could only run at the water, the other - at Burtsev turning off the autopilot and he hardly overpowering servos, barely able to turn away from the target ship...
Test-Pilot Amet-Khan Sultan: - Soviet military flying ace, a veteran of World War II, twice Hero of Soviet Union(Total downed aircraft - 30 personal + 19 in group)
Credit:
- Spillone: canopy Su-11
- Stary: ?iG-15 Bis cockpit HD
---Piloter, seat-M15, sound(??)
-TW:-LOD, skin from cruise missile ?S-1
Data.ini MiG-15 rework me+ holes.tga
Weapon: 2xNR-23+NS-30(standart MiG-15)
Attention:
Only airstart or start from carrier, no take-of no landing to airfilds but no gears.
Test in SF-2NA
Good hunting
101 downloads
0 comments
Submitted
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CF-101 Voodoo
By 1977Frenchie
SF2 CF-101 Voodoo
Based on the SF2 F-101 Mega Pack Version 2.0 by ErikGen (Ver.2).
*** For SF2, Full-5 Merged (Recommended/Preferred) ***
This package contains 1 aircraft for SF2.
*** Even if released as a full plane, only edit on skins have been made for the RCAF.
Aircraft included, and skins are:
CF-101 : Complete plane
Skins :
Squadrons 409, 410, 414, 416 and 425 :
61-65 era
65-68 era
68-73 era
73-84 era
Squadrons 409, 414, 416 and 425 :
Special schemes
Special tanks to:
ErikGen – Base aircraft where the F-101B can be found :
http://combatace.com/files/file/12117-f-101-mega-pack-version-20/
yakarov79 – for sharing his F-101 data as I had an issue with the weapon selection and it was at great help to solve it.
Happy flights!
Mario C.
340 downloads
0 comments
Submitted
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27 Sqn Tornado GR.1
By guuruu
Skin for RAF Tornado IDS GR.1.
Copy 27 folder and Tornado_IDS.ini to Tornado_IDS folder.
Copy Tank skin to Objects/Weapons .
Thats all ;-)
49 downloads
0 comments
Submitted
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A-69 type class Aviso class FF /Corvette
By acesfakia
16/02/2017
For Strike Fighters 2 Mar 2012 Series
game installs...
Aviso Type A-69 class
D'Estienne d'Orves Class Corvette
(Burak-class or Drummond class)
A class of 17 French Navy ships entering service during the 70s and early 80s,
Type A-69 D'Estienne D'Orves Corvettes were designed for coastal anti-submarine warfare
as well as scouting, training and other secondary duties.
250' in length and displacing 1,100 tons, these are not large ships but are nevertheless
seaworthy - and economical-vessels. ...but are also available for high sea escort missions
(notably in support missions with the FOST). Built on a simple and robust design, they have an
economical and reliable propulsion system which allows them to be used for overseas presence missions.
The A69 design was based on the Portuguese Navy's Jo?o Coutinho-class corvettes.
Armament and combat systems vary, and there were even plans - subsequently canceled -
to outfit two of them with helicopter landing facilities.
=========================================================================================
Burak-class corvette
Burak-class corvette (Turkish: Burak sinifi korvet), aka B-class corvette, is a warship class
of the Turkish Navy, all ex-D'Estienne d'Orves class A69 type Aviso corvettes, mainly designed
for coastal anti-submarine defense and ocean escort missions.
Their robust design and economical propulsion system allows them to be used for distant overseas operations.
A total of six-(6)- ships under the Burak-class are being operated by the Turkish Navy and will be phased out with
introduction of Ada-class corvettes
TCG Bozcaada (F-500), formerly Commandant de Pimodan (F787)
TCG Bodrum (F-501), formerly Drogou (F783)
TCG Bandirma (F-502), formerly Quartier-Ma?tre Anquetil (F786)
TCG Beykoz (F-503), formerly D'Estienne d'Orves (F781)
TCG Bartin (F-504), formerly Amyot d'Inville (F782)
TCG Bafra (F-505), formerly Second-Ma?tre Le Bihan (F788)
==========================================================================================
Drummond class
he Argentine Navy also operates three D'Estienne D'Orves-class ships, locally known as the Drummond class.
The first two ships were originally ordered by the South African Navy, but due to UN sanctions against South Africa,
they were not delivered and were bought by the Argentine Navy in 1978.
The third ship of the class was ordered by Argentina and was delivered in 1981.
P-31 ARA Drummond (ex-South African Good Hope)
P-32 ARA Guerrico (ex-South African Transvaal)
P-33 ARA Granville
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TO INSTALL:
- Put incuded folder in your main mod one...in the ..... folder "GroundObjects" directory
C:\Users\ name ace........?? \Saved Games\ThirdWire\.....mod......\.....
And everything will go to his position....!
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Legal BS:
This is freeware........ it CAN be distrubuted if the original readmes and all other pieces of the package remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package may NOT in any way, shape or form be used in any payware additions.
Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
Please do not distribute or post without previous consent.
All copyrights reserved
============================================================================================
CREDITS:
all is new Model textures etc...
by AceSfakia
I would like to say a Big thank's to this comunity,
and special to all moder's that explain and help me many times.
Special thank's to WhiteBoySamurai...for explain..and help in the ship's.
Whiteboysamurai /original 100mm Gun & Exocet ...Source
Combatace
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Sources and references
Combatace
WikiMedia
From Wikipedia, the free encyclopedia
NetMarine.net
L'Arsenal 1:400 Scale Full Hull Resin Kit
264 downloads
- a-69
- type class
- (and 2 more)
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Realistic SA-3 / SA-N-1 Goa Pack Beta
By tiopilotos
SF2 Realistic SA-3 / SA-N-1 Goa Pack Beta
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This pack features the famous S-125 Neva (SA-3 Goa) and its naval version Volna-M (SA-N-1B). The following SAM systems are included:
S-125 Neva (SA-3A, 1961) - The first Neva variant. Limited export.
Volna-M (SA-N-1B, 1967) - First improved naval variant. Only missile included since Kashin ship is a stock stuff. You can use this missile only if you have installed SF2 North Atlantic!
S-125M Neva-M (SA-3B, 1970) - The standard Neva version with significant improvements over the first variant. Widely exported.
S-125M1 Neva-M1 (SA-3B+, 1978) - Upgrade for S-125M. Many S-125M operators received this modernization in the '80s.
S-125 Pechora-2M (2002) - Modern upgrade which included anti-stealth capability, improved performance against heavy jamming and new missiles with extended range.
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New features:
- New search and track ranges for fire control radars
- Launchers can perform 360 degree rotation and now all battery launchers can point at the target
- More realistic missile parameters. Some values may be higher due to game engine limitations mainly concerning guidance
- Fuze distances were increased and thus a hit is not a guaranteed kill
- New launch effect and sound
- Guidance was changed from Beam Rider to Semi Active Radar Homing. The basic type of guidance for SA-3 requires target tracking in azimuth, elevation and range
and when launched, the missile flies to a pre-calculated impact point, receiving signals from the fire control radar. This type is very similar to Semi Active Radar Homing.
- Dramatically improved performance especially in low altitude
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Things that need to be done:
- 1024x1024 missile skins
- Low Blow model so that we can use the original SA-3 radar instead of Flatface
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Known issues:
- Fire control radar can guide only one missile against a single target. Real SA-3 system could guide two missiles against a single target
- Low altitude performance is good enough but not at the desired level. Tests are still going on
- Missiles can fly longer at low altitudes as they tend to reach the Missile Duration time
- Userlist.ini has only Soviet as the only operator but temporarily this is not a problem since they appear as the red side in many terrains. The complete operators list
will be on the final version.
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REQUIREMENTS:
You must have installed SF2 North Atlantic to use the stock missile model otherwise you need to use the 3rd party models (included here).
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Check read me file for installation instructions.
Lot of research and hard work was made to make this SAM as realistic as possible.
Keep in mind that is a beta version. When all the issues will be fixed in the desired level, we will have our final version! Stay tuned and enjoy as much as you can this SAM
and leave comments with your in-game experience in the support topic!
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Sources:
ru.wikipedia.org
pvo.guns.ru
historykpvo-2.ucoz.ru
SAM Simulator
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Credits:
Flatface and SA-3 launchers.........................Pasko
SA-3 missiles..............................................Thirdwire
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Tiopilotos
16 February 2017
309 downloads
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MD-450 Ouragan Template Redrawn Lines & Rivets
By Geary
Semi-HiRez 1024 Templates for Pasko's MD-450 Ouragan
For SF1 and SF2.
Based on Wrench's original MD-450 template
.
Redrawn Panel Lines and Rivets at 1024 pixels in layered PSD format. You must have a program that recognizes and works with PSD layers to work with this template. Two free programs, Gimp and Paint.net work with PSD layers.
Opacity adjustable for both lines and rivets layers.
It's and old plane and has a couple of lod inconsistencies such as the lower right aileron isn't mapped correctly but it's the only Ourgan we have.
I have no references for this plane so there's not a lot of detail in the templates.
Add your own paint, dirt and weathering.
I've left Wrench's original skins in the template to make it easier to repaint them.
Thanks to Pasko for this great little plane and to Wrench for the original template
.
I'm releasing this under the Combat Ace Fair Use Agreement. Use it anyway you wish for personal use. For any other use, please contact me first.
If you find any problems with it, please PM me. If you improve it please share with the community.
If I forget or miss anyone who deserves credit for anything I release, I apologize. I have no intent to abuse or misuse anyone's property or claim it as my own. Please contact me to correct any error.
Geary
67 downloads
0 comments
Submitted
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Su-37 Terminator Russian Knights
By Acelevitz
A new texture for the loved Su-37 Terminator
This is a freewere mod, can't be sell
Enjoy ;)
By:Ace Levitz
59 downloads
0 comments
Updated
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SEA3_F-100D.zip
By NeverEnough
SEA HiRes Camo F-100D For SF2, SF2V and SF2E
Credits:
-----------------------------
SEA HiRes Camo Skin by NeverEnough
Hangar and Loading Screen by NeverEnough
F-100D Template by hgbn
NorthropTB Ejection Seat by FastCargo
USAFNM3 Pilot by X-ray
Improved Afterburner Effects by Spillone104
Hun Addons by Jug
Installation:
------------------------------
Simply extract the contents of the SEA3_F-100D.zip to your desktop or a temporary folder. Then copy/paste the Effects and Objects folder into your Mods\StrikeFighters2, Mods\StrikeFighters2 Europe or Mods\StrikeFighters2 Vietnam folder. If asked to "OVERWRITE" or "Replace The Files In The Destination", click yes.
Shift 0 will open and close the canopy.
I hope you enjoy!
195 downloads
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RSS SA-8/SA-N-4 Gecko Pack Beta
By Snailman
RED SIDE STANDARD SA-8/SA-N-4 Gecko Pack 0.3 Beta
============================================
This is a public test version. Please try out equipment playing from both sides. This pack has been tested against stock planes on stock terrain. Mostly on IsraelME, a more advanced map and for fast loading time :)
About 1000+ launch tests have been done on planes with various types with or without jamming equipment at low and high altitude. Ballistics have been also checked with HoneyFox's Missile Range Simulator.
Introduction:
-------------
To follow the philosophy behind Red Side Standard Weapons Pack (RSSW) I made an attempt to standardize the SAM systems as well. The SA-8 Gecko or Osa family is next in the row. It is a late addition into the game, appears in modern eras. It is the most sophisticated SAM system developed during the soviet era and it is still in service. The SA-8 is a low altitude system for short ranges - considered mobile by the game. In theory it would defend armored units, it can move and stops to shoot. Had the placement routine finished by TW... therefore the SA-8 needs user placement. Usage as Mobile AAA is NOT RECOMMENDED, since this system in large numbers can be more than lethal. Also keep availability dates in mind. A plane with no jammer or chaff is helpless against this system in the early 70's - and I did not modify Noise and CM resistance values.
Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory player game experience while keeping as much realism as possible. This provides more challenge playing on the blue side.
Effectiveness for guided missiles and radars have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data.
We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, etc).
Yet, there are no new ground objects included, but many new equipment is WIP for the final version.
Contents:
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- The SA-8 and SA-8B systems, with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
- The SA-N-4 systems, with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
- Kiev and Krivak ship classes equipped with modded SA-N-4 missiles (both early and late models)
- Weapon (and folder) names use common standard for convenience, clarity and simplified looks
- Ground objects use the stock TW 3D models
- Osa Launch sound. Modify soundlist.ini to use this wav file
Important changes:
------------------
- Missile ballistic data
- Radar search and track ranges and altitudes
- Early SA-8 (Osa) launcher with 4 missiles (No new 3D yet)
- Corrected SA-N-4 reload times.
Credits:
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Ground objects: TW
In-game testing: Everyone who gave us feedback and shared game experience! Thank you very much! I do count on more testing with the SA-2 and upcoming systems as well.
Work in progress:
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New launcher vehicle corrected 3D models (Early Osa)
Sources:
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- pvo.guns.ru
- ru.wikipedia.org
- www.airwar.ru
- various forums
- Istoriya Otyechestvennoy Radiolokatsii (History of Russian radar technology)
- Vasilin: Zenitniye Raketniye Kompleksi (SAM)
- Vooruzheniye PVO i RES Rossii (Air Defense and Radio-Electronic System of Russia)
Special thanks to the author of SAM Simulator for his help and for creating his program.
https://sites.google...ulator1972/home
277 downloads
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Fictional Romanian F-5E
By ctb
This is my first mod, so excuse the mistakes!
Works in SF1&SF2 if you have the stock Mirage Factory F-5E installed, skins updated after Paulopanz Austrian skins.
The aircraft is a What if... plane, supposedly the USA agreed to the Romanian request to sell F-5E Tiger II to SRR (Socialist Republic of Romania, the official name then) back in 1974-1975.
At the time relations between Soviet Union and Romania were cold, the soviets were suspecting that SSR might jump in the PRC lap or even worse, defect to the USA sphere of influence.
This ”what if” is based on an official Romanian request made in June 1975, after the exposing of the F-5E in the hands of the soviets due to the fall of South Vietnam.
North Vietnam captured more than 50 such aircraft and 4 or 5 were shipped immediately to Soviet Union, the rest were used by VPAF.
This give the arguments to the Romanian delegation to request the aircraft, motivating that the plane is now no longer a secret to the communist world.
In the real life USA said no ...
76 downloads
0 comments
Updated
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Su-37 Terminator Grey Camo
By Acelevitz
A new texture for the loved Su-37 Terminator
This is a freewere mod, can't be sell
Enjoy ;)
By:Ace Levitz
123 downloads
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SF2 "General" Cargo Ship
By acesfakia
07/02/2017
SF2 E/NA
Cargo SHIP
General Cargo Ship for the Game
This a General Look for ship's that you can see around the sea's.......!!
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To Install:
For all users: unzip, as I always reccomend, to a temp folder or you desktop, or somewheres else that easy to find.....!!!
----------------------------------------------------------------------------------------------------------------------------------
=For SF2 Series Users:
These are the simple instructions ...
Copy/Paste the Object's main folder into your ....... /Objects/ GroundObjects folder.
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Credit's........
Skins: AceSfakia
3D Model: AceSfakia
Data.ini: Acesfakia
Gun's.ini files,Sound's effect's etc :COMBATACE, T W
=======================================================================================================
-This Model is FREEWARE under combatace...... Feel free to use this mod for any future projects as long as proper credit is given..
All copyrights reserved.
This is freeware; it CAN be distrubuted if the original readmes and all other pieces of the package remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package may NOT in any way, shape or form be used in any payware additions.
Any persons wishing to make further modfications, MUST remember to put everyone's name in it..
Source:
Wikipedia
276 downloads
0 comments
Updated
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F-8E(FN) Crouze & F-8P(FN) Crouze Prolongé
By paulopanz
This pack is a TW DLC enhancement. So it's needed to work.
WHAT'S IN:
stock F-8E (FN): Prototype, 14F Grey skin
New F-8P (FN): 2 blue skins, special Dernier Catapultage skin; dedicated numbers
OPERATIONS:
- Key 10 cockpit
- key 9 wingfold
(*) both animations are automatically closed at take off
REFERENCES:
- Gaëtan Marie: LTV F-8E(FN) Crusader
CREDITS:
- Denis Oliveira 3D parts
- Coupi F-8P avionics & Cockpit aspect (V. 1.1)
- Paulopanz skins, decals, data.ini edits
INSTALL:
- all in main mod folder
Enjoy
@ Paulopanz
PS: we need a good Clemenceau/Foch carrier class
593 downloads
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RAAF F-111C/G/A/RF-111C new skin pack
By Sheriff001
RAAF F-111 reskinning
Born in Texas, lived in Queensland - the Pig.
Here are new skins for the RAAF F-111s. The SEA camouflage skins have been repainted, mostly in accordance with LeL's SF1 F-111C. In addition to the usual fin squadron markings, the crests are also displayed. The grey skins have also been redone. All of this was done on the new templates provided by slick_cowboy, who more than lives up to his username. In addition to F-111C skins, F-111A, and F-111G skins are provided. In addition, the hypothetical RF-111A from "F-111 Super Vark Pack" has been repurposed as an RF-111C.
All serials have been added. The following versions are represented:
F-111C (Early) SEA camouflage: 28 serials including the 4 F-111A attrition replacements converted to F-111C. Squadron markings for 1SQN, 6 SQN, and blank squadron markings (which may be accessed by selecting "No. 82 Wing" in the loadout) ARDU SEA camouflage/white - A8-132 only
[*]F-111C (Late)
SEA camouflage: 28 serials including the 4 F-111A attrition replacements converted to F-111C. Squadron markings for 1SQN, 6 SQN, and blank squadron markings (which may be accessed by selecting "No. 82 Wing" in the loadout) Gunship Grey: 28 serials including the 4 F-111A attrition replacements converted to F-111C. Black squadron markings for 1SQN and 6SQN.
[*]F-111G
Gunship Grey, 6SQN (Black tail): 15 serials. Gunship Grey, 6SQN (Blue tail): 15 serials.
F-111A SEA camouflage. 4 serials only (A8-109, 112, 113, 114). New userlist.ini with RAAF service from 1982-1984. An alternate loading screen, featuring a RAAF F-111A still fitted with short wings is also provided.
[*]RF-111C
SEA camouflage: 28 serials including the 4 F-111A attrition replacements converted to F-111C. Squadron markings for 1SQN, 6 SQN, and blank squadron markings (which may be accessed by selecting "No. 82 Wing" in the loadout) Gunship Grey: 28 serials including the 4 F-111A attrition replacements converted to F-111C. Black squadron markings for 1SQN and 6SQN.
Important notes:
All squadron markings are at the decal level, they are not painted on. The numbers used are as follows. If you need to edit them, please do so. 1SQN: 716 82WG: 726 6SQN: 787 ARDU: 725
For the squadronlist.ini:
[squadron716]
Name=1SQNRAAF
DisplayName=No. 1 Squadron
Nation=Australia
[squadron726]
Name=82RAAF
DisplayName=No. 82 Wing
Nation=Australia
[squadron725]
Name=ARDU
DisplayName=Aircraft Research and Development Unit
Nation=Australia
[squadron787]
Name=6RAAF
DisplayName=No. 6 Squadron
Nation=Australia
The nose wheel door buzz numbers are missing. There is an apparent issue in the LOD file that prevents their display. This was discovered after testing.
Extras:
Alternate squadron markings for the SEA camouflaged aircraft: The big "1" for 1SQN (example: http://www.airport-data.com/images/aircraft/small/000/500/500438.jpg) Simple yellow or blue lightning flash (examples: https://www.sites.google.com/site/shess0757/_/rsrc/1401962709125/fsx-and-real-f-111-aircraft/image079.jpg)
These can be added by altering the name of the standard squadron decals (named "raaflsqnXXX.tga" and "raafrsqnXXX.tga", and copying the non-standard markings in, or you may simply overwrite the standard markings)
Installation instructions
Remove and backup all existing skins for the F-111C(Early), F-111C(Late), and the RAAF skin for the F-111G. Copy "Objects" into your mod folder. Merge and overwrite as necessary
Credits:
slickcowboy: Templates LeL: Skin patterns FastCargo and the crew on the F-111 Super Vark Pack
If anyone has been missed, or any individuals on the Super Vark Pack team wish to be mentioned personally, please contact me.
118 downloads
0 comments
Updated
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F-7N Airguard Over Iran. SF2.
By yakarov79
F-7M Airguard.
This is skinset and decal set for F-7M as used by Islamic Republic of Iran Air Force.
Purchased in late 80's very unfortunate fighter jet amid IRIAF fighters.
Due to limited reference material this is very possible skin/decal set.
Pack contains one skin set with 3 squadrons that operated F-7M.
All serial numbers are historicaly correct. (As far as I know)
Aircraft is set for specific country - in this case Iran.
credits:
TMF/Mod Mafia for F-7M => http://combatace.com/files/file/13548-sf2-chengdu-j-7-fishbed-series-pak-by-mod-mafiatmf/
All skins are based on Sundowner templates from here => http://combatace.com/files/file/13624-template-set-for-tmfmod-mafia-f-7m-fishbed/
Model : Flying Toaster with version-specific changes by BPAo
Pit model : Mago/Paladrian with version-specific changes by BPAo
Skin Templates: Sundowner
Sounds: TMF
Data ini/FM : Kreelin & 3W and some minor updates by me.
last is me for very little,data ini loadouts, updates / reworking and assembling the package.
490 ltr fuel tank by me.
All credit to someone who did pilot model and skins.
report bugs.
Hope you will like it.
Enjoy
Jarek Hereda
520 downloads
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Submitted
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0 comments
Submitted
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A-7B_71 Skinpack
By MAKOTO
This is a Skinpack for SF2V A-7B_71.
3 USN Skins
VA-93 Blue Blazers
VA-155 Silver Foxes
VA-215 Barn Owls
Thank you COMBAT+ACE.
MAKOTO
165 downloads
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SF2 IL-28K_Naval_Beagle
By SaVaGe
Il-28K NATO code Beagle-K
"For your personal alternative history"
Il-28K carrier-based torpedo bomber version of the Ilyushin.
Test in SF2-NA. Working.
Aircraft reworked from the standard IL-28.
Added tale gunner
Added weapons
Air-to-surface missiles P-15 Styx(80-100 km range) adapted from the SS-N-2 Styx missile-boat Komar.
RAT-52 torpedo and bombs from the standard red arms.
Long picked up the cockpit for the aircraft. He would put on the MiG-27 and others,
PAT-52 torpedo and bombs from the standard red weapon seat.
The pylons for bombs and missiles from Tu-4, 3M and Tu-16
The wing tanks of the Yak-38. Tanks no dropped.
Long picked up the cockpit for the aircraft. He would put on the MiG-27 and others, stopped at the cockpit of the fighter-bomber Q-5, with display options on sight and off the radar screen.
Skin SovietNaVY -standart sand camo only chenge color sand- brown to blue-dark blue
INSTALLATION:
-Unzip the folders into your object folder
CREDITS:
My personel Thank you for all modellers who make this plane, weapons, pilots & cockpit (great work)
289 downloads
- il-28
- soviet naval torpedo-bomber
- (and 2 more)
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RSS SA-2 Guideline Pack Beta 0.41
By Snailman
RED SIDE STANDARD SA-2 Guideline Pack 0.41 Beta
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This is a public test version. Please try out equipment playing from both sides. This pack has been tested against stock planes on stock terrain. Mostly on VietnamSE due SAM site density and fast loading time :)
About 1000+ launch tests have been done on planes with various types with or without jamming equipment at low and high altitude. Ballistics have been also checked with HoneyFox's Missile Range Simulator.
Introduction:
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To follow the philosophy behind Red Side Standard Weapons Pack (RSSW) I made an attempt to standardize the SAM systems as well. The first of such, the SA-2 Guideline or System-75 family. Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory player game experience while keeping as much realism as possible. This provides more challenge playing on the blue side.
Effectiveness for guided missiles and radars have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data.
We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, etc).
Yet, there are no new ground objects included, but many new equipment is WIP for the final version.
Contents:
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- The latest 3D models of the SA-2 family missiles from Spillone104 with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
- Weapon (and folder) names use common standard for convenience, clarity and simplified looks
- Most objects use the stock TW 3D models
Important changes:
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- All missiles have been changed from Beam Rider to SAHM guidance, as a work around the faulty "tail chasing" game logic also present with Rear60 IR seeking missiles. Also, "Beam Rider" guidance does not allow lead targeting of the missile.
- All Fan Song radars have been set to their instrumented range, now it is fully up to the RCS, altitude and noise jamming values to determine the range of detection.
- Target tracking range has been made equal to the search range - what the Fan Song can see can track immediately - launch is still limited by the missile parameters.
- Missile Turn G and Seeker FOV has been toned down to (almost) real life data. It gives a chance to "Dance of Death" - outmaneuvering the missile in early planes. AI however will be still toast, though.
- Now all missiles have new 3D models and new skins, thanks to Spillone104
Credits:
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Ground objects: TW
SA-2 missile family: Spillone104
In-game testing: Everyone who gave us feedback and shared game experience! Thank you very much! I do count on more testing with the SA-2 and upcoming systems as well.
Work in progress:
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New Fan Song 3D models (with correct size and antenna types)
Various auxiliary vans or SAM site contruction
New Search/Height inding radar 3D models associated with the sites on regimental level
Experimental complete SAM site objects for terrains
Sources:
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- pvo.guns.ru
- ru.wikipedia.org
- www.airwar.ru
- various forums
- ZRK S-75M Uchebnik (Russian field training manual)
- SA-2 Guideline (Osprey)
- Istoriya Otyechestvennoy Radiolokatsii (History of Russian radar technology)
- Voyna v Vietname - Kak eto bylo (1965-1973) Personal journals of soviet personnel in Vietnam
- Zenitniye Voyska v Voyne vo Vietname i na Blizhnyem Vostoke (1965-1973) SAM battle experience in Vietnam and in the Middle east.
Special thanks to the author of SAM Simulator for his help and for creating his program.
https://sites.google...ulator1972/home
361 downloads
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[Fictional] F-23A -Uzuki Shimamura- skin mod
By HolyKnightAD
F-23A -Uzuki Shimamura-
skin by HolyKnightAD
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-=From the Idolm@ster Cinderella Girls=-
It may seem very bland at first but with enough experience, it can bring out its full capabilities. So
do your best in bringing her to the skies with a smile!!
Backstory:
A few years after the YF-23 loss during the ATF Program, 346 Production had been interested in
collaborating with Northrop Grumman to revive the program. Unfortunately, Northrop Grumman had no desire
to revive the YF-23 and had to work on other projects. At that time, any information regarding the
YF-23 project remained classified and 346 Pro had to find ways in getting them. Although some of the
information was leaked out, it was not sufficient enough for 346 Pro to start on the project.
A decade later, 765 Production unveiled its first ever aircraft to the public, F-22A -Haruka-. This led
the 346 Pro to convince Northrop Grumman to revive the project. Eventually Northrop Grumman finally
accepted the proposal and gave licences to 346 Pro in building the aircraft. 346 Pro finally had access
to the information on the project including the final configuration of F-23A.
In just a few years, 346 Production had finally unveiled their own aircraft to the public, F-23A. Uzuki
Shimamura was assigned to become the pilot of the aircraft and its official designation became
"F-23A -Uzuki-".
The rivalry between the F-22A -Haruka and F-23A -Uzuki- echoes back to the ATF Program decades ago and
inpsires many idol and/or aviation fans.
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Credits:
Dels for the F-23A and skin template
http://combatace.com/files/file/9990-f-23a-black-widow-ii-ver-30-for-sf2/
http://combatace.com/files/file/9989-f-23a-photoshop-template/
Requirements:
Get the F-23A by Dels
Installation:
1. Extract zip
2. Place the folder "Uzuki Shimamura" in Aircraft\F-23A.
3. Run the game. In the paint scheme tab, "Uzuki Shimamura" should appear.
A custom hangar screen is provided for this paint scheme (1024x768 by default). Enjoy!!
-=Optional=-
This skin mod is released with 1024x768 hangar screen by default. This mod is provided with 1920x1080
hangar screen under "Optional" folder.
To install, go to "Optional" folder. And then go to "1920x1080" folder. Copy whatever is inside that
folder and place them in F-23A\Uzuki Shimamura.
Idolm@ster Character design and logos ©NBGI
30 downloads
- idolm@ster
- cinderella
- (and 5 more)
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Iran-Iraq War Terrain/Campaign
By Spudknocker
Included in this package is a brand new Iran-Iraq/Western Asia Terrain with 4 campaigns.
Three of the campaigns compose the three periods of the Iran Iraq War-
1st- the initial invasion which spans from 1980 through 81- Lots of CAS and Intercept as well as strike missions.
2nd The War of the Cities and Tanker War from 1982-1987-Many interdiction anti-shipping and strike missions similar to Rolling Thunder
3rd The Battle For Al-Basrah all of 1988- Lots of CAS, anti-ship and strike missions
The 4th campaign is a semi-fictionalized Project Dark Gene/Ibex campaign from 1970-77 with USAF and IIAF units conducting recon missions against Soviet Installations and protecting Iranian borders from Iraqi Incursions. Because the terrain doesn't extend to the Soviet Border the campaign was turned 90 degrees with northern Iraq-Mosul/Tikrit acting as our stand in Soviet area.
Includes all the required aircraft and skins including Ravenclaw's Beautiful new IIAF/IRIAF F-4's and Iranian weapons and new F-4D and RF-4E skins to match from Yakarov79!
A separate install is not required and will work best if incorporated into a big everything thrown in Mod Folder.
This mod package is meant to be an addition to Operation Darius or Operation Desert Storm and NATO Fighters 5 from Eburger68. Ground Objects from Mr Burgers packages are required for example Iranian Destroyers.
Here is a link to Op Darius- http://combatace.com/topic/74627-operation-darius-final-part-1-of-4/
And Desert Storm- http://combatace.com/topic/84643-operation-desert-storm-for-sf2-redux-part-1-of-3/
Nato fighters 5- http://combatace.com/files/file/13332-nato-fighters-5-part-1-of-8/
The Aircraft included in this mod are readily available here at CA and the thank you/credits list is too large to name everyone! See the credits list for NATO Fighters 5 that should cover everyone!
A HUGE thanks to Blaze for Letting me tinker with his new Western Asia Terrain to make it Perfect for an Iran-Iraq War Campaign!
This Mod is a combination of many people's work here at CA thank you everyone who helps contribute to the Community!
I am by no means an expert but I have had a blast putting this together over the last few months if someone can add more realism to the campaigns PM me and let know! I hope everyone enjoys this!
2,963 downloads
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